Render invocation lights as beziers, not circles
Test: Verify WAI Bug: 135669903 Change-Id: I8dd9f96179264b5a44a9446977ada1ed4ea8e3c8
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@@ -92,15 +92,14 @@ public class InvocationLightsView extends View
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mPaint.setStrokeJoin(Paint.Join.MITER);
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mPaint.setAntiAlias(true);
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int cornerRadiusBottom = DisplayUtils.getCornerRadiusBottom(context);
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int cornerRadiusTop = DisplayUtils.getCornerRadiusTop(context);
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int displayWidth = DisplayUtils.getWidth(context);
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int displayHeight = DisplayUtils.getHeight(context);
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CircularCornerPathRenderer cornerPathRenderer = new CircularCornerPathRenderer(
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cornerRadiusBottom, cornerRadiusTop, displayWidth, displayHeight);
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mGuide = new PerimeterPathGuide(context, cornerPathRenderer,
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mGuide = new PerimeterPathGuide(context, createCornerPathRenderer(context),
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mStrokeWidth / 2, displayWidth, displayHeight);
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int cornerRadiusBottom = DisplayUtils.getCornerRadiusBottom(context);
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int cornerRadiusTop = DisplayUtils.getCornerRadiusTop(context);
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mViewHeight = Math.max(cornerRadiusBottom, cornerRadiusTop);
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final int dualToneDarkTheme = Utils.getThemeAttr(mContext, R.attr.darkIconTheme);
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@@ -242,6 +241,19 @@ public class InvocationLightsView extends View
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mAssistInvocationLights.get(index).setLength(length);
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}
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/**
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* Returns CornerPathRenderer to be used for rendering invocation lights.
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*
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* To render corners that aren't circular, override this method in a subclass.
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*/
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protected CornerPathRenderer createCornerPathRenderer(Context context) {
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int displayWidth = DisplayUtils.getWidth(context);
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int displayHeight = DisplayUtils.getHeight(context);
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int cornerRadiusBottom = DisplayUtils.getCornerRadiusBottom(context);
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int cornerRadiusTop = DisplayUtils.getCornerRadiusTop(context);
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return new CircularCornerPathRenderer(
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cornerRadiusBottom, cornerRadiusTop, displayWidth, displayHeight);
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}
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/**
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* Receives an intensity from 0 (lightest) to 1 (darkest) and sets the handle color
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* appropriately. Intention is to match the home handle color.
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