Merge "Update ShaderCache to support shared locking" into udc-qpr-dev
This commit is contained in:
@@ -79,7 +79,7 @@ bool ShaderCache::validateCache(const void* identity, ssize_t size) {
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void ShaderCache::initShaderDiskCache(const void* identity, ssize_t size) {
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ATRACE_NAME("initShaderDiskCache");
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std::lock_guard<std::mutex> lock(mMutex);
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std::lock_guard lock(mMutex);
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// Emulators can switch between different renders either as part of config
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// or snapshot migration. Also, program binaries may not work well on some
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@@ -92,7 +92,7 @@ void ShaderCache::initShaderDiskCache(const void* identity, ssize_t size) {
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}
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void ShaderCache::setFilename(const char* filename) {
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std::lock_guard<std::mutex> lock(mMutex);
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std::lock_guard lock(mMutex);
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mFilename = filename;
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}
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@@ -104,7 +104,7 @@ BlobCache* ShaderCache::getBlobCacheLocked() {
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sk_sp<SkData> ShaderCache::load(const SkData& key) {
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ATRACE_NAME("ShaderCache::load");
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size_t keySize = key.size();
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std::lock_guard<std::mutex> lock(mMutex);
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std::lock_guard lock(mMutex);
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if (!mInitialized) {
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return nullptr;
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}
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@@ -181,13 +181,18 @@ void ShaderCache::saveToDiskLocked() {
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auto key = sIDKey;
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set(mBlobCache.get(), &key, sizeof(key), mIDHash.data(), mIDHash.size());
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}
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// The most straightforward way to make ownership shared
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mMutex.unlock();
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mMutex.lock_shared();
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mBlobCache->writeToFile();
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mMutex.unlock_shared();
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mMutex.lock();
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}
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}
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void ShaderCache::store(const SkData& key, const SkData& data, const SkString& /*description*/) {
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ATRACE_NAME("ShaderCache::store");
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std::lock_guard<std::mutex> lock(mMutex);
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std::lock_guard lock(mMutex);
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mNumShadersCachedInRam++;
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ATRACE_FORMAT("HWUI RAM cache: %d shaders", mNumShadersCachedInRam);
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@@ -229,7 +234,7 @@ void ShaderCache::store(const SkData& key, const SkData& data, const SkString& /
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mSavePending = true;
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std::thread deferredSaveThread([this]() {
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usleep(mDeferredSaveDelayMs * 1000); // milliseconds to microseconds
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std::lock_guard<std::mutex> lock(mMutex);
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std::lock_guard lock(mMutex);
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// Store file on disk if there a new shader or Vulkan pipeline cache size changed.
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if (mCacheDirty || mNewPipelineCacheSize != mOldPipelineCacheSize) {
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saveToDiskLocked();
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@@ -245,11 +250,12 @@ void ShaderCache::store(const SkData& key, const SkData& data, const SkString& /
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void ShaderCache::onVkFrameFlushed(GrDirectContext* context) {
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{
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std::lock_guard<std::mutex> lock(mMutex);
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mMutex.lock_shared();
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if (!mInitialized || !mTryToStorePipelineCache) {
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mMutex.unlock_shared();
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return;
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}
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mMutex.unlock_shared();
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}
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mInStoreVkPipelineInProgress = true;
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context->storeVkPipelineCacheData();
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@@ -19,8 +19,10 @@
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#include <GrContextOptions.h>
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#include <SkRefCnt.h>
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#include <cutils/compiler.h>
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#include <ftl/shared_mutex.h>
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#include <utils/Mutex.h>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <vector>
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@@ -99,20 +101,20 @@ private:
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* this will do so, loading the serialized cache contents from disk if
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* possible.
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*/
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BlobCache* getBlobCacheLocked();
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BlobCache* getBlobCacheLocked() REQUIRES(mMutex);
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/**
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* "validateCache" updates the cache to match the given identity. If the
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* cache currently has the wrong identity, all entries in the cache are cleared.
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*/
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bool validateCache(const void* identity, ssize_t size);
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bool validateCache(const void* identity, ssize_t size) REQUIRES(mMutex);
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/**
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* "saveToDiskLocked" attemps to save the current contents of the cache to
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* "saveToDiskLocked" attempts to save the current contents of the cache to
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* disk. If the identity hash exists, we will insert the identity hash into
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* the cache for next validation.
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*/
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void saveToDiskLocked();
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void saveToDiskLocked() REQUIRES(mMutex);
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/**
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* "mInitialized" indicates whether the ShaderCache is in the initialized
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@@ -122,7 +124,7 @@ private:
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* the load and store methods will return without performing any cache
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* operations.
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*/
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bool mInitialized = false;
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bool mInitialized GUARDED_BY(mMutex) = false;
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/**
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* "mBlobCache" is the cache in which the key/value blob pairs are stored. It
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@@ -131,7 +133,7 @@ private:
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* The blob cache contains the Android build number. We treat version mismatches as an empty
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* cache (logic implemented in BlobCache::unflatten).
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*/
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std::unique_ptr<FileBlobCache> mBlobCache;
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std::unique_ptr<FileBlobCache> mBlobCache GUARDED_BY(mMutex);
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/**
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* "mFilename" is the name of the file for storing cache contents in between
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@@ -140,7 +142,7 @@ private:
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* empty string indicates that the cache should not be saved to or restored
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* from disk.
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*/
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std::string mFilename;
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std::string mFilename GUARDED_BY(mMutex);
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/**
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* "mIDHash" is the current identity hash for the cache validation. It is
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@@ -149,7 +151,7 @@ private:
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* indicates that cache validation is not performed, and the hash should
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* not be stored on disk.
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*/
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std::vector<uint8_t> mIDHash;
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std::vector<uint8_t> mIDHash GUARDED_BY(mMutex);
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/**
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* "mSavePending" indicates whether or not a deferred save operation is
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@@ -159,7 +161,7 @@ private:
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* contents to disk, unless mDeferredSaveDelayMs is 0 in which case saving
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* is disabled.
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*/
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bool mSavePending = false;
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bool mSavePending GUARDED_BY(mMutex) = false;
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/**
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* "mObservedBlobValueSize" is the maximum value size observed by the cache reading function.
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@@ -174,16 +176,16 @@ private:
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unsigned int mDeferredSaveDelayMs = 4 * 1000;
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/**
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* "mMutex" is the mutex used to prevent concurrent access to the member
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* "mMutex" is the shared mutex used to prevent concurrent access to the member
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* variables. It must be locked whenever the member variables are accessed.
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*/
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mutable std::mutex mMutex;
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mutable ftl::SharedMutex mMutex;
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/**
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* If set to "true", the next call to onVkFrameFlushed, will invoke
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* GrCanvas::storeVkPipelineCacheData. This does not guarantee that data will be stored on disk.
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*/
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bool mTryToStorePipelineCache = true;
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bool mTryToStorePipelineCache GUARDED_BY(mMutex) = true;
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/**
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* This flag is used by "ShaderCache::store" to distinguish between shader data and
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@@ -195,16 +197,16 @@ private:
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* "mNewPipelineCacheSize" has the size of the new Vulkan pipeline cache data. It is used
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* to prevent unnecessary disk writes, if the pipeline cache size has not changed.
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*/
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size_t mNewPipelineCacheSize = -1;
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size_t mNewPipelineCacheSize GUARDED_BY(mMutex) = -1;
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/**
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* "mOldPipelineCacheSize" has the size of the Vulkan pipeline cache data stored on disk.
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*/
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size_t mOldPipelineCacheSize = -1;
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size_t mOldPipelineCacheSize GUARDED_BY(mMutex) = -1;
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/**
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* "mCacheDirty" is true when there is new shader cache data, which is not saved to disk.
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*/
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bool mCacheDirty = false;
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bool mCacheDirty GUARDED_BY(mMutex) = false;
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/**
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* "sCache" is the singleton ShaderCache object.
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@@ -221,7 +223,7 @@ private:
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* interesting to keep track of how many shaders are stored in RAM. This
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* class provides a convenient entry point for that.
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*/
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int mNumShadersCachedInRam = 0;
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int mNumShadersCachedInRam GUARDED_BY(mMutex) = 0;
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friend class ShaderCacheTestUtils; // used for unit testing
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};
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@@ -49,7 +49,7 @@ public:
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*/
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static void reinitializeAllFields(ShaderCache& cache) {
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ShaderCache newCache = ShaderCache();
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std::lock_guard<std::mutex> lock(cache.mMutex);
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std::lock_guard lock(cache.mMutex), newLock(newCache.mMutex);
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// By order of declaration
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cache.mInitialized = newCache.mInitialized;
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cache.mBlobCache.reset(nullptr);
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@@ -72,7 +72,7 @@ public:
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* manually, as seen in the "terminate" testing helper function.
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*/
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static void setSaveDelayMs(ShaderCache& cache, unsigned int saveDelayMs) {
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std::lock_guard<std::mutex> lock(cache.mMutex);
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std::lock_guard lock(cache.mMutex);
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cache.mDeferredSaveDelayMs = saveDelayMs;
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}
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@@ -81,7 +81,7 @@ public:
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* Next call to "initShaderDiskCache" will load again the in-memory cache from disk.
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*/
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static void terminate(ShaderCache& cache, bool saveContent) {
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std::lock_guard<std::mutex> lock(cache.mMutex);
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std::lock_guard lock(cache.mMutex);
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if (saveContent) {
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cache.saveToDiskLocked();
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}
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@@ -93,6 +93,7 @@ public:
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*/
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template <typename T>
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static bool validateCache(ShaderCache& cache, std::vector<T> hash) {
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std::lock_guard lock(cache.mMutex);
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return cache.validateCache(hash.data(), hash.size() * sizeof(T));
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}
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@@ -108,7 +109,7 @@ public:
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*/
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static void waitForPendingSave(ShaderCache& cache, const int timeoutMs = 50) {
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{
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std::lock_guard<std::mutex> lock(cache.mMutex);
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std::lock_guard lock(cache.mMutex);
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ASSERT_TRUE(cache.mSavePending);
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}
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bool saving = true;
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@@ -123,7 +124,7 @@ public:
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usleep(delayMicroseconds);
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elapsedMilliseconds += (float)delayMicroseconds / 1000;
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std::lock_guard<std::mutex> lock(cache.mMutex);
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std::lock_guard lock(cache.mMutex);
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saving = cache.mSavePending;
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}
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}
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