Merge "Deprecate setRotateEulerM and replace with setRotateEulerM2"

This commit is contained in:
Trevor Black
2023-01-10 00:48:57 +00:00
committed by Gerrit Code Review
2 changed files with 68 additions and 2 deletions

View File

@@ -30767,7 +30767,8 @@ package android.opengl {
method public static void scaleM(float[], int, float, float, float);
method public static void setIdentityM(float[], int);
method public static void setLookAtM(float[], int, float, float, float, float, float, float, float, float, float);
method public static void setRotateEulerM(float[], int, float, float, float);
method @Deprecated public static void setRotateEulerM(float[], int, float, float, float);
method public static void setRotateEulerM2(@NonNull float[], int, float, float, float);
method public static void setRotateM(float[], int, float, float, float, float);
method public static void translateM(float[], int, float[], int, float, float, float);
method public static void translateM(float[], int, float, float, float);

View File

@@ -16,6 +16,8 @@
package android.opengl;
import androidx.annotation.NonNull;
/**
* Matrix math utilities. These methods operate on OpenGL ES format
* matrices and vectors stored in float arrays.
@@ -807,9 +809,14 @@ public class Matrix {
* @param rm returns the result
* @param rmOffset index into rm where the result matrix starts
* @param x angle of rotation, in degrees
* @param y angle of rotation, in degrees
* @param y is broken, do not use
* @param z angle of rotation, in degrees
*
* @deprecated This method is incorrect around the y axis. This method is
* deprecated and replaced (below) by setRotateEulerM2 which
* behaves correctly
*/
@Deprecated
public static void setRotateEulerM(float[] rm, int rmOffset,
float x, float y, float z) {
x *= (float) (Math.PI / 180.0f);
@@ -845,6 +852,64 @@ public class Matrix {
rm[rmOffset + 15] = 1.0f;
}
/**
* Converts Euler angles to a rotation matrix.
*
* @param rm returns the result
* @param rmOffset index into rm where the result matrix starts
* @param x angle of rotation, in degrees
* @param y angle of rotation, in degrees
* @param z angle of rotation, in degrees
*
* @throws IllegalArgumentException if rm is null;
* or if rmOffset + 16 > rm.length;
* rmOffset < 0
*/
public static void setRotateEulerM2(@NonNull float[] rm, int rmOffset,
float x, float y, float z) {
if (rm == null) {
throw new IllegalArgumentException("rm == null");
}
if (rmOffset < 0) {
throw new IllegalArgumentException("rmOffset < 0");
}
if (rm.length < rmOffset + 16) {
throw new IllegalArgumentException("rm.length < rmOffset + 16");
}
x *= (float) (Math.PI / 180.0f);
y *= (float) (Math.PI / 180.0f);
z *= (float) (Math.PI / 180.0f);
float cx = (float) Math.cos(x);
float sx = (float) Math.sin(x);
float cy = (float) Math.cos(y);
float sy = (float) Math.sin(y);
float cz = (float) Math.cos(z);
float sz = (float) Math.sin(z);
float cxsy = cx * sy;
float sxsy = sx * sy;
rm[rmOffset + 0] = cy * cz;
rm[rmOffset + 1] = -cy * sz;
rm[rmOffset + 2] = sy;
rm[rmOffset + 3] = 0.0f;
rm[rmOffset + 4] = sxsy * cz + cx * sz;
rm[rmOffset + 5] = -sxsy * sz + cx * cz;
rm[rmOffset + 6] = -sx * cy;
rm[rmOffset + 7] = 0.0f;
rm[rmOffset + 8] = -cxsy * cz + sx * sz;
rm[rmOffset + 9] = cxsy * sz + sx * cz;
rm[rmOffset + 10] = cx * cy;
rm[rmOffset + 11] = 0.0f;
rm[rmOffset + 12] = 0.0f;
rm[rmOffset + 13] = 0.0f;
rm[rmOffset + 14] = 0.0f;
rm[rmOffset + 15] = 1.0f;
}
/**
* Defines a viewing transformation in terms of an eye point, a center of
* view, and an up vector.