When keyguard exits use same anim for all windows

The entering animations were only applied to the incoming windows
one time. If those windows weren't drawn yet then they never had
an animation assigned.

Furthermore if a starting window was drawn in time it would get the
animation but its main window would not get it if it weren't drawn.
Even if an animation were assigned later they wouldn't be synced
with each other.

This change creates a single animation which is shared by all
incoming windows. As windows are drawn they can then animate with
the starting window.

(Also refactorings to eliminate redundant code and unnecessary
variables.)

Fixes bug 15991916.

Change-Id: I9949ef0a1639c831754316da34de97cb86403f5a
This commit is contained in:
Craig Mautner
2014-11-04 15:32:57 -08:00
parent 9c95015b0c
commit b834080181
2 changed files with 91 additions and 77 deletions

View File

@@ -116,6 +116,7 @@ import java.io.FileReader;
import java.io.IOException;
import java.io.PrintWriter;
import java.util.HashSet;
import java.util.List;
import static android.view.WindowManager.LayoutParams.*;
import static android.view.WindowManagerPolicy.WindowManagerFuncs.LID_ABSENT;
@@ -2299,24 +2300,19 @@ public class PhoneWindowManager implements WindowManagerPolicy {
boolean goingToNotificationShade) {
if (goingToNotificationShade) {
return AnimationUtils.loadAnimation(mContext, R.anim.lock_screen_behind_enter_fade_in);
} else if (onWallpaper) {
Animation a = AnimationUtils.loadAnimation(mContext,
R.anim.lock_screen_behind_enter_wallpaper);
AnimationSet set = (AnimationSet) a;
// TODO: Use XML interpolators when we have log interpolators available in XML.
set.getAnimations().get(0).setInterpolator(mLogDecelerateInterpolator);
set.getAnimations().get(1).setInterpolator(mLogDecelerateInterpolator);
return set;
} else {
Animation a = AnimationUtils.loadAnimation(mContext,
R.anim.lock_screen_behind_enter);
AnimationSet set = (AnimationSet) a;
// TODO: Use XML interpolators when we have log interpolators available in XML.
set.getAnimations().get(0).setInterpolator(mLogDecelerateInterpolator);
return set;
}
AnimationSet set = (AnimationSet) AnimationUtils.loadAnimation(mContext, onWallpaper ?
R.anim.lock_screen_behind_enter_wallpaper :
R.anim.lock_screen_behind_enter);
// TODO: Use XML interpolators when we have log interpolators available in XML.
final List<Animation> animations = set.getAnimations();
for (int i = animations.size() - 1; i >= 0; --i) {
animations.get(i).setInterpolator(mLogDecelerateInterpolator);
}
return set;
}

View File

@@ -91,6 +91,9 @@ public class WindowAnimator {
boolean mKeyguardGoingAwayToNotificationShade;
boolean mKeyguardGoingAwayDisableWindowAnimations;
/** Use one animation for all entering activities after keyguard is dismissed. */
Animation mPostKeyguardExitAnimation;
// forceHiding states.
static final int KEYGUARD_NOT_SHOWN = 0;
static final int KEYGUARD_ANIMATING_IN = 1;
@@ -220,9 +223,6 @@ public class WindowAnimator {
++mAnimTransactionSequence;
final WindowList windows = mService.getWindowListLocked(displayId);
ArrayList<WindowStateAnimator> unForceHiding = null;
boolean wallpaperInUnForceHiding = false;
WindowState wallpaper = null;
if (mKeyguardGoingAway) {
for (int i = windows.size() - 1; i >= 0; i--) {
@@ -261,6 +261,9 @@ public class WindowAnimator {
final AppWindowToken appShowWhenLocked = winShowWhenLocked == null ?
null : winShowWhenLocked.mAppToken;
boolean wallpaperInUnForceHiding = false;
ArrayList<WindowStateAnimator> unForceHiding = null;
WindowState wallpaper = null;
for (int i = windows.size() - 1; i >= 0; i--) {
WindowState win = windows.get(i);
WindowStateAnimator winAnimator = win.mWinAnimator;
@@ -327,40 +330,53 @@ public class WindowAnimator {
} else if (mPolicy.canBeForceHidden(win, win.mAttrs)) {
final boolean hideWhenLocked = !((win.mIsImWindow && showImeOverKeyguard) ||
(appShowWhenLocked != null && appShowWhenLocked == win.mAppToken));
final boolean changed;
if (((mForceHiding == KEYGUARD_ANIMATING_IN)
&& (!winAnimator.isAnimating() || hideWhenLocked))
|| ((mForceHiding == KEYGUARD_SHOWN) && hideWhenLocked)) {
changed = win.hideLw(false, false);
if ((DEBUG_KEYGUARD || WindowManagerService.DEBUG_VISIBILITY)
&& changed) Slog.v(TAG, "Now policy hidden: " + win);
if (!win.hideLw(false, false)) {
// Was already hidden
continue;
}
if (DEBUG_KEYGUARD || WindowManagerService.DEBUG_VISIBILITY) Slog.v(TAG,
"Now policy hidden: " + win);
} else {
changed = win.showLw(false, false);
if ((DEBUG_KEYGUARD || WindowManagerService.DEBUG_VISIBILITY)
&& changed) Slog.v(TAG, "Now policy shown: " + win);
if (changed) {
if ((mBulkUpdateParams & SET_FORCE_HIDING_CHANGED) != 0
&& win.isVisibleNow() /*w.isReadyForDisplay()*/) {
if (unForceHiding == null) {
unForceHiding = new ArrayList<WindowStateAnimator>();
}
unForceHiding.add(winAnimator);
if ((flags & FLAG_SHOW_WALLPAPER) != 0) {
wallpaperInUnForceHiding = true;
}
if (!win.showLw(false, false)) {
// Was already showing.
continue;
}
final boolean visibleNow = win.isVisibleNow();
if (!visibleNow) {
// Couldn't really show, must showLw() again when win becomes visible.
win.hideLw(false, false);
continue;
}
if (DEBUG_KEYGUARD || WindowManagerService.DEBUG_VISIBILITY) Slog.v(TAG,
"Now policy shown: " + win);
if ((mBulkUpdateParams & SET_FORCE_HIDING_CHANGED) != 0) {
if (unForceHiding == null) {
unForceHiding = new ArrayList<>();
}
final WindowState currentFocus = mService.mCurrentFocus;
if (currentFocus == null || currentFocus.mLayer < win.mLayer) {
// We are showing on to of the current
// focus, so re-evaluate focus to make
// sure it is correct.
if (WindowManagerService.DEBUG_FOCUS_LIGHT) Slog.v(TAG,
"updateWindowsLocked: setting mFocusMayChange true");
mService.mFocusMayChange = true;
unForceHiding.add(winAnimator);
if ((flags & FLAG_SHOW_WALLPAPER) != 0) {
wallpaperInUnForceHiding = true;
}
} else if (mPostKeyguardExitAnimation != null) {
// We're already in the middle of an animation. Use the existing
// animation to bring in this window.
winAnimator.setAnimation(mPostKeyguardExitAnimation);
winAnimator.keyguardGoingAwayAnimation = true;
}
final WindowState currentFocus = mService.mCurrentFocus;
if (currentFocus == null || currentFocus.mLayer < win.mLayer) {
// We are showing on top of the current
// focus, so re-evaluate focus to make
// sure it is correct.
if (WindowManagerService.DEBUG_FOCUS_LIGHT) Slog.v(TAG,
"updateWindowsLocked: setting mFocusMayChange true");
mService.mFocusMayChange = true;
}
}
if (changed && (flags & FLAG_SHOW_WALLPAPER) != 0) {
if ((flags & FLAG_SHOW_WALLPAPER) != 0) {
mBulkUpdateParams |= SET_WALLPAPER_MAY_CHANGE;
setPendingLayoutChanges(Display.DEFAULT_DISPLAY,
WindowManagerPolicy.FINISH_LAYOUT_REDO_WALLPAPER);
@@ -403,42 +419,44 @@ public class WindowAnimator {
// If we have windows that are being show due to them no longer
// being force-hidden, apply the appropriate animation to them.
if (unForceHiding != null) {
boolean startKeyguardExit = true;
for (int i=unForceHiding.size()-1; i>=0; i--) {
Animation a = null;
if (!mKeyguardGoingAwayDisableWindowAnimations) {
a = mPolicy.createForceHideEnterAnimation(wallpaperInUnForceHiding,
mKeyguardGoingAwayToNotificationShade);
if (DEBUG_KEYGUARD) Slog.d(TAG, "updateWindowsLocked: created anim=" + a
+ " for win=" + unForceHiding.get(i));
} else {
if (DEBUG_KEYGUARD) Slog.d(TAG, "updateWindowsLocked: skipping anim for win="
+ unForceHiding.get(i));
}
if (a != null) {
// This only happens the first time that we detect the keyguard is animating out.
if (mKeyguardGoingAwayDisableWindowAnimations) {
if (DEBUG_KEYGUARD) Slog.d(TAG, "updateWindowsLocked: skipping anim for windows");
} else {
if (DEBUG_KEYGUARD) Slog.d(TAG, "updateWindowsLocked: created anim for windows");
mPostKeyguardExitAnimation = mPolicy.createForceHideEnterAnimation(
wallpaperInUnForceHiding, mKeyguardGoingAwayToNotificationShade);
}
if (mPostKeyguardExitAnimation != null) {
for (int i=unForceHiding.size()-1; i>=0; i--) {
final WindowStateAnimator winAnimator = unForceHiding.get(i);
winAnimator.setAnimation(a);
winAnimator.setAnimation(mPostKeyguardExitAnimation);
winAnimator.keyguardGoingAwayAnimation = true;
if (startKeyguardExit && mKeyguardGoingAway) {
// Do one time only.
mPolicy.startKeyguardExitAnimation(mCurrentTime + a.getStartOffset(),
a.getDuration());
mKeyguardGoingAway = false;
startKeyguardExit = false;
}
}
}
}
// Wallpaper is going away in un-force-hide motion, animate it as well.
if (!wallpaperInUnForceHiding && wallpaper != null
&& !mKeyguardGoingAwayDisableWindowAnimations) {
if (DEBUG_KEYGUARD) Slog.d(TAG, "updateWindowsLocked: wallpaper animating away");
Animation a = mPolicy.createForceHideWallpaperExitAnimation(
mKeyguardGoingAwayToNotificationShade);
if (a != null) {
WindowStateAnimator animator = wallpaper.mWinAnimator;
animator.setAnimation(a);
}
if (mPostKeyguardExitAnimation != null) {
// We're in the midst of a keyguard exit animation.
if (mKeyguardGoingAway) {
mPolicy.startKeyguardExitAnimation(mCurrentTime +
mPostKeyguardExitAnimation.getStartOffset(),
mPostKeyguardExitAnimation.getDuration());
mKeyguardGoingAway = false;
} else if (mPostKeyguardExitAnimation.hasEnded()) {
// Done with the animation, reset.
mPostKeyguardExitAnimation = null;
}
}
// Wallpaper is going away in un-force-hide motion, animate it as well.
if (!wallpaperInUnForceHiding && wallpaper != null
&& !mKeyguardGoingAwayDisableWindowAnimations) {
if (DEBUG_KEYGUARD) Slog.d(TAG, "updateWindowsLocked: wallpaper animating away");
Animation a = mPolicy.createForceHideWallpaperExitAnimation(
mKeyguardGoingAwayToNotificationShade);
if (a != null) {
wallpaper.mWinAnimator.setAnimation(a);
}
}
}