Merge changes from topic "plug-in-statusbar-chip" into tm-qpr-dev
* changes: Add SystemStatusAnimationSchedulerTest Handle replacement of StatusChips in SystemStatusAnimationScheduler Refactor OngoingPrivacyChip inflation logic Migrate statusbar chip animators to androidx Statusbar charging animation chip when plugging in device
This commit is contained in:
committed by
Android (Google) Code Review
commit
c40548e632
23
packages/SystemUI/res/drawable/statusbar_chip_bg.xml
Normal file
23
packages/SystemUI/res/drawable/statusbar_chip_bg.xml
Normal file
@@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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Copyright (C) 2023 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
|
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You may obtain a copy of the License at
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|
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http://www.apache.org/licenses/LICENSE-2.0
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|
||||
Unless required by applicable law or agreed to in writing, software
|
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distributed under the License is distributed on an "AS IS" BASIS,
|
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
|
||||
limitations under the License.
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-->
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<shape
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xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:androidprv="http://schemas.android.com/apk/prv/res/android">
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<solid android:color="?androidprv:attr/colorAccentPrimary" />
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<corners android:radius="@dimen/ongoing_appops_chip_bg_corner_radius" />
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</shape>
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43
packages/SystemUI/res/layout/battery_status_chip.xml
Normal file
43
packages/SystemUI/res/layout/battery_status_chip.xml
Normal file
@@ -0,0 +1,43 @@
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<?xml version="1.0" encoding="utf-8"?><!--
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Copyright (C) 2023 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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|
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http://www.apache.org/licenses/LICENSE-2.0
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|
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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||||
limitations under the License.
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-->
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<merge xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools"
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android:layout_width="wrap_content"
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android:layout_height="match_parent"
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android:layout_gravity="center_vertical|end"
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tools:parentTag="com.android.systemui.statusbar.BatteryStatusChip">
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<LinearLayout
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android:id="@+id/rounded_container"
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android:layout_width="wrap_content"
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android:layout_height="@dimen/ongoing_appops_chip_height"
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android:layout_gravity="center"
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android:background="@drawable/statusbar_chip_bg"
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android:clipToOutline="true"
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android:gravity="center"
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android:maxWidth="@dimen/ongoing_appops_chip_max_width"
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android:minWidth="@dimen/ongoing_appops_chip_min_width">
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<com.android.systemui.battery.BatteryMeterView
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android:id="@+id/battery_meter_view"
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android:layout_width="wrap_content"
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android:layout_height="match_parent"
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android:layout_marginHorizontal="10dp" />
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</LinearLayout>
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</merge>
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@@ -141,11 +141,14 @@
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android:layout_width="wrap_content"
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android:layout_height="@dimen/large_screen_shade_header_min_height"
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android:gravity="center"
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app:layout_constraintEnd_toEndOf="@id/end_guide"
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app:layout_constraintTop_toTopOf="@id/date"
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app:layout_constraintBottom_toBottomOf="@id/date"
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>
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<include layout="@layout/ongoing_privacy_chip"/>
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app:layout_constraintEnd_toEndOf="@id/end_guide"
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app:layout_constraintTop_toTopOf="@id/date">
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<com.android.systemui.privacy.OngoingPrivacyChip
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android:layout_width="wrap_content"
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android:layout_height="match_parent" />
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</FrameLayout>
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</com.android.systemui.util.NoRemeasureMotionLayout>
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@@ -16,16 +16,15 @@
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-->
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<com.android.systemui.privacy.OngoingPrivacyChip
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xmlns:android="http://schemas.android.com/apk/res/android"
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<merge xmlns:android="http://schemas.android.com/apk/res/android"
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android:id="@+id/privacy_chip"
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xmlns:tools="http://schemas.android.com/tools"
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android:layout_height="match_parent"
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android:layout_width="wrap_content"
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android:layout_gravity="center_vertical|end"
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android:focusable="true"
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android:clipChildren="false"
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android:clipToPadding="false"
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android:paddingStart="8dp"
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tools:parentTag="com.android.systemui.privacy.OngoingPrivacyChip">
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>
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<LinearLayout
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@@ -35,8 +34,9 @@
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android:paddingStart="10dp"
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android:paddingEnd="10dp"
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android:gravity="center"
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android:clipToOutline="true"
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android:clipToPadding="false"
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android:layout_gravity="center"
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android:minWidth="@dimen/ongoing_appops_chip_min_width"
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android:maxWidth="@dimen/ongoing_appops_chip_max_width"
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/>
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</com.android.systemui.privacy.OngoingPrivacyChip>
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android:maxWidth="@dimen/ongoing_appops_chip_max_width" />
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</merge>
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@@ -24,6 +24,7 @@ import static java.lang.annotation.RetentionPolicy.SOURCE;
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import android.animation.LayoutTransition;
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import android.animation.ObjectAnimator;
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import android.annotation.IntDef;
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import android.annotation.IntRange;
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import android.content.Context;
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import android.content.res.Configuration;
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import android.content.res.Resources;
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@@ -195,7 +196,13 @@ public class BatteryMeterView extends LinearLayout implements DarkReceiver {
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return false;
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}
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void onBatteryLevelChanged(int level, boolean pluggedIn) {
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/**
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* Update battery level
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*
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* @param level int between 0 and 100 (representing percentage value)
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* @param pluggedIn whether the device is plugged in or not
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*/
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public void onBatteryLevelChanged(@IntRange(from = 0, to = 100) int level, boolean pluggedIn) {
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mDrawable.setCharging(pluggedIn);
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mDrawable.setBatteryLevel(level);
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mCharging = pluggedIn;
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@@ -52,6 +52,7 @@ import com.android.systemui.statusbar.NotificationLockscreenUserManager;
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import com.android.systemui.statusbar.NotificationLockscreenUserManagerImpl;
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import com.android.systemui.statusbar.NotificationShadeWindowController;
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import com.android.systemui.statusbar.dagger.StartCentralSurfacesModule;
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import com.android.systemui.statusbar.events.StatusBarEventsModule;
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import com.android.systemui.statusbar.notification.collection.provider.VisualStabilityProvider;
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import com.android.systemui.statusbar.notification.collection.render.GroupMembershipManager;
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import com.android.systemui.statusbar.phone.DozeServiceHost;
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@@ -101,6 +102,7 @@ import dagger.Provides;
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QSModule.class,
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ReferenceScreenshotModule.class,
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RotationLockModule.class,
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StatusBarEventsModule.class,
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StartCentralSurfacesModule.class,
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VolumeModule.class
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})
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@@ -255,6 +255,11 @@ public abstract class SystemUIModule {
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@BindsOptionalOf
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abstract FingerprintInteractiveToAuthProvider optionalFingerprintInteractiveToAuthProvider();
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@BindsOptionalOf
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//TODO(b/269430792 remove full qualifier. Full qualifier is used to avoid merge conflict.)
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abstract com.android.systemui.statusbar.events.SystemStatusAnimationScheduler
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optionalSystemStatusAnimationScheduler();
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@SysUISingleton
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@Binds
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abstract SystemClock bindSystemClock(SystemClockImpl systemClock);
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@@ -298,6 +298,9 @@ object Flags {
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val NEW_STATUS_BAR_ICONS_DEBUG_COLORING =
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unreleasedFlag(611, "new_status_bar_icons_debug_coloring")
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// TODO(b/265892345): Tracking Bug
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val PLUG_IN_STATUS_BAR_CHIP = unreleasedFlag(265892345, "plug_in_status_bar_chip")
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// 700 - dialer/calls
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// TODO(b/254512734): Tracking Bug
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val ONGOING_CALL_STATUS_BAR_CHIP = releasedFlag(700, "ongoing_call_status_bar_chip")
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@@ -16,7 +16,11 @@ package com.android.systemui.privacy
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import android.content.Context
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import android.util.AttributeSet
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import android.view.Gravity.CENTER_VERTICAL
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import android.view.Gravity.END
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import android.view.ViewGroup
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import android.view.ViewGroup.LayoutParams.MATCH_PARENT
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import android.view.ViewGroup.LayoutParams.WRAP_CONTENT
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import android.widget.ImageView
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import android.widget.LinearLayout
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import com.android.settingslib.Utils
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@@ -35,7 +39,7 @@ class OngoingPrivacyChip @JvmOverloads constructor(
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private var iconSize = 0
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private var iconColor = 0
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private lateinit var iconsContainer: LinearLayout
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private val iconsContainer: LinearLayout
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var privacyList = emptyList<PrivacyItem>()
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set(value) {
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@@ -43,11 +47,13 @@ class OngoingPrivacyChip @JvmOverloads constructor(
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updateView(PrivacyChipBuilder(context, field))
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}
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override fun onFinishInflate() {
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super.onFinishInflate()
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init {
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inflate(context, R.layout.ongoing_privacy_chip, this)
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id = R.id.privacy_chip
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layoutParams = LayoutParams(WRAP_CONTENT, MATCH_PARENT, CENTER_VERTICAL or END)
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clipChildren = true
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clipToPadding = true
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iconsContainer = requireViewById(R.id.icons_container)
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updateResources()
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}
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@@ -107,6 +113,6 @@ class OngoingPrivacyChip @JvmOverloads constructor(
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val padding = context.resources
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.getDimensionPixelSize(R.dimen.ongoing_appops_chip_side_padding)
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iconsContainer.setPaddingRelative(padding, 0, padding, 0)
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iconsContainer.background = context.getDrawable(R.drawable.privacy_chip_bg)
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iconsContainer.background = context.getDrawable(R.drawable.statusbar_privacy_chip_bg)
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}
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}
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@@ -0,0 +1,73 @@
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/*
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* Copyright (C) 2023 The Android Open Source Project
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*
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||||
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file
|
||||
* except in compliance with the License. You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software distributed under the
|
||||
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
||||
* KIND, either express or implied. See the License for the specific language governing
|
||||
* permissions and limitations under the License.
|
||||
*/
|
||||
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package com.android.systemui.statusbar
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import android.annotation.IntRange
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import android.annotation.SuppressLint
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import android.content.Context
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import android.content.res.Configuration
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import android.util.AttributeSet
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import android.view.View
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import android.widget.FrameLayout
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import android.widget.LinearLayout
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import com.android.settingslib.Utils
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import com.android.systemui.R
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import com.android.systemui.battery.BatteryMeterView
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import com.android.systemui.statusbar.events.BackgroundAnimatableView
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class BatteryStatusChip @JvmOverloads constructor(context: Context, attrs: AttributeSet? = null) :
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FrameLayout(context, attrs), BackgroundAnimatableView {
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private val roundedContainer: LinearLayout
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private val batteryMeterView: BatteryMeterView
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override val contentView: View
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get() = batteryMeterView
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init {
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inflate(context, R.layout.battery_status_chip, this)
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roundedContainer = findViewById(R.id.rounded_container)
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batteryMeterView = findViewById(R.id.battery_meter_view)
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updateResources()
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}
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/**
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* When animating as a chip in the status bar, we want to animate the width for the rounded
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* container. We have to subtract our own top and left offset because the bounds come to us as
|
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* absolute on-screen bounds.
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*/
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override fun setBoundsForAnimation(l: Int, t: Int, r: Int, b: Int) {
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roundedContainer.setLeftTopRightBottom(l - left, t - top, r - left, b - top)
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}
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fun setBatteryLevel(@IntRange(from = 0, to = 100) batteryLevel: Int) {
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batteryMeterView.setForceShowPercent(true)
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batteryMeterView.onBatteryLevelChanged(batteryLevel, true)
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}
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|
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override fun onConfigurationChanged(newConfig: Configuration) {
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super.onConfigurationChanged(newConfig)
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updateResources()
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}
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|
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@SuppressLint("UseCompatLoadingForDrawables")
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private fun updateResources() {
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val primaryColor =
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Utils.getColorAttrDefaultColor(context, com.android.internal.R.attr.colorPrimary)
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val textColorSecondary =
|
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Utils.getColorAttrDefaultColor(mContext, android.R.attr.textColorSecondary)
|
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batteryMeterView.updateColors(primaryColor, textColorSecondary, primaryColor)
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roundedContainer.background = mContext.getDrawable(R.drawable.statusbar_chip_bg)
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}
|
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}
|
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@@ -16,7 +16,7 @@
|
||||
|
||||
package com.android.systemui.statusbar.events
|
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|
||||
import android.animation.Animator
|
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import androidx.core.animation.Animator
|
||||
import android.annotation.UiThread
|
||||
import android.graphics.Point
|
||||
import android.graphics.Rect
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
/*
|
||||
* Copyright (C) 2023 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.android.systemui.statusbar.events
|
||||
|
||||
import com.android.systemui.dagger.SysUISingleton
|
||||
import com.android.systemui.dagger.qualifiers.Application
|
||||
import com.android.systemui.dagger.qualifiers.Main
|
||||
import com.android.systemui.dump.DumpManager
|
||||
import com.android.systemui.flags.FeatureFlags
|
||||
import com.android.systemui.flags.Flags
|
||||
import com.android.systemui.statusbar.window.StatusBarWindowController
|
||||
import com.android.systemui.util.concurrency.DelayableExecutor
|
||||
import com.android.systemui.util.time.SystemClock
|
||||
import dagger.Module
|
||||
import dagger.Provides
|
||||
import kotlinx.coroutines.CoroutineScope
|
||||
|
||||
@Module
|
||||
interface StatusBarEventsModule {
|
||||
|
||||
companion object {
|
||||
|
||||
@Provides
|
||||
@SysUISingleton
|
||||
fun provideSystemStatusAnimationScheduler(
|
||||
featureFlags: FeatureFlags,
|
||||
coordinator: SystemEventCoordinator,
|
||||
chipAnimationController: SystemEventChipAnimationController,
|
||||
statusBarWindowController: StatusBarWindowController,
|
||||
dumpManager: DumpManager,
|
||||
systemClock: SystemClock,
|
||||
@Application coroutineScope: CoroutineScope,
|
||||
@Main executor: DelayableExecutor
|
||||
): SystemStatusAnimationScheduler {
|
||||
return if (featureFlags.isEnabled(Flags.PLUG_IN_STATUS_BAR_CHIP)) {
|
||||
SystemStatusAnimationSchedulerImpl(
|
||||
coordinator,
|
||||
chipAnimationController,
|
||||
statusBarWindowController,
|
||||
dumpManager,
|
||||
systemClock,
|
||||
coroutineScope
|
||||
)
|
||||
} else {
|
||||
SystemStatusAnimationSchedulerLegacyImpl(
|
||||
coordinator,
|
||||
chipAnimationController,
|
||||
statusBarWindowController,
|
||||
dumpManager,
|
||||
systemClock,
|
||||
executor
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,24 +16,21 @@
|
||||
|
||||
package com.android.systemui.statusbar.events
|
||||
|
||||
import android.annotation.IntRange
|
||||
import android.annotation.SuppressLint
|
||||
import android.content.Context
|
||||
import android.graphics.Color
|
||||
import android.graphics.drawable.ColorDrawable
|
||||
import android.view.LayoutInflater
|
||||
import android.view.View
|
||||
import android.widget.ImageView
|
||||
import com.android.settingslib.graph.ThemedBatteryDrawable
|
||||
import com.android.systemui.R
|
||||
import com.android.systemui.privacy.OngoingPrivacyChip
|
||||
import com.android.systemui.privacy.PrivacyItem
|
||||
import com.android.systemui.statusbar.BatteryStatusChip
|
||||
|
||||
typealias ViewCreator = (context: Context) -> BackgroundAnimatableView
|
||||
|
||||
interface StatusEvent {
|
||||
val priority: Int
|
||||
// Whether or not to force the status bar open and show a dot
|
||||
val forceVisible: Boolean
|
||||
var forceVisible: Boolean
|
||||
// Whether or not to show an animation for this event
|
||||
val showAnimation: Boolean
|
||||
val viewCreator: ViewCreator
|
||||
@@ -73,17 +70,16 @@ class BGImageView(
|
||||
}
|
||||
}
|
||||
|
||||
class BatteryEvent : StatusEvent {
|
||||
class BatteryEvent(@IntRange(from = 0, to = 100) val batteryLevel: Int) : StatusEvent {
|
||||
override val priority = 50
|
||||
override val forceVisible = false
|
||||
override var forceVisible = false
|
||||
override val showAnimation = true
|
||||
override var contentDescription: String? = ""
|
||||
|
||||
override val viewCreator: (context: Context) -> BGImageView = { context ->
|
||||
val iv = BGImageView(context)
|
||||
iv.setImageDrawable(ThemedBatteryDrawable(context, Color.WHITE))
|
||||
iv.setBackgroundDrawable(ColorDrawable(Color.GREEN))
|
||||
iv
|
||||
override val viewCreator: ViewCreator = { context ->
|
||||
BatteryStatusChip(context).apply {
|
||||
setBatteryLevel(batteryLevel)
|
||||
}
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
@@ -94,13 +90,12 @@ class BatteryEvent : StatusEvent {
|
||||
class PrivacyEvent(override val showAnimation: Boolean = true) : StatusEvent {
|
||||
override var contentDescription: String? = null
|
||||
override val priority = 100
|
||||
override val forceVisible = true
|
||||
override var forceVisible = true
|
||||
var privacyItems: List<PrivacyItem> = listOf()
|
||||
private var privacyChip: OngoingPrivacyChip? = null
|
||||
|
||||
override val viewCreator: ViewCreator = { context ->
|
||||
val v = LayoutInflater.from(context)
|
||||
.inflate(R.layout.ongoing_privacy_chip, null) as OngoingPrivacyChip
|
||||
val v = OngoingPrivacyChip(context)
|
||||
v.privacyList = privacyItems
|
||||
v.contentDescription = contentDescription
|
||||
privacyChip = v
|
||||
|
||||
@@ -16,10 +16,6 @@
|
||||
|
||||
package com.android.systemui.statusbar.events
|
||||
|
||||
import android.animation.Animator
|
||||
import android.animation.AnimatorListenerAdapter
|
||||
import android.animation.AnimatorSet
|
||||
import android.animation.ValueAnimator
|
||||
import android.content.Context
|
||||
import android.graphics.Rect
|
||||
import android.view.ContextThemeWrapper
|
||||
@@ -30,7 +26,13 @@ import android.view.View.MeasureSpec.AT_MOST
|
||||
import android.view.ViewGroup.LayoutParams.MATCH_PARENT
|
||||
import android.view.ViewGroup.LayoutParams.WRAP_CONTENT
|
||||
import android.widget.FrameLayout
|
||||
import androidx.core.animation.Animator
|
||||
import androidx.core.animation.AnimatorListenerAdapter
|
||||
import androidx.core.animation.AnimatorSet
|
||||
import androidx.core.animation.ValueAnimator
|
||||
import com.android.systemui.R
|
||||
import com.android.systemui.flags.FeatureFlags
|
||||
import com.android.systemui.flags.Flags
|
||||
import com.android.systemui.statusbar.phone.StatusBarContentInsetsProvider
|
||||
import com.android.systemui.statusbar.window.StatusBarWindowController
|
||||
import com.android.systemui.util.animation.AnimationUtil.Companion.frames
|
||||
@@ -43,7 +45,8 @@ import kotlin.math.roundToInt
|
||||
class SystemEventChipAnimationController @Inject constructor(
|
||||
private val context: Context,
|
||||
private val statusBarWindowController: StatusBarWindowController,
|
||||
private val contentInsetsProvider: StatusBarContentInsetsProvider
|
||||
private val contentInsetsProvider: StatusBarContentInsetsProvider,
|
||||
private val featureFlags: FeatureFlags
|
||||
) : SystemStatusAnimationCallback {
|
||||
|
||||
private lateinit var animationWindowView: FrameLayout
|
||||
@@ -53,12 +56,14 @@ class SystemEventChipAnimationController @Inject constructor(
|
||||
|
||||
// Left for LTR, Right for RTL
|
||||
private var animationDirection = LEFT
|
||||
private var chipRight = 0
|
||||
private var chipLeft = 0
|
||||
private var chipWidth = 0
|
||||
private var chipBounds = Rect()
|
||||
private val chipWidth get() = chipBounds.width()
|
||||
private val chipRight get() = chipBounds.right
|
||||
private val chipLeft get() = chipBounds.left
|
||||
private var chipMinWidth = context.resources.getDimensionPixelSize(
|
||||
R.dimen.ongoing_appops_chip_min_animation_width)
|
||||
private var dotSize = context.resources.getDimensionPixelSize(
|
||||
|
||||
private val dotSize = context.resources.getDimensionPixelSize(
|
||||
R.dimen.ongoing_appops_dot_diameter)
|
||||
// Use during animation so that multiple animators can update the drawing rect
|
||||
private var animRect = Rect()
|
||||
@@ -90,21 +95,26 @@ class SystemEventChipAnimationController @Inject constructor(
|
||||
it.view.measure(
|
||||
View.MeasureSpec.makeMeasureSpec(
|
||||
(animationWindowView.parent as View).width, AT_MOST),
|
||||
View.MeasureSpec.makeMeasureSpec(animationWindowView.height, AT_MOST))
|
||||
chipWidth = it.chipWidth
|
||||
}
|
||||
View.MeasureSpec.makeMeasureSpec(
|
||||
(animationWindowView.parent as View).height, AT_MOST))
|
||||
|
||||
// decide which direction we're animating from, and then set some screen coordinates
|
||||
val contentRect = contentInsetsProvider.getStatusBarContentAreaForCurrentRotation()
|
||||
when (animationDirection) {
|
||||
LEFT -> {
|
||||
chipRight = contentRect.right
|
||||
chipLeft = contentRect.right - chipWidth
|
||||
}
|
||||
else /* RIGHT */ -> {
|
||||
chipLeft = contentRect.left
|
||||
chipRight = contentRect.left + chipWidth
|
||||
// decide which direction we're animating from, and then set some screen coordinates
|
||||
val contentRect = contentInsetsProvider.getStatusBarContentAreaForCurrentRotation()
|
||||
val chipTop = ((animationWindowView.parent as View).height - it.view.measuredHeight) / 2
|
||||
val chipBottom = chipTop + it.view.measuredHeight
|
||||
val chipRight: Int
|
||||
val chipLeft: Int
|
||||
when (animationDirection) {
|
||||
LEFT -> {
|
||||
chipRight = contentRect.right
|
||||
chipLeft = contentRect.right - it.chipWidth
|
||||
}
|
||||
else /* RIGHT */ -> {
|
||||
chipLeft = contentRect.left
|
||||
chipRight = contentRect.left + it.chipWidth
|
||||
}
|
||||
}
|
||||
chipBounds = Rect(chipLeft, chipTop, chipRight, chipBottom)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,16 +127,21 @@ class SystemEventChipAnimationController @Inject constructor(
|
||||
interpolator = null
|
||||
addUpdateListener { currentAnimatedView?.view?.alpha = animatedValue as Float }
|
||||
}
|
||||
currentAnimatedView?.contentView?.alpha = 0f
|
||||
val contentAlphaIn = ValueAnimator.ofFloat(0f, 1f).apply {
|
||||
startDelay = 10.frames
|
||||
duration = 10.frames
|
||||
interpolator = null
|
||||
addUpdateListener { currentAnimatedView?.contentView?.alpha = animatedValue as Float }
|
||||
}
|
||||
val moveIn = ValueAnimator.ofInt(chipMinWidth, chipWidth).apply {
|
||||
startDelay = 7.frames
|
||||
duration = 23.frames
|
||||
interpolator = STATUS_BAR_X_MOVE_IN
|
||||
addUpdateListener {
|
||||
updateAnimatedViewBoundsWidth(animatedValue as Int)
|
||||
}
|
||||
addUpdateListener { updateAnimatedViewBoundsWidth(animatedValue as Int) }
|
||||
}
|
||||
val animSet = AnimatorSet()
|
||||
animSet.playTogether(alphaIn, moveIn)
|
||||
animSet.playTogether(alphaIn, contentAlphaIn, moveIn)
|
||||
return animSet
|
||||
}
|
||||
|
||||
@@ -139,7 +154,7 @@ class SystemEventChipAnimationController @Inject constructor(
|
||||
}
|
||||
|
||||
finish.addListener(object : AnimatorListenerAdapter() {
|
||||
override fun onAnimationEnd(animation: Animator?) {
|
||||
override fun onAnimationEnd(animation: Animator) {
|
||||
animationWindowView.removeView(currentAnimatedView!!.view)
|
||||
}
|
||||
})
|
||||
@@ -152,7 +167,7 @@ class SystemEventChipAnimationController @Inject constructor(
|
||||
duration = 9.frames
|
||||
interpolator = STATUS_CHIP_WIDTH_TO_DOT_KEYFRAME_1
|
||||
addUpdateListener {
|
||||
updateAnimatedViewBoundsWidth(it.animatedValue as Int)
|
||||
updateAnimatedViewBoundsWidth(animatedValue as Int)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,7 +176,7 @@ class SystemEventChipAnimationController @Inject constructor(
|
||||
duration = 20.frames
|
||||
interpolator = STATUS_CHIP_WIDTH_TO_DOT_KEYFRAME_2
|
||||
addUpdateListener {
|
||||
updateAnimatedViewBoundsWidth(it.animatedValue as Int)
|
||||
updateAnimatedViewBoundsWidth(animatedValue as Int)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -174,7 +189,7 @@ class SystemEventChipAnimationController @Inject constructor(
|
||||
duration = 6.frames
|
||||
interpolator = STATUS_CHIP_HEIGHT_TO_DOT_KEYFRAME_1
|
||||
addUpdateListener {
|
||||
updateAnimatedViewBoundsHeight(it.animatedValue as Int, chipVerticalCenter)
|
||||
updateAnimatedViewBoundsHeight(animatedValue as Int, chipVerticalCenter)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -183,7 +198,7 @@ class SystemEventChipAnimationController @Inject constructor(
|
||||
duration = 15.frames
|
||||
interpolator = STATUS_CHIP_HEIGHT_TO_DOT_KEYFRAME_2
|
||||
addUpdateListener {
|
||||
updateAnimatedViewBoundsHeight(it.animatedValue as Int, chipVerticalCenter)
|
||||
updateAnimatedViewBoundsHeight(animatedValue as Int, chipVerticalCenter)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -210,15 +225,32 @@ class SystemEventChipAnimationController @Inject constructor(
|
||||
}
|
||||
|
||||
private fun createMoveOutAnimationDefault(): Animator {
|
||||
val alphaOut = ValueAnimator.ofFloat(1f, 0f).apply {
|
||||
startDelay = 6.frames
|
||||
duration = 6.frames
|
||||
interpolator = null
|
||||
addUpdateListener { currentAnimatedView?.view?.alpha = animatedValue as Float }
|
||||
}
|
||||
|
||||
val contentAlphaOut = ValueAnimator.ofFloat(1f, 0f).apply {
|
||||
duration = 5.frames
|
||||
interpolator = null
|
||||
addUpdateListener { currentAnimatedView?.contentView?.alpha = animatedValue as Float }
|
||||
}
|
||||
|
||||
val moveOut = ValueAnimator.ofInt(chipWidth, chipMinWidth).apply {
|
||||
duration = 23.frames
|
||||
interpolator = STATUS_BAR_X_MOVE_OUT
|
||||
addUpdateListener {
|
||||
currentAnimatedView?.apply {
|
||||
updateAnimatedViewBoundsWidth(it.animatedValue as Int)
|
||||
updateAnimatedViewBoundsWidth(animatedValue as Int)
|
||||
}
|
||||
}
|
||||
}
|
||||
return moveOut
|
||||
|
||||
val animSet = AnimatorSet()
|
||||
animSet.playTogether(alphaOut, contentAlphaOut, moveOut)
|
||||
return animSet
|
||||
}
|
||||
|
||||
private fun init() {
|
||||
@@ -239,11 +271,15 @@ class SystemEventChipAnimationController @Inject constructor(
|
||||
it.marginEnd = marginEnd
|
||||
}
|
||||
|
||||
private fun initializeAnimRect() = animRect.set(
|
||||
chipLeft,
|
||||
currentAnimatedView!!.view.top,
|
||||
chipRight,
|
||||
currentAnimatedView!!.view.bottom)
|
||||
private fun initializeAnimRect() = if (featureFlags.isEnabled(Flags.PLUG_IN_STATUS_BAR_CHIP)) {
|
||||
animRect.set(chipBounds)
|
||||
} else {
|
||||
animRect.set(
|
||||
chipLeft,
|
||||
currentAnimatedView!!.view.top,
|
||||
chipRight,
|
||||
currentAnimatedView!!.view.bottom)
|
||||
}
|
||||
|
||||
/**
|
||||
* To be called during an animation, sets the width and updates the current animated chip view
|
||||
@@ -296,6 +332,8 @@ class SystemEventChipAnimationController @Inject constructor(
|
||||
interface BackgroundAnimatableView {
|
||||
val view: View // Since this can't extend View, add a view prop
|
||||
get() = this as View
|
||||
val contentView: View? // This will be alpha faded during appear and disappear animation
|
||||
get() = null
|
||||
val chipWidth: Int
|
||||
get() = view.measuredWidth
|
||||
fun setBoundsForAnimation(l: Int, t: Int, r: Int, b: Int)
|
||||
|
||||
@@ -16,11 +16,14 @@
|
||||
|
||||
package com.android.systemui.statusbar.events
|
||||
|
||||
import android.annotation.IntRange
|
||||
import android.content.Context
|
||||
import android.provider.DeviceConfig
|
||||
import android.provider.DeviceConfig.NAMESPACE_PRIVACY
|
||||
import com.android.systemui.R
|
||||
import com.android.systemui.dagger.SysUISingleton
|
||||
import com.android.systemui.flags.FeatureFlags
|
||||
import com.android.systemui.flags.Flags
|
||||
import com.android.systemui.privacy.PrivacyChipBuilder
|
||||
import com.android.systemui.privacy.PrivacyItem
|
||||
import com.android.systemui.privacy.PrivacyItemController
|
||||
@@ -37,21 +40,18 @@ class SystemEventCoordinator @Inject constructor(
|
||||
private val systemClock: SystemClock,
|
||||
private val batteryController: BatteryController,
|
||||
private val privacyController: PrivacyItemController,
|
||||
private val context: Context
|
||||
private val context: Context,
|
||||
private val featureFlags: FeatureFlags
|
||||
) {
|
||||
private lateinit var scheduler: SystemStatusAnimationScheduler
|
||||
|
||||
fun startObserving() {
|
||||
/* currently unused
|
||||
batteryController.addCallback(batteryStateListener)
|
||||
*/
|
||||
privacyController.addCallback(privacyStateListener)
|
||||
}
|
||||
|
||||
fun stopObserving() {
|
||||
/* currently unused
|
||||
batteryController.removeCallback(batteryStateListener)
|
||||
*/
|
||||
privacyController.removeCallback(privacyStateListener)
|
||||
}
|
||||
|
||||
@@ -59,12 +59,14 @@ class SystemEventCoordinator @Inject constructor(
|
||||
this.scheduler = s
|
||||
}
|
||||
|
||||
fun notifyPluggedIn() {
|
||||
scheduler.onStatusEvent(BatteryEvent())
|
||||
fun notifyPluggedIn(@IntRange(from = 0, to = 100) batteryLevel: Int) {
|
||||
if (featureFlags.isEnabled(Flags.PLUG_IN_STATUS_BAR_CHIP)) {
|
||||
scheduler.onStatusEvent(BatteryEvent(batteryLevel))
|
||||
}
|
||||
}
|
||||
|
||||
fun notifyPrivacyItemsEmpty() {
|
||||
scheduler.setShouldShowPersistentPrivacyIndicator(false)
|
||||
scheduler.removePersistentDot()
|
||||
}
|
||||
|
||||
fun notifyPrivacyItemsChanged(showAnimation: Boolean = true) {
|
||||
@@ -79,25 +81,25 @@ class SystemEventCoordinator @Inject constructor(
|
||||
}
|
||||
|
||||
private val batteryStateListener = object : BatteryController.BatteryStateChangeCallback {
|
||||
var plugged = false
|
||||
var stateKnown = false
|
||||
private var plugged = false
|
||||
private var stateKnown = false
|
||||
override fun onBatteryLevelChanged(level: Int, pluggedIn: Boolean, charging: Boolean) {
|
||||
if (!stateKnown) {
|
||||
stateKnown = true
|
||||
plugged = pluggedIn
|
||||
notifyListeners()
|
||||
notifyListeners(level)
|
||||
return
|
||||
}
|
||||
|
||||
if (plugged != pluggedIn) {
|
||||
plugged = pluggedIn
|
||||
notifyListeners()
|
||||
notifyListeners(level)
|
||||
}
|
||||
}
|
||||
|
||||
private fun notifyListeners() {
|
||||
private fun notifyListeners(@IntRange(from = 0, to = 100) batteryLevel: Int) {
|
||||
// We only care about the plugged in status
|
||||
if (plugged) notifyPluggedIn()
|
||||
if (plugged) notifyPluggedIn(batteryLevel)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Copyright (C) 2021 The Android Open Source Project
|
||||
* Copyright (C) 2023 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
@@ -16,302 +16,21 @@
|
||||
|
||||
package com.android.systemui.statusbar.events
|
||||
|
||||
import android.animation.Animator
|
||||
import android.animation.AnimatorListenerAdapter
|
||||
import android.animation.AnimatorSet
|
||||
import android.annotation.IntDef
|
||||
import android.os.Process
|
||||
import android.provider.DeviceConfig
|
||||
import android.util.Log
|
||||
import android.view.animation.PathInterpolator
|
||||
import androidx.core.animation.Animator
|
||||
import androidx.core.animation.AnimatorSet
|
||||
import androidx.core.animation.PathInterpolator
|
||||
import com.android.systemui.Dumpable
|
||||
import com.android.systemui.dagger.SysUISingleton
|
||||
import com.android.systemui.dagger.qualifiers.Main
|
||||
import com.android.systemui.dump.DumpManager
|
||||
import com.android.systemui.statusbar.policy.CallbackController
|
||||
import com.android.systemui.statusbar.window.StatusBarWindowController
|
||||
import com.android.systemui.util.Assert
|
||||
import com.android.systemui.util.concurrency.DelayableExecutor
|
||||
import com.android.systemui.util.time.SystemClock
|
||||
import java.io.PrintWriter
|
||||
import javax.inject.Inject
|
||||
|
||||
/**
|
||||
* Dead-simple scheduler for system status events. Obeys the following principles (all values TBD):
|
||||
* - Avoiding log spam by only allowing 12 events per minute (1event/5s)
|
||||
* - Waits 100ms to schedule any event for debouncing/prioritization
|
||||
* - Simple prioritization: Privacy > Battery > connectivity (encoded in [StatusEvent])
|
||||
* - Only schedules a single event, and throws away lowest priority events
|
||||
*
|
||||
* There are 4 basic stages of animation at play here:
|
||||
* 1. System chrome animation OUT
|
||||
* 2. Chip animation IN
|
||||
* 3. Chip animation OUT; potentially into a dot
|
||||
* 4. System chrome animation IN
|
||||
*
|
||||
* Thus we can keep all animations synchronized with two separate ValueAnimators, one for system
|
||||
* chrome and the other for the chip. These can animate from 0,1 and listeners can parameterize
|
||||
* their respective views based on the progress of the animator. Interpolation differences TBD
|
||||
*/
|
||||
@SysUISingleton
|
||||
open class SystemStatusAnimationScheduler @Inject constructor(
|
||||
private val coordinator: SystemEventCoordinator,
|
||||
private val chipAnimationController: SystemEventChipAnimationController,
|
||||
private val statusBarWindowController: StatusBarWindowController,
|
||||
private val dumpManager: DumpManager,
|
||||
private val systemClock: SystemClock,
|
||||
@Main private val executor: DelayableExecutor
|
||||
) : CallbackController<SystemStatusAnimationCallback>, Dumpable {
|
||||
interface SystemStatusAnimationScheduler :
|
||||
CallbackController<SystemStatusAnimationCallback>, Dumpable {
|
||||
|
||||
companion object {
|
||||
private const val PROPERTY_ENABLE_IMMERSIVE_INDICATOR = "enable_immersive_indicator"
|
||||
}
|
||||
public fun isImmersiveIndicatorEnabled(): Boolean {
|
||||
return DeviceConfig.getBoolean(DeviceConfig.NAMESPACE_PRIVACY,
|
||||
PROPERTY_ENABLE_IMMERSIVE_INDICATOR, true)
|
||||
}
|
||||
@SystemAnimationState fun getAnimationState(): Int
|
||||
|
||||
@SystemAnimationState var animationState: Int = IDLE
|
||||
private set
|
||||
fun onStatusEvent(event: StatusEvent)
|
||||
|
||||
/** True if the persistent privacy dot should be active */
|
||||
var hasPersistentDot = false
|
||||
protected set
|
||||
|
||||
private var scheduledEvent: StatusEvent? = null
|
||||
private var cancelExecutionRunnable: Runnable? = null
|
||||
private val listeners = mutableSetOf<SystemStatusAnimationCallback>()
|
||||
|
||||
fun getListeners(): MutableSet<SystemStatusAnimationCallback> {
|
||||
return listeners
|
||||
}
|
||||
|
||||
init {
|
||||
coordinator.attachScheduler(this)
|
||||
dumpManager.registerDumpable(TAG, this)
|
||||
}
|
||||
|
||||
open fun onStatusEvent(event: StatusEvent) {
|
||||
// Ignore any updates until the system is up and running
|
||||
if (isTooEarly() || !isImmersiveIndicatorEnabled()) {
|
||||
return
|
||||
}
|
||||
|
||||
// Don't deal with threading for now (no need let's be honest)
|
||||
Assert.isMainThread()
|
||||
if ((event.priority > scheduledEvent?.priority ?: -1) &&
|
||||
animationState != ANIMATING_OUT &&
|
||||
(animationState != SHOWING_PERSISTENT_DOT && event.forceVisible)) {
|
||||
// events can only be scheduled if a higher priority or no other event is in progress
|
||||
if (DEBUG) {
|
||||
Log.d(TAG, "scheduling event $event")
|
||||
}
|
||||
|
||||
scheduleEvent(event)
|
||||
} else if (scheduledEvent?.shouldUpdateFromEvent(event) == true) {
|
||||
if (DEBUG) {
|
||||
Log.d(TAG, "updating current event from: $event. animationState=$animationState")
|
||||
}
|
||||
scheduledEvent?.updateFromEvent(event)
|
||||
if (event.forceVisible) {
|
||||
hasPersistentDot = true
|
||||
// If we missed the chance to show the persistent dot, do it now
|
||||
if (animationState == IDLE) {
|
||||
notifyTransitionToPersistentDot()
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (DEBUG) {
|
||||
Log.d(TAG, "ignoring event $event")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun clearDotIfVisible() {
|
||||
notifyHidePersistentDot()
|
||||
}
|
||||
|
||||
fun setShouldShowPersistentPrivacyIndicator(should: Boolean) {
|
||||
if (hasPersistentDot == should || !isImmersiveIndicatorEnabled()) {
|
||||
return
|
||||
}
|
||||
|
||||
hasPersistentDot = should
|
||||
|
||||
if (!hasPersistentDot) {
|
||||
clearDotIfVisible()
|
||||
}
|
||||
}
|
||||
|
||||
public fun isTooEarly(): Boolean {
|
||||
return systemClock.uptimeMillis() - Process.getStartUptimeMillis() < MIN_UPTIME
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear the scheduled event (if any) and schedule a new one
|
||||
*/
|
||||
private fun scheduleEvent(event: StatusEvent) {
|
||||
scheduledEvent = event
|
||||
|
||||
if (event.forceVisible) {
|
||||
hasPersistentDot = true
|
||||
}
|
||||
|
||||
// If animations are turned off, we'll transition directly to the dot
|
||||
if (!event.showAnimation && event.forceVisible) {
|
||||
notifyTransitionToPersistentDot()
|
||||
scheduledEvent = null
|
||||
return
|
||||
}
|
||||
|
||||
chipAnimationController.prepareChipAnimation(scheduledEvent!!.viewCreator)
|
||||
animationState = ANIMATION_QUEUED
|
||||
executor.executeDelayed({
|
||||
runChipAnimation()
|
||||
}, DEBOUNCE_DELAY)
|
||||
}
|
||||
|
||||
/**
|
||||
* 1. Define a total budget for the chip animation (1500ms)
|
||||
* 2. Send out callbacks to listeners so that they can generate animations locally
|
||||
* 3. Update the scheduler state so that clients know where we are
|
||||
* 4. Maybe: provide scaffolding such as: dot location, margins, etc
|
||||
* 5. Maybe: define a maximum animation length and enforce it. Probably only doable if we
|
||||
* collect all of the animators and run them together.
|
||||
*/
|
||||
private fun runChipAnimation() {
|
||||
statusBarWindowController.setForceStatusBarVisible(true)
|
||||
animationState = ANIMATING_IN
|
||||
|
||||
val animSet = collectStartAnimations()
|
||||
if (animSet.totalDuration > 500) {
|
||||
throw IllegalStateException("System animation total length exceeds budget. " +
|
||||
"Expected: 500, actual: ${animSet.totalDuration}")
|
||||
}
|
||||
animSet.addListener(object : AnimatorListenerAdapter() {
|
||||
override fun onAnimationEnd(animation: Animator?) {
|
||||
animationState = RUNNING_CHIP_ANIM
|
||||
}
|
||||
})
|
||||
animSet.start()
|
||||
|
||||
executor.executeDelayed({
|
||||
val animSet2 = collectFinishAnimations()
|
||||
animationState = ANIMATING_OUT
|
||||
animSet2.addListener(object : AnimatorListenerAdapter() {
|
||||
override fun onAnimationEnd(animation: Animator?) {
|
||||
animationState = if (hasPersistentDot) {
|
||||
SHOWING_PERSISTENT_DOT
|
||||
} else {
|
||||
IDLE
|
||||
}
|
||||
|
||||
statusBarWindowController.setForceStatusBarVisible(false)
|
||||
}
|
||||
})
|
||||
animSet2.start()
|
||||
scheduledEvent = null
|
||||
}, DISPLAY_LENGTH)
|
||||
}
|
||||
|
||||
private fun collectStartAnimations(): AnimatorSet {
|
||||
val animators = mutableListOf<Animator>()
|
||||
listeners.forEach { listener ->
|
||||
listener.onSystemEventAnimationBegin()?.let { anim ->
|
||||
animators.add(anim)
|
||||
}
|
||||
}
|
||||
animators.add(chipAnimationController.onSystemEventAnimationBegin())
|
||||
val animSet = AnimatorSet().also {
|
||||
it.playTogether(animators)
|
||||
}
|
||||
|
||||
return animSet
|
||||
}
|
||||
|
||||
private fun collectFinishAnimations(): AnimatorSet {
|
||||
val animators = mutableListOf<Animator>()
|
||||
listeners.forEach { listener ->
|
||||
listener.onSystemEventAnimationFinish(hasPersistentDot)?.let { anim ->
|
||||
animators.add(anim)
|
||||
}
|
||||
}
|
||||
animators.add(chipAnimationController.onSystemEventAnimationFinish(hasPersistentDot))
|
||||
if (hasPersistentDot) {
|
||||
val dotAnim = notifyTransitionToPersistentDot()
|
||||
if (dotAnim != null) {
|
||||
animators.add(dotAnim)
|
||||
}
|
||||
}
|
||||
val animSet = AnimatorSet().also {
|
||||
it.playTogether(animators)
|
||||
}
|
||||
|
||||
return animSet
|
||||
}
|
||||
|
||||
private fun notifyTransitionToPersistentDot(): Animator? {
|
||||
val anims: List<Animator> = listeners.mapNotNull {
|
||||
it.onSystemStatusAnimationTransitionToPersistentDot(scheduledEvent?.contentDescription)
|
||||
}
|
||||
if (anims.isNotEmpty()) {
|
||||
val aSet = AnimatorSet()
|
||||
aSet.playTogether(anims)
|
||||
return aSet
|
||||
}
|
||||
|
||||
return null
|
||||
}
|
||||
|
||||
private fun notifyHidePersistentDot(): Animator? {
|
||||
val anims: List<Animator> = listeners.mapNotNull {
|
||||
it.onHidePersistentDot()
|
||||
}
|
||||
|
||||
if (animationState == SHOWING_PERSISTENT_DOT) {
|
||||
animationState = IDLE
|
||||
}
|
||||
|
||||
if (anims.isNotEmpty()) {
|
||||
val aSet = AnimatorSet()
|
||||
aSet.playTogether(anims)
|
||||
return aSet
|
||||
}
|
||||
|
||||
return null
|
||||
}
|
||||
|
||||
override fun addCallback(listener: SystemStatusAnimationCallback) {
|
||||
Assert.isMainThread()
|
||||
|
||||
if (listeners.isEmpty()) {
|
||||
coordinator.startObserving()
|
||||
}
|
||||
listeners.add(listener)
|
||||
}
|
||||
|
||||
override fun removeCallback(listener: SystemStatusAnimationCallback) {
|
||||
Assert.isMainThread()
|
||||
|
||||
listeners.remove(listener)
|
||||
if (listeners.isEmpty()) {
|
||||
coordinator.stopObserving()
|
||||
}
|
||||
}
|
||||
|
||||
override fun dump(pw: PrintWriter, args: Array<out String>) {
|
||||
pw.println("Scheduled event: $scheduledEvent")
|
||||
pw.println("Has persistent privacy dot: $hasPersistentDot")
|
||||
pw.println("Animation state: $animationState")
|
||||
pw.println("Listeners:")
|
||||
if (listeners.isEmpty()) {
|
||||
pw.println("(none)")
|
||||
} else {
|
||||
listeners.forEach {
|
||||
pw.println(" $it")
|
||||
}
|
||||
}
|
||||
}
|
||||
fun removePersistentDot()
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -337,6 +56,7 @@ interface SystemStatusAnimationCallback {
|
||||
@JvmDefault fun onHidePersistentDot(): Animator? { return null }
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Animation state IntDef
|
||||
*/
|
||||
@@ -354,7 +74,7 @@ interface SystemStatusAnimationCallback {
|
||||
annotation class SystemAnimationState
|
||||
|
||||
/** No animation is in progress */
|
||||
const val IDLE = 0
|
||||
@SystemAnimationState const val IDLE = 0
|
||||
/** An animation is queued, and awaiting the debounce period */
|
||||
const val ANIMATION_QUEUED = 1
|
||||
/** System is animating out, and chip is animating in */
|
||||
@@ -379,20 +99,16 @@ val STATUS_CHIP_HEIGHT_TO_DOT_KEYFRAME_1 = PathInterpolator(0.4f, 0f, 0.17f, 1f)
|
||||
val STATUS_CHIP_HEIGHT_TO_DOT_KEYFRAME_2 = PathInterpolator(0.3f, 0f, 0f, 1f)
|
||||
val STATUS_CHIP_MOVE_TO_DOT = PathInterpolator(0f, 0f, 0.05f, 1f)
|
||||
|
||||
private const val TAG = "SystemStatusAnimationScheduler"
|
||||
private const val DEBOUNCE_DELAY = 100L
|
||||
internal const val DEBOUNCE_DELAY = 100L
|
||||
|
||||
/**
|
||||
* The total time spent on the chip animation is 1500ms, broken up into 3 sections:
|
||||
* - 500ms to animate the chip in (including animating system icons away)
|
||||
* - 500ms holding the chip on screen
|
||||
* - 500ms to animate the chip away (and system icons back)
|
||||
*
|
||||
* So DISPLAY_LENGTH should be the sum of the first 2 phases, while the final 500ms accounts for
|
||||
* the actual animation
|
||||
* - 500ms to animate the chip in (including animating system icons away)
|
||||
* - 500ms holding the chip on screen
|
||||
* - 500ms to animate the chip away (and system icons back)
|
||||
*/
|
||||
private const val DISPLAY_LENGTH = 1000L
|
||||
internal const val APPEAR_ANIMATION_DURATION = 500L
|
||||
internal const val DISPLAY_LENGTH = 3000L
|
||||
internal const val DISAPPEAR_ANIMATION_DURATION = 500L
|
||||
|
||||
private const val MIN_UPTIME: Long = 5 * 1000
|
||||
|
||||
private const val DEBUG = false
|
||||
internal const val MIN_UPTIME: Long = 5 * 1000
|
||||
@@ -0,0 +1,425 @@
|
||||
/*
|
||||
* Copyright (C) 2023 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.android.systemui.statusbar.events
|
||||
|
||||
import android.os.Process
|
||||
import android.provider.DeviceConfig
|
||||
import android.util.Log
|
||||
import androidx.core.animation.Animator
|
||||
import androidx.core.animation.AnimatorListenerAdapter
|
||||
import androidx.core.animation.AnimatorSet
|
||||
import com.android.systemui.dagger.qualifiers.Application
|
||||
import com.android.systemui.dump.DumpManager
|
||||
import com.android.systemui.statusbar.window.StatusBarWindowController
|
||||
import com.android.systemui.util.Assert
|
||||
import com.android.systemui.util.time.SystemClock
|
||||
import java.io.PrintWriter
|
||||
import javax.inject.Inject
|
||||
import kotlinx.coroutines.CoroutineScope
|
||||
import kotlinx.coroutines.FlowPreview
|
||||
import kotlinx.coroutines.Job
|
||||
import kotlinx.coroutines.delay
|
||||
import kotlinx.coroutines.flow.MutableStateFlow
|
||||
import kotlinx.coroutines.flow.combine
|
||||
import kotlinx.coroutines.flow.debounce
|
||||
import kotlinx.coroutines.flow.first
|
||||
import kotlinx.coroutines.launch
|
||||
import kotlinx.coroutines.withTimeout
|
||||
|
||||
/**
|
||||
* Scheduler for system status events. Obeys the following principles:
|
||||
* ```
|
||||
* - Waits 100 ms to schedule any event for debouncing/prioritization
|
||||
* - Simple prioritization: Privacy > Battery > Connectivity (encoded in [StatusEvent])
|
||||
* - Only schedules a single event, and throws away lowest priority events
|
||||
* ```
|
||||
*
|
||||
* There are 4 basic stages of animation at play here:
|
||||
* ```
|
||||
* 1. System chrome animation OUT
|
||||
* 2. Chip animation IN
|
||||
* 3. Chip animation OUT; potentially into a dot
|
||||
* 4. System chrome animation IN
|
||||
* ```
|
||||
*
|
||||
* Thus we can keep all animations synchronized with two separate ValueAnimators, one for system
|
||||
* chrome and the other for the chip. These can animate from 0,1 and listeners can parameterize
|
||||
* their respective views based on the progress of the animator.
|
||||
*/
|
||||
@OptIn(FlowPreview::class)
|
||||
open class SystemStatusAnimationSchedulerImpl
|
||||
@Inject
|
||||
constructor(
|
||||
private val coordinator: SystemEventCoordinator,
|
||||
private val chipAnimationController: SystemEventChipAnimationController,
|
||||
private val statusBarWindowController: StatusBarWindowController,
|
||||
dumpManager: DumpManager,
|
||||
private val systemClock: SystemClock,
|
||||
@Application private val coroutineScope: CoroutineScope
|
||||
) : SystemStatusAnimationScheduler {
|
||||
|
||||
companion object {
|
||||
private const val PROPERTY_ENABLE_IMMERSIVE_INDICATOR = "enable_immersive_indicator"
|
||||
}
|
||||
|
||||
/** Contains the StatusEvent that is going to be displayed next. */
|
||||
private var scheduledEvent = MutableStateFlow<StatusEvent?>(null)
|
||||
|
||||
/**
|
||||
* The currently displayed status event. (This is null in all states except ANIMATING_IN and
|
||||
* CHIP_ANIMATION_RUNNING)
|
||||
*/
|
||||
private var currentlyDisplayedEvent: StatusEvent? = null
|
||||
|
||||
/** StateFlow holding the current [SystemAnimationState] at any time. */
|
||||
private var animationState = MutableStateFlow(IDLE)
|
||||
|
||||
/** True if the persistent privacy dot should be active */
|
||||
var hasPersistentDot = false
|
||||
protected set
|
||||
|
||||
/** Set of currently registered listeners */
|
||||
protected val listeners = mutableSetOf<SystemStatusAnimationCallback>()
|
||||
|
||||
/** The job that is controlling the animators of the currently displayed status event. */
|
||||
private var currentlyRunningAnimationJob: Job? = null
|
||||
|
||||
/** The job that is controlling the animators when an event is cancelled. */
|
||||
private var eventCancellationJob: Job? = null
|
||||
|
||||
init {
|
||||
coordinator.attachScheduler(this)
|
||||
dumpManager.registerCriticalDumpable(TAG, this)
|
||||
|
||||
coroutineScope.launch {
|
||||
// Wait for animationState to become ANIMATION_QUEUED and scheduledEvent to be non null.
|
||||
// Once this combination is stable for at least DEBOUNCE_DELAY, then start a chip enter
|
||||
// animation
|
||||
animationState
|
||||
.combine(scheduledEvent) { animationState, scheduledEvent ->
|
||||
Pair(animationState, scheduledEvent)
|
||||
}
|
||||
.debounce(DEBOUNCE_DELAY)
|
||||
.collect { (animationState, event) ->
|
||||
if (animationState == ANIMATION_QUEUED && event != null) {
|
||||
startAnimationLifecycle(event)
|
||||
scheduledEvent.value = null
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@SystemAnimationState override fun getAnimationState(): Int = animationState.value
|
||||
|
||||
override fun onStatusEvent(event: StatusEvent) {
|
||||
Assert.isMainThread()
|
||||
|
||||
// Ignore any updates until the system is up and running
|
||||
if (isTooEarly() || !isImmersiveIndicatorEnabled()) {
|
||||
return
|
||||
}
|
||||
|
||||
if (
|
||||
(event.priority > (scheduledEvent.value?.priority ?: -1)) &&
|
||||
(event.priority > (currentlyDisplayedEvent?.priority ?: -1)) &&
|
||||
!hasPersistentDot
|
||||
) {
|
||||
// a event can only be scheduled if no other event is in progress or it has a higher
|
||||
// priority. If a persistent dot is currently displayed, don't schedule the event.
|
||||
if (DEBUG) {
|
||||
Log.d(TAG, "scheduling event $event")
|
||||
}
|
||||
|
||||
scheduleEvent(event)
|
||||
} else if (currentlyDisplayedEvent?.shouldUpdateFromEvent(event) == true) {
|
||||
if (DEBUG) {
|
||||
Log.d(
|
||||
TAG,
|
||||
"updating current event from: $event. animationState=${animationState.value}"
|
||||
)
|
||||
}
|
||||
currentlyDisplayedEvent?.updateFromEvent(event)
|
||||
} else if (scheduledEvent.value?.shouldUpdateFromEvent(event) == true) {
|
||||
if (DEBUG) {
|
||||
Log.d(
|
||||
TAG,
|
||||
"updating scheduled event from: $event. animationState=${animationState.value}"
|
||||
)
|
||||
}
|
||||
scheduledEvent.value?.updateFromEvent(event)
|
||||
} else {
|
||||
if (DEBUG) {
|
||||
Log.d(TAG, "ignoring event $event")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override fun removePersistentDot() {
|
||||
Assert.isMainThread()
|
||||
|
||||
// If there is an event scheduled currently, set its forceVisible flag to false, such that
|
||||
// it will never transform into a persistent dot
|
||||
scheduledEvent.value?.forceVisible = false
|
||||
|
||||
// Nothing else to do if hasPersistentDot is already false
|
||||
if (!hasPersistentDot) return
|
||||
// Set hasPersistentDot to false. If the animationState is anything before ANIMATING_OUT,
|
||||
// the disappear animation will not animate into a dot but remove the chip entirely
|
||||
hasPersistentDot = false
|
||||
// if we are currently showing a persistent dot, hide it
|
||||
if (animationState.value == SHOWING_PERSISTENT_DOT) notifyHidePersistentDot()
|
||||
// if we are currently animating into a dot, wait for the animation to finish and then hide
|
||||
// the dot
|
||||
if (animationState.value == ANIMATING_OUT) {
|
||||
coroutineScope.launch {
|
||||
withTimeout(DISAPPEAR_ANIMATION_DURATION) {
|
||||
animationState.first { it == SHOWING_PERSISTENT_DOT || it == ANIMATION_QUEUED }
|
||||
notifyHidePersistentDot()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected fun isTooEarly(): Boolean {
|
||||
return systemClock.uptimeMillis() - Process.getStartUptimeMillis() < MIN_UPTIME
|
||||
}
|
||||
|
||||
protected fun isImmersiveIndicatorEnabled(): Boolean {
|
||||
return DeviceConfig.getBoolean(
|
||||
DeviceConfig.NAMESPACE_PRIVACY,
|
||||
PROPERTY_ENABLE_IMMERSIVE_INDICATOR,
|
||||
true
|
||||
)
|
||||
}
|
||||
|
||||
/** Clear the scheduled event (if any) and schedule a new one */
|
||||
private fun scheduleEvent(event: StatusEvent) {
|
||||
scheduledEvent.value = event
|
||||
if (currentlyDisplayedEvent != null && eventCancellationJob?.isActive != true) {
|
||||
// cancel the currently displayed event. As soon as the event is animated out, the
|
||||
// scheduled event will be displayed.
|
||||
cancelCurrentlyDisplayedEvent()
|
||||
return
|
||||
}
|
||||
if (animationState.value == IDLE) {
|
||||
// If we are in IDLE state, set it to ANIMATION_QUEUED now
|
||||
animationState.value = ANIMATION_QUEUED
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Cancels the currently displayed event by animating it out. This function should only be
|
||||
* called if the animationState is ANIMATING_IN or RUNNING_CHIP_ANIM, or in other words whenever
|
||||
* currentlyRunningEvent is not null
|
||||
*/
|
||||
private fun cancelCurrentlyDisplayedEvent() {
|
||||
eventCancellationJob =
|
||||
coroutineScope.launch {
|
||||
withTimeout(APPEAR_ANIMATION_DURATION) {
|
||||
// wait for animationState to become RUNNING_CHIP_ANIM, then cancel the running
|
||||
// animation job and run the disappear animation immediately
|
||||
animationState.first { it == RUNNING_CHIP_ANIM }
|
||||
currentlyRunningAnimationJob?.cancel()
|
||||
runChipDisappearAnimation()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Takes the currently scheduled Event and (using the coroutineScope) animates it in and out
|
||||
* again after displaying it for DISPLAY_LENGTH ms. This function should only be called if there
|
||||
* is an event scheduled (and currentlyDisplayedEvent is null)
|
||||
*/
|
||||
private fun startAnimationLifecycle(event: StatusEvent) {
|
||||
Assert.isMainThread()
|
||||
hasPersistentDot = event.forceVisible
|
||||
|
||||
if (!event.showAnimation && event.forceVisible) {
|
||||
// If animations are turned off, we'll transition directly to the dot
|
||||
animationState.value = SHOWING_PERSISTENT_DOT
|
||||
notifyTransitionToPersistentDot()
|
||||
return
|
||||
}
|
||||
|
||||
currentlyDisplayedEvent = event
|
||||
|
||||
chipAnimationController.prepareChipAnimation(event.viewCreator)
|
||||
currentlyRunningAnimationJob =
|
||||
coroutineScope.launch {
|
||||
runChipAppearAnimation()
|
||||
delay(APPEAR_ANIMATION_DURATION + DISPLAY_LENGTH)
|
||||
runChipDisappearAnimation()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 1. Define a total budget for the chip animation (1500ms)
|
||||
* 2. Send out callbacks to listeners so that they can generate animations locally
|
||||
* 3. Update the scheduler state so that clients know where we are
|
||||
* 4. Maybe: provide scaffolding such as: dot location, margins, etc
|
||||
* 5. Maybe: define a maximum animation length and enforce it. Probably only doable if we
|
||||
* collect all of the animators and run them together.
|
||||
*/
|
||||
private fun runChipAppearAnimation() {
|
||||
Assert.isMainThread()
|
||||
if (hasPersistentDot) {
|
||||
statusBarWindowController.setForceStatusBarVisible(true)
|
||||
}
|
||||
animationState.value = ANIMATING_IN
|
||||
|
||||
val animSet = collectStartAnimations()
|
||||
if (animSet.totalDuration > 500) {
|
||||
throw IllegalStateException(
|
||||
"System animation total length exceeds budget. " +
|
||||
"Expected: 500, actual: ${animSet.totalDuration}"
|
||||
)
|
||||
}
|
||||
animSet.addListener(
|
||||
object : AnimatorListenerAdapter() {
|
||||
override fun onAnimationEnd(animation: Animator) {
|
||||
animationState.value = RUNNING_CHIP_ANIM
|
||||
}
|
||||
}
|
||||
)
|
||||
animSet.start()
|
||||
}
|
||||
|
||||
private fun runChipDisappearAnimation() {
|
||||
Assert.isMainThread()
|
||||
val animSet2 = collectFinishAnimations()
|
||||
animationState.value = ANIMATING_OUT
|
||||
animSet2.addListener(
|
||||
object : AnimatorListenerAdapter() {
|
||||
override fun onAnimationEnd(animation: Animator) {
|
||||
animationState.value =
|
||||
when {
|
||||
hasPersistentDot -> SHOWING_PERSISTENT_DOT
|
||||
scheduledEvent.value != null -> ANIMATION_QUEUED
|
||||
else -> IDLE
|
||||
}
|
||||
statusBarWindowController.setForceStatusBarVisible(false)
|
||||
}
|
||||
}
|
||||
)
|
||||
animSet2.start()
|
||||
|
||||
// currentlyDisplayedEvent is set to null before the animation has ended such that new
|
||||
// events can be scheduled during the disappear animation. We don't want to miss e.g. a new
|
||||
// privacy event being scheduled during the disappear animation, otherwise we could end up
|
||||
// with e.g. an active microphone but no privacy dot being displayed.
|
||||
currentlyDisplayedEvent = null
|
||||
}
|
||||
|
||||
private fun collectStartAnimations(): AnimatorSet {
|
||||
val animators = mutableListOf<Animator>()
|
||||
listeners.forEach { listener ->
|
||||
listener.onSystemEventAnimationBegin()?.let { anim -> animators.add(anim) }
|
||||
}
|
||||
animators.add(chipAnimationController.onSystemEventAnimationBegin())
|
||||
|
||||
return AnimatorSet().also { it.playTogether(animators) }
|
||||
}
|
||||
|
||||
private fun collectFinishAnimations(): AnimatorSet {
|
||||
val animators = mutableListOf<Animator>()
|
||||
listeners.forEach { listener ->
|
||||
listener.onSystemEventAnimationFinish(hasPersistentDot)?.let { anim ->
|
||||
animators.add(anim)
|
||||
}
|
||||
}
|
||||
animators.add(chipAnimationController.onSystemEventAnimationFinish(hasPersistentDot))
|
||||
if (hasPersistentDot) {
|
||||
val dotAnim = notifyTransitionToPersistentDot()
|
||||
if (dotAnim != null) {
|
||||
animators.add(dotAnim)
|
||||
}
|
||||
}
|
||||
|
||||
return AnimatorSet().also { it.playTogether(animators) }
|
||||
}
|
||||
|
||||
private fun notifyTransitionToPersistentDot(): Animator? {
|
||||
val anims: List<Animator> =
|
||||
listeners.mapNotNull {
|
||||
it.onSystemStatusAnimationTransitionToPersistentDot(
|
||||
currentlyDisplayedEvent?.contentDescription
|
||||
)
|
||||
}
|
||||
if (anims.isNotEmpty()) {
|
||||
val aSet = AnimatorSet()
|
||||
aSet.playTogether(anims)
|
||||
return aSet
|
||||
}
|
||||
|
||||
return null
|
||||
}
|
||||
|
||||
private fun notifyHidePersistentDot(): Animator? {
|
||||
Assert.isMainThread()
|
||||
val anims: List<Animator> = listeners.mapNotNull { it.onHidePersistentDot() }
|
||||
|
||||
if (animationState.value == SHOWING_PERSISTENT_DOT) {
|
||||
if (scheduledEvent.value != null) {
|
||||
animationState.value = ANIMATION_QUEUED
|
||||
} else {
|
||||
animationState.value = IDLE
|
||||
}
|
||||
}
|
||||
|
||||
if (anims.isNotEmpty()) {
|
||||
val aSet = AnimatorSet()
|
||||
aSet.playTogether(anims)
|
||||
return aSet
|
||||
}
|
||||
|
||||
return null
|
||||
}
|
||||
|
||||
override fun addCallback(listener: SystemStatusAnimationCallback) {
|
||||
Assert.isMainThread()
|
||||
|
||||
if (listeners.isEmpty()) {
|
||||
coordinator.startObserving()
|
||||
}
|
||||
listeners.add(listener)
|
||||
}
|
||||
|
||||
override fun removeCallback(listener: SystemStatusAnimationCallback) {
|
||||
Assert.isMainThread()
|
||||
|
||||
listeners.remove(listener)
|
||||
if (listeners.isEmpty()) {
|
||||
coordinator.stopObserving()
|
||||
}
|
||||
}
|
||||
|
||||
override fun dump(pw: PrintWriter, args: Array<out String>) {
|
||||
pw.println("Scheduled event: ${scheduledEvent.value}")
|
||||
pw.println("Currently displayed event: $currentlyDisplayedEvent")
|
||||
pw.println("Has persistent privacy dot: $hasPersistentDot")
|
||||
pw.println("Animation state: ${animationState.value}")
|
||||
pw.println("Listeners:")
|
||||
if (listeners.isEmpty()) {
|
||||
pw.println("(none)")
|
||||
} else {
|
||||
listeners.forEach { pw.println(" $it") }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private const val DEBUG = false
|
||||
private const val TAG = "SystemStatusAnimationSchedulerImpl"
|
||||
@@ -0,0 +1,312 @@
|
||||
/*
|
||||
* Copyright (C) 2021 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.android.systemui.statusbar.events
|
||||
|
||||
import android.os.Process
|
||||
import android.provider.DeviceConfig
|
||||
import android.util.Log
|
||||
import androidx.core.animation.Animator
|
||||
import androidx.core.animation.AnimatorListenerAdapter
|
||||
import androidx.core.animation.AnimatorSet
|
||||
import com.android.systemui.dagger.qualifiers.Main
|
||||
import com.android.systemui.dump.DumpManager
|
||||
import com.android.systemui.statusbar.window.StatusBarWindowController
|
||||
import com.android.systemui.util.Assert
|
||||
import com.android.systemui.util.concurrency.DelayableExecutor
|
||||
import com.android.systemui.util.time.SystemClock
|
||||
import java.io.PrintWriter
|
||||
import javax.inject.Inject
|
||||
|
||||
/**
|
||||
* Dead-simple scheduler for system status events. Obeys the following principles (all values TBD):
|
||||
* ```
|
||||
* - Avoiding log spam by only allowing 12 events per minute (1event/5s)
|
||||
* - Waits 100ms to schedule any event for debouncing/prioritization
|
||||
* - Simple prioritization: Privacy > Battery > connectivity (encoded in [StatusEvent])
|
||||
* - Only schedules a single event, and throws away lowest priority events
|
||||
* ```
|
||||
* There are 4 basic stages of animation at play here:
|
||||
* ```
|
||||
* 1. System chrome animation OUT
|
||||
* 2. Chip animation IN
|
||||
* 3. Chip animation OUT; potentially into a dot
|
||||
* 4. System chrome animation IN
|
||||
* ```
|
||||
* Thus we can keep all animations synchronized with two separate ValueAnimators, one for system
|
||||
* chrome and the other for the chip. These can animate from 0,1 and listeners can parameterize
|
||||
* their respective views based on the progress of the animator. Interpolation differences TBD
|
||||
*/
|
||||
open class SystemStatusAnimationSchedulerLegacyImpl
|
||||
@Inject
|
||||
constructor(
|
||||
private val coordinator: SystemEventCoordinator,
|
||||
private val chipAnimationController: SystemEventChipAnimationController,
|
||||
private val statusBarWindowController: StatusBarWindowController,
|
||||
private val dumpManager: DumpManager,
|
||||
private val systemClock: SystemClock,
|
||||
@Main private val executor: DelayableExecutor
|
||||
) : SystemStatusAnimationScheduler {
|
||||
|
||||
companion object {
|
||||
private const val PROPERTY_ENABLE_IMMERSIVE_INDICATOR = "enable_immersive_indicator"
|
||||
}
|
||||
|
||||
fun isImmersiveIndicatorEnabled(): Boolean {
|
||||
return DeviceConfig.getBoolean(
|
||||
DeviceConfig.NAMESPACE_PRIVACY,
|
||||
PROPERTY_ENABLE_IMMERSIVE_INDICATOR,
|
||||
true
|
||||
)
|
||||
}
|
||||
|
||||
@SystemAnimationState private var animationState: Int = IDLE
|
||||
|
||||
/** True if the persistent privacy dot should be active */
|
||||
var hasPersistentDot = false
|
||||
protected set
|
||||
|
||||
private var scheduledEvent: StatusEvent? = null
|
||||
|
||||
val listeners = mutableSetOf<SystemStatusAnimationCallback>()
|
||||
|
||||
init {
|
||||
coordinator.attachScheduler(this)
|
||||
dumpManager.registerDumpable(TAG, this)
|
||||
}
|
||||
|
||||
@SystemAnimationState override fun getAnimationState() = animationState
|
||||
|
||||
override fun onStatusEvent(event: StatusEvent) {
|
||||
// Ignore any updates until the system is up and running
|
||||
if (isTooEarly() || !isImmersiveIndicatorEnabled()) {
|
||||
return
|
||||
}
|
||||
|
||||
// Don't deal with threading for now (no need let's be honest)
|
||||
Assert.isMainThread()
|
||||
if (
|
||||
(event.priority > (scheduledEvent?.priority ?: -1)) &&
|
||||
animationState != ANIMATING_OUT &&
|
||||
animationState != SHOWING_PERSISTENT_DOT
|
||||
) {
|
||||
// events can only be scheduled if a higher priority or no other event is in progress
|
||||
if (DEBUG) {
|
||||
Log.d(TAG, "scheduling event $event")
|
||||
}
|
||||
|
||||
scheduleEvent(event)
|
||||
} else if (scheduledEvent?.shouldUpdateFromEvent(event) == true) {
|
||||
if (DEBUG) {
|
||||
Log.d(TAG, "updating current event from: $event. animationState=$animationState")
|
||||
}
|
||||
scheduledEvent?.updateFromEvent(event)
|
||||
if (event.forceVisible) {
|
||||
hasPersistentDot = true
|
||||
// If we missed the chance to show the persistent dot, do it now
|
||||
if (animationState == IDLE) {
|
||||
notifyTransitionToPersistentDot()
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (DEBUG) {
|
||||
Log.d(TAG, "ignoring event $event")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override fun removePersistentDot() {
|
||||
if (!hasPersistentDot || !isImmersiveIndicatorEnabled()) {
|
||||
return
|
||||
}
|
||||
|
||||
hasPersistentDot = false
|
||||
notifyHidePersistentDot()
|
||||
return
|
||||
}
|
||||
|
||||
fun isTooEarly(): Boolean {
|
||||
return systemClock.uptimeMillis() - Process.getStartUptimeMillis() < MIN_UPTIME
|
||||
}
|
||||
|
||||
/** Clear the scheduled event (if any) and schedule a new one */
|
||||
private fun scheduleEvent(event: StatusEvent) {
|
||||
scheduledEvent = event
|
||||
|
||||
if (event.forceVisible) {
|
||||
hasPersistentDot = true
|
||||
}
|
||||
|
||||
// If animations are turned off, we'll transition directly to the dot
|
||||
if (!event.showAnimation && event.forceVisible) {
|
||||
notifyTransitionToPersistentDot()
|
||||
scheduledEvent = null
|
||||
return
|
||||
}
|
||||
|
||||
chipAnimationController.prepareChipAnimation(scheduledEvent!!.viewCreator)
|
||||
animationState = ANIMATION_QUEUED
|
||||
executor.executeDelayed({ runChipAnimation() }, DEBOUNCE_DELAY)
|
||||
}
|
||||
|
||||
/**
|
||||
* 1. Define a total budget for the chip animation (1500ms)
|
||||
* 2. Send out callbacks to listeners so that they can generate animations locally
|
||||
* 3. Update the scheduler state so that clients know where we are
|
||||
* 4. Maybe: provide scaffolding such as: dot location, margins, etc
|
||||
* 5. Maybe: define a maximum animation length and enforce it. Probably only doable if we
|
||||
* collect all of the animators and run them together.
|
||||
*/
|
||||
private fun runChipAnimation() {
|
||||
statusBarWindowController.setForceStatusBarVisible(true)
|
||||
animationState = ANIMATING_IN
|
||||
|
||||
val animSet = collectStartAnimations()
|
||||
if (animSet.totalDuration > 500) {
|
||||
throw IllegalStateException(
|
||||
"System animation total length exceeds budget. " +
|
||||
"Expected: 500, actual: ${animSet.totalDuration}"
|
||||
)
|
||||
}
|
||||
animSet.addListener(
|
||||
object : AnimatorListenerAdapter() {
|
||||
override fun onAnimationEnd(animation: Animator) {
|
||||
animationState = RUNNING_CHIP_ANIM
|
||||
}
|
||||
}
|
||||
)
|
||||
animSet.start()
|
||||
|
||||
executor.executeDelayed(
|
||||
{
|
||||
val animSet2 = collectFinishAnimations()
|
||||
animationState = ANIMATING_OUT
|
||||
animSet2.addListener(
|
||||
object : AnimatorListenerAdapter() {
|
||||
override fun onAnimationEnd(animation: Animator) {
|
||||
animationState =
|
||||
if (hasPersistentDot) {
|
||||
SHOWING_PERSISTENT_DOT
|
||||
} else {
|
||||
IDLE
|
||||
}
|
||||
|
||||
statusBarWindowController.setForceStatusBarVisible(false)
|
||||
}
|
||||
}
|
||||
)
|
||||
animSet2.start()
|
||||
scheduledEvent = null
|
||||
},
|
||||
DISPLAY_LENGTH
|
||||
)
|
||||
}
|
||||
|
||||
private fun collectStartAnimations(): AnimatorSet {
|
||||
val animators = mutableListOf<Animator>()
|
||||
listeners.forEach { listener ->
|
||||
listener.onSystemEventAnimationBegin()?.let { anim -> animators.add(anim) }
|
||||
}
|
||||
animators.add(chipAnimationController.onSystemEventAnimationBegin())
|
||||
val animSet = AnimatorSet().also { it.playTogether(animators) }
|
||||
|
||||
return animSet
|
||||
}
|
||||
|
||||
private fun collectFinishAnimations(): AnimatorSet {
|
||||
val animators = mutableListOf<Animator>()
|
||||
listeners.forEach { listener ->
|
||||
listener.onSystemEventAnimationFinish(hasPersistentDot)?.let { anim ->
|
||||
animators.add(anim)
|
||||
}
|
||||
}
|
||||
animators.add(chipAnimationController.onSystemEventAnimationFinish(hasPersistentDot))
|
||||
if (hasPersistentDot) {
|
||||
val dotAnim = notifyTransitionToPersistentDot()
|
||||
if (dotAnim != null) {
|
||||
animators.add(dotAnim)
|
||||
}
|
||||
}
|
||||
val animSet = AnimatorSet().also { it.playTogether(animators) }
|
||||
|
||||
return animSet
|
||||
}
|
||||
|
||||
private fun notifyTransitionToPersistentDot(): Animator? {
|
||||
val anims: List<Animator> =
|
||||
listeners.mapNotNull {
|
||||
it.onSystemStatusAnimationTransitionToPersistentDot(
|
||||
scheduledEvent?.contentDescription
|
||||
)
|
||||
}
|
||||
if (anims.isNotEmpty()) {
|
||||
val aSet = AnimatorSet()
|
||||
aSet.playTogether(anims)
|
||||
return aSet
|
||||
}
|
||||
|
||||
return null
|
||||
}
|
||||
|
||||
private fun notifyHidePersistentDot(): Animator? {
|
||||
val anims: List<Animator> = listeners.mapNotNull { it.onHidePersistentDot() }
|
||||
|
||||
if (animationState == SHOWING_PERSISTENT_DOT) {
|
||||
animationState = IDLE
|
||||
}
|
||||
|
||||
if (anims.isNotEmpty()) {
|
||||
val aSet = AnimatorSet()
|
||||
aSet.playTogether(anims)
|
||||
return aSet
|
||||
}
|
||||
|
||||
return null
|
||||
}
|
||||
|
||||
override fun addCallback(listener: SystemStatusAnimationCallback) {
|
||||
Assert.isMainThread()
|
||||
|
||||
if (listeners.isEmpty()) {
|
||||
coordinator.startObserving()
|
||||
}
|
||||
listeners.add(listener)
|
||||
}
|
||||
|
||||
override fun removeCallback(listener: SystemStatusAnimationCallback) {
|
||||
Assert.isMainThread()
|
||||
|
||||
listeners.remove(listener)
|
||||
if (listeners.isEmpty()) {
|
||||
coordinator.stopObserving()
|
||||
}
|
||||
}
|
||||
|
||||
override fun dump(pw: PrintWriter, args: Array<out String>) {
|
||||
pw.println("Scheduled event: $scheduledEvent")
|
||||
pw.println("Has persistent privacy dot: $hasPersistentDot")
|
||||
pw.println("Animation state: $animationState")
|
||||
pw.println("Listeners:")
|
||||
if (listeners.isEmpty()) {
|
||||
pw.println("(none)")
|
||||
} else {
|
||||
listeners.forEach { pw.println(" $it") }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private const val DEBUG = false
|
||||
private const val TAG = "SystemStatusAnimationSchedulerLegacyImpl"
|
||||
@@ -21,9 +21,6 @@ import static android.app.StatusBarManager.DISABLE_SYSTEM_INFO;
|
||||
|
||||
import static com.android.systemui.statusbar.StatusBarState.KEYGUARD;
|
||||
|
||||
import android.animation.Animator;
|
||||
import android.animation.AnimatorListenerAdapter;
|
||||
import android.animation.ValueAnimator;
|
||||
import android.content.res.Configuration;
|
||||
import android.content.res.Resources;
|
||||
import android.database.ContentObserver;
|
||||
@@ -36,13 +33,16 @@ import android.view.View;
|
||||
|
||||
import androidx.annotation.NonNull;
|
||||
import androidx.annotation.VisibleForTesting;
|
||||
import androidx.core.animation.Animator;
|
||||
import androidx.core.animation.AnimatorListenerAdapter;
|
||||
import androidx.core.animation.ValueAnimator;
|
||||
|
||||
import com.android.keyguard.CarrierTextController;
|
||||
import com.android.keyguard.KeyguardUpdateMonitor;
|
||||
import com.android.keyguard.KeyguardUpdateMonitorCallback;
|
||||
import com.android.keyguard.logging.KeyguardLogger;
|
||||
import com.android.systemui.R;
|
||||
import com.android.systemui.animation.Interpolators;
|
||||
import com.android.systemui.animation.InterpolatorsAndroidX;
|
||||
import com.android.systemui.battery.BatteryMeterViewController;
|
||||
import com.android.systemui.dagger.qualifiers.Main;
|
||||
import com.android.systemui.plugins.log.LogLevel;
|
||||
@@ -166,7 +166,8 @@ public class KeyguardStatusBarViewController extends ViewController<KeyguardStat
|
||||
|
||||
private final ValueAnimator.AnimatorUpdateListener mAnimatorUpdateListener =
|
||||
animation -> {
|
||||
mKeyguardStatusBarAnimateAlpha = (float) animation.getAnimatedValue();
|
||||
mKeyguardStatusBarAnimateAlpha =
|
||||
(float) ((ValueAnimator) animation).getAnimatedValue();
|
||||
updateViewState();
|
||||
};
|
||||
|
||||
@@ -434,7 +435,7 @@ public class KeyguardStatusBarViewController extends ViewController<KeyguardStat
|
||||
ValueAnimator anim = ValueAnimator.ofFloat(0f, 1f);
|
||||
anim.addUpdateListener(mAnimatorUpdateListener);
|
||||
anim.setDuration(StackStateAnimator.ANIMATION_DURATION_STANDARD);
|
||||
anim.setInterpolator(Interpolators.LINEAR_OUT_SLOW_IN);
|
||||
anim.setInterpolator(InterpolatorsAndroidX.LINEAR_OUT_SLOW_IN);
|
||||
anim.start();
|
||||
}
|
||||
|
||||
@@ -445,7 +446,7 @@ public class KeyguardStatusBarViewController extends ViewController<KeyguardStat
|
||||
anim.addUpdateListener(mAnimatorUpdateListener);
|
||||
anim.setStartDelay(startDelay);
|
||||
anim.setDuration(duration);
|
||||
anim.setInterpolator(Interpolators.LINEAR_OUT_SLOW_IN);
|
||||
anim.setInterpolator(InterpolatorsAndroidX.LINEAR_OUT_SLOW_IN);
|
||||
anim.addListener(new AnimatorListenerAdapter() {
|
||||
@Override
|
||||
public void onAnimationEnd(Animator animation) {
|
||||
|
||||
@@ -23,7 +23,6 @@ import static android.app.StatusBarManager.DISABLE_SYSTEM_INFO;
|
||||
import static com.android.systemui.statusbar.events.SystemStatusAnimationSchedulerKt.IDLE;
|
||||
import static com.android.systemui.statusbar.events.SystemStatusAnimationSchedulerKt.SHOWING_PERSISTENT_DOT;
|
||||
|
||||
import android.animation.Animator;
|
||||
import android.annotation.Nullable;
|
||||
import android.annotation.SuppressLint;
|
||||
import android.app.Fragment;
|
||||
@@ -43,6 +42,7 @@ import android.view.ViewStub;
|
||||
import android.widget.LinearLayout;
|
||||
|
||||
import androidx.annotation.VisibleForTesting;
|
||||
import androidx.core.animation.Animator;
|
||||
|
||||
import com.android.keyguard.KeyguardUpdateMonitor;
|
||||
import com.android.systemui.Dumpable;
|
||||
|
||||
@@ -16,9 +16,9 @@
|
||||
|
||||
package com.android.systemui.statusbar.phone.fragment
|
||||
|
||||
import android.animation.Animator
|
||||
import android.animation.AnimatorSet
|
||||
import android.animation.ValueAnimator
|
||||
import androidx.core.animation.Animator
|
||||
import androidx.core.animation.AnimatorSet
|
||||
import androidx.core.animation.ValueAnimator
|
||||
import android.content.res.Resources
|
||||
import android.view.View
|
||||
import com.android.systemui.R
|
||||
@@ -46,15 +46,19 @@ class StatusBarSystemEventAnimator(
|
||||
R.dimen.ongoing_appops_chip_animation_out_status_bar_translation_x)
|
||||
|
||||
override fun onSystemEventAnimationBegin(): Animator {
|
||||
val moveOut = ValueAnimator.ofFloat(0f, 1f).setDuration(23.frames)
|
||||
moveOut.interpolator = STATUS_BAR_X_MOVE_OUT
|
||||
moveOut.addUpdateListener { animation: ValueAnimator ->
|
||||
animatedView.translationX = -(translationXIn * animation.animatedValue as Float)
|
||||
val moveOut = ValueAnimator.ofFloat(0f, 1f).apply {
|
||||
duration = 23.frames
|
||||
interpolator = STATUS_BAR_X_MOVE_OUT
|
||||
addUpdateListener {
|
||||
animatedView.translationX = -(translationXIn * animatedValue as Float)
|
||||
}
|
||||
}
|
||||
val alphaOut = ValueAnimator.ofFloat(1f, 0f).setDuration(8.frames)
|
||||
alphaOut.interpolator = null
|
||||
alphaOut.addUpdateListener { animation: ValueAnimator ->
|
||||
animatedView.alpha = animation.animatedValue as Float
|
||||
val alphaOut = ValueAnimator.ofFloat(1f, 0f).apply {
|
||||
duration = 8.frames
|
||||
interpolator = null
|
||||
addUpdateListener {
|
||||
animatedView.alpha = animatedValue as Float
|
||||
}
|
||||
}
|
||||
|
||||
val animSet = AnimatorSet()
|
||||
@@ -64,17 +68,21 @@ class StatusBarSystemEventAnimator(
|
||||
|
||||
override fun onSystemEventAnimationFinish(hasPersistentDot: Boolean): Animator {
|
||||
animatedView.translationX = translationXOut.toFloat()
|
||||
val moveIn = ValueAnimator.ofFloat(1f, 0f).setDuration(28.frames)
|
||||
moveIn.startDelay = 2.frames
|
||||
moveIn.interpolator = STATUS_BAR_X_MOVE_IN
|
||||
moveIn.addUpdateListener { animation: ValueAnimator ->
|
||||
animatedView.translationX = translationXOut * animation.animatedValue as Float
|
||||
val moveIn = ValueAnimator.ofFloat(1f, 0f).apply {
|
||||
duration = 23.frames
|
||||
startDelay = 7.frames
|
||||
interpolator = STATUS_BAR_X_MOVE_IN
|
||||
addUpdateListener {
|
||||
animatedView.translationX = translationXOut * animatedValue as Float
|
||||
}
|
||||
}
|
||||
val alphaIn = ValueAnimator.ofFloat(0f, 1f).setDuration(10.frames)
|
||||
alphaIn.startDelay = 4.frames
|
||||
alphaIn.interpolator = null
|
||||
alphaIn.addUpdateListener { animation: ValueAnimator ->
|
||||
animatedView.alpha = animation.animatedValue as Float
|
||||
val alphaIn = ValueAnimator.ofFloat(0f, 1f).apply {
|
||||
duration = 5.frames
|
||||
startDelay = 11.frames
|
||||
interpolator = null
|
||||
addUpdateListener {
|
||||
animatedView.alpha = animatedValue as Float
|
||||
}
|
||||
}
|
||||
|
||||
val animatorSet = AnimatorSet()
|
||||
|
||||
@@ -53,6 +53,7 @@ import com.android.systemui.statusbar.NotificationListener;
|
||||
import com.android.systemui.statusbar.NotificationLockscreenUserManager;
|
||||
import com.android.systemui.statusbar.NotificationLockscreenUserManagerImpl;
|
||||
import com.android.systemui.statusbar.NotificationShadeWindowController;
|
||||
import com.android.systemui.statusbar.events.StatusBarEventsModule;
|
||||
import com.android.systemui.statusbar.notification.collection.provider.VisualStabilityProvider;
|
||||
import com.android.systemui.statusbar.notification.collection.render.GroupMembershipManager;
|
||||
import com.android.systemui.statusbar.phone.DozeServiceHost;
|
||||
@@ -93,6 +94,7 @@ import dagger.multibindings.IntoSet;
|
||||
PowerModule.class,
|
||||
QSModule.class,
|
||||
ReferenceScreenshotModule.class,
|
||||
StatusBarEventsModule.class,
|
||||
VolumeModule.class,
|
||||
}
|
||||
)
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
/*
|
||||
* Copyright (C) 2023 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.android.systemui.statusbar.events
|
||||
|
||||
/**
|
||||
* This is a freely configurable implementation of [StatusEvent]. It is intended to be used in
|
||||
* tests.
|
||||
*/
|
||||
class FakeStatusEvent(
|
||||
override val viewCreator: ViewCreator,
|
||||
override val priority: Int = 50,
|
||||
override var forceVisible: Boolean = false,
|
||||
override val showAnimation: Boolean = true,
|
||||
override var contentDescription: String? = "",
|
||||
) : StatusEvent
|
||||
@@ -0,0 +1,470 @@
|
||||
/*
|
||||
* Copyright (C) 2023 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.android.systemui.statusbar.events
|
||||
|
||||
import android.graphics.Rect
|
||||
import android.os.Process
|
||||
import android.testing.AndroidTestingRunner
|
||||
import android.testing.TestableLooper.RunWithLooper
|
||||
import android.view.View
|
||||
import android.widget.FrameLayout
|
||||
import androidx.core.animation.AnimatorTestRule
|
||||
import androidx.test.filters.SmallTest
|
||||
import com.android.systemui.SysuiTestCase
|
||||
import com.android.systemui.dump.DumpManager
|
||||
import com.android.systemui.flags.FakeFeatureFlags
|
||||
import com.android.systemui.flags.Flags
|
||||
import com.android.systemui.privacy.OngoingPrivacyChip
|
||||
import com.android.systemui.statusbar.BatteryStatusChip
|
||||
import com.android.systemui.statusbar.phone.StatusBarContentInsetsProvider
|
||||
import com.android.systemui.statusbar.window.StatusBarWindowController
|
||||
import com.android.systemui.util.mockito.any
|
||||
import com.android.systemui.util.mockito.whenever
|
||||
import com.android.systemui.util.time.FakeSystemClock
|
||||
import junit.framework.Assert.assertEquals
|
||||
import kotlinx.coroutines.CoroutineScope
|
||||
import kotlinx.coroutines.ExperimentalCoroutinesApi
|
||||
import kotlinx.coroutines.test.StandardTestDispatcher
|
||||
import kotlinx.coroutines.test.TestScope
|
||||
import kotlinx.coroutines.test.advanceTimeBy
|
||||
import kotlinx.coroutines.test.runTest
|
||||
import org.junit.Before
|
||||
import org.junit.Rule
|
||||
import org.junit.Test
|
||||
import org.junit.runner.RunWith
|
||||
import org.mockito.Mock
|
||||
import org.mockito.Mockito.anyBoolean
|
||||
import org.mockito.Mockito.never
|
||||
import org.mockito.Mockito.times
|
||||
import org.mockito.Mockito.verify
|
||||
import org.mockito.MockitoAnnotations
|
||||
|
||||
@RunWith(AndroidTestingRunner::class)
|
||||
@RunWithLooper(setAsMainLooper = true)
|
||||
@OptIn(ExperimentalCoroutinesApi::class)
|
||||
@SmallTest
|
||||
class SystemStatusAnimationSchedulerImplTest : SysuiTestCase() {
|
||||
|
||||
@Mock private lateinit var systemEventCoordinator: SystemEventCoordinator
|
||||
@Mock private lateinit var statusBarWindowController: StatusBarWindowController
|
||||
@Mock private lateinit var statusBarContentInsetProvider: StatusBarContentInsetsProvider
|
||||
@Mock private lateinit var dumpManager: DumpManager
|
||||
@Mock private lateinit var listener: SystemStatusAnimationCallback
|
||||
|
||||
private lateinit var systemClock: FakeSystemClock
|
||||
private lateinit var chipAnimationController: SystemEventChipAnimationController
|
||||
private lateinit var systemStatusAnimationScheduler: SystemStatusAnimationScheduler
|
||||
private val fakeFeatureFlags = FakeFeatureFlags()
|
||||
|
||||
@get:Rule val animatorTestRule = AnimatorTestRule()
|
||||
|
||||
@Before
|
||||
fun setup() {
|
||||
MockitoAnnotations.initMocks(this)
|
||||
|
||||
fakeFeatureFlags.set(Flags.PLUG_IN_STATUS_BAR_CHIP, true)
|
||||
|
||||
systemClock = FakeSystemClock()
|
||||
chipAnimationController =
|
||||
SystemEventChipAnimationController(
|
||||
mContext,
|
||||
statusBarWindowController,
|
||||
statusBarContentInsetProvider,
|
||||
fakeFeatureFlags
|
||||
)
|
||||
|
||||
// ensure that isTooEarly() check in SystemStatusAnimationScheduler does not return true
|
||||
systemClock.advanceTime(Process.getStartUptimeMillis() + MIN_UPTIME)
|
||||
|
||||
// StatusBarContentInsetProvider is mocked. Ensure that it returns some mocked values.
|
||||
whenever(statusBarContentInsetProvider.getStatusBarContentInsetsForCurrentRotation())
|
||||
.thenReturn(android.util.Pair(10, 10))
|
||||
whenever(statusBarContentInsetProvider.getStatusBarContentAreaForCurrentRotation())
|
||||
.thenReturn(Rect(10, 0, 990, 100))
|
||||
|
||||
// StatusBarWindowController is mocked. The addViewToWindow function needs to be mocked to
|
||||
// ensure that the chip view is added to a parent view
|
||||
whenever(statusBarWindowController.addViewToWindow(any(), any())).then {
|
||||
val statusbarFake = FrameLayout(mContext)
|
||||
statusbarFake.layout(0, 0, 1000, 100)
|
||||
statusbarFake.addView(
|
||||
it.arguments[0] as View,
|
||||
it.arguments[1] as FrameLayout.LayoutParams
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
fun testBatteryStatusEvent_standardAnimationLifecycle() = runTest {
|
||||
// Instantiate class under test with TestScope from runTest
|
||||
initializeSystemStatusAnimationScheduler(testScope = this)
|
||||
|
||||
val batteryChip = createAndScheduleFakeBatteryEvent()
|
||||
|
||||
// assert that animation is queued
|
||||
assertEquals(ANIMATION_QUEUED, systemStatusAnimationScheduler.getAnimationState())
|
||||
|
||||
// skip debounce delay
|
||||
advanceTimeBy(DEBOUNCE_DELAY + 1)
|
||||
// status chip starts animating in after debounce delay
|
||||
assertEquals(ANIMATING_IN, systemStatusAnimationScheduler.getAnimationState())
|
||||
assertEquals(0f, batteryChip.contentView.alpha)
|
||||
assertEquals(0f, batteryChip.view.alpha)
|
||||
verify(listener, times(1)).onSystemEventAnimationBegin()
|
||||
|
||||
// skip appear animation
|
||||
animatorTestRule.advanceTimeBy(APPEAR_ANIMATION_DURATION)
|
||||
advanceTimeBy(APPEAR_ANIMATION_DURATION)
|
||||
// assert that status chip is visible
|
||||
assertEquals(RUNNING_CHIP_ANIM, systemStatusAnimationScheduler.getAnimationState())
|
||||
assertEquals(1f, batteryChip.contentView.alpha)
|
||||
assertEquals(1f, batteryChip.view.alpha)
|
||||
|
||||
// skip status chip display time
|
||||
advanceTimeBy(DISPLAY_LENGTH + 1)
|
||||
// assert that it is still visible but switched to the ANIMATING_OUT state
|
||||
assertEquals(ANIMATING_OUT, systemStatusAnimationScheduler.getAnimationState())
|
||||
assertEquals(1f, batteryChip.contentView.alpha)
|
||||
assertEquals(1f, batteryChip.view.alpha)
|
||||
verify(listener, times(1)).onSystemEventAnimationFinish(false)
|
||||
|
||||
// skip disappear animation
|
||||
animatorTestRule.advanceTimeBy(DISAPPEAR_ANIMATION_DURATION)
|
||||
// assert that it is not visible anymore
|
||||
assertEquals(IDLE, systemStatusAnimationScheduler.getAnimationState())
|
||||
assertEquals(0f, batteryChip.contentView.alpha)
|
||||
assertEquals(0f, batteryChip.view.alpha)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun testPrivacyStatusEvent_standardAnimationLifecycle() = runTest {
|
||||
// Instantiate class under test with TestScope from runTest
|
||||
initializeSystemStatusAnimationScheduler(testScope = this)
|
||||
|
||||
val privacyChip = createAndScheduleFakePrivacyEvent()
|
||||
|
||||
// assert that animation is queued
|
||||
assertEquals(ANIMATION_QUEUED, systemStatusAnimationScheduler.getAnimationState())
|
||||
|
||||
// skip debounce delay
|
||||
advanceTimeBy(DEBOUNCE_DELAY + 1)
|
||||
// status chip starts animating in after debounce delay
|
||||
assertEquals(ANIMATING_IN, systemStatusAnimationScheduler.getAnimationState())
|
||||
assertEquals(0f, privacyChip.view.alpha)
|
||||
verify(listener, times(1)).onSystemEventAnimationBegin()
|
||||
|
||||
// skip appear animation
|
||||
animatorTestRule.advanceTimeBy(APPEAR_ANIMATION_DURATION)
|
||||
advanceTimeBy(APPEAR_ANIMATION_DURATION + 1)
|
||||
// assert that status chip is visible
|
||||
assertEquals(RUNNING_CHIP_ANIM, systemStatusAnimationScheduler.getAnimationState())
|
||||
assertEquals(1f, privacyChip.view.alpha)
|
||||
|
||||
// skip status chip display time
|
||||
advanceTimeBy(DISPLAY_LENGTH + 1)
|
||||
// assert that it is still visible but switched to the ANIMATING_OUT state
|
||||
assertEquals(ANIMATING_OUT, systemStatusAnimationScheduler.getAnimationState())
|
||||
assertEquals(1f, privacyChip.view.alpha)
|
||||
verify(listener, times(1)).onSystemEventAnimationFinish(true)
|
||||
verify(listener, times(1)).onSystemStatusAnimationTransitionToPersistentDot(any())
|
||||
|
||||
// skip transition to persistent dot
|
||||
advanceTimeBy(DISAPPEAR_ANIMATION_DURATION + 1)
|
||||
animatorTestRule.advanceTimeBy(DISAPPEAR_ANIMATION_DURATION)
|
||||
// assert that it the dot is now visible
|
||||
assertEquals(SHOWING_PERSISTENT_DOT, systemStatusAnimationScheduler.getAnimationState())
|
||||
assertEquals(1f, privacyChip.view.alpha)
|
||||
|
||||
// notify SystemStatusAnimationScheduler to remove persistent dot
|
||||
systemStatusAnimationScheduler.removePersistentDot()
|
||||
// assert that IDLE state is entered
|
||||
assertEquals(IDLE, systemStatusAnimationScheduler.getAnimationState())
|
||||
verify(listener, times(1)).onHidePersistentDot()
|
||||
}
|
||||
|
||||
@Test
|
||||
fun testHighPriorityEvent_takesPrecedenceOverScheduledLowPriorityEvent() = runTest {
|
||||
// Instantiate class under test with TestScope from runTest
|
||||
initializeSystemStatusAnimationScheduler(testScope = this)
|
||||
|
||||
// create and schedule low priority event
|
||||
val batteryChip = createAndScheduleFakeBatteryEvent()
|
||||
batteryChip.view.alpha = 0f
|
||||
|
||||
// assert that animation is queued
|
||||
assertEquals(ANIMATION_QUEUED, systemStatusAnimationScheduler.getAnimationState())
|
||||
|
||||
// create and schedule high priority event
|
||||
val privacyChip = createAndScheduleFakePrivacyEvent()
|
||||
|
||||
// assert that animation is queued
|
||||
assertEquals(ANIMATION_QUEUED, systemStatusAnimationScheduler.getAnimationState())
|
||||
|
||||
// skip debounce delay and appear animation duration
|
||||
fastForwardAnimationToState(RUNNING_CHIP_ANIM)
|
||||
|
||||
// high priority status chip is visible while low priority status chip is not visible
|
||||
assertEquals(RUNNING_CHIP_ANIM, systemStatusAnimationScheduler.getAnimationState())
|
||||
assertEquals(1f, privacyChip.view.alpha)
|
||||
assertEquals(0f, batteryChip.view.alpha)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun testHighPriorityEvent_cancelsCurrentlyDisplayedLowPriorityEvent() = runTest {
|
||||
// Instantiate class under test with TestScope from runTest
|
||||
initializeSystemStatusAnimationScheduler(testScope = this)
|
||||
|
||||
// create and schedule low priority event
|
||||
val batteryChip = createAndScheduleFakeBatteryEvent()
|
||||
|
||||
// fast forward to RUNNING_CHIP_ANIM state
|
||||
fastForwardAnimationToState(RUNNING_CHIP_ANIM)
|
||||
|
||||
// assert that chip is displayed
|
||||
assertEquals(RUNNING_CHIP_ANIM, systemStatusAnimationScheduler.getAnimationState())
|
||||
assertEquals(1f, batteryChip.view.alpha)
|
||||
|
||||
// create and schedule high priority event
|
||||
val privacyChip = createAndScheduleFakePrivacyEvent()
|
||||
|
||||
// ensure that the event cancellation coroutine is started by the test scope
|
||||
testScheduler.runCurrent()
|
||||
|
||||
// assert that currently displayed chip is immediately animated out
|
||||
assertEquals(ANIMATING_OUT, systemStatusAnimationScheduler.getAnimationState())
|
||||
|
||||
// skip disappear animation
|
||||
animatorTestRule.advanceTimeBy(DISAPPEAR_ANIMATION_DURATION)
|
||||
|
||||
// assert that high priority privacy chip animation is queued
|
||||
assertEquals(ANIMATION_QUEUED, systemStatusAnimationScheduler.getAnimationState())
|
||||
|
||||
// skip debounce delay and appear animation
|
||||
advanceTimeBy(DEBOUNCE_DELAY + APPEAR_ANIMATION_DURATION + 1)
|
||||
animatorTestRule.advanceTimeBy(APPEAR_ANIMATION_DURATION)
|
||||
|
||||
// high priority status chip is visible while low priority status chip is not visible
|
||||
assertEquals(RUNNING_CHIP_ANIM, systemStatusAnimationScheduler.getAnimationState())
|
||||
assertEquals(1f, privacyChip.view.alpha)
|
||||
assertEquals(0f, batteryChip.view.alpha)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun testHighPriorityEvent_cancelsCurrentlyAnimatedLowPriorityEvent() = runTest {
|
||||
// Instantiate class under test with TestScope from runTest
|
||||
initializeSystemStatusAnimationScheduler(testScope = this)
|
||||
|
||||
// create and schedule low priority event
|
||||
val batteryChip = createAndScheduleFakeBatteryEvent()
|
||||
|
||||
// skip debounce delay
|
||||
advanceTimeBy(DEBOUNCE_DELAY + 1)
|
||||
|
||||
// assert that chip is animated in
|
||||
assertEquals(ANIMATING_IN, systemStatusAnimationScheduler.getAnimationState())
|
||||
|
||||
// create and schedule high priority event
|
||||
val privacyChip = createAndScheduleFakePrivacyEvent()
|
||||
|
||||
// ensure that the event cancellation coroutine is started by the test scope
|
||||
testScheduler.runCurrent()
|
||||
|
||||
// assert that currently animated chip keeps animating
|
||||
assertEquals(ANIMATING_IN, systemStatusAnimationScheduler.getAnimationState())
|
||||
|
||||
// skip appear animation
|
||||
animatorTestRule.advanceTimeBy(APPEAR_ANIMATION_DURATION)
|
||||
advanceTimeBy(APPEAR_ANIMATION_DURATION + 1)
|
||||
|
||||
// assert that low priority chip is animated out immediately after finishing the appear
|
||||
// animation
|
||||
assertEquals(ANIMATING_OUT, systemStatusAnimationScheduler.getAnimationState())
|
||||
|
||||
// skip disappear animation
|
||||
animatorTestRule.advanceTimeBy(DISAPPEAR_ANIMATION_DURATION)
|
||||
|
||||
// assert that high priority privacy chip animation is queued
|
||||
assertEquals(ANIMATION_QUEUED, systemStatusAnimationScheduler.getAnimationState())
|
||||
|
||||
// skip debounce delay and appear animation
|
||||
advanceTimeBy(DEBOUNCE_DELAY + APPEAR_ANIMATION_DURATION + 1)
|
||||
animatorTestRule.advanceTimeBy(APPEAR_ANIMATION_DURATION)
|
||||
|
||||
// high priority status chip is visible while low priority status chip is not visible
|
||||
assertEquals(RUNNING_CHIP_ANIM, systemStatusAnimationScheduler.getAnimationState())
|
||||
assertEquals(1f, privacyChip.view.alpha)
|
||||
assertEquals(0f, batteryChip.view.alpha)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun testHighPriorityEvent_isNotReplacedByLowPriorityEvent() = runTest {
|
||||
// Instantiate class under test with TestScope from runTest
|
||||
initializeSystemStatusAnimationScheduler(testScope = this)
|
||||
|
||||
// create and schedule high priority event
|
||||
val privacyChip = createAndScheduleFakePrivacyEvent()
|
||||
|
||||
// create and schedule low priority event
|
||||
val batteryChip = createAndScheduleFakeBatteryEvent()
|
||||
batteryChip.view.alpha = 0f
|
||||
|
||||
// skip debounce delay and appear animation
|
||||
advanceTimeBy(DEBOUNCE_DELAY + APPEAR_ANIMATION_DURATION + 1)
|
||||
animatorTestRule.advanceTimeBy(APPEAR_ANIMATION_DURATION)
|
||||
|
||||
// high priority status chip is visible while low priority status chip is not visible
|
||||
assertEquals(RUNNING_CHIP_ANIM, systemStatusAnimationScheduler.getAnimationState())
|
||||
assertEquals(1f, privacyChip.view.alpha)
|
||||
assertEquals(0f, batteryChip.view.alpha)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun testPrivacyDot_isRemoved() = runTest {
|
||||
// Instantiate class under test with TestScope from runTest
|
||||
initializeSystemStatusAnimationScheduler(testScope = this)
|
||||
|
||||
// create and schedule high priority event
|
||||
createAndScheduleFakePrivacyEvent()
|
||||
|
||||
// skip chip animation lifecycle and fast forward to SHOWING_PERSISTENT_DOT state
|
||||
fastForwardAnimationToState(SHOWING_PERSISTENT_DOT)
|
||||
assertEquals(SHOWING_PERSISTENT_DOT, systemStatusAnimationScheduler.getAnimationState())
|
||||
verify(listener, times(1)).onSystemStatusAnimationTransitionToPersistentDot(any())
|
||||
|
||||
// remove persistent dot and verify that animationState changes to IDLE
|
||||
systemStatusAnimationScheduler.removePersistentDot()
|
||||
assertEquals(IDLE, systemStatusAnimationScheduler.getAnimationState())
|
||||
verify(listener, times(1)).onHidePersistentDot()
|
||||
}
|
||||
|
||||
@Test
|
||||
fun testPrivacyDot_isRemovedDuringChipAnimation() = runTest {
|
||||
// Instantiate class under test with TestScope from runTest
|
||||
initializeSystemStatusAnimationScheduler(testScope = this)
|
||||
|
||||
// create and schedule high priority event
|
||||
createAndScheduleFakePrivacyEvent()
|
||||
|
||||
// skip chip animation lifecycle and fast forward to RUNNING_CHIP_ANIM state
|
||||
fastForwardAnimationToState(RUNNING_CHIP_ANIM)
|
||||
assertEquals(RUNNING_CHIP_ANIM, systemStatusAnimationScheduler.getAnimationState())
|
||||
|
||||
// request removal of persistent dot
|
||||
systemStatusAnimationScheduler.removePersistentDot()
|
||||
|
||||
// skip display time and verify that disappear animation is run
|
||||
advanceTimeBy(DISPLAY_LENGTH + 1)
|
||||
assertEquals(ANIMATING_OUT, systemStatusAnimationScheduler.getAnimationState())
|
||||
|
||||
// skip disappear animation and verify that animationState changes to IDLE instead of
|
||||
// SHOWING_PERSISTENT_DOT
|
||||
animatorTestRule.advanceTimeBy(DISAPPEAR_ANIMATION_DURATION)
|
||||
assertEquals(IDLE, systemStatusAnimationScheduler.getAnimationState())
|
||||
// verify that the persistent dot callbacks are not invoked
|
||||
verify(listener, never()).onSystemStatusAnimationTransitionToPersistentDot(any())
|
||||
verify(listener, never()).onHidePersistentDot()
|
||||
}
|
||||
|
||||
@Test
|
||||
fun testNewEvent_isScheduled_whenPostedDuringRemovalAnimation() = runTest {
|
||||
// Instantiate class under test with TestScope from runTest
|
||||
initializeSystemStatusAnimationScheduler(testScope = this)
|
||||
|
||||
// create and schedule high priority event
|
||||
createAndScheduleFakePrivacyEvent()
|
||||
|
||||
// skip chip animation lifecycle and fast forward to ANIMATING_OUT state
|
||||
fastForwardAnimationToState(ANIMATING_OUT)
|
||||
assertEquals(ANIMATING_OUT, systemStatusAnimationScheduler.getAnimationState())
|
||||
verify(listener, times(1)).onSystemStatusAnimationTransitionToPersistentDot(any())
|
||||
|
||||
// request removal of persistent dot
|
||||
systemStatusAnimationScheduler.removePersistentDot()
|
||||
testScheduler.runCurrent()
|
||||
|
||||
// schedule another high priority event while the event is animating out
|
||||
createAndScheduleFakePrivacyEvent()
|
||||
|
||||
// verify that the state is still ANIMATING_OUT
|
||||
assertEquals(ANIMATING_OUT, systemStatusAnimationScheduler.getAnimationState())
|
||||
|
||||
// skip disappear animation duration and verify that new state is ANIMATION_QUEUED
|
||||
animatorTestRule.advanceTimeBy(DISAPPEAR_ANIMATION_DURATION)
|
||||
testScheduler.runCurrent()
|
||||
assertEquals(ANIMATION_QUEUED, systemStatusAnimationScheduler.getAnimationState())
|
||||
// also verify that onHidePersistentDot callback is called
|
||||
verify(listener, times(1)).onHidePersistentDot()
|
||||
}
|
||||
|
||||
private fun TestScope.fastForwardAnimationToState(@SystemAnimationState animationState: Int) {
|
||||
// this function should only be called directly after posting a status event
|
||||
assertEquals(ANIMATION_QUEUED, systemStatusAnimationScheduler.getAnimationState())
|
||||
if (animationState == IDLE || animationState == ANIMATION_QUEUED) return
|
||||
// skip debounce delay
|
||||
advanceTimeBy(DEBOUNCE_DELAY + 1)
|
||||
|
||||
// status chip starts animating in after debounce delay
|
||||
assertEquals(ANIMATING_IN, systemStatusAnimationScheduler.getAnimationState())
|
||||
verify(listener, times(1)).onSystemEventAnimationBegin()
|
||||
if (animationState == ANIMATING_IN) return
|
||||
|
||||
// skip appear animation
|
||||
animatorTestRule.advanceTimeBy(APPEAR_ANIMATION_DURATION)
|
||||
advanceTimeBy(APPEAR_ANIMATION_DURATION)
|
||||
assertEquals(RUNNING_CHIP_ANIM, systemStatusAnimationScheduler.getAnimationState())
|
||||
if (animationState == RUNNING_CHIP_ANIM) return
|
||||
|
||||
// skip status chip display time
|
||||
advanceTimeBy(DISPLAY_LENGTH + 1)
|
||||
assertEquals(ANIMATING_OUT, systemStatusAnimationScheduler.getAnimationState())
|
||||
verify(listener, times(1)).onSystemEventAnimationFinish(anyBoolean())
|
||||
if (animationState == ANIMATING_OUT) return
|
||||
|
||||
// skip disappear animation
|
||||
animatorTestRule.advanceTimeBy(DISAPPEAR_ANIMATION_DURATION)
|
||||
}
|
||||
|
||||
private fun createAndScheduleFakePrivacyEvent(): OngoingPrivacyChip {
|
||||
val privacyChip = OngoingPrivacyChip(mContext)
|
||||
val fakePrivacyStatusEvent =
|
||||
FakeStatusEvent(viewCreator = { privacyChip }, priority = 100, forceVisible = true)
|
||||
systemStatusAnimationScheduler.onStatusEvent(fakePrivacyStatusEvent)
|
||||
return privacyChip
|
||||
}
|
||||
|
||||
private fun createAndScheduleFakeBatteryEvent(): BatteryStatusChip {
|
||||
val batteryChip = BatteryStatusChip(mContext)
|
||||
val fakeBatteryEvent =
|
||||
FakeStatusEvent(viewCreator = { batteryChip }, priority = 50, forceVisible = false)
|
||||
systemStatusAnimationScheduler.onStatusEvent(fakeBatteryEvent)
|
||||
return batteryChip
|
||||
}
|
||||
|
||||
private fun initializeSystemStatusAnimationScheduler(testScope: TestScope) {
|
||||
systemStatusAnimationScheduler =
|
||||
SystemStatusAnimationSchedulerImpl(
|
||||
systemEventCoordinator,
|
||||
chipAnimationController,
|
||||
statusBarWindowController,
|
||||
dumpManager,
|
||||
systemClock,
|
||||
CoroutineScope(StandardTestDispatcher(testScope.testScheduler))
|
||||
)
|
||||
// add a mock listener
|
||||
systemStatusAnimationScheduler.addCallback(listener)
|
||||
}
|
||||
}
|
||||
@@ -32,7 +32,6 @@ import static org.mockito.Mockito.doAnswer;
|
||||
import static org.mockito.Mockito.mock;
|
||||
import static org.mockito.Mockito.when;
|
||||
|
||||
import android.animation.Animator;
|
||||
import android.app.Fragment;
|
||||
import android.app.StatusBarManager;
|
||||
import android.content.Context;
|
||||
@@ -45,6 +44,7 @@ import android.view.View;
|
||||
import android.view.ViewPropertyAnimator;
|
||||
import android.widget.FrameLayout;
|
||||
|
||||
import androidx.core.animation.Animator;
|
||||
import androidx.test.filters.SmallTest;
|
||||
|
||||
import com.android.keyguard.KeyguardUpdateMonitor;
|
||||
|
||||
Reference in New Issue
Block a user