AudioPlayer didn't properly account for the latency when calculating the current media time.

related-to-bug: 2414900
This commit is contained in:
Andreas Huber
2010-02-03 10:23:26 -08:00
parent 62f67048c4
commit c119f7ea23

View File

@@ -249,7 +249,8 @@ void AudioPlayer::fillBuffer(void *data, size_t size) {
kKeyTime, &mPositionTimeMediaUs));
mPositionTimeRealUs =
((mNumFramesPlayed + size_done / mFrameSize) * 1000000)
-mLatencyUs
+ ((mNumFramesPlayed + size_done / mFrameSize) * 1000000)
/ mSampleRate;
LOGV("buffer->size() = %d, "
@@ -297,6 +298,10 @@ int64_t AudioPlayer::getRealTimeUsLocked() const {
int64_t AudioPlayer::getMediaTimeUs() {
Mutex::Autolock autoLock(mLock);
if (mPositionTimeMediaUs < 0 || mPositionTimeRealUs < 0) {
return 0;
}
return mPositionTimeMediaUs + (getRealTimeUsLocked() - mPositionTimeRealUs);
}
@@ -307,7 +312,7 @@ bool AudioPlayer::getMediaTimeMapping(
*realtime_us = mPositionTimeRealUs;
*mediatime_us = mPositionTimeMediaUs;
return mPositionTimeRealUs != -1 || mPositionTimeMediaUs != -1;
return mPositionTimeRealUs != -1 && mPositionTimeMediaUs != -1;
}
status_t AudioPlayer::seekTo(int64_t time_us) {