Make points drawn with default paint visible
When no stroke width is set, use 0.5 instead of 0.25 to make sure the resulting rectangle spans at least one pixel. Bug: 15455111 Change-Id: Id0a4b6d014c542ffc98b13a032f88ae0ce69b3a1
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@@ -812,7 +812,7 @@ void PathTessellator::tessellatePoints(const float* points, int count, const SkP
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// determine point shape
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SkPath path;
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float radius = paintInfo.halfStrokeWidth;
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if (radius == 0.0f) radius = 0.25f;
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if (radius == 0.0f) radius = 0.5f;
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if (paintInfo.cap == SkPaint::kRound_Cap) {
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path.addCircle(0, 0, radius);
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