Merge "Add overscroll support for QS."
This commit is contained in:
committed by
Android (Google) Code Review
commit
bbb00da5f3
@@ -14,8 +14,11 @@
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package com.android.systemui.qs;
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import android.animation.ObjectAnimator;
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import android.content.Context;
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import android.graphics.Canvas;
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import android.support.v4.widget.NestedScrollView;
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import android.util.Property;
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import android.view.MotionEvent;
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import android.view.View;
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import android.view.ViewConfiguration;
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@@ -23,6 +26,8 @@ import android.view.ViewParent;
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import android.widget.LinearLayout;
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import com.android.systemui.R;
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import com.android.systemui.qs.touch.OverScroll;
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import com.android.systemui.qs.touch.SwipeDetector;
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/**
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* Quick setting scroll view containing the brightness slider and the QS tiles.
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@@ -35,6 +40,9 @@ public class QSScrollLayout extends NestedScrollView {
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private final int mTouchSlop;
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private final int mFooterHeight;
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private int mLastMotionY;
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private final SwipeDetector mSwipeDetector;
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private final OverScrollHelper mOverScrollHelper;
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private float mContentTranslationY;
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public QSScrollLayout(Context context, View... children) {
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super(context);
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@@ -49,15 +57,19 @@ public class QSScrollLayout extends NestedScrollView {
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linearLayout.addView(view);
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}
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addView(linearLayout);
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setOverScrollMode(OVER_SCROLL_NEVER);
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mOverScrollHelper = new OverScrollHelper();
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mSwipeDetector = new SwipeDetector(context, mOverScrollHelper, SwipeDetector.VERTICAL);
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mSwipeDetector.setDetectableScrollConditions(SwipeDetector.DIRECTION_BOTH, true);
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}
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@Override
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public boolean onInterceptTouchEvent(MotionEvent ev) {
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if (canScrollVertically(1) || canScrollVertically(-1)) {
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return super.onInterceptTouchEvent(ev);
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}
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return false;
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mSwipeDetector.onTouchEvent(ev);
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return super.onInterceptTouchEvent(ev) || mOverScrollHelper.isInOverScroll();
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}
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@Override
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@@ -65,7 +77,15 @@ public class QSScrollLayout extends NestedScrollView {
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if (canScrollVertically(1) || canScrollVertically(-1)) {
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return super.onTouchEvent(ev);
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}
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return false;
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mSwipeDetector.onTouchEvent(ev);
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return super.onTouchEvent(ev);
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}
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@Override
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protected void dispatchDraw(Canvas canvas) {
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canvas.translate(0, mContentTranslationY);
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super.dispatchDraw(canvas);
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canvas.translate(0, -mContentTranslationY);
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}
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public boolean shouldIntercept(MotionEvent ev) {
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@@ -98,4 +118,81 @@ public class QSScrollLayout extends NestedScrollView {
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parent.requestDisallowInterceptTouchEvent(disallowIntercept);
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}
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}
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private void setContentTranslationY(float contentTranslationY) {
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mContentTranslationY = contentTranslationY;
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invalidate();
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}
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private static final Property<QSScrollLayout, Float> CONTENT_TRANS_Y =
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new Property<QSScrollLayout, Float>(Float.class, "qsScrollLayoutContentTransY") {
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@Override
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public Float get(QSScrollLayout qsScrollLayout) {
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return qsScrollLayout.mContentTranslationY;
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}
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@Override
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public void set(QSScrollLayout qsScrollLayout, Float y) {
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qsScrollLayout.setContentTranslationY(y);
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}
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};
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private class OverScrollHelper implements SwipeDetector.Listener {
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private boolean mIsInOverScroll;
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// We use this value to calculate the actual amount the user has overscrolled.
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private float mFirstDisplacement = 0;
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@Override
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public void onDragStart(boolean start) {}
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@Override
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public boolean onDrag(float displacement, float velocity) {
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// Only overscroll if the user is scrolling down when they're already at the bottom
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// or scrolling up when they're already at the top.
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boolean wasInOverScroll = mIsInOverScroll;
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mIsInOverScroll = (!canScrollVertically(1) && displacement < 0) ||
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(!canScrollVertically(-1) && displacement > 0);
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if (wasInOverScroll && !mIsInOverScroll) {
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// Exit overscroll. This can happen when the user is in overscroll and then
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// scrolls the opposite way. Note that this causes the reset translation animation
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// to run while the user is dragging, which feels a bit unnatural.
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reset();
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} else if (mIsInOverScroll) {
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if (Float.compare(mFirstDisplacement, 0) == 0) {
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// Because users can scroll before entering overscroll, we need to
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// subtract the amount where the user was not in overscroll.
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mFirstDisplacement = displacement;
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}
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float overscrollY = displacement - mFirstDisplacement;
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setContentTranslationY(getDampedOverScroll(overscrollY));
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}
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return mIsInOverScroll;
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}
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@Override
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public void onDragEnd(float velocity, boolean fling) {
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reset();
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}
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private void reset() {
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if (Float.compare(mContentTranslationY, 0) != 0) {
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ObjectAnimator.ofFloat(QSScrollLayout.this, CONTENT_TRANS_Y, 0)
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.setDuration(100)
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.start();
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}
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mIsInOverScroll = false;
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mFirstDisplacement = 0;
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}
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public boolean isInOverScroll() {
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return mIsInOverScroll;
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}
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private float getDampedOverScroll(float y) {
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return OverScroll.dampedScroll(y, getHeight());
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}
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}
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}
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@@ -0,0 +1,57 @@
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/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.systemui.qs.touch;
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/**
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* Utility methods for overscroll damping and related effect.
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*
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* Copied from packages/apps/Launcher3/src/com/android/launcher3/touch/OverScroll.java
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*/
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public class OverScroll {
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private static final float OVERSCROLL_DAMP_FACTOR = 0.07f;
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/**
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* This curve determines how the effect of scrolling over the limits of the page diminishes
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* as the user pulls further and further from the bounds
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*
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* @param f The percentage of how much the user has overscrolled.
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* @return A transformed percentage based on the influence curve.
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*/
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private static float overScrollInfluenceCurve(float f) {
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f -= 1.0f;
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return f * f * f + 1.0f;
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}
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/**
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* @param amount The original amount overscrolled.
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* @param max The maximum amount that the View can overscroll.
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* @return The dampened overscroll amount.
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*/
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public static int dampedScroll(float amount, int max) {
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if (Float.compare(amount, 0) == 0) return 0;
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float f = amount / max;
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f = f / (Math.abs(f)) * (overScrollInfluenceCurve(Math.abs(f)));
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// Clamp this factor, f, to -1 < f < 1
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if (Math.abs(f) >= 1) {
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f /= Math.abs(f);
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}
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return Math.round(OVERSCROLL_DAMP_FACTOR * f * max);
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}
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}
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@@ -0,0 +1,356 @@
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/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.systemui.qs.touch;
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import static android.view.MotionEvent.INVALID_POINTER_ID;
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import android.content.Context;
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import android.graphics.PointF;
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import android.support.annotation.NonNull;
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import android.support.annotation.VisibleForTesting;
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import android.util.Log;
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import android.view.MotionEvent;
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import android.view.ViewConfiguration;
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/**
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* One dimensional scroll/drag/swipe gesture detector.
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*
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* Definition of swipe is different from android system in that this detector handles
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* 'swipe to dismiss', 'swiping up/down a container' but also keeps scrolling state before
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* swipe action happens
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*
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* Copied from packages/apps/Launcher3/src/com/android/launcher3/touch/SwipeDetector.java
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*/
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public class SwipeDetector {
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private static final boolean DBG = false;
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private static final String TAG = "SwipeDetector";
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private int mScrollConditions;
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public static final int DIRECTION_POSITIVE = 1 << 0;
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public static final int DIRECTION_NEGATIVE = 1 << 1;
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public static final int DIRECTION_BOTH = DIRECTION_NEGATIVE | DIRECTION_POSITIVE;
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private static final float ANIMATION_DURATION = 1200;
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protected int mActivePointerId = INVALID_POINTER_ID;
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/**
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* The minimum release velocity in pixels per millisecond that triggers fling..
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*/
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public static final float RELEASE_VELOCITY_PX_MS = 1.0f;
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/**
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* The time constant used to calculate dampening in the low-pass filter of scroll velocity.
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* Cutoff frequency is set at 10 Hz.
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*/
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public static final float SCROLL_VELOCITY_DAMPENING_RC = 1000f / (2f * (float) Math.PI * 10);
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/* Scroll state, this is set to true during dragging and animation. */
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private ScrollState mState = ScrollState.IDLE;
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enum ScrollState {
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IDLE,
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DRAGGING, // onDragStart, onDrag
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SETTLING // onDragEnd
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}
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public static abstract class Direction {
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abstract float getDisplacement(MotionEvent ev, int pointerIndex, PointF refPoint);
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/**
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* Distance in pixels a touch can wander before we think the user is scrolling.
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*/
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abstract float getActiveTouchSlop(MotionEvent ev, int pointerIndex, PointF downPos);
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}
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public static final Direction VERTICAL = new Direction() {
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@Override
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float getDisplacement(MotionEvent ev, int pointerIndex, PointF refPoint) {
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return ev.getY(pointerIndex) - refPoint.y;
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}
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@Override
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float getActiveTouchSlop(MotionEvent ev, int pointerIndex, PointF downPos) {
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return Math.abs(ev.getX(pointerIndex) - downPos.x);
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}
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};
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public static final Direction HORIZONTAL = new Direction() {
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@Override
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float getDisplacement(MotionEvent ev, int pointerIndex, PointF refPoint) {
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return ev.getX(pointerIndex) - refPoint.x;
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}
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@Override
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float getActiveTouchSlop(MotionEvent ev, int pointerIndex, PointF downPos) {
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return Math.abs(ev.getY(pointerIndex) - downPos.y);
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}
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};
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//------------------- ScrollState transition diagram -----------------------------------
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//
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// IDLE -> (mDisplacement > mTouchSlop) -> DRAGGING
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// DRAGGING -> (MotionEvent#ACTION_UP, MotionEvent#ACTION_CANCEL) -> SETTLING
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// SETTLING -> (MotionEvent#ACTION_DOWN) -> DRAGGING
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// SETTLING -> (View settled) -> IDLE
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private void setState(ScrollState newState) {
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if (DBG) {
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Log.d(TAG, "setState:" + mState + "->" + newState);
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}
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// onDragStart and onDragEnd is reported ONLY on state transition
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if (newState == ScrollState.DRAGGING) {
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initializeDragging();
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if (mState == ScrollState.IDLE) {
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reportDragStart(false /* recatch */);
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} else if (mState == ScrollState.SETTLING) {
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reportDragStart(true /* recatch */);
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}
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}
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if (newState == ScrollState.SETTLING) {
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reportDragEnd();
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}
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mState = newState;
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}
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public boolean isDraggingOrSettling() {
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return mState == ScrollState.DRAGGING || mState == ScrollState.SETTLING;
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}
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/**
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* There's no touch and there's no animation.
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*/
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public boolean isIdleState() {
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return mState == ScrollState.IDLE;
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}
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public boolean isSettlingState() {
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return mState == ScrollState.SETTLING;
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}
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public boolean isDraggingState() {
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return mState == ScrollState.DRAGGING;
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}
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private final PointF mDownPos = new PointF();
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private final PointF mLastPos = new PointF();
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private final Direction mDir;
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private final float mTouchSlop;
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/* Client of this gesture detector can register a callback. */
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private final Listener mListener;
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private long mCurrentMillis;
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private float mVelocity;
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private float mLastDisplacement;
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private float mDisplacement;
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private float mSubtractDisplacement;
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private boolean mIgnoreSlopWhenSettling;
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public interface Listener {
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void onDragStart(boolean start);
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boolean onDrag(float displacement, float velocity);
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void onDragEnd(float velocity, boolean fling);
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}
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public SwipeDetector(@NonNull Context context, @NonNull Listener l, @NonNull Direction dir) {
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this(ViewConfiguration.get(context).getScaledTouchSlop(), l, dir);
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}
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@VisibleForTesting
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protected SwipeDetector(float touchSlope, @NonNull Listener l, @NonNull Direction dir) {
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mTouchSlop = touchSlope;
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mListener = l;
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mDir = dir;
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}
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public void setDetectableScrollConditions(int scrollDirectionFlags, boolean ignoreSlop) {
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mScrollConditions = scrollDirectionFlags;
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mIgnoreSlopWhenSettling = ignoreSlop;
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}
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private boolean shouldScrollStart(MotionEvent ev, int pointerIndex) {
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// reject cases where the angle or slop condition is not met.
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if (Math.max(mDir.getActiveTouchSlop(ev, pointerIndex, mDownPos), mTouchSlop)
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> Math.abs(mDisplacement)) {
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return false;
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}
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// Check if the client is interested in scroll in current direction.
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if (((mScrollConditions & DIRECTION_NEGATIVE) > 0 && mDisplacement > 0) ||
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((mScrollConditions & DIRECTION_POSITIVE) > 0 && mDisplacement < 0)) {
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return true;
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}
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return false;
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}
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public boolean onTouchEvent(MotionEvent ev) {
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switch (ev.getActionMasked()) {
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case MotionEvent.ACTION_DOWN:
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mActivePointerId = ev.getPointerId(0);
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mDownPos.set(ev.getX(), ev.getY());
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mLastPos.set(mDownPos);
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mLastDisplacement = 0;
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mDisplacement = 0;
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mVelocity = 0;
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if (mState == ScrollState.SETTLING && mIgnoreSlopWhenSettling) {
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setState(ScrollState.DRAGGING);
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}
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break;
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//case MotionEvent.ACTION_POINTER_DOWN:
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case MotionEvent.ACTION_POINTER_UP:
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int ptrIdx = ev.getActionIndex();
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int ptrId = ev.getPointerId(ptrIdx);
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if (ptrId == mActivePointerId) {
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final int newPointerIdx = ptrIdx == 0 ? 1 : 0;
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mDownPos.set(
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ev.getX(newPointerIdx) - (mLastPos.x - mDownPos.x),
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ev.getY(newPointerIdx) - (mLastPos.y - mDownPos.y));
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mLastPos.set(ev.getX(newPointerIdx), ev.getY(newPointerIdx));
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mActivePointerId = ev.getPointerId(newPointerIdx);
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}
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break;
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case MotionEvent.ACTION_MOVE:
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int pointerIndex = ev.findPointerIndex(mActivePointerId);
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if (pointerIndex == INVALID_POINTER_ID) {
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break;
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}
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mDisplacement = mDir.getDisplacement(ev, pointerIndex, mDownPos);
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computeVelocity(mDir.getDisplacement(ev, pointerIndex, mLastPos),
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ev.getEventTime());
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// handle state and listener calls.
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if (mState != ScrollState.DRAGGING && shouldScrollStart(ev, pointerIndex)) {
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setState(ScrollState.DRAGGING);
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}
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if (mState == ScrollState.DRAGGING) {
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reportDragging();
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}
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mLastPos.set(ev.getX(pointerIndex), ev.getY(pointerIndex));
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break;
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case MotionEvent.ACTION_CANCEL:
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case MotionEvent.ACTION_UP:
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// These are synthetic events and there is no need to update internal values.
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if (mState == ScrollState.DRAGGING) {
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setState(ScrollState.SETTLING);
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}
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break;
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default:
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break;
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}
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return true;
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}
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public void finishedScrolling() {
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setState(ScrollState.IDLE);
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}
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private boolean reportDragStart(boolean recatch) {
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mListener.onDragStart(!recatch);
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if (DBG) {
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Log.d(TAG, "onDragStart recatch:" + recatch);
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}
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return true;
|
||||
}
|
||||
|
||||
private void initializeDragging() {
|
||||
if (mState == ScrollState.SETTLING && mIgnoreSlopWhenSettling) {
|
||||
mSubtractDisplacement = 0;
|
||||
}
|
||||
if (mDisplacement > 0) {
|
||||
mSubtractDisplacement = mTouchSlop;
|
||||
} else {
|
||||
mSubtractDisplacement = -mTouchSlop;
|
||||
}
|
||||
}
|
||||
|
||||
private boolean reportDragging() {
|
||||
if (mDisplacement != mLastDisplacement) {
|
||||
if (DBG) {
|
||||
Log.d(TAG, String.format("onDrag disp=%.1f, velocity=%.1f",
|
||||
mDisplacement, mVelocity));
|
||||
}
|
||||
|
||||
mLastDisplacement = mDisplacement;
|
||||
return mListener.onDrag(mDisplacement - mSubtractDisplacement, mVelocity);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void reportDragEnd() {
|
||||
if (DBG) {
|
||||
Log.d(TAG, String.format("onScrollEnd disp=%.1f, velocity=%.1f",
|
||||
mDisplacement, mVelocity));
|
||||
}
|
||||
mListener.onDragEnd(mVelocity, Math.abs(mVelocity) > RELEASE_VELOCITY_PX_MS);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Computes the damped velocity.
|
||||
*/
|
||||
public float computeVelocity(float delta, long currentMillis) {
|
||||
long previousMillis = mCurrentMillis;
|
||||
mCurrentMillis = currentMillis;
|
||||
|
||||
float deltaTimeMillis = mCurrentMillis - previousMillis;
|
||||
float velocity = (deltaTimeMillis > 0) ? (delta / deltaTimeMillis) : 0;
|
||||
if (Math.abs(mVelocity) < 0.001f) {
|
||||
mVelocity = velocity;
|
||||
} else {
|
||||
float alpha = computeDampeningFactor(deltaTimeMillis);
|
||||
mVelocity = interpolate(mVelocity, velocity, alpha);
|
||||
}
|
||||
return mVelocity;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a time-dependent dampening factor using delta time.
|
||||
*/
|
||||
private static float computeDampeningFactor(float deltaTime) {
|
||||
return deltaTime / (SCROLL_VELOCITY_DAMPENING_RC + deltaTime);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the linear interpolation between two values
|
||||
*/
|
||||
private static float interpolate(float from, float to, float alpha) {
|
||||
return (1.0f - alpha) * from + alpha * to;
|
||||
}
|
||||
|
||||
public static long calculateDuration(float velocity, float progressNeeded) {
|
||||
// TODO: make these values constants after tuning.
|
||||
float velocityDivisor = Math.max(2f, Math.abs(0.5f * velocity));
|
||||
float travelDistance = Math.max(0.2f, progressNeeded);
|
||||
long duration = (long) Math.max(100, ANIMATION_DURATION / velocityDivisor * travelDistance);
|
||||
if (DBG) {
|
||||
Log.d(TAG, String.format("calculateDuration=%d, v=%f, d=%f", duration, velocity, progressNeeded));
|
||||
}
|
||||
return duration;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user