Use a fallback vibration effect for GESTURE_END

In the case where there is no hardware tuned effect, fallback to
the generic implementation for EFFECT_TICK.

Bug: 185418411
Test: manual
Change-Id: I3c00d1db363bb11f8d18faa762589b1937c4370c
This commit is contained in:
Edward Savage-Jones
2021-04-14 17:32:28 +02:00
committed by Ed Savage-Jones
parent 964fccfefd
commit b991091502

View File

@@ -5257,6 +5257,7 @@ public class PhoneWindowManager implements WindowManagerPolicy {
long[] pattern;
switch (effectId) {
case HapticFeedbackConstants.CONTEXT_CLICK:
case HapticFeedbackConstants.GESTURE_END:
return VibrationEffect.get(VibrationEffect.EFFECT_TICK);
case HapticFeedbackConstants.TEXT_HANDLE_MOVE:
if (!mHapticTextHandleEnabled) {
@@ -5269,7 +5270,6 @@ public class PhoneWindowManager implements WindowManagerPolicy {
case HapticFeedbackConstants.VIRTUAL_KEY_RELEASE:
case HapticFeedbackConstants.ENTRY_BUMP:
case HapticFeedbackConstants.DRAG_CROSSING:
case HapticFeedbackConstants.GESTURE_END:
return VibrationEffect.get(VibrationEffect.EFFECT_TICK, false);
case HapticFeedbackConstants.KEYBOARD_TAP: // == KEYBOARD_PRESS
case HapticFeedbackConstants.VIRTUAL_KEY: