Mesh Rect -> RectF
Test: build & boot; no functionality changes Fixes: 267686303 Change-Id: I1f9edb4e2d07823ffdc4f0074b4ef1358849aa99
This commit is contained in:
@@ -15611,8 +15611,8 @@ package android.graphics {
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}
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public class Mesh {
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ctor public Mesh(@NonNull android.graphics.MeshSpecification, int, @NonNull java.nio.Buffer, int, @NonNull android.graphics.Rect);
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ctor public Mesh(@NonNull android.graphics.MeshSpecification, int, @NonNull java.nio.Buffer, int, @NonNull java.nio.ShortBuffer, @NonNull android.graphics.Rect);
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ctor public Mesh(@NonNull android.graphics.MeshSpecification, int, @NonNull java.nio.Buffer, int, @NonNull android.graphics.RectF);
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ctor public Mesh(@NonNull android.graphics.MeshSpecification, int, @NonNull java.nio.Buffer, int, @NonNull java.nio.ShortBuffer, @NonNull android.graphics.RectF);
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method public void setColorUniform(@NonNull String, @ColorInt int);
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method public void setColorUniform(@NonNull String, @ColorLong long);
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method public void setColorUniform(@NonNull String, @NonNull android.graphics.Color);
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@@ -76,7 +76,7 @@ public class Mesh {
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* @param bounds bounds of the mesh object.
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*/
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public Mesh(@NonNull MeshSpecification meshSpec, @Mode int mode,
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@NonNull Buffer vertexBuffer, int vertexCount, @NonNull Rect bounds) {
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@NonNull Buffer vertexBuffer, int vertexCount, @NonNull RectF bounds) {
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if (mode != TRIANGLES && mode != TRIANGLE_STRIP) {
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throw new IllegalArgumentException("Invalid value passed in for mode parameter");
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}
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@@ -110,7 +110,7 @@ public class Mesh {
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*/
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public Mesh(@NonNull MeshSpecification meshSpec, @Mode int mode,
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@NonNull Buffer vertexBuffer, int vertexCount, @NonNull ShortBuffer indexBuffer,
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@NonNull Rect bounds) {
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@NonNull RectF bounds) {
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if (mode != TRIANGLES && mode != TRIANGLE_STRIP) {
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throw new IllegalArgumentException("Invalid value passed in for mode parameter");
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}
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@@ -364,13 +364,13 @@ public class Mesh {
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private static native long nativeGetFinalizer();
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private static native long nativeMake(long meshSpec, int mode, Buffer vertexBuffer,
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boolean isDirect, int vertexCount, int vertexOffset, int left, int top, int right,
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int bottom);
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boolean isDirect, int vertexCount, int vertexOffset, float left, float top, float right,
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float bottom);
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private static native long nativeMakeIndexed(long meshSpec, int mode, Buffer vertexBuffer,
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boolean isVertexDirect, int vertexCount, int vertexOffset, ShortBuffer indexBuffer,
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boolean isIndexDirect, int indexCount, int indexOffset, int left, int top, int right,
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int bottom);
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boolean isIndexDirect, int indexCount, int indexOffset, float left, float top,
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float right, float bottom);
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private static native void nativeUpdateUniforms(long builder, String uniformName, float value1,
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float value2, float value3, float value4, int count);
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@@ -38,8 +38,8 @@ sk_sp<SkMesh::IndexBuffer> genIndexBuffer(JNIEnv* env, jobject buffer, int size,
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}
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static jlong make(JNIEnv* env, jobject, jlong meshSpec, jint mode, jobject vertexBuffer,
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jboolean isDirect, jint vertexCount, jint vertexOffset, jint left, jint top,
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jint right, jint bottom) {
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jboolean isDirect, jint vertexCount, jint vertexOffset, jfloat left, jfloat top,
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jfloat right, jfloat bottom) {
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auto skMeshSpec = sk_ref_sp(reinterpret_cast<SkMeshSpecification*>(meshSpec));
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sk_sp<SkMesh::VertexBuffer> skVertexBuffer =
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genVertexBuffer(env, vertexBuffer, vertexCount * skMeshSpec->stride(), isDirect);
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@@ -60,7 +60,7 @@ static jlong make(JNIEnv* env, jobject, jlong meshSpec, jint mode, jobject verte
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static jlong makeIndexed(JNIEnv* env, jobject, jlong meshSpec, jint mode, jobject vertexBuffer,
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jboolean isVertexDirect, jint vertexCount, jint vertexOffset,
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jobject indexBuffer, jboolean isIndexDirect, jint indexCount,
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jint indexOffset, jint left, jint top, jint right, jint bottom) {
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jint indexOffset, jfloat left, jfloat top, jfloat right, jfloat bottom) {
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auto skMeshSpec = sk_ref_sp(reinterpret_cast<SkMeshSpecification*>(meshSpec));
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sk_sp<SkMesh::VertexBuffer> skVertexBuffer =
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genVertexBuffer(env, vertexBuffer, vertexCount * skMeshSpec->stride(), isVertexDirect);
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@@ -210,8 +210,8 @@ static jlong getMeshFinalizer(JNIEnv*, jobject) {
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static const JNINativeMethod gMeshMethods[] = {
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{"nativeGetFinalizer", "()J", (void*)getMeshFinalizer},
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{"nativeMake", "(JILjava/nio/Buffer;ZIIIIII)J", (void*)make},
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{"nativeMakeIndexed", "(JILjava/nio/Buffer;ZIILjava/nio/ShortBuffer;ZIIIIII)J",
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{"nativeMake", "(JILjava/nio/Buffer;ZIIFFFF)J", (void*)make},
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{"nativeMakeIndexed", "(JILjava/nio/Buffer;ZIILjava/nio/ShortBuffer;ZIIFFFF)J",
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(void*)makeIndexed},
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{"nativeUpdateMesh", "(JZ)V", (void*)updateMesh},
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{"nativeUpdateUniforms", "(JLjava/lang/String;[FZ)V", (void*)updateFloatArrayUniforms},
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@@ -26,7 +26,7 @@ import android.graphics.MeshSpecification;
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import android.graphics.MeshSpecification.Attribute;
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import android.graphics.MeshSpecification.Varying;
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import android.graphics.Paint;
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import android.graphics.Rect;
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import android.graphics.RectF;
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import android.os.Bundle;
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import android.view.View;
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@@ -65,7 +65,7 @@ public class MeshActivity extends Activity {
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vertexBuffer.put(5, 400.0f);
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vertexBuffer.rewind();
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Mesh mesh = new Mesh(
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meshSpec, Mesh.TRIANGLES, vertexBuffer, 3, new Rect(0, 0, 1000, 1000));
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meshSpec, Mesh.TRIANGLES, vertexBuffer, 3, new RectF(0, 0, 1000, 1000));
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canvas.drawMesh(mesh, BlendMode.COLOR, new Paint());
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@@ -99,7 +99,7 @@ public class MeshActivity extends Activity {
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iVertexBuffer.rewind();
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indexBuffer.rewind();
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Mesh mesh2 = new Mesh(meshSpec, Mesh.TRIANGLES, iVertexBuffer, 102, indexBuffer,
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new Rect(0, 0, 1000, 1000));
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new RectF(0, 0, 1000, 1000));
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Paint paint = new Paint();
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paint.setColor(Color.RED);
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canvas.drawMesh(mesh2, BlendMode.COLOR, paint);
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@@ -26,7 +26,7 @@ import android.graphics.MeshSpecification;
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import android.graphics.MeshSpecification.Attribute;
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import android.graphics.MeshSpecification.Varying;
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import android.graphics.Paint;
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import android.graphics.Rect;
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import android.graphics.RectF;
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import android.os.Bundle;
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import android.view.View;
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@@ -111,7 +111,7 @@ public class MeshLargeActivity extends Activity {
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indexBuffer.rewind();
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Mesh mesh = new Mesh(
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meshSpec, Mesh.TRIANGLES, vertexBuffer, numTriangles + 2, indexBuffer,
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new Rect(0, 0, 1000, 1000)
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new RectF(0, 0, 1000, 1000)
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);
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mesh.setFloatUniform("test", 1.0f, 2.0f);
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Paint paint = new Paint();
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