Merge "VD: Update the fillColor default as transparent" into lmp-dev

This commit is contained in:
ztenghui
2014-08-26 18:18:15 +00:00
committed by Android (Google) Code Review

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@@ -119,7 +119,7 @@ import java.util.Stack;
* <dd>Defines path string. This is using exactly same format as "d" attribute
* in the SVG's path data. This is defined in the viewport space.</dd>
* <dt><code>android:fillColor</code></dt>
* <dd>Defines the color to fill the path (black if not present).</dd>
* <dd>Defines the color to fill the path (none if not present).</dd>
* <dt><code>android:strokeColor</code></dt>
* <dd>Defines the color to draw the path outline (none if not present).</dd>
* <dt><code>android:strokeWidth</code></dt>
@@ -862,7 +862,7 @@ public class VectorDrawable extends Drawable {
}
mRenderPath.addPath(path, mFinalPathMatrix);
if (fullPath.mFillColor != 0) {
if (fullPath.mFillColor != Color.TRANSPARENT) {
if (mFillPaint == null) {
mFillPaint = new Paint();
mFillPaint.setColorFilter(mColorFilter);
@@ -873,7 +873,7 @@ public class VectorDrawable extends Drawable {
canvas.drawPath(mRenderPath, mFillPaint);
}
if (fullPath.mStrokeColor != 0) {
if (fullPath.mStrokeColor != Color.TRANSPARENT) {
if (mStrokePaint == null) {
mStrokePaint = new Paint();
mStrokePaint.setColorFilter(mColorFilter);
@@ -1237,9 +1237,9 @@ public class VectorDrawable extends Drawable {
// Variables below need to be copied (deep copy if applicable) for mutation.
private int[] mThemeAttrs;
int mStrokeColor = 0;
int mStrokeColor = Color.TRANSPARENT;
float mStrokeWidth = 0;
int mFillColor = Color.BLACK;
int mFillColor = Color.TRANSPARENT;
int mFillRule;
float mTrimPathStart = 0;
float mTrimPathEnd = 1;