roundOut layer damage
Bug: 16734708 Change-Id: I8815b7cf5f74be6deda98aaaf7cde85509def373
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@@ -184,7 +184,9 @@ void RenderNode::pushLayerUpdate(TreeInfo& info) {
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return;
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}
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if (!dirty.isEmpty()) {
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if (dirty.intersect(0, 0, getWidth(), getHeight())) {
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dirty.roundOut();
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mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom);
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}
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// This is not inside the above if because we may have called
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