Add knowledge about new wallpaper window type.

This commit is contained in:
Dianne Hackborn
2009-08-08 20:53:03 -07:00
parent 3fd974ec60
commit b7cd8b9144

View File

@@ -88,6 +88,7 @@ import static android.view.WindowManager.LayoutParams.TYPE_INPUT_METHOD;
import static android.view.WindowManager.LayoutParams.TYPE_INPUT_METHOD_DIALOG;
import static android.view.WindowManager.LayoutParams.TYPE_SYSTEM_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_TOAST;
import static android.view.WindowManager.LayoutParams.TYPE_WALLPAPER;
import android.view.WindowManagerImpl;
import android.view.WindowManagerPolicy;
import android.media.IAudioService;
@@ -108,29 +109,31 @@ public class PhoneWindowManager implements WindowManagerPolicy {
static final boolean SHOW_STARTING_ANIMATIONS = true;
static final boolean SHOW_PROCESSES_ON_ALT_MENU = false;
static final int APPLICATION_LAYER = 1;
static final int PHONE_LAYER = 2;
static final int SEARCH_BAR_LAYER = 3;
static final int STATUS_BAR_PANEL_LAYER = 4;
// wallpaper is at the bottom, though the window manager may move it.
static final int WALLPAPER_LAYER = 1;
static final int APPLICATION_LAYER = 2;
static final int PHONE_LAYER = 3;
static final int SEARCH_BAR_LAYER = 4;
static final int STATUS_BAR_PANEL_LAYER = 5;
// toasts and the plugged-in battery thing
static final int TOAST_LAYER = 5;
static final int STATUS_BAR_LAYER = 6;
static final int TOAST_LAYER = 6;
static final int STATUS_BAR_LAYER = 7;
// SIM errors and unlock. Not sure if this really should be in a high layer.
static final int PRIORITY_PHONE_LAYER = 7;
static final int PRIORITY_PHONE_LAYER = 8;
// like the ANR / app crashed dialogs
static final int SYSTEM_ALERT_LAYER = 8;
static final int SYSTEM_ALERT_LAYER = 9;
// system-level error dialogs
static final int SYSTEM_ERROR_LAYER = 9;
static final int SYSTEM_ERROR_LAYER = 10;
// on-screen keyboards and other such input method user interfaces go here.
static final int INPUT_METHOD_LAYER = 10;
static final int INPUT_METHOD_LAYER = 11;
// on-screen keyboards and other such input method user interfaces go here.
static final int INPUT_METHOD_DIALOG_LAYER = 11;
static final int INPUT_METHOD_DIALOG_LAYER = 12;
// the keyguard; nothing on top of these can take focus, since they are
// responsible for power management when displayed.
static final int KEYGUARD_LAYER = 12;
static final int KEYGUARD_DIALOG_LAYER = 13;
static final int KEYGUARD_LAYER = 13;
static final int KEYGUARD_DIALOG_LAYER = 14;
// things in here CAN NOT take focus, but are shown on top of everything else.
static final int SYSTEM_OVERLAY_LAYER = 14;
static final int SYSTEM_OVERLAY_LAYER = 15;
static final int APPLICATION_MEDIA_SUBLAYER = -2;
static final int APPLICATION_MEDIA_OVERLAY_SUBLAYER = -1;
@@ -468,7 +471,8 @@ public class PhoneWindowManager implements WindowManagerPolicy {
// monitor/control what they are doing.
break;
case TYPE_INPUT_METHOD:
// The window manager will check this.
case TYPE_WALLPAPER:
// The window manager will check these.
break;
case TYPE_PHONE:
case TYPE_PRIORITY_PHONE:
@@ -569,6 +573,8 @@ public class PhoneWindowManager implements WindowManagerPolicy {
return PRIORITY_PHONE_LAYER;
case TYPE_TOAST:
return TOAST_LAYER;
case TYPE_WALLPAPER:
return WALLPAPER_LAYER;
}
Log.e(TAG, "Unknown window type: " + type);
return APPLICATION_LAYER;