Fix element size on 64b

RenderScript Element types know their own size.  This
change properly tracks the new object sizes.

Change-Id: I3cbf76a7ec5f68056ed5599e9406cea05ba86969
This commit is contained in:
Jason Sams
2014-06-18 13:17:57 -07:00
parent 88b37edaea
commit b49dfeaea9

View File

@@ -143,17 +143,17 @@ public class Element extends BaseObj {
MATRIX_3X3 (17, 36),
MATRIX_2X2 (18, 16),
RS_ELEMENT (1000, 4),
RS_TYPE (1001, 4),
RS_ALLOCATION (1002, 4),
RS_SAMPLER (1003, 4),
RS_SCRIPT (1004, 4),
RS_MESH (1005, 4),
RS_PROGRAM_FRAGMENT (1006, 4),
RS_PROGRAM_VERTEX (1007, 4),
RS_PROGRAM_RASTER (1008, 4),
RS_PROGRAM_STORE (1009, 4),
RS_FONT (1010, 4);
RS_ELEMENT (1000),
RS_TYPE (1001),
RS_ALLOCATION (1002),
RS_SAMPLER (1003),
RS_SCRIPT (1004),
RS_MESH (1005),
RS_PROGRAM_FRAGMENT (1006),
RS_PROGRAM_VERTEX (1007),
RS_PROGRAM_RASTER (1008),
RS_PROGRAM_STORE (1009),
RS_FONT (1010);
int mID;
int mSize;
@@ -161,6 +161,14 @@ public class Element extends BaseObj {
mID = id;
mSize = size;
}
DataType(int id) {
mID = id;
mSize = 4;
if (RenderScript.sPointerSize == 8) {
mSize = 32;
}
}
}
/**