Add ResourcesProvider.loadFromDirectory
This API allows a directory to be loaded as if it was a zipped APK. This is a substitute for the DirectoryAssetProvider API that currently does not work in the native layer. Bug: 142716192 Test: atest FrameworksResourceLoaderTests Change-Id: Ia13e15653e75b421423dd56f9fe89e183ab4cb9a
This commit is contained in:
@@ -12871,6 +12871,7 @@ package android.content.res.loader {
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method @Nullable public android.content.res.loader.AssetsProvider getAssetsProvider();
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method @NonNull public static android.content.res.loader.ResourcesProvider loadFromApk(@NonNull android.os.ParcelFileDescriptor) throws java.io.IOException;
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method @NonNull public static android.content.res.loader.ResourcesProvider loadFromApk(@NonNull android.os.ParcelFileDescriptor, @Nullable android.content.res.loader.AssetsProvider) throws java.io.IOException;
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method @NonNull public static android.content.res.loader.ResourcesProvider loadFromDirectory(@NonNull String, @Nullable android.content.res.loader.AssetsProvider) throws java.io.IOException;
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method @NonNull public static android.content.res.loader.ResourcesProvider loadFromSplit(@NonNull android.content.Context, @NonNull String) throws java.io.IOException;
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method @NonNull public static android.content.res.loader.ResourcesProvider loadFromTable(@NonNull android.os.ParcelFileDescriptor, @Nullable android.content.res.loader.AssetsProvider) throws java.io.IOException;
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}
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@@ -86,11 +86,15 @@ public final class ApkAssets {
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/** The path used to load the apk assets represents an resources.arsc file. */
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private static final int FORMAT_ARSC = 2;
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/** the path used to load the apk assets represents a directory. */
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private static final int FORMAT_DIR = 3;
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// Format types that change how the apk assets are loaded.
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@IntDef(prefix = { "FORMAT_" }, value = {
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FORMAT_APK,
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FORMAT_IDMAP,
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FORMAT_ARSC,
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FORMAT_DIR
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})
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@Retention(RetentionPolicy.SOURCE)
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public @interface FormatType {}
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@@ -226,6 +230,20 @@ public final class ApkAssets {
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return new ApkAssets(FORMAT_ARSC, fd, friendlyName, offset, length, flags);
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}
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/**
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* Creates a new ApkAssets instance from the given directory path. The directory should have the
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* file structure of an APK.
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*
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* @param path The path to a directory on disk.
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* @param flags flags that change the behavior of loaded apk assets
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* @return a new instance of ApkAssets.
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* @throws IOException if a disk I/O error or parsing error occurred.
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*/
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public static @NonNull ApkAssets loadFromDir(@NonNull String path,
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@PropertyFlags int flags) throws IOException {
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return new ApkAssets(FORMAT_DIR, path, flags);
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}
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/**
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* Generates an entirely empty ApkAssets. Needed because the ApkAssets instance and presence
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* is required for a lot of APIs, and it's easier to have a non-null reference rather than
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@@ -212,6 +212,22 @@ public class ResourcesProvider implements AutoCloseable, Closeable {
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null);
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}
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/**
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* Creates a ResourcesProvider from a directory path.
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*
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* File-based resources will be resolved within the directory as if the directory is an APK.
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*
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* @param path the path of the directory to treat as an APK
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* @param assetsProvider the assets provider that overrides the loading of file-based resources
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*/
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@NonNull
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public static ResourcesProvider loadFromDirectory(@NonNull String path,
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@Nullable AssetsProvider assetsProvider) throws IOException {
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return new ResourcesProvider(ApkAssets.loadFromDir(path, ApkAssets.PROPERTY_LOADER),
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assetsProvider);
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}
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private ResourcesProvider(@NonNull ApkAssets apkAssets,
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@Nullable AssetsProvider assetsProvider) {
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this.mApkAssets = apkAssets;
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@@ -48,6 +48,9 @@ enum : format_type_t {
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// The path used to load the apk assets represents an resources.arsc file.
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FORMAT_ARSC = 2,
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// The path used to load the apk assets represents the a directory.
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FORMAT_DIRECTORY = 3,
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};
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static jlong NativeLoad(JNIEnv* env, jclass /*clazz*/, const format_type_t format,
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@@ -70,6 +73,9 @@ static jlong NativeLoad(JNIEnv* env, jclass /*clazz*/, const format_type_t forma
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case FORMAT_ARSC:
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apk_assets = ApkAssets::LoadTable(path.c_str(), property_flags);
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break;
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case FORMAT_DIRECTORY:
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apk_assets = ApkAssets::LoadFromDir(path.c_str(), property_flags);
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break;
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default:
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const std::string error_msg = base::StringPrintf("Unsupported format type %d", format);
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jniThrowException(env, "java/lang/IllegalArgumentException", error_msg.c_str());
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@@ -224,8 +230,8 @@ static jlong NativeOpenXml(JNIEnv* env, jclass /*clazz*/, jlong ptr, jstring fil
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}
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const ApkAssets* apk_assets = reinterpret_cast<const ApkAssets*>(ptr);
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std::unique_ptr<Asset> asset = apk_assets->Open(path_utf8.c_str(),
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Asset::AccessMode::ACCESS_RANDOM);
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std::unique_ptr<Asset> asset = apk_assets->GetAssetsProvider()->Open(
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path_utf8.c_str(),Asset::AccessMode::ACCESS_RANDOM);
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if (asset == nullptr) {
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jniThrowException(env, "java/io/FileNotFoundException", path_utf8.c_str());
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return 0;
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@@ -28,6 +28,8 @@ import org.junit.After
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import org.junit.Before
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import java.io.Closeable
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import java.io.FileOutputStream
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import java.io.File
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import java.util.zip.ZipInputStream
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abstract class ResourceLoaderTestBase {
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protected val PROVIDER_ONE: String = "FrameworksResourceLoaderTests_ProviderOne"
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@@ -134,8 +136,42 @@ abstract class ResourceLoaderTestBase {
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DataType.SPLIT -> {
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ResourcesProvider.loadFromSplit(context, "${this}_Split")
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}
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DataType.DIRECTORY -> {
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ResourcesProvider.loadFromDirectory(zipToDir("${this}.apk").absolutePath, null)
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}
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}
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/** Extracts an archive-based asset into a directory on disk. */
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private fun zipToDir(name : String, suffix : String = "") : File {
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val root = File(context.filesDir, name.split('.')[0] + suffix)
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if (root.exists()) {
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return root
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}
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root.mkdir()
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ZipInputStream(context.assets.open(name)).use { zis ->
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while (true) {
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val entry = zis.nextEntry ?: break
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val file = File(root, entry.name)
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if (entry.isDirectory) {
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continue
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}
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file.parentFile.mkdirs()
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file.outputStream().use { output ->
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var b = zis.read()
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while (b != -1) {
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output.write(b)
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b = zis.read()
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}
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}
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}
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}
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return root
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}
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/** Loads the asset into a temporary file stored in RAM. */
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private fun loadAssetIntoMemory(asset: AssetFileDescriptor,
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leadingGarbageSize: Int = 0,
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@@ -175,5 +211,6 @@ abstract class ResourceLoaderTestBase {
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ARSC_RAM_MEMORY,
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ARSC_RAM_MEMORY_OFFSETS,
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SPLIT,
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DIRECTORY
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}
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}
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@@ -104,7 +104,7 @@ class ResourceLoaderValuesTest : ResourceLoaderTestBase() {
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listOf(DataType.APK_DISK_FD, DataType.APK_DISK_FD_OFFSETS, DataType.APK_RAM_FD,
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DataType.APK_RAM_OFFSETS, DataType.ARSC_DISK_FD,
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DataType.ARSC_DISK_FD_OFFSETS, DataType.ARSC_RAM_MEMORY,
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DataType.ARSC_RAM_MEMORY_OFFSETS, DataType.SPLIT)
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DataType.ARSC_RAM_MEMORY_OFFSETS, DataType.SPLIT, DataType.DIRECTORY)
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)
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// Test resolution of file-based resources and assets with no assets provider.
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@@ -164,7 +164,7 @@ class ResourceLoaderValuesTest : ResourceLoaderTestBase() {
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"layout" to "TableLayout",
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"drawablePng" to Color.WHITE.toString()),
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listOf(DataType.APK_DISK_FD, DataType.APK_DISK_FD_OFFSETS, DataType.APK_RAM_FD,
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DataType.APK_RAM_OFFSETS, DataType.SPLIT)
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DataType.APK_RAM_OFFSETS, DataType.SPLIT, DataType.DIRECTORY)
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)
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return parameters.flatMap { parameter ->
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@@ -21,6 +21,7 @@
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#include "android-base/errors.h"
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#include "android-base/file.h"
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#include "android-base/logging.h"
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#include "android-base/stringprintf.h"
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#include "android-base/unique_fd.h"
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#include "android-base/utf8.h"
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#include "utils/Compat.h"
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@@ -40,28 +41,263 @@ using base::unique_fd;
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static const std::string kResourcesArsc("resources.arsc");
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ApkAssets::ApkAssets(ZipArchiveHandle unmanaged_handle,
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ApkAssets::ApkAssets(std::unique_ptr<const AssetsProvider> assets_provider,
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std::string path,
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time_t last_mod_time,
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package_property_t property_flags)
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: zip_handle_(unmanaged_handle, ::CloseArchive),
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: assets_provider_(std::move(assets_provider)),
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path_(std::move(path)),
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last_mod_time_(last_mod_time),
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property_flags_(property_flags) {
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}
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std::unique_ptr<const ApkAssets> ApkAssets::Load(const std::string& path,
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const package_property_t flags) {
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::ZipArchiveHandle unmanaged_handle;
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const int32_t result = ::OpenArchive(path.c_str(), &unmanaged_handle);
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if (result != 0) {
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LOG(ERROR) << "Failed to open APK '" << path << "' " << ::ErrorCodeString(result);
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::CloseArchive(unmanaged_handle);
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return {};
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// Provides asset files from a zip file.
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class ZipAssetsProvider : public AssetsProvider {
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public:
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~ZipAssetsProvider() override = default;
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static std::unique_ptr<const AssetsProvider> Create(const std::string& path) {
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::ZipArchiveHandle unmanaged_handle;
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const int32_t result = ::OpenArchive(path.c_str(), &unmanaged_handle);
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if (result != 0) {
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LOG(ERROR) << "Failed to open APK '" << path << "' " << ::ErrorCodeString(result);
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::CloseArchive(unmanaged_handle);
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return {};
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}
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return std::unique_ptr<AssetsProvider>(new ZipAssetsProvider(path, path, unmanaged_handle));
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}
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return LoadImpl(unmanaged_handle, path, nullptr /*idmap_asset*/, nullptr /*loaded_idmap*/,
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flags);
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static std::unique_ptr<const AssetsProvider> Create(
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unique_fd fd, const std::string& friendly_name, const off64_t offset = 0,
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const off64_t length = ApkAssets::kUnknownLength) {
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::ZipArchiveHandle unmanaged_handle;
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const int32_t result = (length == ApkAssets::kUnknownLength)
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? ::OpenArchiveFd(fd.release(), friendly_name.c_str(), &unmanaged_handle)
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: ::OpenArchiveFdRange(fd.release(), friendly_name.c_str(), &unmanaged_handle, length,
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offset);
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if (result != 0) {
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LOG(ERROR) << "Failed to open APK '" << friendly_name << "' through FD with offset " << offset
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<< " and length " << length << ": " << ::ErrorCodeString(result);
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::CloseArchive(unmanaged_handle);
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return {};
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}
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return std::unique_ptr<AssetsProvider>(new ZipAssetsProvider({}, friendly_name,
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unmanaged_handle));
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}
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// Iterate over all files and directories within the zip. The order of iteration is not
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// guaranteed to be the same as the order of elements in the central directory but is stable for a
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// given zip file.
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bool ForEachFile(const std::string& root_path,
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const std::function<void(const StringPiece&, FileType)>& f) const override {
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// If this is a resource loader from an .arsc, there will be no zip handle
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if (zip_handle_ == nullptr) {
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return false;
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}
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std::string root_path_full = root_path;
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if (root_path_full.back() != '/') {
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root_path_full += '/';
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}
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void* cookie;
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if (::StartIteration(zip_handle_.get(), &cookie, root_path_full, "") != 0) {
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return false;
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}
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std::string name;
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::ZipEntry entry{};
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// We need to hold back directories because many paths will contain them and we want to only
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// surface one.
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std::set<std::string> dirs{};
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int32_t result;
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while ((result = ::Next(cookie, &entry, &name)) == 0) {
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StringPiece full_file_path(name);
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StringPiece leaf_file_path = full_file_path.substr(root_path_full.size());
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if (!leaf_file_path.empty()) {
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auto iter = std::find(leaf_file_path.begin(), leaf_file_path.end(), '/');
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if (iter != leaf_file_path.end()) {
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std::string dir =
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leaf_file_path.substr(0, std::distance(leaf_file_path.begin(), iter)).to_string();
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dirs.insert(std::move(dir));
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} else {
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f(leaf_file_path, kFileTypeRegular);
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}
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}
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}
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::EndIteration(cookie);
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// Now present the unique directories.
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for (const std::string& dir : dirs) {
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f(dir, kFileTypeDirectory);
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}
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// -1 is end of iteration, anything else is an error.
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return result == -1;
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}
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protected:
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std::unique_ptr<Asset> OpenInternal(
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const std::string& path, Asset::AccessMode mode, bool* file_exists) const override {
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if (file_exists) {
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*file_exists = false;
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}
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::ZipEntry entry;
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int32_t result = ::FindEntry(zip_handle_.get(), path, &entry);
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if (result != 0) {
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return {};
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}
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if (file_exists) {
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*file_exists = true;
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}
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const int fd = ::GetFileDescriptor(zip_handle_.get());
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const off64_t fd_offset = ::GetFileDescriptorOffset(zip_handle_.get());
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if (entry.method == kCompressDeflated) {
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std::unique_ptr<FileMap> map = util::make_unique<FileMap>();
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if (!map->create(GetPath(), fd, entry.offset + fd_offset, entry.compressed_length,
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true /*readOnly*/)) {
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LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << friendly_name_ << "'";
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return {};
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}
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std::unique_ptr<Asset> asset =
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Asset::createFromCompressedMap(std::move(map), entry.uncompressed_length, mode);
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if (asset == nullptr) {
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LOG(ERROR) << "Failed to decompress '" << path << "' in APK '" << friendly_name_ << "'";
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return {};
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}
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return asset;
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} else {
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std::unique_ptr<FileMap> map = util::make_unique<FileMap>();
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if (!map->create(GetPath(), fd, entry.offset + fd_offset, entry.uncompressed_length,
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true /*readOnly*/)) {
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LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << friendly_name_ << "'";
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return {};
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}
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unique_fd ufd;
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if (!GetPath()) {
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// If the `path` is not set, create a new `fd` for the new Asset to own in order to create
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// new file descriptors using Asset::openFileDescriptor. If the path is set, it will be used
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// to create new file descriptors.
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ufd = unique_fd(dup(fd));
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if (!ufd.ok()) {
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LOG(ERROR) << "Unable to dup fd '" << path << "' in APK '" << friendly_name_ << "'";
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return {};
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}
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}
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std::unique_ptr<Asset> asset = Asset::createFromUncompressedMap(std::move(map),
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std::move(ufd), mode);
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if (asset == nullptr) {
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LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << friendly_name_ << "'";
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return {};
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}
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return asset;
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}
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}
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private:
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DISALLOW_COPY_AND_ASSIGN(ZipAssetsProvider);
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explicit ZipAssetsProvider(std::string path,
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std::string friendly_name,
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ZipArchiveHandle unmanaged_handle)
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: zip_handle_(unmanaged_handle, ::CloseArchive),
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path_(std::move(path)),
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friendly_name_(std::move(friendly_name)) { }
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const char* GetPath() const {
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return path_.empty() ? nullptr : path_.c_str();
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}
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using ZipArchivePtr = std::unique_ptr<ZipArchive, void (*)(ZipArchiveHandle)>;
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ZipArchivePtr zip_handle_;
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std::string path_;
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std::string friendly_name_;
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};
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class DirectoryAssetsProvider : AssetsProvider {
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public:
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~DirectoryAssetsProvider() override = default;
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static std::unique_ptr<const AssetsProvider> Create(const std::string& path) {
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struct stat sb{};
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const int result = stat(path.c_str(), &sb);
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if (result == -1) {
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LOG(ERROR) << "Failed to find directory '" << path << "'.";
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return nullptr;
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}
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if (!S_ISDIR(sb.st_mode)) {
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LOG(ERROR) << "Path '" << path << "' is not a directory.";
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return nullptr;
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}
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return std::unique_ptr<AssetsProvider>(new DirectoryAssetsProvider(path));
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}
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protected:
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std::unique_ptr<Asset> OpenInternal(
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const std::string& path, Asset::AccessMode /* mode */, bool* file_exists) const override {
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const std::string resolved_path = ResolvePath(path);
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if (file_exists) {
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struct stat sb{};
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const int result = stat(resolved_path.c_str(), &sb);
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*file_exists = result != -1 && S_ISREG(sb.st_mode);
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}
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return ApkAssets::CreateAssetFromFile(resolved_path);
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}
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private:
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DISALLOW_COPY_AND_ASSIGN(DirectoryAssetsProvider);
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explicit DirectoryAssetsProvider(std::string path) : path_(std::move(path)) { }
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inline std::string ResolvePath(const std::string& path) const {
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return base::StringPrintf("%s%c%s", path_.c_str(), OS_PATH_SEPARATOR, path.c_str());
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}
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const std::string path_;
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};
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// AssetProvider implementation that does not provide any assets. Used for ApkAssets::LoadEmpty.
|
||||
class EmptyAssetsProvider : public AssetsProvider {
|
||||
public:
|
||||
EmptyAssetsProvider() = default;
|
||||
~EmptyAssetsProvider() override = default;
|
||||
|
||||
protected:
|
||||
std::unique_ptr<Asset> OpenInternal(const std::string& /*path */,
|
||||
Asset::AccessMode /* mode */,
|
||||
bool* file_exists) const override {
|
||||
if (file_exists) {
|
||||
*file_exists = false;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
DISALLOW_COPY_AND_ASSIGN(EmptyAssetsProvider);
|
||||
};
|
||||
|
||||
std::unique_ptr<const ApkAssets> ApkAssets::Load(const std::string& path,
|
||||
const package_property_t flags) {
|
||||
auto assets = ZipAssetsProvider::Create(path);
|
||||
return (assets) ? LoadImpl(std::move(assets), path, nullptr /*idmap_asset*/,
|
||||
nullptr /*loaded_idmap*/, flags)
|
||||
: nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<const ApkAssets> ApkAssets::LoadFromFd(unique_fd fd,
|
||||
@@ -72,33 +308,17 @@ std::unique_ptr<const ApkAssets> ApkAssets::LoadFromFd(unique_fd fd,
|
||||
CHECK(length >= kUnknownLength) << "length must be greater than or equal to " << kUnknownLength;
|
||||
CHECK(length != kUnknownLength || offset == 0) << "offset must be 0 if length is "
|
||||
<< kUnknownLength;
|
||||
|
||||
::ZipArchiveHandle unmanaged_handle;
|
||||
const int32_t result = (length == kUnknownLength)
|
||||
? ::OpenArchiveFd(fd.release(), friendly_name.c_str(), &unmanaged_handle)
|
||||
: ::OpenArchiveFdRange(fd.release(), friendly_name.c_str(), &unmanaged_handle, length,
|
||||
offset);
|
||||
|
||||
if (result != 0) {
|
||||
LOG(ERROR) << "Failed to open APK '" << friendly_name << "' through FD with offset " << offset
|
||||
<< " and length " << length << ": " << ::ErrorCodeString(result);
|
||||
::CloseArchive(unmanaged_handle);
|
||||
return {};
|
||||
}
|
||||
|
||||
return LoadImpl(unmanaged_handle, friendly_name, nullptr /*idmap_asset*/,
|
||||
nullptr /*loaded_idmap*/, flags);
|
||||
auto assets = ZipAssetsProvider::Create(std::move(fd), friendly_name, offset, length);
|
||||
return (assets) ? LoadImpl(std::move(assets), friendly_name, nullptr /*idmap_asset*/,
|
||||
nullptr /*loaded_idmap*/, flags)
|
||||
: nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<const ApkAssets> ApkAssets::LoadTable(const std::string& path,
|
||||
const package_property_t flags) {
|
||||
auto resources_asset = CreateAssetFromFile(path);
|
||||
if (!resources_asset) {
|
||||
LOG(ERROR) << "Failed to open ARSC '" << path;
|
||||
return {};
|
||||
}
|
||||
|
||||
return LoadTableImpl(std::move(resources_asset), path, flags);
|
||||
return (resources_asset) ? LoadTableImpl(std::move(resources_asset), path, flags)
|
||||
: nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<const ApkAssets> ApkAssets::LoadTableFromFd(unique_fd fd,
|
||||
@@ -107,13 +327,8 @@ std::unique_ptr<const ApkAssets> ApkAssets::LoadTableFromFd(unique_fd fd,
|
||||
const off64_t offset,
|
||||
const off64_t length) {
|
||||
auto resources_asset = CreateAssetFromFd(std::move(fd), nullptr /* path */, offset, length);
|
||||
if (!resources_asset) {
|
||||
LOG(ERROR) << "Failed to open ARSC '" << friendly_name << "' through FD with offset " << offset
|
||||
<< " and length " << length;
|
||||
return {};
|
||||
}
|
||||
|
||||
return LoadTableImpl(std::move(resources_asset), friendly_name, flags);
|
||||
return (resources_asset) ? LoadTableImpl(std::move(resources_asset), friendly_name, flags)
|
||||
: nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<const ApkAssets> ApkAssets::LoadOverlay(const std::string& idmap_path,
|
||||
@@ -133,24 +348,26 @@ std::unique_ptr<const ApkAssets> ApkAssets::LoadOverlay(const std::string& idmap
|
||||
LOG(ERROR) << "failed to load IDMAP " << idmap_path;
|
||||
return {};
|
||||
}
|
||||
|
||||
|
||||
::ZipArchiveHandle unmanaged_handle;
|
||||
|
||||
auto overlay_path = loaded_idmap->OverlayApkPath();
|
||||
const int32_t result = ::OpenArchive(overlay_path.c_str(), &unmanaged_handle);
|
||||
if (result != 0) {
|
||||
LOG(ERROR) << "Failed to open overlay APK '" << overlay_path << "' "
|
||||
<< ::ErrorCodeString(result);
|
||||
::CloseArchive(unmanaged_handle);
|
||||
return {};
|
||||
}
|
||||
auto assets = ZipAssetsProvider::Create(overlay_path);
|
||||
return (assets) ? LoadImpl(std::move(assets), overlay_path, std::move(idmap_asset),
|
||||
std::move(loaded_idmap), flags | PROPERTY_OVERLAY)
|
||||
: nullptr;
|
||||
}
|
||||
|
||||
return LoadImpl(unmanaged_handle, overlay_path, std::move(idmap_asset), std::move(loaded_idmap),
|
||||
flags | PROPERTY_OVERLAY);
|
||||
std::unique_ptr<const ApkAssets> ApkAssets::LoadFromDir(const std::string& path,
|
||||
const package_property_t flags) {
|
||||
auto assets = DirectoryAssetsProvider::Create(path);
|
||||
return (assets) ? LoadImpl(std::move(assets), path, nullptr /*idmap_asset*/,
|
||||
nullptr /*loaded_idmap*/, flags)
|
||||
: nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<const ApkAssets> ApkAssets::LoadEmpty(const package_property_t flags) {
|
||||
std::unique_ptr<ApkAssets> loaded_apk(new ApkAssets(nullptr, "empty", -1, flags));
|
||||
std::unique_ptr<ApkAssets> loaded_apk(new ApkAssets(
|
||||
std::unique_ptr<AssetsProvider>(new EmptyAssetsProvider()), "empty" /* path */,
|
||||
-1 /* last_mod-time */, flags));
|
||||
loaded_apk->loaded_arsc_ = LoadedArsc::CreateEmpty();
|
||||
// Need to force a move for mingw32.
|
||||
return std::move(loaded_apk);
|
||||
@@ -196,7 +413,7 @@ std::unique_ptr<Asset> ApkAssets::CreateAssetFromFd(base::unique_fd fd,
|
||||
Asset::AccessMode::ACCESS_RANDOM);
|
||||
}
|
||||
|
||||
std::unique_ptr<const ApkAssets> ApkAssets::LoadImpl(ZipArchiveHandle unmanaged_handle,
|
||||
std::unique_ptr<const ApkAssets> ApkAssets::LoadImpl(std::unique_ptr<const AssetsProvider> assets,
|
||||
const std::string& path,
|
||||
std::unique_ptr<Asset> idmap_asset,
|
||||
std::unique_ptr<const LoadedIdmap> idmap,
|
||||
@@ -205,24 +422,19 @@ std::unique_ptr<const ApkAssets> ApkAssets::LoadImpl(ZipArchiveHandle unmanaged_
|
||||
|
||||
// Wrap the handle in a unique_ptr so it gets automatically closed.
|
||||
std::unique_ptr<ApkAssets>
|
||||
loaded_apk(new ApkAssets(unmanaged_handle, path, last_mod_time, property_flags));
|
||||
loaded_apk(new ApkAssets(std::move(assets), path, last_mod_time, property_flags));
|
||||
|
||||
// Find the resource table.
|
||||
::ZipEntry entry;
|
||||
int32_t result = ::FindEntry(loaded_apk->zip_handle_.get(), kResourcesArsc, &entry);
|
||||
if (result != 0) {
|
||||
// There is no resources.arsc, so create an empty LoadedArsc and return.
|
||||
// Open the resource table via mmap unless it is compressed. This logic is taken care of by Open.
|
||||
bool resources_asset_exists = false;
|
||||
loaded_apk->resources_asset_ = loaded_apk->assets_provider_->Open(
|
||||
kResourcesArsc, Asset::AccessMode::ACCESS_BUFFER, &resources_asset_exists);
|
||||
|
||||
if (!resources_asset_exists) {
|
||||
loaded_apk->loaded_arsc_ = LoadedArsc::CreateEmpty();
|
||||
return std::move(loaded_apk);
|
||||
}
|
||||
|
||||
if (entry.method == kCompressDeflated) {
|
||||
ANDROID_LOG(WARNING) << kResourcesArsc << " in APK '" << path << "' is compressed.";
|
||||
}
|
||||
|
||||
// Open the resource table via mmap unless it is compressed. This logic is taken care of by Open.
|
||||
loaded_apk->resources_asset_ = loaded_apk->Open(kResourcesArsc, Asset::AccessMode::ACCESS_BUFFER);
|
||||
if (loaded_apk->resources_asset_ == nullptr) {
|
||||
if (!loaded_apk->resources_asset_) {
|
||||
LOG(ERROR) << "Failed to open '" << kResourcesArsc << "' in APK '" << path << "'.";
|
||||
return {};
|
||||
}
|
||||
@@ -236,7 +448,7 @@ std::unique_ptr<const ApkAssets> ApkAssets::LoadImpl(ZipArchiveHandle unmanaged_
|
||||
loaded_apk->resources_asset_->getLength());
|
||||
loaded_apk->loaded_arsc_ = LoadedArsc::Load(data, loaded_apk->loaded_idmap_.get(),
|
||||
property_flags);
|
||||
if (loaded_apk->loaded_arsc_ == nullptr) {
|
||||
if (!loaded_apk->loaded_arsc_) {
|
||||
LOG(ERROR) << "Failed to load '" << kResourcesArsc << "' in APK '" << path << "'.";
|
||||
return {};
|
||||
}
|
||||
@@ -251,7 +463,8 @@ std::unique_ptr<const ApkAssets> ApkAssets::LoadTableImpl(std::unique_ptr<Asset>
|
||||
const time_t last_mod_time = getFileModDate(path.c_str());
|
||||
|
||||
std::unique_ptr<ApkAssets> loaded_apk(
|
||||
new ApkAssets(nullptr, path, last_mod_time, property_flags));
|
||||
new ApkAssets(std::unique_ptr<AssetsProvider>(new EmptyAssetsProvider()), path, last_mod_time,
|
||||
property_flags));
|
||||
loaded_apk->resources_asset_ = std::move(resources_asset);
|
||||
|
||||
const StringPiece data(
|
||||
@@ -267,111 +480,9 @@ std::unique_ptr<const ApkAssets> ApkAssets::LoadTableImpl(std::unique_ptr<Asset>
|
||||
return std::move(loaded_apk);
|
||||
}
|
||||
|
||||
std::unique_ptr<Asset> ApkAssets::Open(const std::string& path, Asset::AccessMode mode) const {
|
||||
// If this is a resource loader from an .arsc, there will be no zip handle
|
||||
if (zip_handle_ == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
::ZipEntry entry;
|
||||
int32_t result = ::FindEntry(zip_handle_.get(), path, &entry);
|
||||
if (result != 0) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const int fd = ::GetFileDescriptor(zip_handle_.get());
|
||||
const off64_t fd_offset = ::GetFileDescriptorOffset(zip_handle_.get());
|
||||
if (entry.method == kCompressDeflated) {
|
||||
std::unique_ptr<FileMap> map = util::make_unique<FileMap>();
|
||||
if (!map->create(path_.c_str(), fd, fd_offset + entry.offset, entry.compressed_length,
|
||||
true /*readOnly*/)) {
|
||||
LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << path_ << "'";
|
||||
return {};
|
||||
}
|
||||
|
||||
std::unique_ptr<Asset> asset =
|
||||
Asset::createFromCompressedMap(std::move(map), entry.uncompressed_length, mode);
|
||||
if (asset == nullptr) {
|
||||
LOG(ERROR) << "Failed to decompress '" << path << "'.";
|
||||
return {};
|
||||
}
|
||||
return asset;
|
||||
} else {
|
||||
std::unique_ptr<FileMap> map = util::make_unique<FileMap>();
|
||||
if (!map->create(path_.c_str(), fd, fd_offset + entry.offset, entry.uncompressed_length,
|
||||
true /*readOnly*/)) {
|
||||
LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << path_ << "'";
|
||||
return {};
|
||||
}
|
||||
|
||||
// TODO: apks created from file descriptors residing in RAM currently cannot open file
|
||||
// descriptors to the assets they contain. This is because the Asset::openFileDeescriptor uses
|
||||
// the zip path on disk to create a new file descriptor. This is fixed in a future change
|
||||
// in the change topic.
|
||||
std::unique_ptr<Asset> asset = Asset::createFromUncompressedMap(std::move(map),
|
||||
unique_fd(-1) /* fd*/, mode);
|
||||
if (asset == nullptr) {
|
||||
LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << path_ << "'";
|
||||
return {};
|
||||
}
|
||||
return asset;
|
||||
}
|
||||
}
|
||||
|
||||
bool ApkAssets::ForEachFile(const std::string& root_path,
|
||||
const std::function<void(const StringPiece&, FileType)>& f) const {
|
||||
// If this is a resource loader from an .arsc, there will be no zip handle
|
||||
if (zip_handle_ == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string root_path_full = root_path;
|
||||
if (root_path_full.back() != '/') {
|
||||
root_path_full += '/';
|
||||
}
|
||||
|
||||
void* cookie;
|
||||
if (::StartIteration(zip_handle_.get(), &cookie, root_path_full, "") != 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string name;
|
||||
::ZipEntry entry;
|
||||
|
||||
// We need to hold back directories because many paths will contain them and we want to only
|
||||
// surface one.
|
||||
std::set<std::string> dirs;
|
||||
|
||||
int32_t result;
|
||||
while ((result = ::Next(cookie, &entry, &name)) == 0) {
|
||||
StringPiece full_file_path(name);
|
||||
StringPiece leaf_file_path = full_file_path.substr(root_path_full.size());
|
||||
|
||||
if (!leaf_file_path.empty()) {
|
||||
auto iter = std::find(leaf_file_path.begin(), leaf_file_path.end(), '/');
|
||||
if (iter != leaf_file_path.end()) {
|
||||
std::string dir =
|
||||
leaf_file_path.substr(0, std::distance(leaf_file_path.begin(), iter)).to_string();
|
||||
dirs.insert(std::move(dir));
|
||||
} else {
|
||||
f(leaf_file_path, kFileTypeRegular);
|
||||
}
|
||||
}
|
||||
}
|
||||
::EndIteration(cookie);
|
||||
|
||||
// Now present the unique directories.
|
||||
for (const std::string& dir : dirs) {
|
||||
f(dir, kFileTypeDirectory);
|
||||
}
|
||||
|
||||
// -1 is end of iteration, anything else is an error.
|
||||
return result == -1;
|
||||
}
|
||||
|
||||
bool ApkAssets::IsUpToDate() const {
|
||||
if (IsLoader()) {
|
||||
// Loaders are invalidated by the app, not the system, so assume up to date.
|
||||
// Loaders are invalidated by the app, not the system, so assume they are up to date.
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -463,7 +463,7 @@ std::unique_ptr<AssetDir> AssetManager2::OpenDir(const std::string& dirname) con
|
||||
files->add(info);
|
||||
};
|
||||
|
||||
if (!apk_assets->ForEachFile(full_path, func)) {
|
||||
if (!apk_assets->GetAssetsProvider()->ForEachFile(full_path, func)) {
|
||||
return {};
|
||||
}
|
||||
}
|
||||
@@ -487,7 +487,7 @@ std::unique_ptr<Asset> AssetManager2::OpenNonAsset(const std::string& filename,
|
||||
continue;
|
||||
}
|
||||
|
||||
std::unique_ptr<Asset> asset = apk_assets_[i]->Open(filename, mode);
|
||||
std::unique_ptr<Asset> asset = apk_assets_[i]->GetAssetsProvider()->Open(filename, mode);
|
||||
if (asset) {
|
||||
if (out_cookie != nullptr) {
|
||||
*out_cookie = i;
|
||||
@@ -508,7 +508,7 @@ std::unique_ptr<Asset> AssetManager2::OpenNonAsset(const std::string& filename,
|
||||
if (cookie < 0 || static_cast<size_t>(cookie) >= apk_assets_.size()) {
|
||||
return {};
|
||||
}
|
||||
return apk_assets_[cookie]->Open(filename, mode);
|
||||
return apk_assets_[cookie]->GetAssetsProvider()->Open(filename, mode);
|
||||
}
|
||||
|
||||
ApkAssetsCookie AssetManager2::FindEntry(uint32_t resid, uint16_t density_override,
|
||||
|
||||
@@ -35,13 +35,46 @@ namespace android {
|
||||
|
||||
class LoadedIdmap;
|
||||
|
||||
// Interface for retrieving assets provided by an ApkAssets.
|
||||
class AssetsProvider {
|
||||
public:
|
||||
virtual ~AssetsProvider() = default;
|
||||
|
||||
// Opens a file for reading.
|
||||
std::unique_ptr<Asset> Open(const std::string& path,
|
||||
Asset::AccessMode mode = Asset::AccessMode::ACCESS_RANDOM,
|
||||
bool* file_exists = nullptr) const {
|
||||
return OpenInternal(path, mode, file_exists);
|
||||
}
|
||||
|
||||
// Iterate over all files and directories provided by the zip. The order of iteration is stable.
|
||||
virtual bool ForEachFile(const std::string& /* path */,
|
||||
const std::function<void(const StringPiece&, FileType)>& /* f */) const {
|
||||
return true;
|
||||
}
|
||||
|
||||
protected:
|
||||
AssetsProvider() = default;
|
||||
|
||||
virtual std::unique_ptr<Asset> OpenInternal(const std::string& path,
|
||||
Asset::AccessMode mode,
|
||||
bool* file_exists) const = 0;
|
||||
|
||||
private:
|
||||
DISALLOW_COPY_AND_ASSIGN(AssetsProvider);
|
||||
};
|
||||
|
||||
class ZipAssetsProvider;
|
||||
|
||||
// Holds an APK.
|
||||
class ApkAssets {
|
||||
public:
|
||||
// This means the data extends to the end of the file.
|
||||
static constexpr off64_t kUnknownLength = -1;
|
||||
|
||||
public:
|
||||
// Creates an ApkAssets from the zip path.
|
||||
// Creates an ApkAssets.
|
||||
// If `system` is true, the package is marked as a system package, and allows some functions to
|
||||
// filter out this package when computing what configurations/resources are available.
|
||||
static std::unique_ptr<const ApkAssets> Load(const std::string& path,
|
||||
package_property_t flags = 0U);
|
||||
|
||||
@@ -75,19 +108,22 @@ class ApkAssets {
|
||||
static std::unique_ptr<const ApkAssets> LoadOverlay(const std::string& idmap_path,
|
||||
package_property_t flags = 0U);
|
||||
|
||||
// Creates an ApkAssets from the directory path. File-based resources are read within the
|
||||
// directory as if the directory is an APK.
|
||||
static std::unique_ptr<const ApkAssets> LoadFromDir(const std::string& path,
|
||||
package_property_t flags = 0U);
|
||||
|
||||
// Creates a totally empty ApkAssets with no resources table and no file entries.
|
||||
static std::unique_ptr<const ApkAssets> LoadEmpty(package_property_t flags = 0U);
|
||||
|
||||
std::unique_ptr<Asset> Open(const std::string& path,
|
||||
Asset::AccessMode mode = Asset::AccessMode::ACCESS_RANDOM) const;
|
||||
|
||||
bool ForEachFile(const std::string& path,
|
||||
const std::function<void(const StringPiece&, FileType)>& f) const;
|
||||
|
||||
inline const std::string& GetPath() const {
|
||||
return path_;
|
||||
}
|
||||
|
||||
inline const AssetsProvider* GetAssetsProvider() const {
|
||||
return assets_provider_.get();
|
||||
}
|
||||
|
||||
// This is never nullptr.
|
||||
inline const LoadedArsc* GetLoadedArsc() const {
|
||||
return loaded_arsc_.get();
|
||||
@@ -122,7 +158,7 @@ class ApkAssets {
|
||||
private:
|
||||
DISALLOW_COPY_AND_ASSIGN(ApkAssets);
|
||||
|
||||
static std::unique_ptr<const ApkAssets> LoadImpl(ZipArchiveHandle unmanaged_handle,
|
||||
static std::unique_ptr<const ApkAssets> LoadImpl(std::unique_ptr<const AssetsProvider> assets,
|
||||
const std::string& path,
|
||||
std::unique_ptr<Asset> idmap_asset,
|
||||
std::unique_ptr<const LoadedIdmap> idmap,
|
||||
@@ -132,14 +168,12 @@ class ApkAssets {
|
||||
const std::string& path,
|
||||
package_property_t property_flags);
|
||||
|
||||
ApkAssets(ZipArchiveHandle unmanaged_handle,
|
||||
ApkAssets(std::unique_ptr<const AssetsProvider> assets_provider,
|
||||
std::string path,
|
||||
time_t last_mod_time,
|
||||
package_property_t property_flags);
|
||||
|
||||
using ZipArchivePtr = std::unique_ptr<ZipArchive, void (*)(ZipArchiveHandle)>;
|
||||
|
||||
ZipArchivePtr zip_handle_;
|
||||
std::unique_ptr<const AssetsProvider> assets_provider_;
|
||||
const std::string path_;
|
||||
time_t last_mod_time_;
|
||||
package_property_t property_flags_ = 0U;
|
||||
|
||||
@@ -159,6 +159,7 @@ private:
|
||||
/* AssetManager needs access to our "create" functions */
|
||||
friend class AssetManager;
|
||||
friend class ApkAssets;
|
||||
friend class ZipAssetsProvider;
|
||||
|
||||
/*
|
||||
* Create the asset from a named file on disk.
|
||||
|
||||
@@ -42,7 +42,7 @@ TEST(ApkAssetsTest, LoadApk) {
|
||||
const LoadedArsc* loaded_arsc = loaded_apk->GetLoadedArsc();
|
||||
ASSERT_THAT(loaded_arsc, NotNull());
|
||||
ASSERT_THAT(loaded_arsc->GetPackageById(0x7fu), NotNull());
|
||||
ASSERT_THAT(loaded_apk->Open("res/layout/main.xml"), NotNull());
|
||||
ASSERT_THAT(loaded_apk->GetAssetsProvider()->Open("res/layout/main.xml"), NotNull());
|
||||
}
|
||||
|
||||
TEST(ApkAssetsTest, LoadApkFromFd) {
|
||||
@@ -57,7 +57,7 @@ TEST(ApkAssetsTest, LoadApkFromFd) {
|
||||
const LoadedArsc* loaded_arsc = loaded_apk->GetLoadedArsc();
|
||||
ASSERT_THAT(loaded_arsc, NotNull());
|
||||
ASSERT_THAT(loaded_arsc->GetPackageById(0x7fu), NotNull());
|
||||
ASSERT_THAT(loaded_apk->Open("res/layout/main.xml"), NotNull());
|
||||
ASSERT_THAT(loaded_apk->GetAssetsProvider()->Open("res/layout/main.xml"), NotNull());
|
||||
}
|
||||
|
||||
TEST(ApkAssetsTest, LoadApkAsSharedLibrary) {
|
||||
@@ -84,9 +84,11 @@ TEST(ApkAssetsTest, CreateAndDestroyAssetKeepsApkAssetsOpen) {
|
||||
ApkAssets::Load(GetTestDataPath() + "/basic/basic.apk");
|
||||
ASSERT_THAT(loaded_apk, NotNull());
|
||||
|
||||
{ ASSERT_THAT(loaded_apk->Open("res/layout/main.xml", Asset::ACCESS_BUFFER), NotNull()); }
|
||||
{ ASSERT_THAT(loaded_apk->GetAssetsProvider()->Open("res/layout/main.xml",
|
||||
Asset::ACCESS_BUFFER), NotNull()); }
|
||||
|
||||
{ ASSERT_THAT(loaded_apk->Open("res/layout/main.xml", Asset::ACCESS_BUFFER), NotNull()); }
|
||||
{ ASSERT_THAT(loaded_apk->GetAssetsProvider()->Open("res/layout/main.xml",
|
||||
Asset::ACCESS_BUFFER), NotNull()); }
|
||||
}
|
||||
|
||||
TEST(ApkAssetsTest, OpenUncompressedAssetFd) {
|
||||
@@ -94,7 +96,8 @@ TEST(ApkAssetsTest, OpenUncompressedAssetFd) {
|
||||
ApkAssets::Load(GetTestDataPath() + "/basic/basic.apk");
|
||||
ASSERT_THAT(loaded_apk, NotNull());
|
||||
|
||||
auto asset = loaded_apk->Open("assets/uncompressed.txt", Asset::ACCESS_UNKNOWN);
|
||||
auto asset = loaded_apk->GetAssetsProvider()->Open("assets/uncompressed.txt",
|
||||
Asset::ACCESS_UNKNOWN);
|
||||
ASSERT_THAT(asset, NotNull());
|
||||
|
||||
off64_t start, length;
|
||||
|
||||
@@ -100,10 +100,12 @@ void CompileApkAssetsLayouts(const std::unique_ptr<const android::ApkAssets>& as
|
||||
dex_file.MakeClass(StringPrintf("%s.CompiledView", package_name.c_str()))};
|
||||
std::vector<dex::MethodBuilder> methods;
|
||||
|
||||
assets->ForEachFile("res/", [&](const android::StringPiece& s, android::FileType) {
|
||||
assets->GetAssetsProvider()->ForEachFile("res/", [&](const android::StringPiece& s,
|
||||
android::FileType) {
|
||||
if (s == "layout") {
|
||||
auto path = StringPrintf("res/%s/", s.to_string().c_str());
|
||||
assets->ForEachFile(path, [&](const android::StringPiece& layout_file, android::FileType) {
|
||||
assets->GetAssetsProvider()->ForEachFile(path, [&](const android::StringPiece& layout_file,
|
||||
android::FileType) {
|
||||
auto layout_path = StringPrintf("%s%s", path.c_str(), layout_file.to_string().c_str());
|
||||
android::ApkAssetsCookie cookie = android::kInvalidCookie;
|
||||
auto asset = resources.OpenNonAsset(layout_path, android::Asset::ACCESS_RANDOM, &cookie);
|
||||
|
||||
Reference in New Issue
Block a user