Add projection info to RenderNode dumps

bug:21502154

Also fixes several issues around DISPLAY_LIST_DEBUG

Change-Id: I726f5bc071f8c037ffe1b224175fe5c1e2b1c5bd
This commit is contained in:
Chris Craik
2015-06-08 11:30:44 -07:00
parent 72285e5600
commit bf72eb80d9

View File

@@ -83,11 +83,12 @@ void RenderNode::setStagingDisplayList(DisplayListData* data) {
* display list. This function should remain in sync with the replay() function.
*/
void RenderNode::output(uint32_t level) {
ALOGD("%*sStart display list (%p, %s%s%s%s%s)", (level - 1) * 2, "", this,
ALOGD("%*sStart display list (%p, %s%s%s%s%s%s)", (level - 1) * 2, "", this,
getName(),
(MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""),
(properties().hasShadow() ? ", casting shadow" : ""),
(isRenderable() ? "" : ", empty"),
(properties().getProjectBackwards() ? ", projected" : ""),
(mLayer != nullptr ? ", on HW Layer" : ""));
ALOGD("%*s%s %d", level * 2, "", "Save",
SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
@@ -520,10 +521,10 @@ void RenderNode::computeOrderingImpl(
Vector<DrawRenderNodeOp*>* projectionChildren = nullptr;
const mat4* projectionTransform = nullptr;
if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
// if receiving projections, collect projecting descendent
// if receiving projections, collect projecting descendant
// Note that if a direct descendent is projecting backwards, we pass it's
// grandparent projection collection, since it shouldn't project onto it's
// Note that if a direct descendant is projecting backwards, we pass its
// grandparent projection collection, since it shouldn't project onto its
// parent, where it will already be drawing.
projectionOutline = properties().getOutline().getPath();
projectionChildren = &mProjectedNodes;
@@ -802,7 +803,8 @@ void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T&
template <class T>
void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
if (mDisplayListData->isEmpty()) {
DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName());
DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", handler.level() * 2, "",
this, getName());
return;
}
@@ -814,7 +816,8 @@ void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
if (useViewProperties) {
const Outline& outline = properties().getOutline();
if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) {
DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", level * 2, "", this, getName());
DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "",
this, getName());
return;
}
}
@@ -833,7 +836,7 @@ void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
PROPERTY_SAVECOUNT, properties().getClipToBounds());
DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
DISPLAY_LIST_LOGD("%*sSave %d %d", (handler.level() + 1) * 2, "",
SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
if (useViewProperties) {
@@ -880,11 +883,11 @@ void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
}
}
DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (handler.level() + 1) * 2, "", restoreTo);
handler(new (alloc) RestoreToCountOp(restoreTo),
PROPERTY_SAVECOUNT, properties().getClipToBounds());
DISPLAY_LIST_LOGD("%*sDone (%p, %s)", level * 2, "", this, getName());
DISPLAY_LIST_LOGD("%*sDone (%p, %s)", handler.level() * 2, "", this, getName());
handler.endMark();
}