Make drag window a trusted overlay
We added new functionality to pilferPointers API in ag/18234604. Using it we can extend the functionality of drag and drop to allow user to interact with the UI while using 1 pointer/finger to drag. DD: go/global_drag_and_drop Bug: 220109830 Test: atest inputflinger_tests Change-Id: Ieb890ce71c938b4f8c6b0256fe14887b9e3968d1
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@@ -367,10 +367,15 @@ class DragState {
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mDragWindowHandle.ownerUid = MY_UID;
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mDragWindowHandle.scaleFactor = 1.0f;
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// Keep the default behavior of this window to be focusable, which allows the system
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// to consume keys when dragging is active. This can also be used to modify the drag
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// state on key press. For example, cancel drag on escape key.
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mDragWindowHandle.inputConfig = InputConfig.PREVENT_SPLITTING;
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// InputConfig.PREVENT_SPLITTING: To keep the default behavior of this window to be
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// focusable, which allows the system to consume keys when dragging is active. This can
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// also be used to modify the drag state on key press. For example, cancel drag on
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// escape key.
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// InputConfig.TRUSTED_OVERLAY: To not block any touches while D&D ongoing and allowing
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// touches to pass through to windows underneath. This allows user to interact with the
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// UI to navigate while dragging.
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mDragWindowHandle.inputConfig =
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InputConfig.PREVENT_SPLITTING | InputConfig.TRUSTED_OVERLAY;
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// The drag window cannot receive new touches.
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mDragWindowHandle.touchableRegion.setEmpty();
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