Add forceDrawNextFrame function for HardwareRenderer

The forceDraw flag in HardwareRenderer will ensure a frame is drawn when
requested even if it would end up drawing multiple frames in a single
vsync.

This is to help blast sync when we want to synchronize the
buffer. We want to make sure we are guaranteed a callback since we don't
want to wait for retries, especially in the case when trying to synchronize
multiple buffers.

There was already a global flag to handle this, but would use the flag
for all draws. This new function is set per draw so once a frame is
drawn it's unset. The global flag was only used for tests so updated the
test to set the flag before every draw and deleted the global property.

Test: Underlying code was in place. This is just piping a new setter. No
usages yet.
Test: TestSceneRunner
Bug: 200284684

Change-Id: Ie1c9950cabb7331cfed1721564a51a1a15cd1624
This commit is contained in:
chaviw
2022-03-18 17:42:15 -05:00
parent b3c1d1984e
commit adba0b1861
10 changed files with 35 additions and 4 deletions

View File

@@ -849,6 +849,14 @@ public class HardwareRenderer {
nSetContentDrawBounds(mNativeProxy, left, top, right, bottom);
}
/**
* Force the new frame to draw, ensuring the UI draw request will attempt a draw this vsync.
* @hide
*/
public void forceDrawNextFrame() {
nForceDrawNextFrame(mNativeProxy);
}
/** @hide */
public void setPictureCaptureCallback(@Nullable PictureCapturedCallback callback) {
nSetPictureCaptureCallback(mNativeProxy, callback);
@@ -1423,6 +1431,8 @@ public class HardwareRenderer {
private static native void nSetContentDrawBounds(long nativeProxy, int left,
int top, int right, int bottom);
private static native void nForceDrawNextFrame(long nativeProxy);
private static native void nSetPictureCaptureCallback(long nativeProxy,
PictureCapturedCallback callback);

View File

@@ -69,7 +69,6 @@ RenderPipelineType Properties::sRenderPipelineType = RenderPipelineType::NotInit
bool Properties::enableHighContrastText = false;
bool Properties::waitForGpuCompletion = false;
bool Properties::forceDrawFrame = false;
bool Properties::filterOutTestOverhead = false;
bool Properties::disableVsync = false;

View File

@@ -100,6 +100,8 @@ public:
int stretchEffectCount = 0;
bool forceDrawFrame = false;
struct Out {
bool hasFunctors = false;
// This is only updated if evaluateAnimations is true

View File

@@ -259,7 +259,8 @@ static void android_view_ThreadedRenderer_setIsHighEndGfx(JNIEnv* env, jobject c
}
static int android_view_ThreadedRenderer_syncAndDrawFrame(JNIEnv* env, jobject clazz,
jlong proxyPtr, jlongArray frameInfo, jint frameInfoSize) {
jlong proxyPtr, jlongArray frameInfo,
jint frameInfoSize) {
LOG_ALWAYS_FATAL_IF(frameInfoSize != UI_THREAD_FRAME_INFO_SIZE,
"Mismatched size expectations, given %d expected %zu", frameInfoSize,
UI_THREAD_FRAME_INFO_SIZE);
@@ -413,6 +414,12 @@ static void android_view_ThreadedRenderer_setContentDrawBounds(JNIEnv* env,
proxy->setContentDrawBounds(left, top, right, bottom);
}
static void android_view_ThreadedRenderer_forceDrawNextFrame(JNIEnv* env, jobject clazz,
jlong proxyPtr) {
RenderProxy* proxy = reinterpret_cast<RenderProxy*>(proxyPtr);
proxy->forceDrawNextFrame();
}
class JGlobalRefHolder {
public:
JGlobalRefHolder(JavaVM* vm, jobject object) : mVm(vm), mObject(object) {}
@@ -935,6 +942,7 @@ static const JNINativeMethod gMethods[] = {
{"nDrawRenderNode", "(JJ)V", (void*)android_view_ThreadedRendererd_drawRenderNode},
{"nSetContentDrawBounds", "(JIIII)V",
(void*)android_view_ThreadedRenderer_setContentDrawBounds},
{"nForceDrawNextFrame", "(J)V", (void*)android_view_ThreadedRenderer_forceDrawNextFrame},
{"nSetPictureCaptureCallback",
"(JLandroid/graphics/HardwareRenderer$PictureCapturedCallback;)V",
(void*)android_view_ThreadedRenderer_setPictureCapturedCallbackJNI},

View File

@@ -390,7 +390,7 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t sy
return;
}
if (CC_LIKELY(mSwapHistory.size() && !Properties::forceDrawFrame)) {
if (CC_LIKELY(mSwapHistory.size() && !info.forceDrawFrame)) {
nsecs_t latestVsync = mRenderThread.timeLord().latestVsync();
SwapHistory& lastSwap = mSwapHistory.back();
nsecs_t vsyncDelta = std::abs(lastSwap.vsyncTime - latestVsync);

View File

@@ -148,6 +148,8 @@ void DrawFrameTask::run() {
bool canDrawThisFrame;
{
TreeInfo info(TreeInfo::MODE_FULL, *mContext);
info.forceDrawFrame = mForceDrawFrame;
mForceDrawFrame = false;
canUnblockUiThread = syncFrameState(info);
canDrawThisFrame = info.out.canDrawThisFrame;

View File

@@ -88,6 +88,8 @@ public:
mFrameCompleteCallback = std::move(callback);
}
void forceDrawNextFrame() { mForceDrawFrame = true; }
private:
class HintSessionWrapper {
public:
@@ -132,6 +134,8 @@ private:
nsecs_t mLastDequeueBufferDuration = 0;
nsecs_t mLastTargetWorkDuration = 0;
std::optional<HintSessionWrapper> mHintSessionWrapper;
bool mForceDrawFrame = false;
};
} /* namespace renderthread */

View File

@@ -133,6 +133,10 @@ int64_t* RenderProxy::frameInfo() {
return mDrawFrameTask.frameInfo();
}
void RenderProxy::forceDrawNextFrame() {
mDrawFrameTask.forceDrawNextFrame();
}
int RenderProxy::syncAndDrawFrame() {
return mDrawFrameTask.drawFrame();
}

View File

@@ -82,6 +82,7 @@ public:
void setOpaque(bool opaque);
void setColorMode(ColorMode mode);
int64_t* frameInfo();
void forceDrawNextFrame();
int syncAndDrawFrame();
void destroy();

View File

@@ -104,7 +104,6 @@ static void doRun(const TestScene::Info& info, const TestScene::Options& opts, i
// If we're reporting GPU memory usage we need to first start with a clean slate
RenderProxy::purgeCaches();
}
Properties::forceDrawFrame = true;
TestContext testContext;
testContext.setRenderOffscreen(opts.renderOffscreen);
@@ -144,6 +143,7 @@ static void doRun(const TestScene::Info& info, const TestScene::Options& opts, i
.setVsync(vsync, vsync, UiFrameInfoBuilder::INVALID_VSYNC_ID,
UiFrameInfoBuilder::UNKNOWN_DEADLINE,
UiFrameInfoBuilder::UNKNOWN_FRAME_INTERVAL);
proxy->forceDrawNextFrame();
proxy->syncAndDrawFrame();
}
@@ -163,6 +163,7 @@ static void doRun(const TestScene::Info& info, const TestScene::Options& opts, i
UiFrameInfoBuilder::UNKNOWN_DEADLINE,
UiFrameInfoBuilder::UNKNOWN_FRAME_INTERVAL);
scene->doFrame(i);
proxy->forceDrawNextFrame();
proxy->syncAndDrawFrame();
}
if (opts.reportFrametimeWeight) {