Support for showing percent progress in boot animation.
Bug: 175686819 Test: boot with manual changes updating the progress Change-Id: I2d936e3391f56796308c90deb39ecacc58797721 Merged-In: I2d936e3391f56796308c90deb39ecacc58797721
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@@ -92,6 +92,8 @@ static const char SYSTEM_TIME_DIR_NAME[] = "time";
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static const char SYSTEM_TIME_DIR_PATH[] = "/data/system/time";
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static const char CLOCK_FONT_ASSET[] = "images/clock_font.png";
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static const char CLOCK_FONT_ZIP_NAME[] = "clock_font.png";
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static const char PROGRESS_FONT_ASSET[] = "images/progress_font.png";
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static const char PROGRESS_FONT_ZIP_NAME[] = "progress_font.png";
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static const char LAST_TIME_CHANGED_FILE_NAME[] = "last_time_change";
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static const char LAST_TIME_CHANGED_FILE_PATH[] = "/data/system/time/last_time_change";
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static const char ACCURATE_TIME_FLAG_FILE_NAME[] = "time_is_accurate";
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@@ -107,6 +109,7 @@ static constexpr size_t FONT_NUM_ROWS = FONT_NUM_CHARS / FONT_NUM_COLS;
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static const int TEXT_CENTER_VALUE = INT_MAX;
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static const int TEXT_MISSING_VALUE = INT_MIN;
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static const char EXIT_PROP_NAME[] = "service.bootanim.exit";
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static const char PROGRESS_PROP_NAME[] = "service.bootanim.progress";
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static const char DISPLAYS_PROP_NAME[] = "persist.service.bootanim.displays";
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static const int ANIM_ENTRY_NAME_MAX = ANIM_PATH_MAX + 1;
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static constexpr size_t TEXT_POS_LEN_MAX = 16;
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@@ -891,6 +894,18 @@ void BootAnimation::drawClock(const Font& font, const int xPos, const int yPos)
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drawText(out, font, false, &x, &y);
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}
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void BootAnimation::drawProgress(int percent, const Font& font, const int xPos, const int yPos) {
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static constexpr int PERCENT_LENGTH = 5;
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char percentBuff[PERCENT_LENGTH];
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// ';' has the ascii code just after ':', and the font resource contains '%'
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// for that ascii code.
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sprintf(percentBuff, "%d;", percent);
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int x = xPos;
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int y = yPos;
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drawText(percentBuff, font, false, &x, &y);
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}
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bool BootAnimation::parseAnimationDesc(Animation& animation) {
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String8 desString;
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@@ -910,6 +925,7 @@ bool BootAnimation::parseAnimationDesc(Animation& animation) {
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int height = 0;
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int count = 0;
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int pause = 0;
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int progress = 0;
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int framesToFadeCount = 0;
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char path[ANIM_ENTRY_NAME_MAX];
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char color[7] = "000000"; // default to black if unspecified
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@@ -919,11 +935,17 @@ bool BootAnimation::parseAnimationDesc(Animation& animation) {
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int nextReadPos;
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if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) {
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// SLOGD("> w=%d, h=%d, fps=%d", width, height, fps);
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int topLineNumbers = sscanf(l, "%d %d %d %d", &width, &height, &fps, &progress);
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if (topLineNumbers == 3 || topLineNumbers == 4) {
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// SLOGD("> w=%d, h=%d, fps=%d, progress=%d", width, height, fps, progress);
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animation.width = width;
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animation.height = height;
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animation.fps = fps;
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if (topLineNumbers == 4) {
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animation.progressEnabled = (progress != 0);
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} else {
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animation.progressEnabled = false;
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}
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} else if (sscanf(l, "%c %d %d %" STRTO(ANIM_PATH_MAX) "s%n",
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&pathType, &count, &pause, path, &nextReadPos) >= 4) {
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if (pathType == 'f') {
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@@ -1000,6 +1022,14 @@ bool BootAnimation::preloadZip(Animation& animation) {
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continue;
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}
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if (entryName == PROGRESS_FONT_ZIP_NAME) {
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FileMap* map = zip->createEntryFileMap(entry);
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if (map) {
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animation.progressFont.map = map;
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}
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continue;
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}
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for (size_t j = 0; j < pcount; j++) {
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if (path == animation.parts[j].path) {
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uint16_t method;
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@@ -1131,6 +1161,8 @@ bool BootAnimation::movie() {
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mClockEnabled = clockFontInitialized;
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}
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initFont(&mAnimation->progressFont, PROGRESS_FONT_ASSET);
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if (mClockEnabled && !updateIsTimeAccurate()) {
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mTimeCheckThread = new TimeCheckThread(this);
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mTimeCheckThread->run("BootAnimation::TimeCheckThread", PRIORITY_NORMAL);
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@@ -1166,6 +1198,7 @@ bool BootAnimation::playAnimation(const Animation& animation) {
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elapsedRealtime());
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int fadedFramesCount = 0;
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int lastDisplayedProgress = 0;
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for (size_t i=0 ; i<pcount ; i++) {
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const Animation::Part& part(animation.parts[i]);
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const size_t fcount = part.frames.size();
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@@ -1191,6 +1224,12 @@ bool BootAnimation::playAnimation(const Animation& animation) {
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part.backgroundColor[2],
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1.0f);
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// For the last animation, if we have progress indicator from
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// the system, display it.
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int currentProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0);
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bool displayProgress = animation.progressEnabled &&
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(i == (pcount -1)) && currentProgress != 0;
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for (size_t j=0 ; j<fcount ; j++) {
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if (shouldStopPlayingPart(part, fadedFramesCount)) break;
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@@ -1248,6 +1287,23 @@ bool BootAnimation::playAnimation(const Animation& animation) {
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drawClock(animation.clockFont, part.clockPosX, part.clockPosY);
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}
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if (displayProgress) {
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int newProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0);
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// In case the new progress jumped suddenly, still show an
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// increment of 1.
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if (lastDisplayedProgress != 100) {
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// Artificially sleep 1/10th a second to slow down the animation.
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usleep(100000);
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if (lastDisplayedProgress < newProgress) {
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lastDisplayedProgress++;
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}
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}
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// Put the progress percentage right below the animation.
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int posY = animation.height / 3;
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int posX = TEXT_CENTER_VALUE;
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drawProgress(lastDisplayedProgress, animation.progressFont, posX, posY);
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}
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handleViewport(frameDuration);
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eglSwapBuffers(mDisplay, mSurface);
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@@ -100,11 +100,13 @@ public:
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int fps;
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int width;
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int height;
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bool progressEnabled;
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Vector<Part> parts;
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String8 audioConf;
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String8 fileName;
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ZipFileRO* zip;
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Font clockFont;
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Font progressFont;
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};
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// All callbacks will be called from this class's internal thread.
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@@ -168,6 +170,7 @@ private:
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bool movie();
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void drawText(const char* str, const Font& font, bool bold, int* x, int* y);
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void drawClock(const Font& font, const int xPos, const int yPos);
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void drawProgress(int percent, const Font& font, const int xPos, const int yPos);
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void fadeFrame(int frameLeft, int frameBottom, int frameWidth, int frameHeight,
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const Animation::Part& part, int fadedFramesCount);
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bool validClock(const Animation::Part& part);
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@@ -22,11 +22,14 @@ The `bootanimation.zip` archive file includes:
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The first line defines the general parameters of the animation:
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WIDTH HEIGHT FPS
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WIDTH HEIGHT FPS [PROGRESS]
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* **WIDTH:** animation width (pixels)
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* **HEIGHT:** animation height (pixels)
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* **FPS:** frames per second, e.g. 60
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* **PROGRESS:** whether to show a progress percentage on the last part
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+ The percentage will be displayed with an x-coordinate of 'c', and a
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y-coordinate set to 1/3 of the animation height.
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It is followed by a number of rows of the form:
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@@ -77,6 +80,11 @@ The file used to draw the time on top of the boot animation. The font format is
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* Each row is divided in half: regular weight glyphs on the top half, bold glyphs on the bottom
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* For a NxM image each character glyph will be N/16 pixels wide and M/(12*2) pixels high
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## progress_font.png
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The file used to draw the boot progress in percentage on top of the boot animation. The font format
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follows the same specification as the one described for clock_font.png.
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## loading and playing frames
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Each part is scanned and loaded directly from the zip archive. Within a part directory, every file
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BIN
core/res/assets/images/progress_font.png
Normal file
BIN
core/res/assets/images/progress_font.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 17 KiB |
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