Use async callback for unfold overlay synchronization
Replaces synchronous applying of unfold black overlay transactions with async versions of apply method. To wait for applying of the second transaction it uses the new addTransactionCommittedListener API in SurfaceControl.Transaction. This also fixes a problem that sometimes the overlay is not shown when unfolding. Bug: 227595670 Test: unfold multiple times and check that the scrim is visible Change-Id: Iaa6a8246e592f0bd0d67df755c73be2b3912d157
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@@ -155,21 +155,22 @@ constructor(
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newRoot.relayout(params) { transaction ->
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val vsyncId = Choreographer.getSfInstance().vsyncId
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backgroundExecutor.execute {
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// Apply the transaction that contains the first frame of the overlay
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// synchronously and apply another empty transaction with
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// 'vsyncId + 1' to make sure that it is actually displayed on
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// the screen. The second transaction is necessary to remove the screen blocker
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// (turn on the brightness) only when the content is actually visible as it
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// might be presented only in the next frame.
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// See b/197538198
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transaction.setFrameTimelineVsync(vsyncId).apply(/* sync */ true)
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// Apply the transaction that contains the first frame of the overlay and apply
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// another empty transaction with 'vsyncId + 1' to make sure that it is actually
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// displayed on the screen. The second transaction is necessary to remove the screen
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// blocker (turn on the brightness) only when the content is actually visible as it
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// might be presented only in the next frame.
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// See b/197538198
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transaction
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.setFrameTimelineVsync(vsyncId)
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.apply()
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transaction.setFrameTimelineVsync(vsyncId + 1).apply(/* sync */ true)
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Trace.endAsyncSection("UnfoldLightRevealOverlayAnimation#relayout", 0)
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callback.run()
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}
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transaction.setFrameTimelineVsync(vsyncId + 1)
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.addTransactionCommittedListener(backgroundExecutor) {
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Trace.endAsyncSection("UnfoldLightRevealOverlayAnimation#relayout", 0)
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callback.run()
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}
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.apply()
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}
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}
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