Merge "Increase the persistent storage size for SkSL Shaders" into sc-dev am: ad7fb842e8
Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/14884949 Change-Id: Ied418c937a8f772b02ee8a2e7717a94d8433e263
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@@ -31,7 +31,7 @@ namespace skiapipeline {
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// Cache size limits.
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// Cache size limits.
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static const size_t maxKeySize = 1024;
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static const size_t maxKeySize = 1024;
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static const size_t maxValueSize = 512 * 1024;
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static const size_t maxValueSize = 2 * 1024 * 1024;
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static const size_t maxTotalSize = 1024 * 1024;
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static const size_t maxTotalSize = 1024 * 1024;
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ShaderCache::ShaderCache() {
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ShaderCache::ShaderCache() {
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