Move call to hide IME until next frame
When dismissing lockscreen after password input, delay call to IInputMethodManager#hideSoftInput() until the next frame. This avoids jank during J<LOCKSCREEN_PASSWORD_DISAPPEAR> Test: atrace before/after Bug: 230620476 Change-Id: I541eedcbe61350d04056086385f1cf96a1a28bfd
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@@ -32,6 +32,7 @@ import android.animation.ValueAnimator;
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import android.content.Context;
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import android.graphics.Insets;
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import android.graphics.Rect;
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import android.os.Trace;
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import android.util.AttributeSet;
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import android.view.WindowInsetsAnimationControlListener;
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import android.view.WindowInsetsAnimationController;
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@@ -44,6 +45,7 @@ import androidx.annotation.Nullable;
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import com.android.internal.widget.LockscreenCredential;
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import com.android.internal.widget.TextViewInputDisabler;
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import com.android.systemui.DejankUtils;
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import com.android.systemui.R;
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import com.android.systemui.animation.Interpolators;
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/**
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@@ -194,9 +196,17 @@ public class KeyguardPasswordView extends KeyguardAbsKeyInputView {
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@Override
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public void onAnimationEnd(Animator animation) {
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controller.finish(false);
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runOnFinishImeAnimationRunnable();
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finishRunnable.run();
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// Run this in the next frame since it results in a slow binder call
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// to InputMethodManager#hideSoftInput()
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DejankUtils.postAfterTraversal(() -> {
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Trace.beginSection("KeyguardPasswordView#onAnimationEnd");
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// // TODO(b/230620476): Make hideSoftInput oneway
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// controller.finish() eventually calls hideSoftInput
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controller.finish(false);
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runOnFinishImeAnimationRunnable();
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finishRunnable.run();
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Trace.endSection();
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});
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}
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});
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anim.setInterpolator(Interpolators.FAST_OUT_LINEAR_IN);
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