Merge "SoundPool: Clean up Stream::play_l logic for garbage collection" am: 3c44833a91
Original change: https://android-review.googlesource.com/c/platform/frameworks/base/+/1922978 Change-Id: I0f776fce8b1012c31c15153efe1fd46ead7131e3
This commit is contained in:
@@ -275,118 +275,104 @@ void Stream::play_l(const std::shared_ptr<Sound>& sound, int32_t nextStreamID,
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float leftVolume, float rightVolume, int32_t priority, int32_t loop, float rate,
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std::vector<std::any>& garbage)
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{
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// oldTrack and newTrack are placeholders to be released by garbage without the lock.
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sp<AudioTrack> oldTrack;
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sp<AudioTrack> newTrack;
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status_t status = NO_ERROR;
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ALOGV("%s(%p)(soundID=%d, streamID=%d, leftVolume=%f, rightVolume=%f,"
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" priority=%d, loop=%d, rate=%f)",
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__func__, this, sound->getSoundID(), nextStreamID, leftVolume, rightVolume,
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priority, loop, rate);
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{
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ALOGV("%s(%p)(soundID=%d, streamID=%d, leftVolume=%f, rightVolume=%f,"
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" priority=%d, loop=%d, rate=%f)",
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__func__, this, sound->getSoundID(), nextStreamID, leftVolume, rightVolume,
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priority, loop, rate);
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// initialize track
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const audio_stream_type_t streamType =
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AudioSystem::attributesToStreamType(*mStreamManager->getAttributes());
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const int32_t channelCount = sound->getChannelCount();
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const auto sampleRate = (uint32_t)lround(double(sound->getSampleRate()) * rate);
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size_t frameCount = 0;
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// initialize track
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const audio_stream_type_t streamType =
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AudioSystem::attributesToStreamType(*mStreamManager->getAttributes());
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const int32_t channelCount = sound->getChannelCount();
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const auto sampleRate = (uint32_t)lround(double(sound->getSampleRate()) * rate);
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size_t frameCount = 0;
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if (loop) {
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const audio_format_t format = sound->getFormat();
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const size_t frameSize = audio_is_linear_pcm(format)
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? channelCount * audio_bytes_per_sample(format) : 1;
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frameCount = sound->getSizeInBytes() / frameSize;
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}
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if (loop) {
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const audio_format_t format = sound->getFormat();
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const size_t frameSize = audio_is_linear_pcm(format)
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? channelCount * audio_bytes_per_sample(format) : 1;
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frameCount = sound->getSizeInBytes() / frameSize;
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}
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// check if the existing track has the same sound id.
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if (mAudioTrack != nullptr && mSoundID == sound->getSoundID()) {
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if (mAudioTrack != nullptr) {
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if (mSoundID == sound->getSoundID()
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&& mAudioTrack->setSampleRate(sampleRate) == NO_ERROR) {
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// Reuse the old track if the soundID matches.
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// the sample rate may fail to change if the audio track is a fast track.
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if (mAudioTrack->setSampleRate(sampleRate) == NO_ERROR) {
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newTrack = mAudioTrack;
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ALOGV("%s: reusing track %p for sound %d",
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__func__, mAudioTrack.get(), sound->getSoundID());
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}
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}
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if (newTrack == nullptr) {
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// mToggle toggles each time a track is started on a given stream.
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// The toggle is concatenated with the Stream address and passed to AudioTrack
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// as callback user data. This enables the detection of callbacks received from the old
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// audio track while the new one is being started and avoids processing them with
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// wrong audio audio buffer size (mAudioBufferSize)
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auto toggle = mToggle ^ 1;
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// NOLINTNEXTLINE(performance-no-int-to-ptr)
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void* userData = reinterpret_cast<void*>((uintptr_t)this | toggle);
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audio_channel_mask_t soundChannelMask = sound->getChannelMask();
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// When sound contains a valid channel mask, use it as is.
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// Otherwise, use stream count to calculate channel mask.
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audio_channel_mask_t channelMask = soundChannelMask != AUDIO_CHANNEL_NONE
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? soundChannelMask : audio_channel_out_mask_from_count(channelCount);
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// do not create a new audio track if current track is compatible with sound parameters
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android::content::AttributionSourceState attributionSource;
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attributionSource.packageName = mStreamManager->getOpPackageName();
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attributionSource.token = sp<BBinder>::make();
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// TODO b/182469354 make consistent with AudioRecord, add util for native source
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newTrack = new AudioTrack(streamType, sampleRate, sound->getFormat(),
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channelMask, sound->getIMemory(), AUDIO_OUTPUT_FLAG_FAST,
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staticCallback, userData,
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0 /*default notification frames*/, AUDIO_SESSION_ALLOCATE,
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AudioTrack::TRANSFER_DEFAULT,
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nullptr /*offloadInfo*/, attributionSource,
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mStreamManager->getAttributes(),
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false /*doNotReconnect*/, 1.0f /*maxRequiredSpeed*/);
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// Set caller name so it can be logged in destructor.
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// MediaMetricsConstants.h: AMEDIAMETRICS_PROP_CALLERNAME_VALUE_SOUNDPOOL
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newTrack->setCallerName("soundpool");
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oldTrack = mAudioTrack;
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status = newTrack->initCheck();
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if (status != NO_ERROR) {
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ALOGE("%s: error creating AudioTrack", __func__);
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// newTrack goes out of scope, so reference count drops to zero
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goto exit;
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}
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// From now on, AudioTrack callbacks received with previous toggle value will be ignored.
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mToggle = toggle;
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mAudioTrack = newTrack;
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ALOGV("%s: using new track %p for sound %d",
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__func__, newTrack.get(), sound->getSoundID());
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}
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if (mMuted) {
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newTrack->setVolume(0.0f, 0.0f);
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ALOGV("%s: reusing track %p for sound %d",
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__func__, mAudioTrack.get(), sound->getSoundID());
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} else {
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newTrack->setVolume(leftVolume, rightVolume);
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// If reuse not possible, move mAudioTrack to garbage, set to nullptr.
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garbage.emplace_back(std::move(mAudioTrack));
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mAudioTrack.clear(); // move should have cleared the sp<>, but we clear just in case.
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}
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newTrack->setLoop(0, frameCount, loop);
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mAudioTrack->start();
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mSound = sound;
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mSoundID = sound->getSoundID();
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mPriority = priority;
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mLoop = loop;
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mLeftVolume = leftVolume;
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mRightVolume = rightVolume;
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mRate = rate;
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mState = PLAYING;
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mStopTimeNs = 0;
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mStreamID = nextStreamID; // prefer this to be the last, as it is an atomic sync point
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}
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if (mAudioTrack == nullptr) {
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// mToggle toggles each time a track is started on a given stream.
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// The toggle is concatenated with the Stream address and passed to AudioTrack
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// as callback user data. This enables the detection of callbacks received from the old
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// audio track while the new one is being started and avoids processing them with
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// wrong audio audio buffer size (mAudioBufferSize)
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auto toggle = mToggle ^ 1;
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// NOLINTNEXTLINE(performance-no-int-to-ptr)
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void* userData = reinterpret_cast<void*>((uintptr_t)this | toggle);
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audio_channel_mask_t soundChannelMask = sound->getChannelMask();
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// When sound contains a valid channel mask, use it as is.
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// Otherwise, use stream count to calculate channel mask.
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audio_channel_mask_t channelMask = soundChannelMask != AUDIO_CHANNEL_NONE
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? soundChannelMask : audio_channel_out_mask_from_count(channelCount);
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exit:
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ALOGV("%s: delete oldTrack %p", __func__, oldTrack.get());
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if (status != NO_ERROR) {
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// TODO: should we consider keeping the soundID if the old track is OK?
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// Do not attempt to restart this track (should we remove the stream id?)
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mState = IDLE;
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mSoundID = 0;
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mSound.reset();
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mAudioTrack.clear(); // actual release from garbage
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// do not create a new audio track if current track is compatible with sound parameters
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android::content::AttributionSourceState attributionSource;
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attributionSource.packageName = mStreamManager->getOpPackageName();
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attributionSource.token = sp<BBinder>::make();
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// TODO b/182469354 make consistent with AudioRecord, add util for native source
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mAudioTrack = new AudioTrack(streamType, sampleRate, sound->getFormat(),
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channelMask, sound->getIMemory(), AUDIO_OUTPUT_FLAG_FAST,
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staticCallback, userData,
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0 /*default notification frames*/, AUDIO_SESSION_ALLOCATE,
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AudioTrack::TRANSFER_DEFAULT,
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nullptr /*offloadInfo*/, attributionSource,
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mStreamManager->getAttributes(),
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false /*doNotReconnect*/, 1.0f /*maxRequiredSpeed*/);
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// Set caller name so it can be logged in destructor.
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// MediaMetricsConstants.h: AMEDIAMETRICS_PROP_CALLERNAME_VALUE_SOUNDPOOL
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mAudioTrack->setCallerName("soundpool");
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if (status_t status = mAudioTrack->initCheck();
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status != NO_ERROR) {
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ALOGE("%s: error %d creating AudioTrack", __func__, status);
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// TODO: should we consider keeping the soundID and reusing the old track?
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mState = IDLE;
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mSoundID = 0;
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mSound.reset();
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garbage.emplace_back(std::move(mAudioTrack)); // remove mAudioTrack.
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mAudioTrack.clear(); // move should have cleared the sp<>, but we clear just in case.
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return;
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}
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// From now on, AudioTrack callbacks received with previous toggle value will be ignored.
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mToggle = toggle;
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ALOGV("%s: using new track %p for sound %d",
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__func__, mAudioTrack.get(), sound->getSoundID());
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}
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// move tracks to garbage to be released later outside of lock.
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if (newTrack) garbage.emplace_back(std::move(newTrack));
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if (oldTrack) garbage.emplace_back(std::move(oldTrack));
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if (mMuted) {
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mAudioTrack->setVolume(0.f, 0.f);
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} else {
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mAudioTrack->setVolume(leftVolume, rightVolume);
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}
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mAudioTrack->setLoop(0, frameCount, loop);
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mAudioTrack->start();
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mSound = sound;
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mSoundID = sound->getSoundID();
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mPriority = priority;
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mLoop = loop;
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mLeftVolume = leftVolume;
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mRightVolume = rightVolume;
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mRate = rate;
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mState = PLAYING;
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mStopTimeNs = 0;
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mStreamID = nextStreamID; // prefer this to be the last, as it is an atomic sync point
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}
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/* static */
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