Support for showing percent progress in boot animation.

Bug: 175686819
Test: boot with manual changes updating the progress

Change-Id: I2d936e3391f56796308c90deb39ecacc58797721
Merged-In: I2d936e3391f56796308c90deb39ecacc58797721
This commit is contained in:
Nicolas Geoffray
2020-12-15 10:50:29 +00:00
parent 73218cd5b2
commit bbb00e78ef
4 changed files with 70 additions and 3 deletions

View File

@@ -92,6 +92,8 @@ static const char SYSTEM_TIME_DIR_NAME[] = "time";
static const char SYSTEM_TIME_DIR_PATH[] = "/data/system/time";
static const char CLOCK_FONT_ASSET[] = "images/clock_font.png";
static const char CLOCK_FONT_ZIP_NAME[] = "clock_font.png";
static const char PROGRESS_FONT_ASSET[] = "images/progress_font.png";
static const char PROGRESS_FONT_ZIP_NAME[] = "progress_font.png";
static const char LAST_TIME_CHANGED_FILE_NAME[] = "last_time_change";
static const char LAST_TIME_CHANGED_FILE_PATH[] = "/data/system/time/last_time_change";
static const char ACCURATE_TIME_FLAG_FILE_NAME[] = "time_is_accurate";
@@ -107,6 +109,7 @@ static constexpr size_t FONT_NUM_ROWS = FONT_NUM_CHARS / FONT_NUM_COLS;
static const int TEXT_CENTER_VALUE = INT_MAX;
static const int TEXT_MISSING_VALUE = INT_MIN;
static const char EXIT_PROP_NAME[] = "service.bootanim.exit";
static const char PROGRESS_PROP_NAME[] = "service.bootanim.progress";
static const char DISPLAYS_PROP_NAME[] = "persist.service.bootanim.displays";
static const int ANIM_ENTRY_NAME_MAX = ANIM_PATH_MAX + 1;
static constexpr size_t TEXT_POS_LEN_MAX = 16;
@@ -891,6 +894,18 @@ void BootAnimation::drawClock(const Font& font, const int xPos, const int yPos)
drawText(out, font, false, &x, &y);
}
void BootAnimation::drawProgress(int percent, const Font& font, const int xPos, const int yPos) {
static constexpr int PERCENT_LENGTH = 5;
char percentBuff[PERCENT_LENGTH];
// ';' has the ascii code just after ':', and the font resource contains '%'
// for that ascii code.
sprintf(percentBuff, "%d;", percent);
int x = xPos;
int y = yPos;
drawText(percentBuff, font, false, &x, &y);
}
bool BootAnimation::parseAnimationDesc(Animation& animation) {
String8 desString;
@@ -910,6 +925,7 @@ bool BootAnimation::parseAnimationDesc(Animation& animation) {
int height = 0;
int count = 0;
int pause = 0;
int progress = 0;
int framesToFadeCount = 0;
char path[ANIM_ENTRY_NAME_MAX];
char color[7] = "000000"; // default to black if unspecified
@@ -919,11 +935,17 @@ bool BootAnimation::parseAnimationDesc(Animation& animation) {
int nextReadPos;
if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) {
// SLOGD("> w=%d, h=%d, fps=%d", width, height, fps);
int topLineNumbers = sscanf(l, "%d %d %d %d", &width, &height, &fps, &progress);
if (topLineNumbers == 3 || topLineNumbers == 4) {
// SLOGD("> w=%d, h=%d, fps=%d, progress=%d", width, height, fps, progress);
animation.width = width;
animation.height = height;
animation.fps = fps;
if (topLineNumbers == 4) {
animation.progressEnabled = (progress != 0);
} else {
animation.progressEnabled = false;
}
} else if (sscanf(l, "%c %d %d %" STRTO(ANIM_PATH_MAX) "s%n",
&pathType, &count, &pause, path, &nextReadPos) >= 4) {
if (pathType == 'f') {
@@ -1000,6 +1022,14 @@ bool BootAnimation::preloadZip(Animation& animation) {
continue;
}
if (entryName == PROGRESS_FONT_ZIP_NAME) {
FileMap* map = zip->createEntryFileMap(entry);
if (map) {
animation.progressFont.map = map;
}
continue;
}
for (size_t j = 0; j < pcount; j++) {
if (path == animation.parts[j].path) {
uint16_t method;
@@ -1131,6 +1161,8 @@ bool BootAnimation::movie() {
mClockEnabled = clockFontInitialized;
}
initFont(&mAnimation->progressFont, PROGRESS_FONT_ASSET);
if (mClockEnabled && !updateIsTimeAccurate()) {
mTimeCheckThread = new TimeCheckThread(this);
mTimeCheckThread->run("BootAnimation::TimeCheckThread", PRIORITY_NORMAL);
@@ -1166,6 +1198,7 @@ bool BootAnimation::playAnimation(const Animation& animation) {
elapsedRealtime());
int fadedFramesCount = 0;
int lastDisplayedProgress = 0;
for (size_t i=0 ; i<pcount ; i++) {
const Animation::Part& part(animation.parts[i]);
const size_t fcount = part.frames.size();
@@ -1191,6 +1224,12 @@ bool BootAnimation::playAnimation(const Animation& animation) {
part.backgroundColor[2],
1.0f);
// For the last animation, if we have progress indicator from
// the system, display it.
int currentProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0);
bool displayProgress = animation.progressEnabled &&
(i == (pcount -1)) && currentProgress != 0;
for (size_t j=0 ; j<fcount ; j++) {
if (shouldStopPlayingPart(part, fadedFramesCount)) break;
@@ -1248,6 +1287,23 @@ bool BootAnimation::playAnimation(const Animation& animation) {
drawClock(animation.clockFont, part.clockPosX, part.clockPosY);
}
if (displayProgress) {
int newProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0);
// In case the new progress jumped suddenly, still show an
// increment of 1.
if (lastDisplayedProgress != 100) {
// Artificially sleep 1/10th a second to slow down the animation.
usleep(100000);
if (lastDisplayedProgress < newProgress) {
lastDisplayedProgress++;
}
}
// Put the progress percentage right below the animation.
int posY = animation.height / 3;
int posX = TEXT_CENTER_VALUE;
drawProgress(lastDisplayedProgress, animation.progressFont, posX, posY);
}
handleViewport(frameDuration);
eglSwapBuffers(mDisplay, mSurface);

View File

@@ -100,11 +100,13 @@ public:
int fps;
int width;
int height;
bool progressEnabled;
Vector<Part> parts;
String8 audioConf;
String8 fileName;
ZipFileRO* zip;
Font clockFont;
Font progressFont;
};
// All callbacks will be called from this class's internal thread.
@@ -168,6 +170,7 @@ private:
bool movie();
void drawText(const char* str, const Font& font, bool bold, int* x, int* y);
void drawClock(const Font& font, const int xPos, const int yPos);
void drawProgress(int percent, const Font& font, const int xPos, const int yPos);
void fadeFrame(int frameLeft, int frameBottom, int frameWidth, int frameHeight,
const Animation::Part& part, int fadedFramesCount);
bool validClock(const Animation::Part& part);

View File

@@ -22,11 +22,14 @@ The `bootanimation.zip` archive file includes:
The first line defines the general parameters of the animation:
WIDTH HEIGHT FPS
WIDTH HEIGHT FPS [PROGRESS]
* **WIDTH:** animation width (pixels)
* **HEIGHT:** animation height (pixels)
* **FPS:** frames per second, e.g. 60
* **PROGRESS:** whether to show a progress percentage on the last part
+ The percentage will be displayed with an x-coordinate of 'c', and a
y-coordinate set to 1/3 of the animation height.
It is followed by a number of rows of the form:
@@ -77,6 +80,11 @@ The file used to draw the time on top of the boot animation. The font format is
* Each row is divided in half: regular weight glyphs on the top half, bold glyphs on the bottom
* For a NxM image each character glyph will be N/16 pixels wide and M/(12*2) pixels high
## progress_font.png
The file used to draw the boot progress in percentage on top of the boot animation. The font format
follows the same specification as the one described for clock_font.png.
## loading and playing frames
Each part is scanned and loaded directly from the zip archive. Within a part directory, every file

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB