Merge "Fixing potential buffer overrun errors."
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Android (Google) Code Review
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aee71b4ea1
@@ -145,6 +145,10 @@ uint32_t Type::getLODOffset(uint32_t lod, uint32_t x, uint32_t y, uint32_t z) co
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void Type::makeGLComponents()
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{
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if(getElement()->getFieldCount() >= RS_MAX_ATTRIBS) {
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return;
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}
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uint32_t userNum = 0;
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for (uint32_t ct=0; ct < getElement()->getFieldCount(); ct++) {
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