Fix issue where blurs would get stuck

An animation race condition would cause the blur radius to not be
reset, and the user would get stuck with an unlocked blurred screen.

Test: atest NotificationShadeDepthControllerTest
Fixes: 151527807
Change-Id: I7c3bb7fc9323045c2346adaddd9ab3abf4ed1a2c
This commit is contained in:
Lucas Dupin
2020-03-14 17:41:19 -07:00
parent 1bd84d3d49
commit b7685c57ac
2 changed files with 158 additions and 6 deletions

View File

@@ -22,6 +22,7 @@ import android.animation.ValueAnimator
import android.app.WallpaperManager
import android.view.Choreographer
import android.view.View
import androidx.annotation.VisibleForTesting
import androidx.dynamicanimation.animation.FloatPropertyCompat
import androidx.dynamicanimation.animation.SpringAnimation
import androidx.dynamicanimation.animation.SpringForce
@@ -29,6 +30,7 @@ import com.android.internal.util.IndentingPrintWriter
import com.android.systemui.Dumpable
import com.android.systemui.Interpolators
import com.android.systemui.dump.DumpManager
import com.android.systemui.plugins.statusbar.StatusBarStateController
import com.android.systemui.statusbar.phone.BiometricUnlockController
import com.android.systemui.statusbar.phone.BiometricUnlockController.MODE_WAKE_AND_UNLOCK
import com.android.systemui.statusbar.phone.NotificationShadeWindowController
@@ -45,7 +47,7 @@ import kotlin.math.max
*/
@Singleton
class NotificationShadeDepthController @Inject constructor(
private val statusBarStateController: SysuiStatusBarStateController,
private val statusBarStateController: StatusBarStateController,
private val blurUtils: BlurUtils,
private val biometricUnlockController: BiometricUnlockController,
private val keyguardStateController: KeyguardStateController,
@@ -56,7 +58,6 @@ class NotificationShadeDepthController @Inject constructor(
) : PanelExpansionListener, Dumpable {
companion object {
private const val WAKE_UP_ANIMATION_ENABLED = true
private const val SHADE_BLUR_ENABLED = true
}
lateinit var root: View
@@ -64,7 +65,9 @@ class NotificationShadeDepthController @Inject constructor(
private var keyguardAnimator: Animator? = null
private var notificationAnimator: Animator? = null
private var updateScheduled: Boolean = false
private val shadeSpring = SpringAnimation(this, object :
private var shadeExpansion = 0f
@VisibleForTesting
var shadeSpring = SpringAnimation(this, object :
FloatPropertyCompat<NotificationShadeDepthController>("shadeBlurRadius") {
override fun setValue(rect: NotificationShadeDepthController?, value: Float) {
shadeBlurRadius = value.toInt()
@@ -75,12 +78,25 @@ class NotificationShadeDepthController @Inject constructor(
}
})
private val zoomInterpolator = Interpolators.ACCELERATE_DECELERATE
/**
* Radius that we're animating to.
*/
private var pendingShadeBlurRadius = -1
/**
* Shade blur radius on the current frame.
*/
private var shadeBlurRadius = 0
set(value) {
if (field == value) return
field = value
scheduleUpdate()
}
/**
* Blur radius of the wake-up animation on this frame.
*/
private var wakeAndUnlockBlurRadius = 0
set(value) {
if (field == value) return
@@ -141,6 +157,18 @@ class NotificationShadeDepthController @Inject constructor(
}
}
private val statusBarStateCallback = object : StatusBarStateController.StateListener {
override fun onStateChanged(newState: Int) {
updateShadeBlur()
}
override fun onDozingChanged(isDozing: Boolean) {
if (isDozing && shadeSpring.isRunning) {
shadeSpring.skipToEnd()
}
}
}
init {
dumpManager.registerDumpable(javaClass.name, this)
if (WAKE_UP_ANIMATION_ENABLED) {
@@ -149,24 +177,31 @@ class NotificationShadeDepthController @Inject constructor(
shadeSpring.spring = SpringForce(0.0f)
shadeSpring.spring.dampingRatio = SpringForce.DAMPING_RATIO_NO_BOUNCY
shadeSpring.spring.stiffness = SpringForce.STIFFNESS_LOW
shadeSpring.addEndListener { _, _, _, _ -> pendingShadeBlurRadius = -1 }
statusBarStateController.addCallback(statusBarStateCallback)
}
/**
* Update blurs when pulling down the shade
*/
override fun onPanelExpansionChanged(expansion: Float, tracking: Boolean) {
if (!SHADE_BLUR_ENABLED) {
if (expansion == shadeExpansion) {
return
}
shadeExpansion = expansion
updateShadeBlur()
}
private fun updateShadeBlur() {
var newBlur = 0
if (statusBarStateController.state == StatusBarState.SHADE) {
newBlur = blurUtils.blurRadiusOfRatio(expansion)
newBlur = blurUtils.blurRadiusOfRatio(shadeExpansion)
}
if (shadeBlurRadius == newBlur) {
if (pendingShadeBlurRadius == newBlur) {
return
}
pendingShadeBlurRadius = newBlur
shadeSpring.animateToFinalPosition(newBlur.toFloat())
}

View File

@@ -0,0 +1,117 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.systemui.statusbar
import android.app.WallpaperManager
import android.testing.AndroidTestingRunner
import android.testing.TestableLooper.RunWithLooper
import android.view.Choreographer
import android.view.View
import android.view.ViewRootImpl
import androidx.dynamicanimation.animation.SpringAnimation
import androidx.test.filters.SmallTest
import com.android.systemui.SysuiTestCase
import com.android.systemui.dump.DumpManager
import com.android.systemui.plugins.statusbar.StatusBarStateController
import com.android.systemui.statusbar.phone.BiometricUnlockController
import com.android.systemui.statusbar.phone.NotificationShadeWindowController
import com.android.systemui.statusbar.policy.KeyguardStateController
import org.junit.Before
import org.junit.Rule
import org.junit.Test
import org.junit.runner.RunWith
import org.mockito.ArgumentCaptor
import org.mockito.ArgumentMatchers.any
import org.mockito.ArgumentMatchers.eq
import org.mockito.Mock
import org.mockito.Mockito.*
import org.mockito.junit.MockitoJUnit
@RunWith(AndroidTestingRunner::class)
@RunWithLooper
@SmallTest
class NotificationShadeDepthControllerTest : SysuiTestCase() {
@Mock private lateinit var statusBarStateController: StatusBarStateController
@Mock private lateinit var blurUtils: BlurUtils
@Mock private lateinit var biometricUnlockController: BiometricUnlockController
@Mock private lateinit var keyguardStateController: KeyguardStateController
@Mock private lateinit var choreographer: Choreographer
@Mock private lateinit var wallpaperManager: WallpaperManager
@Mock private lateinit var notificationShadeWindowController: NotificationShadeWindowController
@Mock private lateinit var dumpManager: DumpManager
@Mock private lateinit var root: View
@Mock private lateinit var viewRootImpl: ViewRootImpl
@Mock private lateinit var shadeSpring: SpringAnimation
@JvmField @Rule val mockitoRule = MockitoJUnit.rule()
private lateinit var statusBarStateListener: StatusBarStateController.StateListener
private var statusBarState = StatusBarState.SHADE
private val maxBlur = 150
private lateinit var notificationShadeDepthController: NotificationShadeDepthController
@Before
fun setup() {
`when`(root.viewRootImpl).thenReturn(viewRootImpl)
`when`(statusBarStateController.state).then { statusBarState }
`when`(blurUtils.blurRadiusOfRatio(anyFloat())).then { answer ->
(answer.arguments[0] as Float * maxBlur).toInt()
}
notificationShadeDepthController = NotificationShadeDepthController(
statusBarStateController, blurUtils, biometricUnlockController,
keyguardStateController, choreographer, wallpaperManager,
notificationShadeWindowController, dumpManager)
notificationShadeDepthController.shadeSpring = shadeSpring
notificationShadeDepthController.root = root
val captor = ArgumentCaptor.forClass(StatusBarStateController.StateListener::class.java)
verify(statusBarStateController).addCallback(captor.capture())
statusBarStateListener = captor.value
}
@Test
fun setupListeners() {
verify(dumpManager).registerDumpable(anyString(), safeEq(notificationShadeDepthController))
}
@Test
fun onPanelExpansionChanged_apliesBlur_ifShade() {
notificationShadeDepthController.onPanelExpansionChanged(1f /* expansion */,
false /* tracking */)
verify(shadeSpring).animateToFinalPosition(eq(maxBlur.toFloat()))
}
@Test
fun onStateChanged_reevalutesBlurs_ifSameRadiusAndNewState() {
onPanelExpansionChanged_apliesBlur_ifShade()
clearInvocations(shadeSpring)
statusBarState = StatusBarState.KEYGUARD
statusBarStateListener.onStateChanged(statusBarState)
verify(shadeSpring).animateToFinalPosition(eq(0f))
}
@Test
fun updateGlobalDialogVisibility_schedulesUpdate() {
notificationShadeDepthController.updateGlobalDialogVisibility(0.5f, root)
verify(choreographer).postFrameCallback(any())
}
private fun <T : Any> safeEq(value: T): T {
return eq(value) ?: value
}
}