Merge "Add a way to query GL extensions."
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65
libs/hwui/Extensions.h
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65
libs/hwui/Extensions.h
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#ifndef ANDROID_UI_EXTENSIONS_H
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#define ANDROID_UI_EXTENSIONS_H
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#include <utils/SortedVector.h>
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#include <utils/String8.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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namespace android {
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namespace uirenderer {
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class Extensions {
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public:
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Extensions() {
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const char* buffer = (const char*) glGetString(GL_EXTENSIONS);
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const char* current = buffer;
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const char* head = current;
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do {
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head = strchr(current, ' ');
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String8 s(current, head ? head - current : strlen(current));
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if (s.length()) {
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mExtensionList.add(s);
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}
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current = head + 1;
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} while (head);
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mHasNPot = hasExtension("GL_OES_texture_npot");
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}
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inline bool hasNPot() const { return mHasNPot; }
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bool hasExtension(const char* extension) const {
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const String8 s(extension);
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return mExtensionList.indexOf(s) >= 0;
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}
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private:
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SortedVector<String8> mExtensionList;
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bool mHasNPot;
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}; // class Extensions
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_UI_EXTENSIONS_H
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@@ -43,10 +43,8 @@ public:
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static Font* create(FontRenderer* state, uint32_t fontId, float fontSize);
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protected:
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friend class FontRenderer;
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void invalidateTextureCache();
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struct CachedGlyphInfo {
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// Has the cache been invalidated?
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bool mIsValid;
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@@ -68,17 +66,19 @@ protected:
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uint32_t mBitmapTop;
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};
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FontRenderer* mState;
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uint32_t mFontId;
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float mFontSize;
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Font(FontRenderer* state, uint32_t fontId, float fontSize);
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DefaultKeyedVector<int32_t, CachedGlyphInfo*> mCachedGlyphs;
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void invalidateTextureCache();
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CachedGlyphInfo *cacheGlyph(SkPaint* paint, int32_t glyph);
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void updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyphInfo *glyph);
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void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y);
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FontRenderer* mState;
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uint32_t mFontId;
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float mFontSize;
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};
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class FontRenderer {
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@@ -40,6 +40,7 @@
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#include "PatchCache.h"
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#include "Vertex.h"
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#include "FontRenderer.h"
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#include "Extensions.h"
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namespace android {
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namespace uirenderer {
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@@ -369,6 +370,8 @@ private:
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LayerCache mLayerCache;
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GradientCache mGradientCache;
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PatchCache mPatchCache;
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Extensions mExtensions;
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}; // class OpenGLRenderer
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}; // namespace uirenderer
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@@ -128,6 +128,11 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege
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glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
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switch (bitmap->getConfig()) {
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case SkBitmap::kA8_Config:
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texture->blend = true;
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height, 0,
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GL_ALPHA, GL_UNSIGNED_BYTE, bitmap->getPixels());
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break;
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case SkBitmap::kRGB_565_Config:
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texture->blend = false;
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmap->rowBytesAsPixels(), texture->height, 0,
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