Automated import from //branches/master/...@140808,140808

This commit is contained in:
Mathias Agopian
2009-03-24 18:34:16 -07:00
committed by The Android Open Source Project
parent f03a1fe37c
commit b2cf954cb4
10 changed files with 23 additions and 186 deletions

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@@ -187,44 +187,20 @@ bool BootAnimation::threadLoop() {
}
bool BootAnimation::android() {
initTexture(&mAndroid[0], mAssets, "images/android_320x480.png");
initTexture(&mAndroid[1], mAssets, "images/boot_robot.png");
initTexture(&mAndroid[2], mAssets, "images/boot_robot_glow.png");
// erase screen
glDisable(GL_SCISSOR_TEST);
glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
// clear screen
glDisable(GL_DITHER);
glDisable(GL_SCISSOR_TEST);
glClear(GL_COLOR_BUFFER_BIT);
eglSwapBuffers(mDisplay, mSurface);
// wait ~1s
usleep(800000);
// fade in
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
const int steps = 8;
for (int i = 1; i < steps; i++) {
float fade = i / float(steps);
glColor4f(1, 1, 1, fade * fade);
glClear(GL_COLOR_BUFFER_BIT);
glDrawTexiOES(0, 0, 0, mAndroid[0].w, mAndroid[0].h);
eglSwapBuffers(mDisplay, mSurface);
}
// draw last frame
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glDisable(GL_BLEND);
glDrawTexiOES(0, 0, 0, mAndroid[0].w, mAndroid[0].h);
eglSwapBuffers(mDisplay, mSurface);
// update rect for the robot
const int x = mWidth - mAndroid[1].w - 33;
const int y = (mHeight - mAndroid[1].h) / 2 - 1;
const Rect updateRect(x, y, x + mAndroid[1].w, y + mAndroid[1].h);
const GLint xc = (mWidth - mAndroid[0].w) / 2;
const GLint yc = (mHeight - mAndroid[0].h) / 2;
const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
// draw and update only what we need
mNativeWindowSurface->setSwapRectangle(updateRect.left,
@@ -234,166 +210,31 @@ bool BootAnimation::android() {
glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
updateRect.height());
// Blend state
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
const nsecs_t startTime = systemTime();
do {
// glow speed and shape
nsecs_t time = systemTime() - startTime;
float t = ((4.0f / (360.0f * us2ns(16667))) * time);
t = t - floorf(t);
const float fade = 0.5f + 0.5f * sinf(t * 2 * M_PI);
double time = systemTime() - startTime;
float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w;
GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w;
GLint x = xc - offset;
// fade the glow in and out
glDisable(GL_BLEND);
glBindTexture(GL_TEXTURE_2D, mAndroid[2].name);
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glColor4f(fade, fade, fade, fade);
glDrawTexiOES(updateRect.left, mHeight - updateRect.bottom, 0,
updateRect.width(), updateRect.height());
// draw the robot
glEnable(GL_BLEND);
glBindTexture(GL_TEXTURE_2D, mAndroid[1].name);
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glDrawTexiOES(updateRect.left, mHeight - updateRect.bottom, 0,
updateRect.width(), updateRect.height());
glDrawTexiOES(x, yc, 0, mAndroid[1].w, mAndroid[1].h);
glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h);
// make sure sleep a lot to not take too much CPU away from
// the boot process. With this "glow" animation there is no
// visible difference.
usleep(16667 * 4);
glEnable(GL_BLEND);
glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h);
eglSwapBuffers(mDisplay, mSurface);
} while (!exitPending());
glDeleteTextures(1, &mAndroid[0].name);
glDeleteTextures(1, &mAndroid[1].name);
glDeleteTextures(1, &mAndroid[2].name);
return false;
}
bool BootAnimation::cylon() {
// initialize the textures...
initTexture(&mLeftTrail, mAssets, "images/cylon_left.png");
initTexture(&mRightTrail, mAssets, "images/cylon_right.png");
initTexture(&mBrightSpot, mAssets, "images/cylon_dot.png");
int w = mWidth;
int h = mHeight;
const Point c(w / 2, h / 2);
const GLint amplitude = 60;
const int scx = c.x - amplitude - mBrightSpot.w / 2;
const int scy = c.y - mBrightSpot.h / 2;
const int scw = amplitude * 2 + mBrightSpot.w;
const int sch = mBrightSpot.h;
const Rect updateRect(scx, h - scy - sch, scx + scw, h - scy);
// erase screen
glDisable(GL_SCISSOR_TEST);
glClear(GL_COLOR_BUFFER_BIT);
eglSwapBuffers(mDisplay, mSurface);
glClear(GL_COLOR_BUFFER_BIT);
mNativeWindowSurface->setSwapRectangle(updateRect.left,
updateRect.top, updateRect.width(), updateRect.height());
glEnable(GL_SCISSOR_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
// clear the screen to white
Point p;
float t = 0;
float alpha = 1.0f;
const nsecs_t startTime = systemTime();
nsecs_t fadeTime = 0;
do {
// Set scissor in interesting area
glScissor(scx, scy, scw, sch);
// erase screen
glClear(GL_COLOR_BUFFER_BIT);
// compute wave
const float a = (t * 2 * M_PI) - M_PI / 2;
const float sn = sinf(a);
const float cs = cosf(a);
GLint x = GLint(amplitude * sn);
float derivative = cs;
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
if (derivative > 0) {
// vanishing trail...
p.x = (-amplitude + c.x) - mBrightSpot.w / 2;
p.y = c.y - mLeftTrail.h / 2;
float fade = 2.0f * (0.5f - t);
//fade *= fade;
glColor4f(fade, fade, fade, fade);
glBindTexture(GL_TEXTURE_2D, mLeftTrail.name);
glDrawTexiOES(p.x, p.y, 0, mLeftTrail.w, mLeftTrail.h);
// trail...
p.x = (x + c.x) - (mRightTrail.w + mBrightSpot.w / 2) + 16;
p.y = c.y - mRightTrail.h / 2;
fade = t < 0.25f ? t * 4.0f : 1.0f;
fade *= fade;
glColor4f(fade, fade, fade, fade);
glBindTexture(GL_TEXTURE_2D, mRightTrail.name);
glDrawTexiOES(p.x, p.y, 0, mRightTrail.w, mRightTrail.h);
} else {
// vanishing trail..
p.x = (amplitude + c.x) - (mRightTrail.w + mBrightSpot.w / 2) + 16;
p.y = c.y - mRightTrail.h / 2;
float fade = 2.0f * (0.5f - (t - 0.5f));
//fade *= fade;
glColor4f(fade, fade, fade, fade);
glBindTexture(GL_TEXTURE_2D, mRightTrail.name);
glDrawTexiOES(p.x, p.y, 0, mRightTrail.w, mRightTrail.h);
// trail...
p.x = (x + c.x) - mBrightSpot.w / 2;
p.y = c.y - mLeftTrail.h / 2;
fade = t < 0.5f + 0.25f ? (t - 0.5f) * 4.0f : 1.0f;
fade *= fade;
glColor4f(fade, fade, fade, fade);
glBindTexture(GL_TEXTURE_2D, mLeftTrail.name);
glDrawTexiOES(p.x, p.y, 0, mLeftTrail.w, mLeftTrail.h);
}
const Point p(x + c.x - mBrightSpot.w / 2, c.y - mBrightSpot.h / 2);
glBindTexture(GL_TEXTURE_2D, mBrightSpot.name);
glColor4f(1, 0.5, 0.5, 1);
glDrawTexiOES(p.x, p.y, 0, mBrightSpot.w, mBrightSpot.h);
// update animation
nsecs_t time = systemTime() - startTime;
t = ((4.0f / (360.0f * us2ns(16667))) * time);
t = t - floorf(t);
eglSwapBuffers(mDisplay, mSurface);
if (exitPending()) {
if (fadeTime == 0) {
fadeTime = time;
}
time -= fadeTime;
alpha = 1.0f - ((float(time) * 6.0f) / float(s2ns(1)));
session()->openTransaction();
mFlingerSurface->setAlpha(alpha * alpha);
session()->closeTransaction();
}
} while (alpha > 0);
// cleanup
glFinish();
glDeleteTextures(1, &mLeftTrail.name);
glDeleteTextures(1, &mRightTrail.name);
glDeleteTextures(1, &mBrightSpot.name);
return false;
}

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@@ -62,16 +62,12 @@ private:
status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
bool android();
bool cylon();
sp<SurfaceComposerClient> mSession;
AssetManager mAssets;
Texture mLeftTrail;
Texture mRightTrail;
Texture mBrightSpot;
Texture mAndroid[3];
int mWidth;
int mHeight;
Texture mAndroid[2];
int mWidth;
int mHeight;
EGLDisplay mDisplay;
EGLDisplay mContext;
EGLDisplay mSurface;