Update stepped clock animation to use real specs.
This updates a couple of things: * Overall clock animation time is 1000ms now. * Interpolator for clock digits changed to EMPHASIZED. * Each digit now has a 33ms delay between them. Bug: 199051139 Test: Manually verified. Change-Id: I3f2480822827bd9e08aeadb922e6c81c29947cfe
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@@ -613,7 +613,7 @@ class AnimatableClockView @JvmOverloads constructor(
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private const val CHARGE_ANIM_DURATION_PHASE_1: Long = 1000
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// Constants for the animation
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private val MOVE_INTERPOLATOR = Interpolators.STANDARD
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private val MOVE_INTERPOLATOR = Interpolators.EMPHASIZED
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// Calculate the positions of all of the digits...
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// Offset each digit by, say, 0.1
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@@ -637,7 +637,10 @@ class AnimatableClockView @JvmOverloads constructor(
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// How much delay to apply to each subsequent digit. This is measured in terms of "fraction"
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// (i.e. a value of 0.1 would cause a digit to wait until fraction had hit 0.1, or 0.2 etc
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// before moving).
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private const val MOVE_DIGIT_STEP = 0.1f
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//
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// The current specs dictate that each digit should have a 33ms gap between them. The
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// overall time is 1s right now.
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private const val MOVE_DIGIT_STEP = 0.033f
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// Total available transition time for each digit, taking into account the step. If step is
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// 0.1, then digit 0 would animate over 0.0 - 0.7, making availableTime 0.7.
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@@ -279,6 +279,11 @@ public final class NotificationPanelViewController implements Dumpable {
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private static final String COUNTER_PANEL_OPEN_PEEK = "panel_open_peek";
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private static final Rect M_DUMMY_DIRTY_RECT = new Rect(0, 0, 1, 1);
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private static final Rect EMPTY_RECT = new Rect();
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/**
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* Duration to use for the animator when the keyguard status view alignment changes, and a
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* custom clock animation is in use.
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*/
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private static final int KEYGUARD_STATUS_VIEW_CUSTOM_CLOCK_MOVE_DURATION = 1000;
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private final StatusBarTouchableRegionManager mStatusBarTouchableRegionManager;
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private final Resources mResources;
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@@ -1592,7 +1597,7 @@ public final class NotificationPanelViewController implements Dumpable {
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// Use linear here, so the actual clock can pick its own interpolator.
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adapter.setInterpolator(Interpolators.LINEAR);
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adapter.setDuration(StackStateAnimator.ANIMATION_DURATION_STANDARD);
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adapter.setDuration(KEYGUARD_STATUS_VIEW_CUSTOM_CLOCK_MOVE_DURATION);
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adapter.addTarget(clockView);
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set.addTransition(adapter);
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