Merge "Maybe fix issue #17449495: Nakasi is pretty laggy/slow to do anything" into lmp-dev
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Android (Google) Code Review
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b591da942e
@@ -166,14 +166,14 @@ final class ProcessList {
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// These are the low-end OOM level limits. This is appropriate for an
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// HVGA or smaller phone with less than 512MB. Values are in KB.
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private final int[] mOomMinFreeLow = new int[] {
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8192, 12288, 16384,
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24576, 28672, 32768
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12288, 18432, 24576,
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36864, 43008, 49152
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};
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// These are the high-end OOM level limits. This is appropriate for a
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// 1280x800 or larger screen with around 1GB RAM. Values are in KB.
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private final int[] mOomMinFreeHigh = new int[] {
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49152, 61440, 73728,
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86016, 98304, 122880
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73728, 92160, 110592,
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129024, 147456, 184320
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};
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// The actual OOM killer memory levels we are using.
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private final int[] mOomMinFree = new int[mOomAdj.length];
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@@ -231,7 +231,11 @@ final class ProcessList {
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Slog.i("XXXXXX", "minfree_adj=" + minfree_adj + " minfree_abs=" + minfree_abs);
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}
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final boolean is64bit = Build.SUPPORTED_64_BIT_ABIS.length > 0;
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// We've now baked in the increase to the basic oom values above, since
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// they seem to be useful more generally for devices that are tight on
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// memory than just for 64 bit. This should probably have some more
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// tuning done, so not deleting it quite yet...
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final boolean is64bit = false; //Build.SUPPORTED_64_BIT_ABIS.length > 0;
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for (int i=0; i<mOomAdj.length; i++) {
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int low = mOomMinFreeLow[i];
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