Merge "Consistent portrait/landscape spacing"
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Android (Google) Code Review
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c5794df21a
@@ -388,8 +388,11 @@ public class ExpandedAnimationController
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mBubblesMaxRendered = res.getInteger(R.integer.bubbles_max_rendered);
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// Includes overflow button.
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float totalGapWidth = getWidthForDisplayingBubbles() - (mExpandedViewPadding * 2)
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- (mBubblesMaxRendered + 1) * mBubbleSizePx;
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// TODO(b/148675523) this is a temporary work around; change back once we have proper fix.
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// float totalGapWidth = getWidthForDisplayingBubbles() - (mExpandedViewPadding * 2)
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// - (mBubblesMaxRendered + 1) * mBubbleSizePx;
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float totalGapWidth = getAvailableScreenWidth(true /* includeStableInsets */)
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- (mExpandedViewPadding * 2) - (mBubblesMaxRendered + 1) * mBubbleSizePx;
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mSpaceBetweenBubbles = totalGapWidth / mBubblesMaxRendered;
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// Ensure that all child views are at 1x scale, and visible, in case they were animating
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