Merge "Soundpool: use audio attributes instead of legacy stream type" into udc-dev
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@@ -282,8 +282,6 @@ void Stream::play_l(const std::shared_ptr<Sound>& sound, int32_t nextStreamID,
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priority, loop, rate, playerIId);
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// initialize track
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const audio_stream_type_t streamType =
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AudioSystem::attributesToStreamType(*mStreamManager->getAttributes());
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const int32_t channelCount = sound->getChannelCount();
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const auto sampleRate = (uint32_t)lround(double(sound->getSampleRate()) * rate);
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size_t frameCount = 0;
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@@ -328,8 +326,8 @@ void Stream::play_l(const std::shared_ptr<Sound>& sound, int32_t nextStreamID,
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attributionSource.token = sp<BBinder>::make();
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mCallback = sp<StreamCallback>::make(this, toggle),
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// TODO b/182469354 make consistent with AudioRecord, add util for native source
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mAudioTrack = new AudioTrack(streamType, sampleRate, sound->getFormat(),
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channelMask, sound->getIMemory(), AUDIO_OUTPUT_FLAG_FAST,
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mAudioTrack = new AudioTrack(AUDIO_STREAM_DEFAULT, sampleRate, sound->getFormat(),
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channelMask, sound->getIMemory(), AUDIO_OUTPUT_FLAG_NONE,
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mCallback,
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0 /*default notification frames*/, AUDIO_SESSION_ALLOCATE,
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AudioTrack::TRANSFER_DEFAULT,
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@@ -109,7 +109,10 @@ StreamManager::StreamManager(
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int32_t streams, size_t threads, const audio_attributes_t& attributes,
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std::string opPackageName)
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: StreamMap(streams)
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, mAttributes(attributes)
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, mAttributes([attributes](){
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audio_attributes_t attr = attributes;
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attr.flags = static_cast<audio_flags_mask_t>(attr.flags | AUDIO_FLAG_LOW_LATENCY);
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return attr; }())
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, mOpPackageName(std::move(opPackageName))
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, mLockStreamManagerStop(streams == 1 || kForceLockStreamManagerStop)
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{
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