Fix issue where blurs would get stuck
An animation race condition would cause the blur radius to not be reset, and the user would get stuck with an unlocked blurred screen. Test: atest NotificationShadeDepthControllerTest Fixes: 151527807 Change-Id: I7c3bb7fc9323045c2346adaddd9ab3abf4ed1a2c
This commit is contained in:
@@ -22,6 +22,7 @@ import android.animation.ValueAnimator
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import android.app.WallpaperManager
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import android.view.Choreographer
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import android.view.View
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import androidx.annotation.VisibleForTesting
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import androidx.dynamicanimation.animation.FloatPropertyCompat
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import androidx.dynamicanimation.animation.SpringAnimation
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import androidx.dynamicanimation.animation.SpringForce
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@@ -29,6 +30,7 @@ import com.android.internal.util.IndentingPrintWriter
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import com.android.systemui.Dumpable
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import com.android.systemui.Interpolators
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import com.android.systemui.dump.DumpManager
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import com.android.systemui.plugins.statusbar.StatusBarStateController
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import com.android.systemui.statusbar.phone.BiometricUnlockController
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import com.android.systemui.statusbar.phone.BiometricUnlockController.MODE_WAKE_AND_UNLOCK
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import com.android.systemui.statusbar.phone.NotificationShadeWindowController
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@@ -45,7 +47,7 @@ import kotlin.math.max
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*/
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@Singleton
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class NotificationShadeDepthController @Inject constructor(
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private val statusBarStateController: SysuiStatusBarStateController,
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private val statusBarStateController: StatusBarStateController,
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private val blurUtils: BlurUtils,
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private val biometricUnlockController: BiometricUnlockController,
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private val keyguardStateController: KeyguardStateController,
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@@ -56,7 +58,6 @@ class NotificationShadeDepthController @Inject constructor(
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) : PanelExpansionListener, Dumpable {
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companion object {
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private const val WAKE_UP_ANIMATION_ENABLED = true
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private const val SHADE_BLUR_ENABLED = true
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}
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lateinit var root: View
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@@ -64,7 +65,9 @@ class NotificationShadeDepthController @Inject constructor(
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private var keyguardAnimator: Animator? = null
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private var notificationAnimator: Animator? = null
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private var updateScheduled: Boolean = false
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private val shadeSpring = SpringAnimation(this, object :
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private var shadeExpansion = 0f
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@VisibleForTesting
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var shadeSpring = SpringAnimation(this, object :
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FloatPropertyCompat<NotificationShadeDepthController>("shadeBlurRadius") {
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override fun setValue(rect: NotificationShadeDepthController?, value: Float) {
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shadeBlurRadius = value.toInt()
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@@ -75,12 +78,25 @@ class NotificationShadeDepthController @Inject constructor(
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}
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})
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private val zoomInterpolator = Interpolators.ACCELERATE_DECELERATE
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/**
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* Radius that we're animating to.
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*/
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private var pendingShadeBlurRadius = -1
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/**
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* Shade blur radius on the current frame.
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*/
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private var shadeBlurRadius = 0
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set(value) {
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if (field == value) return
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field = value
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scheduleUpdate()
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}
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/**
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* Blur radius of the wake-up animation on this frame.
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*/
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private var wakeAndUnlockBlurRadius = 0
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set(value) {
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if (field == value) return
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@@ -141,6 +157,18 @@ class NotificationShadeDepthController @Inject constructor(
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}
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}
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private val statusBarStateCallback = object : StatusBarStateController.StateListener {
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override fun onStateChanged(newState: Int) {
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updateShadeBlur()
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}
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override fun onDozingChanged(isDozing: Boolean) {
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if (isDozing && shadeSpring.isRunning) {
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shadeSpring.skipToEnd()
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}
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}
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}
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init {
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dumpManager.registerDumpable(javaClass.name, this)
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if (WAKE_UP_ANIMATION_ENABLED) {
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@@ -149,24 +177,31 @@ class NotificationShadeDepthController @Inject constructor(
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shadeSpring.spring = SpringForce(0.0f)
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shadeSpring.spring.dampingRatio = SpringForce.DAMPING_RATIO_NO_BOUNCY
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shadeSpring.spring.stiffness = SpringForce.STIFFNESS_LOW
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shadeSpring.addEndListener { _, _, _, _ -> pendingShadeBlurRadius = -1 }
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statusBarStateController.addCallback(statusBarStateCallback)
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}
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/**
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* Update blurs when pulling down the shade
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*/
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override fun onPanelExpansionChanged(expansion: Float, tracking: Boolean) {
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if (!SHADE_BLUR_ENABLED) {
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if (expansion == shadeExpansion) {
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return
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}
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shadeExpansion = expansion
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updateShadeBlur()
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}
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private fun updateShadeBlur() {
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var newBlur = 0
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if (statusBarStateController.state == StatusBarState.SHADE) {
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newBlur = blurUtils.blurRadiusOfRatio(expansion)
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newBlur = blurUtils.blurRadiusOfRatio(shadeExpansion)
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}
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if (shadeBlurRadius == newBlur) {
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if (pendingShadeBlurRadius == newBlur) {
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return
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}
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pendingShadeBlurRadius = newBlur
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shadeSpring.animateToFinalPosition(newBlur.toFloat())
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}
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@@ -0,0 +1,117 @@
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/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.systemui.statusbar
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import android.app.WallpaperManager
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import android.testing.AndroidTestingRunner
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import android.testing.TestableLooper.RunWithLooper
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import android.view.Choreographer
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import android.view.View
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import android.view.ViewRootImpl
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import androidx.dynamicanimation.animation.SpringAnimation
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import androidx.test.filters.SmallTest
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import com.android.systemui.SysuiTestCase
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import com.android.systemui.dump.DumpManager
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import com.android.systemui.plugins.statusbar.StatusBarStateController
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import com.android.systemui.statusbar.phone.BiometricUnlockController
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import com.android.systemui.statusbar.phone.NotificationShadeWindowController
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import com.android.systemui.statusbar.policy.KeyguardStateController
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import org.junit.Before
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import org.junit.Rule
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import org.junit.Test
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import org.junit.runner.RunWith
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import org.mockito.ArgumentCaptor
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import org.mockito.ArgumentMatchers.any
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import org.mockito.ArgumentMatchers.eq
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import org.mockito.Mock
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import org.mockito.Mockito.*
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import org.mockito.junit.MockitoJUnit
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@RunWith(AndroidTestingRunner::class)
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@RunWithLooper
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@SmallTest
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class NotificationShadeDepthControllerTest : SysuiTestCase() {
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@Mock private lateinit var statusBarStateController: StatusBarStateController
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@Mock private lateinit var blurUtils: BlurUtils
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@Mock private lateinit var biometricUnlockController: BiometricUnlockController
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@Mock private lateinit var keyguardStateController: KeyguardStateController
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@Mock private lateinit var choreographer: Choreographer
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@Mock private lateinit var wallpaperManager: WallpaperManager
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@Mock private lateinit var notificationShadeWindowController: NotificationShadeWindowController
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@Mock private lateinit var dumpManager: DumpManager
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@Mock private lateinit var root: View
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@Mock private lateinit var viewRootImpl: ViewRootImpl
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@Mock private lateinit var shadeSpring: SpringAnimation
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@JvmField @Rule val mockitoRule = MockitoJUnit.rule()
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private lateinit var statusBarStateListener: StatusBarStateController.StateListener
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private var statusBarState = StatusBarState.SHADE
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private val maxBlur = 150
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private lateinit var notificationShadeDepthController: NotificationShadeDepthController
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@Before
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fun setup() {
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`when`(root.viewRootImpl).thenReturn(viewRootImpl)
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`when`(statusBarStateController.state).then { statusBarState }
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`when`(blurUtils.blurRadiusOfRatio(anyFloat())).then { answer ->
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(answer.arguments[0] as Float * maxBlur).toInt()
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}
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notificationShadeDepthController = NotificationShadeDepthController(
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statusBarStateController, blurUtils, biometricUnlockController,
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keyguardStateController, choreographer, wallpaperManager,
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notificationShadeWindowController, dumpManager)
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notificationShadeDepthController.shadeSpring = shadeSpring
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notificationShadeDepthController.root = root
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val captor = ArgumentCaptor.forClass(StatusBarStateController.StateListener::class.java)
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verify(statusBarStateController).addCallback(captor.capture())
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statusBarStateListener = captor.value
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}
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@Test
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fun setupListeners() {
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verify(dumpManager).registerDumpable(anyString(), safeEq(notificationShadeDepthController))
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}
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@Test
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fun onPanelExpansionChanged_apliesBlur_ifShade() {
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notificationShadeDepthController.onPanelExpansionChanged(1f /* expansion */,
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false /* tracking */)
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verify(shadeSpring).animateToFinalPosition(eq(maxBlur.toFloat()))
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}
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@Test
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fun onStateChanged_reevalutesBlurs_ifSameRadiusAndNewState() {
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onPanelExpansionChanged_apliesBlur_ifShade()
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clearInvocations(shadeSpring)
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statusBarState = StatusBarState.KEYGUARD
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statusBarStateListener.onStateChanged(statusBarState)
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verify(shadeSpring).animateToFinalPosition(eq(0f))
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}
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@Test
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fun updateGlobalDialogVisibility_schedulesUpdate() {
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notificationShadeDepthController.updateGlobalDialogVisibility(0.5f, root)
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verify(choreographer).postFrameCallback(any())
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}
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private fun <T : Any> safeEq(value: T): T {
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return eq(value) ?: value
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}
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}
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