Merge "Fix hw layer overdraw/update visualization" into nyc-dev

am: 189e3e5ec5

* commit '189e3e5ec5b698f1062fb98692fa75d3750148e0':
  Fix hw layer overdraw/update visualization

Change-Id: Ic4c49b25e0d1709d34974adb828c3ab4644415e5
This commit is contained in:
Chris Craik
2016-05-17 00:08:14 +00:00
committed by android-build-merger
8 changed files with 177 additions and 13 deletions

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@@ -258,6 +258,7 @@ LOCAL_SRC_FILES += \
tests/unit/SkiaBehaviorTests.cpp \
tests/unit/SnapshotTests.cpp \
tests/unit/StringUtilsTests.cpp \
tests/unit/TestUtilsTests.cpp \
tests/unit/TextDropShadowCacheTests.cpp \
tests/unit/VectorDrawableTests.cpp

View File

@@ -791,6 +791,16 @@ void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const Textur
renderer.renderGlop(state, glop);
}
void renderRectForLayer(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state,
int color, SkXfermode::Mode mode, SkColorFilter* colorFilter) {
SkPaint paint;
paint.setColor(color);
paint.setXfermodeMode(mode);
paint.setColorFilter(colorFilter);
RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint);
BakedOpDispatcher::onRectOp(renderer, rectOp, state);
}
void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
// Note that we don't use op->paint in this function - it's never set on a LayerOp
OffscreenBuffer* buffer = *op.layerHandle;
@@ -798,12 +808,9 @@ void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op,
if (CC_UNLIKELY(!buffer)) {
// Layer was not allocated, which can occur if there were no draw ops inside. We draw the
// equivalent by drawing a rect with the same layer properties (alpha/xfer/filter).
SkPaint paint;
paint.setAlpha(op.alpha * 255);
paint.setXfermodeMode(op.mode);
paint.setColorFilter(op.colorFilter);
RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint);
BakedOpDispatcher::onRectOp(renderer, rectOp, state);
int color = SkColorSetA(SK_ColorTRANSPARENT, op.alpha * 255);
renderRectForLayer(renderer, op, state,
color, op.mode, op.colorFilter);
} else {
float layerAlpha = op.alpha * state.alpha;
Glop glop;
@@ -817,6 +824,19 @@ void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op,
.build();
renderer.renderGlop(state, glop);
}
if (buffer && !buffer->hasRenderedSinceRepaint) {
buffer->hasRenderedSinceRepaint = true;
if (CC_UNLIKELY(Properties::debugLayersUpdates)) {
// render debug layer highlight
renderRectForLayer(renderer, op, state,
0x7f00ff00, SkXfermode::Mode::kSrcOver_Mode, nullptr);
} else if (CC_UNLIKELY(Properties::debugOverdraw)) {
// render transparent to increment overdraw for repaint area
renderRectForLayer(renderer, op, state,
SK_ColorTRANSPARENT, SkXfermode::Mode::kSrcOver_Mode, nullptr);
}
}
}
void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) {

View File

@@ -55,6 +55,7 @@ void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const
}
mRenderTarget.offscreenBuffer = offscreenBuffer;
mRenderTarget.offscreenBuffer->hasRenderedSinceRepaint = false;
// create and bind framebuffer
mRenderTarget.frameBufferId = mRenderState.createFramebuffer();

View File

@@ -81,7 +81,8 @@ void FrameBuilder::deferLayers(const LayerUpdateQueue& layers) {
// only schedule repaint if node still on layer - possible it may have been
// removed during a dropped frame, but layers may still remain scheduled so
// as not to lose info on what portion is damaged
if (CC_LIKELY(layerNode->getLayer() != nullptr)) {
OffscreenBuffer* layer = layerNode->getLayer();
if (CC_LIKELY(layer)) {
ATRACE_FORMAT("Optimize HW Layer DisplayList %s %ux%u",
layerNode->getName(), layerNode->getWidth(), layerNode->getHeight());
@@ -90,7 +91,7 @@ void FrameBuilder::deferLayers(const LayerUpdateQueue& layers) {
// map current light center into RenderNode's coordinate space
Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter();
layerNode->getLayer()->inverseTransformInWindow.mapPoint3d(lightCenter);
layer->inverseTransformInWindow.mapPoint3d(lightCenter);
saveForLayer(layerNode->getWidth(), layerNode->getHeight(), 0, 0,
layerDamage, lightCenter, nullptr, layerNode);

View File

@@ -77,6 +77,8 @@ public:
// vbo / size of mesh
GLsizei elementCount = 0;
GLuint vbo = 0;
bool hasRenderedSinceRepaint;
};
/**

View File

@@ -74,6 +74,28 @@ typedef DisplayListCanvas TestCanvas;
}; \
void test_case_name##_##test_name##_RenderThreadTest::doTheThing(renderthread::RenderThread& renderThread)
/**
* Sets a property value temporarily, generally for the duration of a test, restoring the previous
* value when going out of scope.
*
* Can be used e.g. to test behavior only active while Properties::debugOverdraw is enabled.
*/
template <typename T>
class ScopedProperty {
public:
ScopedProperty(T& property, T newValue)
: mPropertyPtr(&property)
, mOldValue(property) {
property = newValue;
}
~ScopedProperty() {
*mPropertyPtr = mOldValue;
}
private:
T* mPropertyPtr;
T mOldValue;
};
class TestUtils {
public:
class SignalingDtor {

View File

@@ -16,21 +16,22 @@
#include <gtest/gtest.h>
#include <RecordedOp.h>
#include <BakedOpDispatcher.h>
#include <BakedOpRenderer.h>
#include <FrameBuilder.h>
#include <SkBlurDrawLooper.h>
#include <LayerUpdateQueue.h>
#include <hwui/Paint.h>
#include <RecordedOp.h>
#include <tests/common/TestUtils.h>
#include <utils/Color.h>
#include <SkBlurDrawLooper.h>
#include <SkDashPathEffect.h>
using namespace android::uirenderer;
static BakedOpRenderer::LightInfo sLightInfo;
const FrameBuilder::LightGeometry sLightGeometry = { {100, 100, 100}, 50};
static Rect sBaseClip(100, 100);
class ValidatingBakedOpRenderer : public BakedOpRenderer {
public:
@@ -55,7 +56,7 @@ static void testUnmergedGlopDispatch(renderthread::RenderThread& renderThread, R
std::function<void(const Glop& glop)> glopVerifier) {
// Create op, and wrap with basic state.
LinearAllocator allocator;
auto snapshot = TestUtils::makeSnapshot(Matrix4::identity(), sBaseClip);
auto snapshot = TestUtils::makeSnapshot(Matrix4::identity(), Rect(100, 100));
auto state = BakedOpState::tryConstruct(allocator, *snapshot, *op);
ASSERT_NE(nullptr, state);
@@ -194,4 +195,84 @@ RENDERTHREAD_TEST(BakedOpDispatcher, renderTextWithShadow) {
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
ASSERT_EQ(3, glopCount) << "Exactly three glops expected";
}
}
static void validateLayerDraw(renderthread::RenderThread& renderThread,
std::function<void(const Glop& glop)> validator) {
auto node = TestUtils::createNode(0, 0, 100, 100,
[](RenderProperties& props, TestCanvas& canvas) {
props.mutateLayerProperties().setType(LayerType::RenderLayer);
// provide different blend mode, so decoration draws contrast
props.mutateLayerProperties().setXferMode(SkXfermode::Mode::kSrc_Mode);
canvas.drawColor(Color::Black, SkXfermode::Mode::kSrcOver_Mode);
});
OffscreenBuffer** layerHandle = node->getLayerHandle();
auto syncedNode = TestUtils::getSyncedNode(node);
// create RenderNode's layer here in same way prepareTree would
OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 100, 100);
*layerHandle = &layer;
{
LayerUpdateQueue layerUpdateQueue; // Note: enqueue damage post-sync, so bounds are valid
layerUpdateQueue.enqueueLayerWithDamage(node.get(), Rect(0, 0, 100, 100));
ValidatingBakedOpRenderer renderer(renderThread.renderState(), validator);
FrameBuilder frameBuilder(SkRect::MakeWH(100, 100), 100, 100,
sLightGeometry, Caches::getInstance());
frameBuilder.deferLayers(layerUpdateQueue);
frameBuilder.deferRenderNode(*syncedNode);
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
}
// clean up layer pointer, so we can safely destruct RenderNode
*layerHandle = nullptr;
}
static FloatColor makeFloatColor(uint32_t color) {
FloatColor c;
c.set(color);
return c;
}
RENDERTHREAD_TEST(BakedOpDispatcher, layerUpdateProperties) {
for (bool debugOverdraw : { false, true }) {
for (bool debugLayersUpdates : { false, true }) {
ScopedProperty<bool> ovdProp(Properties::debugOverdraw, debugOverdraw);
ScopedProperty<bool> lupProp(Properties::debugLayersUpdates, debugLayersUpdates);
int glopCount = 0;
validateLayerDraw(renderThread, [&glopCount, &debugLayersUpdates](const Glop& glop) {
if (glopCount == 0) {
// 0 - Black layer fill
EXPECT_TRUE(glop.fill.colorEnabled);
EXPECT_EQ(makeFloatColor(Color::Black), glop.fill.color);
} else if (glopCount == 1) {
// 1 - Uncolored (textured) layer draw
EXPECT_FALSE(glop.fill.colorEnabled);
} else if (glopCount == 2) {
// 2 - layer overlay, if present
EXPECT_TRUE(glop.fill.colorEnabled);
// blend srcover, different from that of layer
EXPECT_EQ(GLenum(GL_ONE), glop.blend.src);
EXPECT_EQ(GLenum(GL_ONE_MINUS_SRC_ALPHA), glop.blend.dst);
EXPECT_EQ(makeFloatColor(debugLayersUpdates ? 0x7f00ff00 : 0),
glop.fill.color) << "Should be transparent green if debugLayersUpdates";
} else if (glopCount < 7) {
// 3 - 6 - overdraw indicator overlays, if present
EXPECT_TRUE(glop.fill.colorEnabled);
uint32_t expectedColor = Caches::getInstance().getOverdrawColor(glopCount - 2);
ASSERT_EQ(makeFloatColor(expectedColor), glop.fill.color);
} else {
ADD_FAILURE() << "Too many glops observed";
}
glopCount++;
});
int expectedCount = 2;
if (debugLayersUpdates || debugOverdraw) expectedCount++;
if (debugOverdraw) expectedCount += 4;
EXPECT_EQ(expectedCount, glopCount);
}
}
}

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@@ -0,0 +1,36 @@
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tests/common/TestUtils.h"
#include "Properties.h"
#include <gtest/gtest.h>
using namespace android::uirenderer;
TEST(ScopedProperty, simpleBool) {
bool previous = Properties::debugOverdraw;
{
ScopedProperty<bool> debugOverdraw(Properties::debugOverdraw, true);
EXPECT_TRUE(Properties::debugOverdraw);
}
EXPECT_EQ(previous, Properties::debugOverdraw);
{
ScopedProperty<bool> debugOverdraw(Properties::debugOverdraw, false);
EXPECT_FALSE(Properties::debugOverdraw);
}
EXPECT_EQ(previous, Properties::debugOverdraw);
}