If the surface is lost, release it

Bug: 18403246

Surface#isValid() is used throughout ViewRootImpl to
determine Surface validity. However, this will return true
until Surface#release() is called, even if the underlying
BufferQueue is abandoned. We have a very strong signal
from EGL that the Surface is now dead, so use that signal
to call Surface#release() so ViewRootImpl's isValid() usage
will be valid.

Change-Id: Ib355560ef4ca7625c3c784174863d2d55267d93d
This commit is contained in:
John Reck
2014-11-19 16:33:47 -08:00
parent 04b6a6d3a1
commit b13de07f0b
2 changed files with 2 additions and 1 deletions

View File

@@ -340,6 +340,7 @@ public class ThreadedRenderer extends HardwareRenderer {
recordDuration, view.getResources().getDisplayMetrics().density);
if ((syncResult & SYNC_LOST_SURFACE_REWARD_IF_FOUND) != 0) {
setEnabled(false);
attachInfo.mViewRootImpl.mSurface.release();
// Invalidate since we failed to draw. This should fetch a Surface
// if it is still needed or do nothing if we are no longer drawing
attachInfo.mViewRootImpl.invalidate();

View File

@@ -245,7 +245,7 @@ public final class ViewRootImpl implements ViewParent,
// These can be accessed by any thread, must be protected with a lock.
// Surface can never be reassigned or cleared (use Surface.clear()).
private final Surface mSurface = new Surface();
final Surface mSurface = new Surface();
boolean mAdded;
boolean mAddedTouchMode;