Reduce the time it takes to decay the glow after a pull.
The decay is now in line for the decay for absorb glows. Fixes b/3094064 Overscroll fade timeout is too long Change-Id: Ida987c8f6193fcb15f743d72c590a5c1daef056d
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@@ -33,10 +33,10 @@ public class EdgeGlow {
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private static final int RECEDE_TIME = 1000;
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// Time it will take before a pulled glow begins receding
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private static final int PULL_TIME = 250;
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private static final int PULL_TIME = 167;
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// Time it will take for a pulled glow to decay to partial strength before release
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private static final int PULL_DECAY_TIME = 10000;
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private static final int PULL_DECAY_TIME = 1000;
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private static final float MAX_ALPHA = 0.8f;
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private static final float HELD_EDGE_ALPHA = 0.7f;
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