Merge "Define light position (using new lighting spec) in Java"

This commit is contained in:
Chris Craik
2014-05-22 00:18:21 +00:00
committed by Android (Google) Code Review
23 changed files with 99 additions and 78 deletions

View File

@@ -1097,9 +1097,10 @@ public class GLRenderer extends HardwareRenderer {
}
@Override
void setup(int width, int height) {
void setup(int width, int height, float lightX, float lightY, float lightZ, float lightRadius) {
if (validate()) {
mCanvas.setViewport(width, height);
mCanvas.initializeLight(lightX, lightY, lightZ, lightRadius);
mWidth = width;
mHeight = height;
}

View File

@@ -273,12 +273,16 @@ public abstract class HardwareRenderer {
*
* @param width Width of the drawing surface.
* @param height Height of the drawing surface.
* @param lightX X position of the shadow casting light
* @param lightY Y position of the shadow casting light
* @param lightZ Z position of the shadow casting light
* @param lightRadius radius of the shadow casting light
*/
abstract void setup(int width, int height);
abstract void setup(int width, int height, float lightX, float lightY, float lightZ, float lightRadius);
/**
* Gets the current width of the surface. This is the width that the surface
* was last set to in a call to {@link #setup(int, int)}.
* was last set to in a call to {@link #setup(int, int, float, float, float, float)}.
*
* @return the current width of the surface
*/
@@ -286,7 +290,7 @@ public abstract class HardwareRenderer {
/**
* Gets the current height of the surface. This is the height that the surface
* was last set to in a call to {@link #setup(int, int)}.
* was last set to in a call to {@link #setup(int, int, float, float, float, float)}.
*
* @return the current width of the surface
*/
@@ -310,9 +314,6 @@ public abstract class HardwareRenderer {
* whenever system properties are modified. Implementations can use this
* to trigger live updates of the renderer based on properties.
*
* @param surface The surface to update with the new properties.
* Can be null.
*
* @return True if a property has changed.
*/
abstract boolean loadSystemProperties();
@@ -443,17 +444,18 @@ public abstract class HardwareRenderer {
* @param width The width of the drawing surface.
* @param height The height of the drawing surface.
* @param surface The surface to hardware accelerate
* @param metrics The display metrics used to draw the output.
*
* @return true if the surface was initialized, false otherwise. Returning
* false might mean that the surface was already initialized.
*/
boolean initializeIfNeeded(int width, int height, Surface surface)
boolean initializeIfNeeded(int width, int height, Surface surface, DisplayMetrics metrics)
throws OutOfResourcesException {
if (isRequested()) {
// We lost the gl context, so recreate it.
if (!isEnabled()) {
if (initialize(surface)) {
setup(width, height);
setup(width, height, metrics);
return true;
}
}
@@ -461,6 +463,14 @@ public abstract class HardwareRenderer {
return false;
}
void setup(int width, int height, DisplayMetrics metrics) {
float lightX = width / 2.0f;
float lightY = -400 * metrics.density;
float lightZ = 800 * metrics.density;
float lightRadius = 800 * metrics.density;
setup(width, height, lightX, lightY, lightZ, lightRadius);
}
/**
* Optional, sets the name of the renderer. Useful for debugging purposes.
*

View File

@@ -145,11 +145,11 @@ public class ThreadedRenderer extends HardwareRenderer {
}
@Override
void setup(int width, int height) {
void setup(int width, int height, float lightX, float lightY, float lightZ, float lightRadius) {
mWidth = width;
mHeight = height;
mRootNode.setLeftTopRightBottom(0, 0, mWidth, mHeight);
nSetup(mNativeProxy, width, height);
nSetup(mNativeProxy, width, height, lightX, lightY, lightZ, lightRadius);
}
@Override
@@ -348,10 +348,9 @@ public class ThreadedRenderer extends HardwareRenderer {
private static native boolean nInitialize(long nativeProxy, Surface window);
private static native void nUpdateSurface(long nativeProxy, Surface window);
private static native void nPauseSurface(long nativeProxy, Surface window);
private static native void nSetup(long nativeProxy, int width, int height);
private static native void nSetup(long nativeProxy, int width, int height,
float lightX, float lightY, float lightZ, float lightRadius);
private static native void nSetOpaque(long nativeProxy, boolean opaque);
private static native void nSetDisplayListData(long nativeProxy, long displayList,
long newData);
private static native int nSyncAndDrawFrame(long nativeProxy, long frameTimeNanos,
int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom);
private static native void nRunWithGlContext(long nativeProxy, Runnable runnable);

View File

@@ -47,7 +47,6 @@ import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import android.os.ParcelFileDescriptor;
import android.os.PowerManager;
import android.os.Process;
import android.os.RemoteException;
import android.os.SystemClock;
@@ -1714,7 +1713,8 @@ public final class ViewRootImpl implements ViewParent,
if (hwInitialized ||
mWidth != mAttachInfo.mHardwareRenderer.getWidth() ||
mHeight != mAttachInfo.mHardwareRenderer.getHeight()) {
mAttachInfo.mHardwareRenderer.setup(mWidth, mHeight);
mAttachInfo.mHardwareRenderer.setup(mWidth, mHeight,
mAttachInfo.mRootView.getResources().getDisplayMetrics());
if (!hwInitialized) {
mAttachInfo.mHardwareRenderer.invalidate(mSurface);
mFullRedrawNeeded = true;
@@ -2453,7 +2453,7 @@ public final class ViewRootImpl implements ViewParent,
try {
attachInfo.mHardwareRenderer.initializeIfNeeded(mWidth, mHeight,
mSurface);
mSurface, attachInfo.mRootView.getResources().getDisplayMetrics());
} catch (OutOfResourcesException e) {
handleOutOfResourcesException(e);
return;
@@ -3151,7 +3151,8 @@ public final class ViewRootImpl implements ViewParent,
mFullRedrawNeeded = true;
try {
mAttachInfo.mHardwareRenderer.initializeIfNeeded(
mWidth, mHeight, mSurface);
mWidth, mHeight, mSurface,
mAttachInfo.mRootView.getResources().getDisplayMetrics());
} catch (OutOfResourcesException e) {
Log.e(TAG, "OutOfResourcesException locking surface", e);
try {

View File

@@ -34,6 +34,7 @@
#include <renderthread/RenderProxy.h>
#include <renderthread/RenderTask.h>
#include <renderthread/RenderThread.h>
#include <Vector.h>
namespace android {
@@ -223,10 +224,11 @@ static void android_view_ThreadedRenderer_pauseSurface(JNIEnv* env, jobject claz
proxy->pauseSurface(window);
}
static void android_view_ThreadedRenderer_setup(JNIEnv* env, jobject clazz,
jlong proxyPtr, jint width, jint height) {
static void android_view_ThreadedRenderer_setup(JNIEnv* env, jobject clazz, jlong proxyPtr,
jint width, jint height,
jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius) {
RenderProxy* proxy = reinterpret_cast<RenderProxy*>(proxyPtr);
proxy->setup(width, height);
proxy->setup(width, height, Vector3(lightX, lightY, lightZ), lightRadius);
}
static void android_view_ThreadedRenderer_setOpaque(JNIEnv* env, jobject clazz,
@@ -316,7 +318,7 @@ static JNINativeMethod gMethods[] = {
{ "nInitialize", "(JLandroid/view/Surface;)Z", (void*) android_view_ThreadedRenderer_initialize },
{ "nUpdateSurface", "(JLandroid/view/Surface;)V", (void*) android_view_ThreadedRenderer_updateSurface },
{ "nPauseSurface", "(JLandroid/view/Surface;)V", (void*) android_view_ThreadedRenderer_pauseSurface },
{ "nSetup", "(JII)V", (void*) android_view_ThreadedRenderer_setup },
{ "nSetup", "(JIIFFFF)V", (void*) android_view_ThreadedRenderer_setup },
{ "nSetOpaque", "(JZ)V", (void*) android_view_ThreadedRenderer_setOpaque },
{ "nSyncAndDrawFrame", "(JJIIII)I", (void*) android_view_ThreadedRenderer_syncAndDrawFrame },
{ "nDestroyCanvasAndSurface", "(J)V", (void*) android_view_ThreadedRenderer_destroyCanvasAndSurface },

View File

@@ -236,8 +236,12 @@ public class Canvas {
*
* @hide
*/
public void setViewport(int width, int height) {
}
public void setViewport(int width, int height) {}
/**
* @hide
*/
public void initializeLight(float lightX, float lightY, float lightZ, float lightRadius) {}
/**
* Return true if the device that the current layer draws into is opaque

View File

@@ -688,8 +688,8 @@ TextureVertex* Caches::getRegionMesh() {
///////////////////////////////////////////////////////////////////////////////
void Caches::initTempProperties() {
propertyAmbientShadowStrength = 25;
propertySpotShadowStrength = 25;
propertyAmbientShadowStrength = 12;
propertySpotShadowStrength = 48;
propertyLightDiameter = -1.0f;
propertyLightPosY = -1.0f;

View File

@@ -56,10 +56,6 @@ DisplayListData* DisplayListRenderer::finishRecording() {
return data;
}
void DisplayListRenderer::setViewport(int width, int height) {
initializeViewport(width, height);
}
status_t DisplayListRenderer::prepareDirty(float left, float top,
float right, float bottom, bool opaque) {

View File

@@ -33,9 +33,6 @@ namespace uirenderer {
// Defines
///////////////////////////////////////////////////////////////////////////////
#define MIN_WRITER_SIZE 4096
#define OP_MAY_BE_SKIPPED_MASK 0xff000000
// Debug
#if DEBUG_DISPLAY_LIST
#define DISPLAY_LIST_LOGD(...) ALOGD(__VA_ARGS__)
@@ -68,7 +65,6 @@ public:
// ----------------------------------------------------------------------------
// Frame state operations
// ----------------------------------------------------------------------------
virtual void setViewport(int width, int height);
virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
virtual void finish();
virtual void interrupt();

View File

@@ -214,7 +214,7 @@ void Layer::defer() {
DeferStateStruct deferredState(*deferredList, *renderer,
RenderNode::kReplayFlag_ClipChildren);
renderer->initializeViewport(width, height);
renderer->setViewport(width, height);
renderer->setupFrameState(dirtyRect.left, dirtyRect.top,
dirtyRect.right, dirtyRect.bottom, !isBlend());

View File

@@ -39,10 +39,6 @@ LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) {
LayerRenderer::~LayerRenderer() {
}
void LayerRenderer::setViewport(int width, int height) {
initializeViewport(width, height);
}
status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
bool opaque) {
LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());

View File

@@ -47,7 +47,7 @@ public:
ANDROID_API LayerRenderer(Layer* layer);
virtual ~LayerRenderer();
virtual void setViewport(int width, int height);
virtual void onViewportInitialized(int width, int height) { /* do nothing */ }
virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
virtual void finish();

View File

@@ -161,9 +161,7 @@ void OpenGLRenderer::initProperties() {
// Setup
///////////////////////////////////////////////////////////////////////////////
void OpenGLRenderer::setViewport(int width, int height) {
initializeViewport(width, height);
void OpenGLRenderer::onViewportInitialized() {
glDisable(GL_DITHER);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
@@ -3240,7 +3238,7 @@ status_t OpenGLRenderer::drawShadow(const mat4& casterTransformXY, const mat4& c
VertexBuffer spotShadowVertexBuffer;
VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateSpotShadow(
isCasterOpaque, casterPolygon, casterVertexCount,
*currentTransform(), getWidth(), getHeight(), casterBounds, localClip,
*currentTransform(), mLightCenter, mLightRadius, casterBounds, localClip,
spotShadowVertexBuffer);
drawVertexBuffer(vertexBufferMode, spotShadowVertexBuffer, &paint);
}

View File

@@ -131,7 +131,7 @@ public:
ANDROID_API void initProperties();
virtual void setViewport(int width, int height);
virtual void onViewportInitialized();
virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
virtual void finish();
virtual void interrupt();

View File

@@ -88,6 +88,14 @@ public:
*/
virtual void setViewport(int width, int height) = 0;
/**
* Sets the position and size of the spot shadow casting light.
*
* @param lightCenter The light's Y position, relative to the render target's top left
* @param lightRadius The light's radius
*/
virtual void initializeLight(const Vector3& lightCenter, float lightRadius) = 0;
/**
* Prepares the renderer to draw a frame. This method must be invoked
* at the beginning of each frame. When this method is invoked, the

View File

@@ -68,47 +68,40 @@ VertexBufferMode ShadowTessellator::tessellateAmbientShadow(bool isCasterOpaque,
VertexBufferMode ShadowTessellator::tessellateSpotShadow(bool isCasterOpaque,
const Vector3* casterPolygon, int casterVertexCount,
const mat4& receiverTransform,
int screenWidth, int screenHeight, const Rect& casterBounds,
const Rect& localClip, VertexBuffer& shadowVertexBuffer) {
const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius,
const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) {
ATRACE_CALL();
Caches& caches = Caches::getInstance();
// A bunch of parameters to tweak the shadow.
// TODO: Allow some of these changable by debug settings or APIs.
int maximal = max(screenWidth, screenHeight);
Vector3 lightCenter(screenWidth * 0.5f, 0, maximal);
Vector3 adjustedLightCenter(lightCenter);
if (CC_UNLIKELY(caches.propertyLightPosY > 0)) {
lightCenter.y = - caches.propertyLightPosY; // negated since this shifts up
adjustedLightCenter.y = - caches.propertyLightPosY; // negated since this shifts up
}
if (CC_UNLIKELY(caches.propertyLightPosZ > 0)) {
lightCenter.z = caches.propertyLightPosZ;
adjustedLightCenter.z = caches.propertyLightPosZ;
}
#if DEBUG_SHADOW
ALOGD("light center %f %f %f", lightCenter.x, lightCenter.y, lightCenter.z);
ALOGD("light center %f %f %f",
adjustedLightCenter.x, adjustedLightCenter.y, adjustedLightCenter.z);
#endif
// light position (because it's in local space) needs to compensate for receiver transform
// TODO: should apply to light orientation, not just position
Matrix4 reverseReceiverTransform;
reverseReceiverTransform.loadInverse(receiverTransform);
reverseReceiverTransform.mapPoint3d(lightCenter);
reverseReceiverTransform.mapPoint3d(adjustedLightCenter);
float lightSize = maximal / 4;
const int lightVertexCount = 8;
if (CC_UNLIKELY(caches.propertyLightDiameter > 0)) {
lightSize = caches.propertyLightDiameter;
lightRadius = caches.propertyLightDiameter;
}
// Now light and caster are both in local space, we will check whether
// the shadow is within the clip area.
Rect lightRect = Rect(lightCenter.x - lightSize, lightCenter.y - lightSize,
lightCenter.x + lightSize, lightCenter.y + lightSize);
Rect lightRect = Rect(adjustedLightCenter.x - lightRadius, adjustedLightCenter.y - lightRadius,
adjustedLightCenter.x + lightRadius, adjustedLightCenter.y + lightRadius);
lightRect.unionWith(localClip);
if (!lightRect.intersects(casterBounds)) {
#if DEBUG_SHADOW
@@ -118,7 +111,7 @@ VertexBufferMode ShadowTessellator::tessellateSpotShadow(bool isCasterOpaque,
}
VertexBufferMode mode = SpotShadow::createSpotShadow(isCasterOpaque,
casterPolygon, casterVertexCount, lightCenter, lightSize,
casterPolygon, casterVertexCount, adjustedLightCenter, lightRadius,
lightVertexCount, shadowVertexBuffer);
#if DEBUG_SHADOW

View File

@@ -73,9 +73,8 @@ public:
static VertexBufferMode tessellateSpotShadow(bool isCasterOpaque,
const Vector3* casterPolygon, int casterVertexCount,
const mat4& receiverTransform,
int screenWidth, int screenHeight, const Rect& casterBounds,
const Rect& localClip, VertexBuffer& shadowVertexBuffer);
const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius,
const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer);
static void generateShadowIndices(uint16_t* shadowIndices);

View File

@@ -25,7 +25,8 @@ namespace uirenderer {
StatefulBaseRenderer::StatefulBaseRenderer() :
mDirtyClip(false), mWidth(-1), mHeight(-1),
mSaveCount(1), mFirstSnapshot(new Snapshot), mSnapshot(mFirstSnapshot) {
mSaveCount(1), mFirstSnapshot(new Snapshot), mSnapshot(mFirstSnapshot),
mLightCenter(FLT_MIN, FLT_MIN, FLT_MIN), mLightRadius(FLT_MIN) {
}
void StatefulBaseRenderer::initializeSaveStack(float clipLeft, float clipTop,
@@ -37,10 +38,16 @@ void StatefulBaseRenderer::initializeSaveStack(float clipLeft, float clipTop,
mSaveCount = 1;
}
void StatefulBaseRenderer::initializeViewport(int width, int height) {
void StatefulBaseRenderer::setViewport(int width, int height) {
mWidth = width;
mHeight = height;
mFirstSnapshot->initializeViewport(width, height);
onViewportInitialized();
}
void StatefulBaseRenderer::initializeLight(const Vector3& lightCenter, float lightRadius) {
mLightCenter = lightCenter;
mLightRadius = lightRadius;
}
///////////////////////////////////////////////////////////////////////////////

View File

@@ -48,10 +48,11 @@ public:
}
/**
* Initialize the first snapshot, computing the projection matrix,
* and stores the dimensions of the render target.
* Initialize the first snapshot, computing the projection matrix, and stores the dimensions of
* the render target.
*/
void initializeViewport(int width, int height);
virtual void setViewport(int width, int height);
virtual void initializeLight(const Vector3& lightCenter, float lightRadius);
void initializeSaveStack(float clipLeft, float clipTop, float clipRight, float clipBottom);
// getters
@@ -124,6 +125,8 @@ protected:
*/
virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {};
virtual void onViewportInitialized() {};
inline const Rect* currentClipRect() const {
return mSnapshot->clipRect;
}
@@ -158,6 +161,9 @@ protected:
// TODO: should become private, once hooks needed by OpenGLRenderer are added
sp<Snapshot> mSnapshot;
Vector3 mLightCenter;
float mLightRadius;
}; // class StatefulBaseRenderer
}; // namespace uirenderer

View File

@@ -410,9 +410,10 @@ void CanvasContext::pauseSurface(EGLNativeWindowType window) {
// and such to prevent from trying to render into this surface
}
void CanvasContext::setup(int width, int height) {
void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius) {
if (!mCanvas) return;
mCanvas->setViewport(width, height);
mCanvas->initializeLight(lightCenter, lightRadius);
}
void CanvasContext::setOpaque(bool opaque) {

View File

@@ -51,7 +51,7 @@ public:
bool initialize(EGLNativeWindowType window);
void updateSurface(EGLNativeWindowType window);
void pauseSurface(EGLNativeWindowType window);
void setup(int width, int height);
void setup(int width, int height, const Vector3& lightCenter, float lightRadius);
void setOpaque(bool opaque);
void makeCurrent();
void prepareDraw(const Vector<DeferredLayerUpdater*>* layerUpdaters, TreeInfo& info);

View File

@@ -38,6 +38,7 @@ namespace renderthread {
#define CREATE_BRIDGE2(name, a1, a2) CREATE_BRIDGE(name, a1,a2,,,,,,)
#define CREATE_BRIDGE3(name, a1, a2, a3) CREATE_BRIDGE(name, a1,a2,a3,,,,,)
#define CREATE_BRIDGE4(name, a1, a2, a3, a4) CREATE_BRIDGE(name, a1,a2,a3,a4,,,,)
#define CREATE_BRIDGE5(name, a1, a2, a3, a4, a5) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,,,)
#define CREATE_BRIDGE(name, a1, a2, a3, a4, a5, a6, a7, a8) \
typedef struct { \
a1; a2; a3; a4; a5; a6; a7; a8; \
@@ -146,16 +147,19 @@ void RenderProxy::pauseSurface(const sp<ANativeWindow>& window) {
postAndWait(task);
}
CREATE_BRIDGE3(setup, CanvasContext* context, int width, int height) {
args->context->setup(args->width, args->height);
CREATE_BRIDGE5(setup, CanvasContext* context, int width, int height,
Vector3 lightCenter, int lightRadius) {
args->context->setup(args->width, args->height, args->lightCenter, args->lightRadius);
return NULL;
}
void RenderProxy::setup(int width, int height) {
void RenderProxy::setup(int width, int height, const Vector3& lightCenter, float lightRadius) {
SETUP_TASK(setup);
args->context = mContext;
args->width = width;
args->height = height;
args->lightCenter = lightCenter;
args->lightRadius = lightRadius;
post(task);
}

View File

@@ -66,7 +66,7 @@ public:
ANDROID_API bool initialize(const sp<ANativeWindow>& window);
ANDROID_API void updateSurface(const sp<ANativeWindow>& window);
ANDROID_API void pauseSurface(const sp<ANativeWindow>& window);
ANDROID_API void setup(int width, int height);
ANDROID_API void setup(int width, int height, const Vector3& lightCenter, float lightRadius);
ANDROID_API void setOpaque(bool opaque);
ANDROID_API int syncAndDrawFrame(nsecs_t frameTimeNanos,
int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom);