Add lighting to animated water ripples.

This commit is contained in:
Romain Guy
2009-08-06 22:52:13 -07:00
parent f8e136dcd0
commit b62627ea33
6 changed files with 383 additions and 39 deletions

View File

@@ -1,10 +1,215 @@
// Copyright (C) 2009 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma version(1)
#pragma stateVertex(PVBackground)
#pragma stateFragment(PFBackground)
#pragma stateFragmentStore(PSBackground)
#pragma stateFragmentStore(PFSBackground)
#define RSID_STATE 0
#define RSID_FRAME_COUNT 0
#define RSID_WIDTH 1
#define RSID_HEIGHT 2
#define RSID_MESH_WIDTH 3
#define RSID_MESH_HEIGHT 4
#define RSID_RIPPLE_MAP_SIZE 5
#define RSID_RIPPLE_INDEX 6
#define RSID_DROP_X 7
#define RSID_DROP_Y 8
#define RSID_TEXTURES 1
#define RSID_RIPPLE_MAP 2
#define RSID_REFRACTION_MAP 3
#define REFRACTION 1.333f
#define DAMP 4
#define DROP_RADIUS 2
// The higher, the smaller the ripple
#define RIPPLE_HEIGHT 10.0f
int offset(int x, int y, int width) {
return x + 1 + (y + 1) * (width + 2);
}
void drop(int x, int y, int r) {
int width = loadI32(RSID_STATE, RSID_MESH_WIDTH);
int height = loadI32(RSID_STATE, RSID_MESH_HEIGHT);
if (x < r) x = r;
if (y < r) y = r;
if (x >= width - r) x = width - r - 1;
if (y >= height - r) x = height - r - 1;
x = width - x;
int rippleMapSize = loadI32(RSID_STATE, RSID_RIPPLE_MAP_SIZE);
int index = loadI32(RSID_STATE, RSID_RIPPLE_INDEX);
int origin = offset(0, 0, width);
int* current = loadArrayI32(RSID_RIPPLE_MAP, index * rippleMapSize + origin);
int sqr = r * r;
int h = 0;
for ( ; h < r; h++) {
int sqv = h * h;
int yn = origin + (y - h) * (width + 2);
int yp = origin + (y + h) * (width + 2);
int w = 0;
for ( ; w < r; w++) {
int squ = w * w;
if (squ + sqv < sqr) {
int v = -sqrtf((sqr - (squ + sqv)) << 16);
current[yn + x + w] = v;
current[yp + x + w] = v;
current[yn + x - w] = v;
current[yp + x - w] = v;
}
}
}
}
void updateRipples() {
int rippleMapSize = loadI32(RSID_STATE, RSID_RIPPLE_MAP_SIZE);
int width = loadI32(RSID_STATE, RSID_MESH_WIDTH);
int height = loadI32(RSID_STATE, RSID_MESH_HEIGHT);
int index = loadI32(RSID_STATE, RSID_RIPPLE_INDEX);
int origin = offset(0, 0, width);
int* current = loadArrayI32(RSID_RIPPLE_MAP, index * rippleMapSize + origin);
int* next = loadArrayI32(RSID_RIPPLE_MAP, (1 - index) * rippleMapSize + origin);
storeI32(RSID_STATE, RSID_RIPPLE_INDEX, 1 - index);
int a = 1;
int b = width + 2;
int h = height;
while (h) {
int w = width;
while (w) {
int droplet = ((current[-b] + current[b] + current[-a] + current[a]) >> 1) - next[0];
droplet -= (droplet >> DAMP);
next[0] = droplet;
current++;
next++;
w--;
}
current += 2;
next += 2;
h--;
}
}
void generateRipples() {
int rippleMapSize = loadI32(RSID_STATE, RSID_RIPPLE_MAP_SIZE);
int width = loadI32(RSID_STATE, RSID_MESH_WIDTH);
int height = loadI32(RSID_STATE, RSID_MESH_HEIGHT);
int index = loadI32(RSID_STATE, RSID_RIPPLE_INDEX);
int origin = offset(0, 0, width);
int b = width + 2;
int* current = loadArrayI32(RSID_RIPPLE_MAP, index * rippleMapSize + origin);
float *vertices = loadTriangleMeshVerticesF(NAMED_mesh);
int h = height - 1;
while (h >= 0) {
int w = width - 1;
int wave = current[0];
int offset = h * width;
while (w >= 0) {
int nextWave = current[1];
int dx = nextWave - wave;
int dy = current[b] - wave;
// Update Z coordinate of the vertex
vertices[(offset + w) * 8 + 7] = (dy / 512.0f) / RIPPLE_HEIGHT;
w--;
current++;
wave = nextWave;
}
h--;
current += 2;
}
// Compute the normals for lighting
int y = 0;
for ( ; y < height; y++) {
int x = 0;
int yOffset = y * width;
for ( ; x < width; x++) {
// V1
float v1x = vertices[(yOffset + x) * 8 + 5];
float v1y = vertices[(yOffset + x) * 8 + 6];
float v1z = vertices[(yOffset + x) * 8 + 7];
// V2
float v2x = vertices[(yOffset + x + 1) * 8 + 5];
float v2y = vertices[(yOffset + x + 1) * 8 + 6];
float v2z = vertices[(yOffset + x + 1) * 8 + 7];
// V3
float v3x = vertices[(yOffset + width + x) * 8 + 5];
float v3y = vertices[(yOffset + width + x) * 8 + 6];
float v3z = vertices[(yOffset + width + x) * 8 + 7];
// N1
float n1x = v2x - v1x;
float n1y = v2y - v1y;
float n1z = v2z - v1z;
// N2
float n2x = v3x - v1x;
float n2y = v3y - v1y;
float n2z = v3z - v1z;
// N1 x N2
float n3x = n1y * n2z - n1z * n2y;
float n3y = n1z * n2x - n1x * n2z;
float n3z = n1x * n2y - n1y * n2x;
// Normalize
float len = magf3(n3x, n3y, n3z);
n3x /= len;
n3y /= len;
n3z /= len;
vertices[(yOffset + x) * 8 + 0] = -n3x;
vertices[(yOffset + x) * 8 + 1] = -n3y;
vertices[(yOffset + x) * 8 + 2] = -n3z;
}
}
}
int main(int index) {
color(1.0f, 0.0f, 0.0f, 1.0f);
int dropX = loadI32(RSID_STATE, RSID_DROP_X);
if (dropX != -1) {
int dropY = loadI32(RSID_STATE, RSID_DROP_Y);
drop(dropX, dropY, DROP_RADIUS);
storeI32(RSID_STATE, RSID_DROP_X, -1);
storeI32(RSID_STATE, RSID_DROP_Y, -1);
}
updateRipples();
generateRipples();
updateTriangleMesh(NAMED_mesh);
ambient(0.0f, 0.1f, 0.9f, 1.0f);
diffuse(0.0f, 0.1f, 0.9f, 1.0f);
drawTriangleMesh(NAMED_mesh);
return 1;

View File

@@ -25,6 +25,7 @@ import android.renderscript.ProgramVertex;
import android.renderscript.Allocation;
import android.renderscript.Sampler;
import android.renderscript.Element;
import android.renderscript.Light;
import static android.renderscript.Sampler.Value.LINEAR;
import static android.renderscript.Sampler.Value.CLAMP;
import static android.renderscript.ProgramStore.DepthFunc.*;
@@ -38,16 +39,26 @@ import android.graphics.Bitmap;
import java.util.TimeZone;
class FallRS {
private static final int MESH_RESOLUTION = 32;
private static final int MESH_RESOLUTION = 48;
private static final int RSID_STATE = 0;
private static final int RSID_STATE_FRAMECOUNT = 0;
private static final int RSID_STATE_WIDTH = 1;
private static final int RSID_STATE_HEIGHT = 2;
private static final int RSID_STATE_MESH_WIDTH = 3;
private static final int RSID_STATE_MESH_HEIGHT = 4;
private static final int RSID_STATE_RIPPLE_MAP_SIZE = 5;
private static final int RSID_STATE_RIPPLE_INDEX = 6;
private static final int RSID_STATE_DROP_X = 7;
private static final int RSID_STATE_DROP_Y = 8;
private static final int RSID_TEXTURES = 1;
private static final int TEXTURES_COUNT = 0;
private static final int RSID_RIPPLE_MAP = 2;
private static final int RSID_REFRACTION_MAP = 3;
private Resources mResources;
private RenderScript mRS;
private final BitmapFactory.Options mBitmapOptions = new BitmapFactory.Options();
@@ -61,6 +72,7 @@ class FallRS {
private ProgramStore mPfsBackground;
private ProgramVertex mPvBackground;
private ProgramVertex.MatrixAllocation mPvOrthoAlloc;
private Light mLight;
private Allocation mTexturesIDs;
private Allocation[] mTextures;
@@ -68,6 +80,11 @@ class FallRS {
private Allocation mState;
private RenderScript.TriangleMesh mMesh;
private int mMeshWidth;
private int mMeshHeight;
private Allocation mRippleMap;
private Allocation mRefractionMap;
public FallRS(int width, int height) {
mWidth = width;
@@ -96,6 +113,9 @@ class FallRS {
mState.destroy();
mTextureBufferIDs = null;
mMesh.destroy();
mLight.destroy();
mRippleMap.destroy();
mRefractionMap.destroy();
}
@Override
@@ -111,8 +131,9 @@ class FallRS {
createProgramVertex();
createProgramFragmentStore();
createProgramFragment();
createScriptStructures();
createMesh();
createScriptStructures();
loadTextures();
ScriptC.Builder sb = new ScriptC.Builder(mRS);
sb.setScript(mResources, R.raw.fall);
@@ -121,16 +142,17 @@ class FallRS {
mScript.setClearColor(0.0f, 0.0f, 0.0f, 1.0f);
mScript.setTimeZone(TimeZone.getDefault().getID());
loadSkyTextures();
mScript.bindAllocation(mState, RSID_STATE);
mScript.bindAllocation(mTexturesIDs, RSID_TEXTURES);
mScript.bindAllocation(mRippleMap, RSID_RIPPLE_MAP);
mScript.bindAllocation(mRefractionMap, RSID_REFRACTION_MAP);
mRS.contextBindRootScript(mScript);
}
private void createMesh() {
final RenderScript rs = mRS;
rs.triangleMeshBegin(Element.XYZ_F32, Element.INDEX_16);
rs.triangleMeshBegin(Element.NORM_ST_XYZ_F32, Element.INDEX_16);
int wResolution;
int hResolution;
@@ -146,13 +168,20 @@ class FallRS {
hResolution = MESH_RESOLUTION;
}
final float quadWidth = width / (float) wResolution;
final float quadHeight = height / (float) hResolution;
final float glHeight = 2.0f * height / (float) width;
final float quadWidth = 2.0f / (float) wResolution;
final float quadHeight = glHeight / (float) hResolution;
wResolution += 2;
hResolution += 2;
for (int y = 0; y <= hResolution; y++) {
final float yOffset = y * quadHeight;
final float yOffset = y * quadHeight - glHeight / 2.0f - quadHeight;
for (int x = 0; x <= wResolution; x++) {
rs.triangleMeshAddVertex_XYZ(x * quadWidth, yOffset, 0.0f);
rs.triangleMeshAddVertex_XYZ_ST_NORM(
-1.0f + x * quadWidth - quadWidth, yOffset, 0.0f,
x / (float) wResolution, y / (float) wResolution,
0.0f, 0.0f, -1.0f);
}
}
@@ -167,18 +196,41 @@ class FallRS {
mMesh = rs.triangleMeshCreate();
mMesh.setName("mesh");
mMeshWidth = wResolution + 1;
mMeshHeight = hResolution + 1;
}
private void createScriptStructures() {
final int[] data = new int[3];
final int rippleMapSize = (mMeshWidth + 2) * (mMeshHeight + 2);
final int[] data = new int[9];
mState = Allocation.createSized(mRS, USER_I32, data.length);
data[RSID_STATE_FRAMECOUNT] = 0;
data[RSID_STATE_WIDTH] = mWidth;
data[RSID_STATE_HEIGHT] = mHeight;
data[RSID_STATE_MESH_WIDTH] = mMeshWidth;
data[RSID_STATE_MESH_HEIGHT] = mMeshHeight;
data[RSID_STATE_RIPPLE_MAP_SIZE] = rippleMapSize;
data[RSID_STATE_RIPPLE_INDEX] = 0;
data[RSID_STATE_DROP_X] = mMeshWidth / 2;
data[RSID_STATE_DROP_Y] = mMeshHeight / 2;
mState.data(data);
final int[] rippleMap = new int[rippleMapSize * 2];
mRippleMap = Allocation.createSized(mRS, USER_I32, rippleMap.length);
final int[] refractionMap = new int[513];
float ir = 1.0f / 1.333f;
for (int i = 0; i < refractionMap.length; i++) {
float d = (float) Math.tan(Math.asin(Math.sin(Math.atan(i * (1.0f / 256.0f))) * ir));
refractionMap[i] = (int) Math.floor(d * (1 << 16) + 0.5f);
}
mRefractionMap = Allocation.createSized(mRS, USER_I32, refractionMap.length);
mRefractionMap.data(refractionMap);
}
private void loadSkyTextures() {
private void loadTextures() {
mTextureBufferIDs = new int[TEXTURES_COUNT];
mTextures = new Allocation[TEXTURES_COUNT];
mTexturesIDs = Allocation.createSized(mRS, USER_FLOAT, TEXTURES_COUNT);
@@ -215,42 +267,49 @@ class FallRS {
}
private void createProgramFragment() {
Sampler.Builder bs = new Sampler.Builder(mRS);
bs.setMin(LINEAR);
bs.setMag(LINEAR);
bs.setWrapS(CLAMP);
bs.setWrapT(CLAMP);
mSampler = bs.create();
Sampler.Builder sampleBuilder = new Sampler.Builder(mRS);
sampleBuilder.setMin(LINEAR);
sampleBuilder.setMag(LINEAR);
sampleBuilder.setWrapS(CLAMP);
sampleBuilder.setWrapT(CLAMP);
mSampler = sampleBuilder.create();
ProgramFragment.Builder b;
b = new ProgramFragment.Builder(mRS, null, null);
b.setTexEnable(true, 0);
b.setTexEnvMode(REPLACE, 0);
mPfBackground = b.create();
ProgramFragment.Builder builder = new ProgramFragment.Builder(mRS, null, null);
builder.setTexEnable(true, 0);
builder.setTexEnvMode(REPLACE, 0);
mPfBackground = builder.create();
mPfBackground.setName("PFBackground");
mPfBackground.bindSampler(mSampler, 0);
}
private void createProgramFragmentStore() {
ProgramStore.Builder b;
b = new ProgramStore.Builder(mRS, null, null);
b.setDepthFunc(ALWAYS);
b.setBlendFunc(BlendSrcFunc.SRC_ALPHA, BlendDstFunc.ONE_MINUS_SRC_ALPHA);
b.setDitherEnable(true);
b.setDepthMask(false);
mPfsBackground = b.create();
ProgramStore.Builder builder = new ProgramStore.Builder(mRS, null, null);
builder.setDepthFunc(LESS);
builder.setBlendFunc(BlendSrcFunc.SRC_ALPHA, BlendDstFunc.ONE_MINUS_SRC_ALPHA);
builder.setDitherEnable(true);
builder.setDepthMask(true);
mPfsBackground = builder.create();
mPfsBackground.setName("PFSBackground");
}
private void createProgramVertex() {
mPvOrthoAlloc = new ProgramVertex.MatrixAllocation(mRS);
mPvOrthoAlloc.setupOrthoWindow(mWidth, mHeight);
mPvOrthoAlloc.setupProjectionNormalized(mWidth, mHeight);
ProgramVertex.Builder pvb = new ProgramVertex.Builder(mRS, null, null);
pvb.setTextureMatrixEnable(true);
mPvBackground = pvb.create();
mLight = new Light.Builder(mRS).create();
mLight.setPosition(0.0f, 0.0f, -1.0f);
ProgramVertex.Builder builder = new ProgramVertex.Builder(mRS, null, null);
builder.setTextureMatrixEnable(true);
builder.addLight(mLight);
mPvBackground = builder.create();
mPvBackground.bindAllocation(mPvOrthoAlloc);
mPvBackground.setName("PVBackground");
}
public void addDrop(float x, float y) {
mState.subData1D(RSID_STATE_DROP_X, 2, new int[] {
(int) ((x / mWidth) * mMeshWidth), (int) ((y / mHeight) * mMeshHeight)
});
}
}

View File

@@ -19,6 +19,7 @@ package com.android.fall.rs;
import android.content.Context;
import android.view.SurfaceHolder;
import android.view.MotionEvent;
import android.renderscript.RenderScript;
import android.renderscript.RSSurfaceView;
@@ -41,4 +42,20 @@ class FallView extends RSSurfaceView {
public void surfaceDestroyed(SurfaceHolder holder) {
if (mRender != null) mRender.destroy();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_MOVE:
mRender.addDrop(event.getX(), event.getY());
try {
Thread.sleep(16);
} catch (InterruptedException e) {
// Ignore
}
break;
}
return true;
}
}

View File

@@ -123,7 +123,7 @@ class GrassRS {
createProgramFragmentStore();
createProgramFragment();
createScriptStructures();
loadSkyTextures();
loadTextures();
ScriptC.Builder sb = new ScriptC.Builder(mRS);
sb.setScript(mResources, R.raw.grass);
@@ -172,7 +172,7 @@ class GrassRS {
blades[index + BLADE_STRUCT_B] = random(0.65f) + 0.35f;
}
private void loadSkyTextures() {
private void loadTextures() {
mTextureBufferIDs = new int[TEXTURES_COUNT];
mTextures = new Allocation[TEXTURES_COUNT];
mTexturesIDs = Allocation.createSized(mRS, USER_FLOAT, TEXTURES_COUNT);

View File

@@ -63,7 +63,7 @@ void ProgramVertex::setupGL(ProgramVertexState *state)
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
if (mLightCount) {
int v = 1;
int v = 0;
glEnable(GL_LIGHTING);
glLightModelxv(GL_LIGHT_MODEL_TWO_SIDE, &v);
for (uint32_t ct = 0; ct < mLightCount; ct++) {

View File

@@ -75,6 +75,25 @@ static int32_t* SC_loadArrayI32(uint32_t bank, uint32_t offset)
return i + offset;
}
static float* SC_loadTriangleMeshVerticesF(RsTriangleMesh mesh)
{
TriangleMesh *tm = static_cast<TriangleMesh *>(mesh);
void *vp = tm->mVertexData;
float *f = static_cast<float *>(vp);
return f;
}
static void SC_updateTriangleMesh(RsTriangleMesh mesh)
{
TriangleMesh *tm = static_cast<TriangleMesh *>(mesh);
glBindBuffer(GL_ARRAY_BUFFER, tm->mBufferObjects[0]);
glBufferData(GL_ARRAY_BUFFER, tm->mVertexDataSize, tm->mVertexData, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, tm->mIndexDataSize, tm->mIndexData, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
static uint32_t SC_loadU32(uint32_t bank, uint32_t offset)
{
@@ -584,6 +603,36 @@ static void SC_color(float r, float g, float b, float a)
glColor4f(r, g, b, a);
}
static void SC_ambient(float r, float g, float b, float a)
{
GLfloat params[] = { r, g, b, a };
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, params);
}
static void SC_diffuse(float r, float g, float b, float a)
{
GLfloat params[] = { r, g, b, a };
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, params);
}
static void SC_specular(float r, float g, float b, float a)
{
GLfloat params[] = { r, g, b, a };
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, params);
}
static void SC_emission(float r, float g, float b, float a)
{
GLfloat params[] = { r, g, b, a };
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, params);
}
static void SC_shininess(float r, float g, float b, float a)
{
GLfloat params[] = { r, g, b, a };
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, params);
}
static void SC_hsb(float h, float s, float b, float a)
{
float red = 0.0f;
@@ -712,6 +761,10 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
"void", "(int, int, float *)" },
{ "storeMatrix", (void *)&SC_storeMatrix,
"void", "(int, int, float *)" },
{ "loadTriangleMeshVerticesF", (void *)&SC_loadTriangleMeshVerticesF,
"float*", "(int)" },
{ "updateTriangleMesh", (void *)&SC_updateTriangleMesh,
"void", "(int)" },
// math
{ "sinf", (void *)&sinf,
@@ -859,6 +912,16 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
"void", "(float, float, float, float)" },
{ "hsb", (void *)&SC_hsb,
"void", "(float, float, float, float)" },
{ "ambient", (void *)&SC_ambient,
"void", "(float, float, float, float)" },
{ "diffuse", (void *)&SC_diffuse,
"void", "(float, float, float, float)" },
{ "specular", (void *)&SC_specular,
"void", "(float, float, float, float)" },
{ "emission", (void *)&SC_emission,
"void", "(float, float, float, float)" },
{ "shininess", (void *)&SC_shininess,
"void", "(float, float, float, float)" },
{ "uploadToTexture", (void *)&SC_uploadToTexture,
"void", "(int, int)" },