Add ResourcesProvider.loadFromDirectory

This API allows a directory to be loaded as if it was a zipped APK.
This is a substitute for the DirectoryAssetProvider API that
currently does not work in the native layer.

Bug: 142716192
Test: atest FrameworksResourceLoaderTests
Change-Id: Ia13e15653e75b421423dd56f9fe89e183ab4cb9a
This commit is contained in:
Ryan Mitchell
2020-03-10 13:49:12 -07:00
parent 349695f370
commit c07aa70270
12 changed files with 429 additions and 200 deletions

View File

@@ -12871,6 +12871,7 @@ package android.content.res.loader {
method @Nullable public android.content.res.loader.AssetsProvider getAssetsProvider();
method @NonNull public static android.content.res.loader.ResourcesProvider loadFromApk(@NonNull android.os.ParcelFileDescriptor) throws java.io.IOException;
method @NonNull public static android.content.res.loader.ResourcesProvider loadFromApk(@NonNull android.os.ParcelFileDescriptor, @Nullable android.content.res.loader.AssetsProvider) throws java.io.IOException;
method @NonNull public static android.content.res.loader.ResourcesProvider loadFromDirectory(@NonNull String, @Nullable android.content.res.loader.AssetsProvider) throws java.io.IOException;
method @NonNull public static android.content.res.loader.ResourcesProvider loadFromSplit(@NonNull android.content.Context, @NonNull String) throws java.io.IOException;
method @NonNull public static android.content.res.loader.ResourcesProvider loadFromTable(@NonNull android.os.ParcelFileDescriptor, @Nullable android.content.res.loader.AssetsProvider) throws java.io.IOException;
}

View File

@@ -86,11 +86,15 @@ public final class ApkAssets {
/** The path used to load the apk assets represents an resources.arsc file. */
private static final int FORMAT_ARSC = 2;
/** the path used to load the apk assets represents a directory. */
private static final int FORMAT_DIR = 3;
// Format types that change how the apk assets are loaded.
@IntDef(prefix = { "FORMAT_" }, value = {
FORMAT_APK,
FORMAT_IDMAP,
FORMAT_ARSC,
FORMAT_DIR
})
@Retention(RetentionPolicy.SOURCE)
public @interface FormatType {}
@@ -226,6 +230,20 @@ public final class ApkAssets {
return new ApkAssets(FORMAT_ARSC, fd, friendlyName, offset, length, flags);
}
/**
* Creates a new ApkAssets instance from the given directory path. The directory should have the
* file structure of an APK.
*
* @param path The path to a directory on disk.
* @param flags flags that change the behavior of loaded apk assets
* @return a new instance of ApkAssets.
* @throws IOException if a disk I/O error or parsing error occurred.
*/
public static @NonNull ApkAssets loadFromDir(@NonNull String path,
@PropertyFlags int flags) throws IOException {
return new ApkAssets(FORMAT_DIR, path, flags);
}
/**
* Generates an entirely empty ApkAssets. Needed because the ApkAssets instance and presence
* is required for a lot of APIs, and it's easier to have a non-null reference rather than

View File

@@ -212,6 +212,22 @@ public class ResourcesProvider implements AutoCloseable, Closeable {
null);
}
/**
* Creates a ResourcesProvider from a directory path.
*
* File-based resources will be resolved within the directory as if the directory is an APK.
*
* @param path the path of the directory to treat as an APK
* @param assetsProvider the assets provider that overrides the loading of file-based resources
*/
@NonNull
public static ResourcesProvider loadFromDirectory(@NonNull String path,
@Nullable AssetsProvider assetsProvider) throws IOException {
return new ResourcesProvider(ApkAssets.loadFromDir(path, ApkAssets.PROPERTY_LOADER),
assetsProvider);
}
private ResourcesProvider(@NonNull ApkAssets apkAssets,
@Nullable AssetsProvider assetsProvider) {
this.mApkAssets = apkAssets;

View File

@@ -48,6 +48,9 @@ enum : format_type_t {
// The path used to load the apk assets represents an resources.arsc file.
FORMAT_ARSC = 2,
// The path used to load the apk assets represents the a directory.
FORMAT_DIRECTORY = 3,
};
static jlong NativeLoad(JNIEnv* env, jclass /*clazz*/, const format_type_t format,
@@ -70,6 +73,9 @@ static jlong NativeLoad(JNIEnv* env, jclass /*clazz*/, const format_type_t forma
case FORMAT_ARSC:
apk_assets = ApkAssets::LoadTable(path.c_str(), property_flags);
break;
case FORMAT_DIRECTORY:
apk_assets = ApkAssets::LoadFromDir(path.c_str(), property_flags);
break;
default:
const std::string error_msg = base::StringPrintf("Unsupported format type %d", format);
jniThrowException(env, "java/lang/IllegalArgumentException", error_msg.c_str());
@@ -224,8 +230,8 @@ static jlong NativeOpenXml(JNIEnv* env, jclass /*clazz*/, jlong ptr, jstring fil
}
const ApkAssets* apk_assets = reinterpret_cast<const ApkAssets*>(ptr);
std::unique_ptr<Asset> asset = apk_assets->Open(path_utf8.c_str(),
Asset::AccessMode::ACCESS_RANDOM);
std::unique_ptr<Asset> asset = apk_assets->GetAssetsProvider()->Open(
path_utf8.c_str(),Asset::AccessMode::ACCESS_RANDOM);
if (asset == nullptr) {
jniThrowException(env, "java/io/FileNotFoundException", path_utf8.c_str());
return 0;

View File

@@ -28,6 +28,8 @@ import org.junit.After
import org.junit.Before
import java.io.Closeable
import java.io.FileOutputStream
import java.io.File
import java.util.zip.ZipInputStream
abstract class ResourceLoaderTestBase {
protected val PROVIDER_ONE: String = "FrameworksResourceLoaderTests_ProviderOne"
@@ -134,8 +136,42 @@ abstract class ResourceLoaderTestBase {
DataType.SPLIT -> {
ResourcesProvider.loadFromSplit(context, "${this}_Split")
}
DataType.DIRECTORY -> {
ResourcesProvider.loadFromDirectory(zipToDir("${this}.apk").absolutePath, null)
}
}
/** Extracts an archive-based asset into a directory on disk. */
private fun zipToDir(name : String, suffix : String = "") : File {
val root = File(context.filesDir, name.split('.')[0] + suffix)
if (root.exists()) {
return root
}
root.mkdir()
ZipInputStream(context.assets.open(name)).use { zis ->
while (true) {
val entry = zis.nextEntry ?: break
val file = File(root, entry.name)
if (entry.isDirectory) {
continue
}
file.parentFile.mkdirs()
file.outputStream().use { output ->
var b = zis.read()
while (b != -1) {
output.write(b)
b = zis.read()
}
}
}
}
return root
}
/** Loads the asset into a temporary file stored in RAM. */
private fun loadAssetIntoMemory(asset: AssetFileDescriptor,
leadingGarbageSize: Int = 0,
@@ -175,5 +211,6 @@ abstract class ResourceLoaderTestBase {
ARSC_RAM_MEMORY,
ARSC_RAM_MEMORY_OFFSETS,
SPLIT,
DIRECTORY
}
}

View File

@@ -104,7 +104,7 @@ class ResourceLoaderValuesTest : ResourceLoaderTestBase() {
listOf(DataType.APK_DISK_FD, DataType.APK_DISK_FD_OFFSETS, DataType.APK_RAM_FD,
DataType.APK_RAM_OFFSETS, DataType.ARSC_DISK_FD,
DataType.ARSC_DISK_FD_OFFSETS, DataType.ARSC_RAM_MEMORY,
DataType.ARSC_RAM_MEMORY_OFFSETS, DataType.SPLIT)
DataType.ARSC_RAM_MEMORY_OFFSETS, DataType.SPLIT, DataType.DIRECTORY)
)
// Test resolution of file-based resources and assets with no assets provider.
@@ -164,7 +164,7 @@ class ResourceLoaderValuesTest : ResourceLoaderTestBase() {
"layout" to "TableLayout",
"drawablePng" to Color.WHITE.toString()),
listOf(DataType.APK_DISK_FD, DataType.APK_DISK_FD_OFFSETS, DataType.APK_RAM_FD,
DataType.APK_RAM_OFFSETS, DataType.SPLIT)
DataType.APK_RAM_OFFSETS, DataType.SPLIT, DataType.DIRECTORY)
)
return parameters.flatMap { parameter ->

View File

@@ -21,6 +21,7 @@
#include "android-base/errors.h"
#include "android-base/file.h"
#include "android-base/logging.h"
#include "android-base/stringprintf.h"
#include "android-base/unique_fd.h"
#include "android-base/utf8.h"
#include "utils/Compat.h"
@@ -40,28 +41,263 @@ using base::unique_fd;
static const std::string kResourcesArsc("resources.arsc");
ApkAssets::ApkAssets(ZipArchiveHandle unmanaged_handle,
ApkAssets::ApkAssets(std::unique_ptr<const AssetsProvider> assets_provider,
std::string path,
time_t last_mod_time,
package_property_t property_flags)
: zip_handle_(unmanaged_handle, ::CloseArchive),
: assets_provider_(std::move(assets_provider)),
path_(std::move(path)),
last_mod_time_(last_mod_time),
property_flags_(property_flags) {
}
std::unique_ptr<const ApkAssets> ApkAssets::Load(const std::string& path,
const package_property_t flags) {
::ZipArchiveHandle unmanaged_handle;
const int32_t result = ::OpenArchive(path.c_str(), &unmanaged_handle);
if (result != 0) {
LOG(ERROR) << "Failed to open APK '" << path << "' " << ::ErrorCodeString(result);
::CloseArchive(unmanaged_handle);
return {};
// Provides asset files from a zip file.
class ZipAssetsProvider : public AssetsProvider {
public:
~ZipAssetsProvider() override = default;
static std::unique_ptr<const AssetsProvider> Create(const std::string& path) {
::ZipArchiveHandle unmanaged_handle;
const int32_t result = ::OpenArchive(path.c_str(), &unmanaged_handle);
if (result != 0) {
LOG(ERROR) << "Failed to open APK '" << path << "' " << ::ErrorCodeString(result);
::CloseArchive(unmanaged_handle);
return {};
}
return std::unique_ptr<AssetsProvider>(new ZipAssetsProvider(path, path, unmanaged_handle));
}
return LoadImpl(unmanaged_handle, path, nullptr /*idmap_asset*/, nullptr /*loaded_idmap*/,
flags);
static std::unique_ptr<const AssetsProvider> Create(
unique_fd fd, const std::string& friendly_name, const off64_t offset = 0,
const off64_t length = ApkAssets::kUnknownLength) {
::ZipArchiveHandle unmanaged_handle;
const int32_t result = (length == ApkAssets::kUnknownLength)
? ::OpenArchiveFd(fd.release(), friendly_name.c_str(), &unmanaged_handle)
: ::OpenArchiveFdRange(fd.release(), friendly_name.c_str(), &unmanaged_handle, length,
offset);
if (result != 0) {
LOG(ERROR) << "Failed to open APK '" << friendly_name << "' through FD with offset " << offset
<< " and length " << length << ": " << ::ErrorCodeString(result);
::CloseArchive(unmanaged_handle);
return {};
}
return std::unique_ptr<AssetsProvider>(new ZipAssetsProvider({}, friendly_name,
unmanaged_handle));
}
// Iterate over all files and directories within the zip. The order of iteration is not
// guaranteed to be the same as the order of elements in the central directory but is stable for a
// given zip file.
bool ForEachFile(const std::string& root_path,
const std::function<void(const StringPiece&, FileType)>& f) const override {
// If this is a resource loader from an .arsc, there will be no zip handle
if (zip_handle_ == nullptr) {
return false;
}
std::string root_path_full = root_path;
if (root_path_full.back() != '/') {
root_path_full += '/';
}
void* cookie;
if (::StartIteration(zip_handle_.get(), &cookie, root_path_full, "") != 0) {
return false;
}
std::string name;
::ZipEntry entry{};
// We need to hold back directories because many paths will contain them and we want to only
// surface one.
std::set<std::string> dirs{};
int32_t result;
while ((result = ::Next(cookie, &entry, &name)) == 0) {
StringPiece full_file_path(name);
StringPiece leaf_file_path = full_file_path.substr(root_path_full.size());
if (!leaf_file_path.empty()) {
auto iter = std::find(leaf_file_path.begin(), leaf_file_path.end(), '/');
if (iter != leaf_file_path.end()) {
std::string dir =
leaf_file_path.substr(0, std::distance(leaf_file_path.begin(), iter)).to_string();
dirs.insert(std::move(dir));
} else {
f(leaf_file_path, kFileTypeRegular);
}
}
}
::EndIteration(cookie);
// Now present the unique directories.
for (const std::string& dir : dirs) {
f(dir, kFileTypeDirectory);
}
// -1 is end of iteration, anything else is an error.
return result == -1;
}
protected:
std::unique_ptr<Asset> OpenInternal(
const std::string& path, Asset::AccessMode mode, bool* file_exists) const override {
if (file_exists) {
*file_exists = false;
}
::ZipEntry entry;
int32_t result = ::FindEntry(zip_handle_.get(), path, &entry);
if (result != 0) {
return {};
}
if (file_exists) {
*file_exists = true;
}
const int fd = ::GetFileDescriptor(zip_handle_.get());
const off64_t fd_offset = ::GetFileDescriptorOffset(zip_handle_.get());
if (entry.method == kCompressDeflated) {
std::unique_ptr<FileMap> map = util::make_unique<FileMap>();
if (!map->create(GetPath(), fd, entry.offset + fd_offset, entry.compressed_length,
true /*readOnly*/)) {
LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << friendly_name_ << "'";
return {};
}
std::unique_ptr<Asset> asset =
Asset::createFromCompressedMap(std::move(map), entry.uncompressed_length, mode);
if (asset == nullptr) {
LOG(ERROR) << "Failed to decompress '" << path << "' in APK '" << friendly_name_ << "'";
return {};
}
return asset;
} else {
std::unique_ptr<FileMap> map = util::make_unique<FileMap>();
if (!map->create(GetPath(), fd, entry.offset + fd_offset, entry.uncompressed_length,
true /*readOnly*/)) {
LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << friendly_name_ << "'";
return {};
}
unique_fd ufd;
if (!GetPath()) {
// If the `path` is not set, create a new `fd` for the new Asset to own in order to create
// new file descriptors using Asset::openFileDescriptor. If the path is set, it will be used
// to create new file descriptors.
ufd = unique_fd(dup(fd));
if (!ufd.ok()) {
LOG(ERROR) << "Unable to dup fd '" << path << "' in APK '" << friendly_name_ << "'";
return {};
}
}
std::unique_ptr<Asset> asset = Asset::createFromUncompressedMap(std::move(map),
std::move(ufd), mode);
if (asset == nullptr) {
LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << friendly_name_ << "'";
return {};
}
return asset;
}
}
private:
DISALLOW_COPY_AND_ASSIGN(ZipAssetsProvider);
explicit ZipAssetsProvider(std::string path,
std::string friendly_name,
ZipArchiveHandle unmanaged_handle)
: zip_handle_(unmanaged_handle, ::CloseArchive),
path_(std::move(path)),
friendly_name_(std::move(friendly_name)) { }
const char* GetPath() const {
return path_.empty() ? nullptr : path_.c_str();
}
using ZipArchivePtr = std::unique_ptr<ZipArchive, void (*)(ZipArchiveHandle)>;
ZipArchivePtr zip_handle_;
std::string path_;
std::string friendly_name_;
};
class DirectoryAssetsProvider : AssetsProvider {
public:
~DirectoryAssetsProvider() override = default;
static std::unique_ptr<const AssetsProvider> Create(const std::string& path) {
struct stat sb{};
const int result = stat(path.c_str(), &sb);
if (result == -1) {
LOG(ERROR) << "Failed to find directory '" << path << "'.";
return nullptr;
}
if (!S_ISDIR(sb.st_mode)) {
LOG(ERROR) << "Path '" << path << "' is not a directory.";
return nullptr;
}
return std::unique_ptr<AssetsProvider>(new DirectoryAssetsProvider(path));
}
protected:
std::unique_ptr<Asset> OpenInternal(
const std::string& path, Asset::AccessMode /* mode */, bool* file_exists) const override {
const std::string resolved_path = ResolvePath(path);
if (file_exists) {
struct stat sb{};
const int result = stat(resolved_path.c_str(), &sb);
*file_exists = result != -1 && S_ISREG(sb.st_mode);
}
return ApkAssets::CreateAssetFromFile(resolved_path);
}
private:
DISALLOW_COPY_AND_ASSIGN(DirectoryAssetsProvider);
explicit DirectoryAssetsProvider(std::string path) : path_(std::move(path)) { }
inline std::string ResolvePath(const std::string& path) const {
return base::StringPrintf("%s%c%s", path_.c_str(), OS_PATH_SEPARATOR, path.c_str());
}
const std::string path_;
};
// AssetProvider implementation that does not provide any assets. Used for ApkAssets::LoadEmpty.
class EmptyAssetsProvider : public AssetsProvider {
public:
EmptyAssetsProvider() = default;
~EmptyAssetsProvider() override = default;
protected:
std::unique_ptr<Asset> OpenInternal(const std::string& /*path */,
Asset::AccessMode /* mode */,
bool* file_exists) const override {
if (file_exists) {
*file_exists = false;
}
return nullptr;
}
private:
DISALLOW_COPY_AND_ASSIGN(EmptyAssetsProvider);
};
std::unique_ptr<const ApkAssets> ApkAssets::Load(const std::string& path,
const package_property_t flags) {
auto assets = ZipAssetsProvider::Create(path);
return (assets) ? LoadImpl(std::move(assets), path, nullptr /*idmap_asset*/,
nullptr /*loaded_idmap*/, flags)
: nullptr;
}
std::unique_ptr<const ApkAssets> ApkAssets::LoadFromFd(unique_fd fd,
@@ -72,33 +308,17 @@ std::unique_ptr<const ApkAssets> ApkAssets::LoadFromFd(unique_fd fd,
CHECK(length >= kUnknownLength) << "length must be greater than or equal to " << kUnknownLength;
CHECK(length != kUnknownLength || offset == 0) << "offset must be 0 if length is "
<< kUnknownLength;
::ZipArchiveHandle unmanaged_handle;
const int32_t result = (length == kUnknownLength)
? ::OpenArchiveFd(fd.release(), friendly_name.c_str(), &unmanaged_handle)
: ::OpenArchiveFdRange(fd.release(), friendly_name.c_str(), &unmanaged_handle, length,
offset);
if (result != 0) {
LOG(ERROR) << "Failed to open APK '" << friendly_name << "' through FD with offset " << offset
<< " and length " << length << ": " << ::ErrorCodeString(result);
::CloseArchive(unmanaged_handle);
return {};
}
return LoadImpl(unmanaged_handle, friendly_name, nullptr /*idmap_asset*/,
nullptr /*loaded_idmap*/, flags);
auto assets = ZipAssetsProvider::Create(std::move(fd), friendly_name, offset, length);
return (assets) ? LoadImpl(std::move(assets), friendly_name, nullptr /*idmap_asset*/,
nullptr /*loaded_idmap*/, flags)
: nullptr;
}
std::unique_ptr<const ApkAssets> ApkAssets::LoadTable(const std::string& path,
const package_property_t flags) {
auto resources_asset = CreateAssetFromFile(path);
if (!resources_asset) {
LOG(ERROR) << "Failed to open ARSC '" << path;
return {};
}
return LoadTableImpl(std::move(resources_asset), path, flags);
return (resources_asset) ? LoadTableImpl(std::move(resources_asset), path, flags)
: nullptr;
}
std::unique_ptr<const ApkAssets> ApkAssets::LoadTableFromFd(unique_fd fd,
@@ -107,13 +327,8 @@ std::unique_ptr<const ApkAssets> ApkAssets::LoadTableFromFd(unique_fd fd,
const off64_t offset,
const off64_t length) {
auto resources_asset = CreateAssetFromFd(std::move(fd), nullptr /* path */, offset, length);
if (!resources_asset) {
LOG(ERROR) << "Failed to open ARSC '" << friendly_name << "' through FD with offset " << offset
<< " and length " << length;
return {};
}
return LoadTableImpl(std::move(resources_asset), friendly_name, flags);
return (resources_asset) ? LoadTableImpl(std::move(resources_asset), friendly_name, flags)
: nullptr;
}
std::unique_ptr<const ApkAssets> ApkAssets::LoadOverlay(const std::string& idmap_path,
@@ -133,24 +348,26 @@ std::unique_ptr<const ApkAssets> ApkAssets::LoadOverlay(const std::string& idmap
LOG(ERROR) << "failed to load IDMAP " << idmap_path;
return {};
}
::ZipArchiveHandle unmanaged_handle;
auto overlay_path = loaded_idmap->OverlayApkPath();
const int32_t result = ::OpenArchive(overlay_path.c_str(), &unmanaged_handle);
if (result != 0) {
LOG(ERROR) << "Failed to open overlay APK '" << overlay_path << "' "
<< ::ErrorCodeString(result);
::CloseArchive(unmanaged_handle);
return {};
}
auto assets = ZipAssetsProvider::Create(overlay_path);
return (assets) ? LoadImpl(std::move(assets), overlay_path, std::move(idmap_asset),
std::move(loaded_idmap), flags | PROPERTY_OVERLAY)
: nullptr;
}
return LoadImpl(unmanaged_handle, overlay_path, std::move(idmap_asset), std::move(loaded_idmap),
flags | PROPERTY_OVERLAY);
std::unique_ptr<const ApkAssets> ApkAssets::LoadFromDir(const std::string& path,
const package_property_t flags) {
auto assets = DirectoryAssetsProvider::Create(path);
return (assets) ? LoadImpl(std::move(assets), path, nullptr /*idmap_asset*/,
nullptr /*loaded_idmap*/, flags)
: nullptr;
}
std::unique_ptr<const ApkAssets> ApkAssets::LoadEmpty(const package_property_t flags) {
std::unique_ptr<ApkAssets> loaded_apk(new ApkAssets(nullptr, "empty", -1, flags));
std::unique_ptr<ApkAssets> loaded_apk(new ApkAssets(
std::unique_ptr<AssetsProvider>(new EmptyAssetsProvider()), "empty" /* path */,
-1 /* last_mod-time */, flags));
loaded_apk->loaded_arsc_ = LoadedArsc::CreateEmpty();
// Need to force a move for mingw32.
return std::move(loaded_apk);
@@ -196,7 +413,7 @@ std::unique_ptr<Asset> ApkAssets::CreateAssetFromFd(base::unique_fd fd,
Asset::AccessMode::ACCESS_RANDOM);
}
std::unique_ptr<const ApkAssets> ApkAssets::LoadImpl(ZipArchiveHandle unmanaged_handle,
std::unique_ptr<const ApkAssets> ApkAssets::LoadImpl(std::unique_ptr<const AssetsProvider> assets,
const std::string& path,
std::unique_ptr<Asset> idmap_asset,
std::unique_ptr<const LoadedIdmap> idmap,
@@ -205,24 +422,19 @@ std::unique_ptr<const ApkAssets> ApkAssets::LoadImpl(ZipArchiveHandle unmanaged_
// Wrap the handle in a unique_ptr so it gets automatically closed.
std::unique_ptr<ApkAssets>
loaded_apk(new ApkAssets(unmanaged_handle, path, last_mod_time, property_flags));
loaded_apk(new ApkAssets(std::move(assets), path, last_mod_time, property_flags));
// Find the resource table.
::ZipEntry entry;
int32_t result = ::FindEntry(loaded_apk->zip_handle_.get(), kResourcesArsc, &entry);
if (result != 0) {
// There is no resources.arsc, so create an empty LoadedArsc and return.
// Open the resource table via mmap unless it is compressed. This logic is taken care of by Open.
bool resources_asset_exists = false;
loaded_apk->resources_asset_ = loaded_apk->assets_provider_->Open(
kResourcesArsc, Asset::AccessMode::ACCESS_BUFFER, &resources_asset_exists);
if (!resources_asset_exists) {
loaded_apk->loaded_arsc_ = LoadedArsc::CreateEmpty();
return std::move(loaded_apk);
}
if (entry.method == kCompressDeflated) {
ANDROID_LOG(WARNING) << kResourcesArsc << " in APK '" << path << "' is compressed.";
}
// Open the resource table via mmap unless it is compressed. This logic is taken care of by Open.
loaded_apk->resources_asset_ = loaded_apk->Open(kResourcesArsc, Asset::AccessMode::ACCESS_BUFFER);
if (loaded_apk->resources_asset_ == nullptr) {
if (!loaded_apk->resources_asset_) {
LOG(ERROR) << "Failed to open '" << kResourcesArsc << "' in APK '" << path << "'.";
return {};
}
@@ -236,7 +448,7 @@ std::unique_ptr<const ApkAssets> ApkAssets::LoadImpl(ZipArchiveHandle unmanaged_
loaded_apk->resources_asset_->getLength());
loaded_apk->loaded_arsc_ = LoadedArsc::Load(data, loaded_apk->loaded_idmap_.get(),
property_flags);
if (loaded_apk->loaded_arsc_ == nullptr) {
if (!loaded_apk->loaded_arsc_) {
LOG(ERROR) << "Failed to load '" << kResourcesArsc << "' in APK '" << path << "'.";
return {};
}
@@ -251,7 +463,8 @@ std::unique_ptr<const ApkAssets> ApkAssets::LoadTableImpl(std::unique_ptr<Asset>
const time_t last_mod_time = getFileModDate(path.c_str());
std::unique_ptr<ApkAssets> loaded_apk(
new ApkAssets(nullptr, path, last_mod_time, property_flags));
new ApkAssets(std::unique_ptr<AssetsProvider>(new EmptyAssetsProvider()), path, last_mod_time,
property_flags));
loaded_apk->resources_asset_ = std::move(resources_asset);
const StringPiece data(
@@ -267,111 +480,9 @@ std::unique_ptr<const ApkAssets> ApkAssets::LoadTableImpl(std::unique_ptr<Asset>
return std::move(loaded_apk);
}
std::unique_ptr<Asset> ApkAssets::Open(const std::string& path, Asset::AccessMode mode) const {
// If this is a resource loader from an .arsc, there will be no zip handle
if (zip_handle_ == nullptr) {
return {};
}
::ZipEntry entry;
int32_t result = ::FindEntry(zip_handle_.get(), path, &entry);
if (result != 0) {
return {};
}
const int fd = ::GetFileDescriptor(zip_handle_.get());
const off64_t fd_offset = ::GetFileDescriptorOffset(zip_handle_.get());
if (entry.method == kCompressDeflated) {
std::unique_ptr<FileMap> map = util::make_unique<FileMap>();
if (!map->create(path_.c_str(), fd, fd_offset + entry.offset, entry.compressed_length,
true /*readOnly*/)) {
LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << path_ << "'";
return {};
}
std::unique_ptr<Asset> asset =
Asset::createFromCompressedMap(std::move(map), entry.uncompressed_length, mode);
if (asset == nullptr) {
LOG(ERROR) << "Failed to decompress '" << path << "'.";
return {};
}
return asset;
} else {
std::unique_ptr<FileMap> map = util::make_unique<FileMap>();
if (!map->create(path_.c_str(), fd, fd_offset + entry.offset, entry.uncompressed_length,
true /*readOnly*/)) {
LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << path_ << "'";
return {};
}
// TODO: apks created from file descriptors residing in RAM currently cannot open file
// descriptors to the assets they contain. This is because the Asset::openFileDeescriptor uses
// the zip path on disk to create a new file descriptor. This is fixed in a future change
// in the change topic.
std::unique_ptr<Asset> asset = Asset::createFromUncompressedMap(std::move(map),
unique_fd(-1) /* fd*/, mode);
if (asset == nullptr) {
LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << path_ << "'";
return {};
}
return asset;
}
}
bool ApkAssets::ForEachFile(const std::string& root_path,
const std::function<void(const StringPiece&, FileType)>& f) const {
// If this is a resource loader from an .arsc, there will be no zip handle
if (zip_handle_ == nullptr) {
return false;
}
std::string root_path_full = root_path;
if (root_path_full.back() != '/') {
root_path_full += '/';
}
void* cookie;
if (::StartIteration(zip_handle_.get(), &cookie, root_path_full, "") != 0) {
return false;
}
std::string name;
::ZipEntry entry;
// We need to hold back directories because many paths will contain them and we want to only
// surface one.
std::set<std::string> dirs;
int32_t result;
while ((result = ::Next(cookie, &entry, &name)) == 0) {
StringPiece full_file_path(name);
StringPiece leaf_file_path = full_file_path.substr(root_path_full.size());
if (!leaf_file_path.empty()) {
auto iter = std::find(leaf_file_path.begin(), leaf_file_path.end(), '/');
if (iter != leaf_file_path.end()) {
std::string dir =
leaf_file_path.substr(0, std::distance(leaf_file_path.begin(), iter)).to_string();
dirs.insert(std::move(dir));
} else {
f(leaf_file_path, kFileTypeRegular);
}
}
}
::EndIteration(cookie);
// Now present the unique directories.
for (const std::string& dir : dirs) {
f(dir, kFileTypeDirectory);
}
// -1 is end of iteration, anything else is an error.
return result == -1;
}
bool ApkAssets::IsUpToDate() const {
if (IsLoader()) {
// Loaders are invalidated by the app, not the system, so assume up to date.
// Loaders are invalidated by the app, not the system, so assume they are up to date.
return true;
}

View File

@@ -463,7 +463,7 @@ std::unique_ptr<AssetDir> AssetManager2::OpenDir(const std::string& dirname) con
files->add(info);
};
if (!apk_assets->ForEachFile(full_path, func)) {
if (!apk_assets->GetAssetsProvider()->ForEachFile(full_path, func)) {
return {};
}
}
@@ -487,7 +487,7 @@ std::unique_ptr<Asset> AssetManager2::OpenNonAsset(const std::string& filename,
continue;
}
std::unique_ptr<Asset> asset = apk_assets_[i]->Open(filename, mode);
std::unique_ptr<Asset> asset = apk_assets_[i]->GetAssetsProvider()->Open(filename, mode);
if (asset) {
if (out_cookie != nullptr) {
*out_cookie = i;
@@ -508,7 +508,7 @@ std::unique_ptr<Asset> AssetManager2::OpenNonAsset(const std::string& filename,
if (cookie < 0 || static_cast<size_t>(cookie) >= apk_assets_.size()) {
return {};
}
return apk_assets_[cookie]->Open(filename, mode);
return apk_assets_[cookie]->GetAssetsProvider()->Open(filename, mode);
}
ApkAssetsCookie AssetManager2::FindEntry(uint32_t resid, uint16_t density_override,

View File

@@ -35,13 +35,46 @@ namespace android {
class LoadedIdmap;
// Interface for retrieving assets provided by an ApkAssets.
class AssetsProvider {
public:
virtual ~AssetsProvider() = default;
// Opens a file for reading.
std::unique_ptr<Asset> Open(const std::string& path,
Asset::AccessMode mode = Asset::AccessMode::ACCESS_RANDOM,
bool* file_exists = nullptr) const {
return OpenInternal(path, mode, file_exists);
}
// Iterate over all files and directories provided by the zip. The order of iteration is stable.
virtual bool ForEachFile(const std::string& /* path */,
const std::function<void(const StringPiece&, FileType)>& /* f */) const {
return true;
}
protected:
AssetsProvider() = default;
virtual std::unique_ptr<Asset> OpenInternal(const std::string& path,
Asset::AccessMode mode,
bool* file_exists) const = 0;
private:
DISALLOW_COPY_AND_ASSIGN(AssetsProvider);
};
class ZipAssetsProvider;
// Holds an APK.
class ApkAssets {
public:
// This means the data extends to the end of the file.
static constexpr off64_t kUnknownLength = -1;
public:
// Creates an ApkAssets from the zip path.
// Creates an ApkAssets.
// If `system` is true, the package is marked as a system package, and allows some functions to
// filter out this package when computing what configurations/resources are available.
static std::unique_ptr<const ApkAssets> Load(const std::string& path,
package_property_t flags = 0U);
@@ -75,19 +108,22 @@ class ApkAssets {
static std::unique_ptr<const ApkAssets> LoadOverlay(const std::string& idmap_path,
package_property_t flags = 0U);
// Creates an ApkAssets from the directory path. File-based resources are read within the
// directory as if the directory is an APK.
static std::unique_ptr<const ApkAssets> LoadFromDir(const std::string& path,
package_property_t flags = 0U);
// Creates a totally empty ApkAssets with no resources table and no file entries.
static std::unique_ptr<const ApkAssets> LoadEmpty(package_property_t flags = 0U);
std::unique_ptr<Asset> Open(const std::string& path,
Asset::AccessMode mode = Asset::AccessMode::ACCESS_RANDOM) const;
bool ForEachFile(const std::string& path,
const std::function<void(const StringPiece&, FileType)>& f) const;
inline const std::string& GetPath() const {
return path_;
}
inline const AssetsProvider* GetAssetsProvider() const {
return assets_provider_.get();
}
// This is never nullptr.
inline const LoadedArsc* GetLoadedArsc() const {
return loaded_arsc_.get();
@@ -122,7 +158,7 @@ class ApkAssets {
private:
DISALLOW_COPY_AND_ASSIGN(ApkAssets);
static std::unique_ptr<const ApkAssets> LoadImpl(ZipArchiveHandle unmanaged_handle,
static std::unique_ptr<const ApkAssets> LoadImpl(std::unique_ptr<const AssetsProvider> assets,
const std::string& path,
std::unique_ptr<Asset> idmap_asset,
std::unique_ptr<const LoadedIdmap> idmap,
@@ -132,14 +168,12 @@ class ApkAssets {
const std::string& path,
package_property_t property_flags);
ApkAssets(ZipArchiveHandle unmanaged_handle,
ApkAssets(std::unique_ptr<const AssetsProvider> assets_provider,
std::string path,
time_t last_mod_time,
package_property_t property_flags);
using ZipArchivePtr = std::unique_ptr<ZipArchive, void (*)(ZipArchiveHandle)>;
ZipArchivePtr zip_handle_;
std::unique_ptr<const AssetsProvider> assets_provider_;
const std::string path_;
time_t last_mod_time_;
package_property_t property_flags_ = 0U;

View File

@@ -159,6 +159,7 @@ private:
/* AssetManager needs access to our "create" functions */
friend class AssetManager;
friend class ApkAssets;
friend class ZipAssetsProvider;
/*
* Create the asset from a named file on disk.

View File

@@ -42,7 +42,7 @@ TEST(ApkAssetsTest, LoadApk) {
const LoadedArsc* loaded_arsc = loaded_apk->GetLoadedArsc();
ASSERT_THAT(loaded_arsc, NotNull());
ASSERT_THAT(loaded_arsc->GetPackageById(0x7fu), NotNull());
ASSERT_THAT(loaded_apk->Open("res/layout/main.xml"), NotNull());
ASSERT_THAT(loaded_apk->GetAssetsProvider()->Open("res/layout/main.xml"), NotNull());
}
TEST(ApkAssetsTest, LoadApkFromFd) {
@@ -57,7 +57,7 @@ TEST(ApkAssetsTest, LoadApkFromFd) {
const LoadedArsc* loaded_arsc = loaded_apk->GetLoadedArsc();
ASSERT_THAT(loaded_arsc, NotNull());
ASSERT_THAT(loaded_arsc->GetPackageById(0x7fu), NotNull());
ASSERT_THAT(loaded_apk->Open("res/layout/main.xml"), NotNull());
ASSERT_THAT(loaded_apk->GetAssetsProvider()->Open("res/layout/main.xml"), NotNull());
}
TEST(ApkAssetsTest, LoadApkAsSharedLibrary) {
@@ -84,9 +84,11 @@ TEST(ApkAssetsTest, CreateAndDestroyAssetKeepsApkAssetsOpen) {
ApkAssets::Load(GetTestDataPath() + "/basic/basic.apk");
ASSERT_THAT(loaded_apk, NotNull());
{ ASSERT_THAT(loaded_apk->Open("res/layout/main.xml", Asset::ACCESS_BUFFER), NotNull()); }
{ ASSERT_THAT(loaded_apk->GetAssetsProvider()->Open("res/layout/main.xml",
Asset::ACCESS_BUFFER), NotNull()); }
{ ASSERT_THAT(loaded_apk->Open("res/layout/main.xml", Asset::ACCESS_BUFFER), NotNull()); }
{ ASSERT_THAT(loaded_apk->GetAssetsProvider()->Open("res/layout/main.xml",
Asset::ACCESS_BUFFER), NotNull()); }
}
TEST(ApkAssetsTest, OpenUncompressedAssetFd) {
@@ -94,7 +96,8 @@ TEST(ApkAssetsTest, OpenUncompressedAssetFd) {
ApkAssets::Load(GetTestDataPath() + "/basic/basic.apk");
ASSERT_THAT(loaded_apk, NotNull());
auto asset = loaded_apk->Open("assets/uncompressed.txt", Asset::ACCESS_UNKNOWN);
auto asset = loaded_apk->GetAssetsProvider()->Open("assets/uncompressed.txt",
Asset::ACCESS_UNKNOWN);
ASSERT_THAT(asset, NotNull());
off64_t start, length;

View File

@@ -100,10 +100,12 @@ void CompileApkAssetsLayouts(const std::unique_ptr<const android::ApkAssets>& as
dex_file.MakeClass(StringPrintf("%s.CompiledView", package_name.c_str()))};
std::vector<dex::MethodBuilder> methods;
assets->ForEachFile("res/", [&](const android::StringPiece& s, android::FileType) {
assets->GetAssetsProvider()->ForEachFile("res/", [&](const android::StringPiece& s,
android::FileType) {
if (s == "layout") {
auto path = StringPrintf("res/%s/", s.to_string().c_str());
assets->ForEachFile(path, [&](const android::StringPiece& layout_file, android::FileType) {
assets->GetAssetsProvider()->ForEachFile(path, [&](const android::StringPiece& layout_file,
android::FileType) {
auto layout_path = StringPrintf("%s%s", path.c_str(), layout_file.to_string().c_str());
android::ApkAssetsCookie cookie = android::kInvalidCookie;
auto asset = resources.OpenNonAsset(layout_path, android::Asset::ACCESS_RANDOM, &cookie);