Add projection info to RenderNode dumps
bug:21502154 Also fixes several issues around DISPLAY_LIST_DEBUG Change-Id: I726f5bc071f8c037ffe1b224175fe5c1e2b1c5bd
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@@ -83,11 +83,12 @@ void RenderNode::setStagingDisplayList(DisplayListData* data) {
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* display list. This function should remain in sync with the replay() function.
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*/
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void RenderNode::output(uint32_t level) {
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ALOGD("%*sStart display list (%p, %s%s%s%s%s)", (level - 1) * 2, "", this,
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ALOGD("%*sStart display list (%p, %s%s%s%s%s%s)", (level - 1) * 2, "", this,
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getName(),
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(MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""),
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(properties().hasShadow() ? ", casting shadow" : ""),
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(isRenderable() ? "" : ", empty"),
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(properties().getProjectBackwards() ? ", projected" : ""),
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(mLayer != nullptr ? ", on HW Layer" : ""));
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ALOGD("%*s%s %d", level * 2, "", "Save",
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SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
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@@ -520,10 +521,10 @@ void RenderNode::computeOrderingImpl(
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Vector<DrawRenderNodeOp*>* projectionChildren = nullptr;
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const mat4* projectionTransform = nullptr;
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if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
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// if receiving projections, collect projecting descendent
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// if receiving projections, collect projecting descendant
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// Note that if a direct descendent is projecting backwards, we pass it's
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// grandparent projection collection, since it shouldn't project onto it's
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// Note that if a direct descendant is projecting backwards, we pass its
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// grandparent projection collection, since it shouldn't project onto its
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// parent, where it will already be drawing.
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projectionOutline = properties().getOutline().getPath();
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projectionChildren = &mProjectedNodes;
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@@ -802,7 +803,8 @@ void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T&
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template <class T>
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void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
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if (mDisplayListData->isEmpty()) {
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DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName());
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DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", handler.level() * 2, "",
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this, getName());
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return;
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}
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@@ -814,7 +816,8 @@ void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
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if (useViewProperties) {
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const Outline& outline = properties().getOutline();
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if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) {
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DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", level * 2, "", this, getName());
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DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "",
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this, getName());
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return;
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}
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}
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@@ -833,7 +836,7 @@ void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
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handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
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PROPERTY_SAVECOUNT, properties().getClipToBounds());
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DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
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DISPLAY_LIST_LOGD("%*sSave %d %d", (handler.level() + 1) * 2, "",
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SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
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if (useViewProperties) {
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@@ -880,11 +883,11 @@ void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
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}
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}
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DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
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DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (handler.level() + 1) * 2, "", restoreTo);
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handler(new (alloc) RestoreToCountOp(restoreTo),
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PROPERTY_SAVECOUNT, properties().getClipToBounds());
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DISPLAY_LIST_LOGD("%*sDone (%p, %s)", level * 2, "", this, getName());
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DISPLAY_LIST_LOGD("%*sDone (%p, %s)", handler.level() * 2, "", this, getName());
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handler.endMark();
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}
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