Merge "ScreenDecorHwcLayer: better debugging for the transparent region" into tm-dev
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Android (Google) Code Review
commit
bdf11a99be
@@ -101,10 +101,10 @@ class ScreenDecorHwcLayer(context: Context, displayDecorationSupport: DisplayDec
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override fun onAttachedToWindow() {
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super.onAttachedToWindow()
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parent.requestTransparentRegion(this)
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if (!DEBUG_COLOR) {
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parent.requestTransparentRegion(this)
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viewRootImpl.setDisplayDecoration(true)
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}
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viewRootImpl.setDisplayDecoration(true)
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if (useInvertedAlphaColor) {
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paint.set(clearPaint)
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@@ -128,7 +128,6 @@ class ScreenDecorHwcLayer(context: Context, displayDecorationSupport: DisplayDec
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super.onDraw(canvas)
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debugTransparentRegionPaint?.let {
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calculateTransparentRect()
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canvas.drawRect(transparentRect, it)
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}
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}
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@@ -136,7 +135,16 @@ class ScreenDecorHwcLayer(context: Context, displayDecorationSupport: DisplayDec
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override fun gatherTransparentRegion(region: Region?): Boolean {
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region?.let {
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calculateTransparentRect()
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region.op(transparentRect, Region.Op.INTERSECT)
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if (DEBUG_COLOR) {
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// Since we're going to draw a rectangle where the layer would
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// normally be transparent, treat the transparent region as
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// empty. We still want this method to be called, though, so
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// that it calculates the transparent rect at the right time
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// to match !DEBUG_COLOR.
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region.setEmpty()
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} else {
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region.op(transparentRect, Region.Op.INTERSECT)
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}
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}
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// Always return false - views underneath this should always be visible.
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return false
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