Use fabsf() rather than abs()

abs() operates on integers -- to check floats accurately, fabsf
should be used.

Change-Id: I1a4e85f8f5e0d08ff38d307c5c31e2b6783ab7af
Signed-off-by: Bernhard Rosenkränzer <Bernhard.Rosenkranzer@linaro.org>
This commit is contained in:
Bernhard Rosenkränzer
2014-11-17 21:48:46 +01:00
parent 52e2b6f79d
commit c44958c786

View File

@@ -128,7 +128,7 @@ inline void computeBufferSize(int* totalVertexCount, int* totalIndexCount,
}
inline bool needsExtraForEdge(float firstAlpha, float secondAlpha) {
return abs(firstAlpha - secondAlpha) > ALPHA_THRESHOLD;
return fabsf(firstAlpha - secondAlpha) > ALPHA_THRESHOLD;
}
/**