Use sync transaction for dim layer and scale

Otherwise when performing shell rotation animation, the buffer
layers are waiting for start transaction but their parent
container layers have applied the change in new rotation. Then
before the rotation animation starts, those window may be placed
at strange position.

Also
1. Skip window animation if display is in transition, because
   it is usually hard to observe while the whole content of
   display is changing. Sync transaction cannot help this case
   because it may be like to delay the leash creation and jump
   to the end of animation if the sync transaction is applied
   later. The window level animation in this case may happen on
   an activity with declaring window exit/enter animation and it
   doesn't handle config change. So the relaunch adds/removes
   the window that triggers exit/enter.

2. Fix a missing condition of async rotation that screen decorations
   draw in new rotation before the rotation animation starts.

Bug: 225324120
Test: adb shell setprop persist.wm.debug.shell_transit 1; reboot
      Start a dialog style activity with FLAG_SHOW_WALLPAPER,
      screenOrientation="fullSensor", and without configChanges
      (to trigger relaunch). Rotate the device and check no
      obvious flickering.

Change-Id: Ic4239ca7c7e3cd9e6ecae6f4ec7e823104b638de
This commit is contained in:
Riddle Hsu
2022-03-17 22:24:24 +08:00
parent 75b941e639
commit ba0c557156
5 changed files with 16 additions and 10 deletions

View File

@@ -144,7 +144,8 @@ class AsyncRotationController extends FadeAnimationController implements Consume
// Legacy animation doesn't need to wait for the start transaction.
if (mTransitionOp == OP_LEGACY) {
mIsStartTransactionCommitted = true;
} else if (displayContent.mTransitionController.useShellTransitionsRotation()) {
} else if (displayContent.mTransitionController.useShellTransitionsRotation()
|| displayContent.mTransitionController.isCollecting(displayContent)) {
keepAppearanceInPreviousRotation();
}
}

View File

@@ -662,7 +662,7 @@ public class DisplayArea<T extends WindowContainer> extends WindowContainer<T> {
mDimmer.resetDimStates();
}
if (mDimmer.updateDims(getPendingTransaction(), mTmpDimBoundsRect)) {
if (mDimmer.updateDims(getSyncTransaction(), mTmpDimBoundsRect)) {
scheduleAnimation();
}
}

View File

@@ -3297,9 +3297,10 @@ class Task extends TaskFragment {
mTmpDimBoundsRect.offsetTo(0, 0);
}
updateShadowsRadius(isFocused(), getSyncTransaction());
final SurfaceControl.Transaction t = getSyncTransaction();
updateShadowsRadius(isFocused(), t);
if (mDimmer.updateDims(getPendingTransaction(), mTmpDimBoundsRect)) {
if (mDimmer.updateDims(t, mTmpDimBoundsRect)) {
scheduleAnimation();
}
@@ -3309,7 +3310,7 @@ class Task extends TaskFragment {
final boolean show = isVisible() || isAnimating(TRANSITION | PARENTS | CHILDREN);
if (mSurfaceControl != null) {
if (show != mLastSurfaceShowing) {
getSyncTransaction().setVisibility(mSurfaceControl, show);
t.setVisibility(mSurfaceControl, show);
}
}
mLastSurfaceShowing = show;

View File

@@ -2424,7 +2424,7 @@ class TaskFragment extends WindowContainer<WindowContainer> {
// Bounds need to be relative, as the dim layer is a child.
final Rect dimBounds = getBounds();
dimBounds.offsetTo(0 /* newLeft */, 0 /* newTop */);
if (mDimmer.updateDims(getPendingTransaction(), dimBounds)) {
if (mDimmer.updateDims(getSyncTransaction(), dimBounds)) {
scheduleAnimation();
}
}

View File

@@ -5256,6 +5256,12 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
if (mControllableInsetProvider != null) {
return;
}
if (mDisplayContent.inTransition()) {
// Skip because the animation is usually unnoticeable (e.g. covered by rotation
// animation) and the animation bounds could be inconsistent, such as depending
// on when the window applies its draw transaction with new rotation.
return;
}
final DisplayInfo displayInfo = getDisplayInfo();
anim.initialize(mWindowFrames.mFrame.width(), mWindowFrames.mFrame.height(),
@@ -5500,10 +5506,8 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
}
float newHScale = mHScale * mGlobalScale * mWallpaperScale;
float newVScale = mVScale * mGlobalScale * mWallpaperScale;
if (mLastHScale != newHScale ||
mLastVScale != newVScale ) {
getPendingTransaction().setMatrix(getSurfaceControl(),
newHScale, 0, 0, newVScale);
if (mLastHScale != newHScale || mLastVScale != newVScale) {
getSyncTransaction().setMatrix(mSurfaceControl, newHScale, 0, 0, newVScale);
mLastHScale = newHScale;
mLastVScale = newVScale;
}