Merge "Fix length normilization bug in rsMatrixLoadRotate."
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@@ -73,7 +73,7 @@ void Matrix::loadRotate(float rot, float x, float y, float z)
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s = sinf(rot);
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const float len = sqrtf(x*x + y*y + z*z);
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if (!(len != 1)) {
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if (len != 1) {
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const float recipLen = 1.f / len;
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x *= recipLen;
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y *= recipLen;
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@@ -260,7 +260,7 @@ rsMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z) {
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s = sin(rot);
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const float len = x*x + y*y + z*z;
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if (!(len != 1)) {
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if (len != 1) {
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const float recipLen = 1.f / sqrt(len);
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x *= recipLen;
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y *= recipLen;
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