Merge "Refactor of PointerController" am: 3ca2400a53
Original change: https://android-review.googlesource.com/c/platform/frameworks/base/+/1364598 Change-Id: I7345f718b827c049072459abebd5b13ddecdd138
This commit is contained in:
@@ -16,6 +16,9 @@ cc_library_shared {
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name: "libinputservice",
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srcs: [
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"PointerController.cpp",
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"PointerControllerContext.cpp",
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"MouseCursorController.cpp",
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"TouchSpotController.cpp",
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"SpriteController.cpp",
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"SpriteIcon.cpp",
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],
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460
libs/input/MouseCursorController.cpp
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460
libs/input/MouseCursorController.cpp
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@@ -0,0 +1,460 @@
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/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "MouseCursorController"
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//#define LOG_NDEBUG 0
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// Log debug messages about pointer updates
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#define DEBUG_MOUSE_CURSOR_UPDATES 0
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#include "MouseCursorController.h"
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#include <log/log.h>
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#include <SkBitmap.h>
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#include <SkBlendMode.h>
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#include <SkCanvas.h>
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#include <SkColor.h>
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#include <SkPaint.h>
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namespace {
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// Time to spend fading out the pointer completely.
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const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms
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} // namespace
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namespace android {
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// --- MouseCursorController ---
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MouseCursorController::MouseCursorController(PointerControllerContext& context)
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: mContext(context) {
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std::scoped_lock lock(mLock);
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mLocked.animationFrameIndex = 0;
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mLocked.lastFrameUpdatedTime = 0;
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mLocked.pointerFadeDirection = 0;
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mLocked.pointerX = 0;
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mLocked.pointerY = 0;
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mLocked.pointerAlpha = 0.0f; // pointer is initially faded
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mLocked.pointerSprite = mContext.getSpriteController()->createSprite();
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mLocked.updatePointerIcon = false;
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mLocked.requestedPointerType = mContext.getPolicy()->getDefaultPointerIconId();
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mLocked.resourcesLoaded = false;
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mLocked.buttonState = 0;
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}
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MouseCursorController::~MouseCursorController() {
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std::scoped_lock lock(mLock);
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mLocked.pointerSprite.clear();
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}
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bool MouseCursorController::getBounds(float* outMinX, float* outMinY, float* outMaxX,
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float* outMaxY) const {
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std::scoped_lock lock(mLock);
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return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY);
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}
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bool MouseCursorController::getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX,
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float* outMaxY) const REQUIRES(mLock) {
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if (!mLocked.viewport.isValid()) {
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return false;
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}
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*outMinX = mLocked.viewport.logicalLeft;
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*outMinY = mLocked.viewport.logicalTop;
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*outMaxX = mLocked.viewport.logicalRight - 1;
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*outMaxY = mLocked.viewport.logicalBottom - 1;
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return true;
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}
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void MouseCursorController::move(float deltaX, float deltaY) {
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#if DEBUG_MOUSE_CURSOR_UPDATES
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ALOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY);
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#endif
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if (deltaX == 0.0f && deltaY == 0.0f) {
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return;
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}
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std::scoped_lock lock(mLock);
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setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY);
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}
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void MouseCursorController::setButtonState(int32_t buttonState) {
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#if DEBUG_MOUSE_CURSOR_UPDATES
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ALOGD("Set button state 0x%08x", buttonState);
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#endif
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std::scoped_lock lock(mLock);
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if (mLocked.buttonState != buttonState) {
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mLocked.buttonState = buttonState;
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}
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}
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int32_t MouseCursorController::getButtonState() const {
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std::scoped_lock lock(mLock);
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return mLocked.buttonState;
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}
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void MouseCursorController::setPosition(float x, float y) {
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#if DEBUG_MOUSE_CURSOR_UPDATES
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ALOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y);
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#endif
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std::scoped_lock lock(mLock);
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setPositionLocked(x, y);
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}
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void MouseCursorController::setPositionLocked(float x, float y) REQUIRES(mLock) {
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float minX, minY, maxX, maxY;
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if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
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if (x <= minX) {
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mLocked.pointerX = minX;
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} else if (x >= maxX) {
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mLocked.pointerX = maxX;
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} else {
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mLocked.pointerX = x;
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}
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if (y <= minY) {
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mLocked.pointerY = minY;
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} else if (y >= maxY) {
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mLocked.pointerY = maxY;
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} else {
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mLocked.pointerY = y;
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}
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updatePointerLocked();
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}
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}
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void MouseCursorController::getPosition(float* outX, float* outY) const {
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std::scoped_lock lock(mLock);
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*outX = mLocked.pointerX;
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*outY = mLocked.pointerY;
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}
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int32_t MouseCursorController::getDisplayId() const {
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std::scoped_lock lock(mLock);
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return mLocked.viewport.displayId;
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}
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void MouseCursorController::fade(PointerControllerInterface::Transition transition) {
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std::scoped_lock lock(mLock);
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// Remove the inactivity timeout, since we are fading now.
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mContext.removeInactivityTimeout();
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// Start fading.
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if (transition == PointerControllerInterface::Transition::IMMEDIATE) {
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mLocked.pointerFadeDirection = 0;
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mLocked.pointerAlpha = 0.0f;
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updatePointerLocked();
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} else {
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mLocked.pointerFadeDirection = -1;
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mContext.startAnimation();
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}
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}
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void MouseCursorController::unfade(PointerControllerInterface::Transition transition) {
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std::scoped_lock lock(mLock);
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// Always reset the inactivity timer.
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mContext.resetInactivityTimeout();
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// Start unfading.
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if (transition == PointerControllerInterface::Transition::IMMEDIATE) {
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mLocked.pointerFadeDirection = 0;
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mLocked.pointerAlpha = 1.0f;
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updatePointerLocked();
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} else {
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mLocked.pointerFadeDirection = 1;
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mContext.startAnimation();
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}
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}
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void MouseCursorController::reloadPointerResources(bool getAdditionalMouseResources) {
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std::scoped_lock lock(mLock);
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loadResourcesLocked(getAdditionalMouseResources);
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updatePointerLocked();
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}
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/**
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* The viewport values for deviceHeight and deviceWidth have already been adjusted for rotation,
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* so here we are getting the dimensions in the original, unrotated orientation (orientation 0).
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*/
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static void getNonRotatedSize(const DisplayViewport& viewport, int32_t& width, int32_t& height) {
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width = viewport.deviceWidth;
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height = viewport.deviceHeight;
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if (viewport.orientation == DISPLAY_ORIENTATION_90 ||
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viewport.orientation == DISPLAY_ORIENTATION_270) {
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std::swap(width, height);
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}
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}
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void MouseCursorController::setDisplayViewport(const DisplayViewport& viewport,
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bool getAdditionalMouseResources) {
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std::scoped_lock lock(mLock);
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if (viewport == mLocked.viewport) {
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return;
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}
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const DisplayViewport oldViewport = mLocked.viewport;
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mLocked.viewport = viewport;
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int32_t oldDisplayWidth, oldDisplayHeight;
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getNonRotatedSize(oldViewport, oldDisplayWidth, oldDisplayHeight);
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int32_t newDisplayWidth, newDisplayHeight;
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getNonRotatedSize(viewport, newDisplayWidth, newDisplayHeight);
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// Reset cursor position to center if size or display changed.
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if (oldViewport.displayId != viewport.displayId || oldDisplayWidth != newDisplayWidth ||
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oldDisplayHeight != newDisplayHeight) {
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float minX, minY, maxX, maxY;
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if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
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mLocked.pointerX = (minX + maxX) * 0.5f;
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mLocked.pointerY = (minY + maxY) * 0.5f;
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// Reload icon resources for density may be changed.
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loadResourcesLocked(getAdditionalMouseResources);
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} else {
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mLocked.pointerX = 0;
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mLocked.pointerY = 0;
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}
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} else if (oldViewport.orientation != viewport.orientation) {
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// Apply offsets to convert from the pixel top-left corner position to the pixel center.
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// This creates an invariant frame of reference that we can easily rotate when
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// taking into account that the pointer may be located at fractional pixel offsets.
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float x = mLocked.pointerX + 0.5f;
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float y = mLocked.pointerY + 0.5f;
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float temp;
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// Undo the previous rotation.
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switch (oldViewport.orientation) {
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case DISPLAY_ORIENTATION_90:
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temp = x;
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x = oldViewport.deviceHeight - y;
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y = temp;
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break;
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case DISPLAY_ORIENTATION_180:
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x = oldViewport.deviceWidth - x;
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y = oldViewport.deviceHeight - y;
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break;
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case DISPLAY_ORIENTATION_270:
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temp = x;
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x = y;
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y = oldViewport.deviceWidth - temp;
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break;
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}
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// Perform the new rotation.
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switch (viewport.orientation) {
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case DISPLAY_ORIENTATION_90:
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temp = x;
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x = y;
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y = viewport.deviceHeight - temp;
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break;
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case DISPLAY_ORIENTATION_180:
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x = viewport.deviceWidth - x;
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y = viewport.deviceHeight - y;
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break;
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case DISPLAY_ORIENTATION_270:
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temp = x;
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x = viewport.deviceWidth - y;
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y = temp;
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break;
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}
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// Apply offsets to convert from the pixel center to the pixel top-left corner position
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// and save the results.
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mLocked.pointerX = x - 0.5f;
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mLocked.pointerY = y - 0.5f;
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}
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updatePointerLocked();
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}
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void MouseCursorController::updatePointerIcon(int32_t iconId) {
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std::scoped_lock lock(mLock);
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if (mLocked.requestedPointerType != iconId) {
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mLocked.requestedPointerType = iconId;
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mLocked.updatePointerIcon = true;
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updatePointerLocked();
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}
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}
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void MouseCursorController::setCustomPointerIcon(const SpriteIcon& icon) {
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std::scoped_lock lock(mLock);
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const int32_t iconId = mContext.getPolicy()->getCustomPointerIconId();
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mLocked.additionalMouseResources[iconId] = icon;
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mLocked.requestedPointerType = iconId;
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mLocked.updatePointerIcon = true;
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updatePointerLocked();
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}
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bool MouseCursorController::doFadingAnimation(nsecs_t timestamp, bool keepAnimating) {
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nsecs_t frameDelay = timestamp - mContext.getAnimationTime();
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std::scoped_lock lock(mLock);
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// Animate pointer fade.
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if (mLocked.pointerFadeDirection < 0) {
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mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION;
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if (mLocked.pointerAlpha <= 0.0f) {
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mLocked.pointerAlpha = 0.0f;
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mLocked.pointerFadeDirection = 0;
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} else {
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keepAnimating = true;
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}
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updatePointerLocked();
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} else if (mLocked.pointerFadeDirection > 0) {
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mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION;
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if (mLocked.pointerAlpha >= 1.0f) {
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mLocked.pointerAlpha = 1.0f;
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mLocked.pointerFadeDirection = 0;
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} else {
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keepAnimating = true;
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}
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updatePointerLocked();
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}
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return keepAnimating;
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}
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bool MouseCursorController::doBitmapAnimation(nsecs_t timestamp) {
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std::scoped_lock lock(mLock);
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std::map<int32_t, PointerAnimation>::const_iterator iter =
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mLocked.animationResources.find(mLocked.requestedPointerType);
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if (iter == mLocked.animationResources.end()) {
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return false;
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}
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if (timestamp - mLocked.lastFrameUpdatedTime > iter->second.durationPerFrame) {
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sp<SpriteController> spriteController = mContext.getSpriteController();
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spriteController->openTransaction();
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int incr = (timestamp - mLocked.lastFrameUpdatedTime) / iter->second.durationPerFrame;
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mLocked.animationFrameIndex += incr;
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mLocked.lastFrameUpdatedTime += iter->second.durationPerFrame * incr;
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while (mLocked.animationFrameIndex >= iter->second.animationFrames.size()) {
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mLocked.animationFrameIndex -= iter->second.animationFrames.size();
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}
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mLocked.pointerSprite->setIcon(iter->second.animationFrames[mLocked.animationFrameIndex]);
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spriteController->closeTransaction();
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}
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// Keep animating.
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return true;
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}
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void MouseCursorController::updatePointerLocked() REQUIRES(mLock) {
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if (!mLocked.viewport.isValid()) {
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return;
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}
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sp<SpriteController> spriteController = mContext.getSpriteController();
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spriteController->openTransaction();
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mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER);
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mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY);
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mLocked.pointerSprite->setDisplayId(mLocked.viewport.displayId);
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if (mLocked.pointerAlpha > 0) {
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mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha);
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mLocked.pointerSprite->setVisible(true);
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} else {
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mLocked.pointerSprite->setVisible(false);
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}
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if (mLocked.updatePointerIcon) {
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if (mLocked.requestedPointerType == mContext.getPolicy()->getDefaultPointerIconId()) {
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mLocked.pointerSprite->setIcon(mLocked.pointerIcon);
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} else {
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std::map<int32_t, SpriteIcon>::const_iterator iter =
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mLocked.additionalMouseResources.find(mLocked.requestedPointerType);
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if (iter != mLocked.additionalMouseResources.end()) {
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std::map<int32_t, PointerAnimation>::const_iterator anim_iter =
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mLocked.animationResources.find(mLocked.requestedPointerType);
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if (anim_iter != mLocked.animationResources.end()) {
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mLocked.animationFrameIndex = 0;
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mLocked.lastFrameUpdatedTime = systemTime(SYSTEM_TIME_MONOTONIC);
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mContext.startAnimation();
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}
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mLocked.pointerSprite->setIcon(iter->second);
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} else {
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ALOGW("Can't find the resource for icon id %d", mLocked.requestedPointerType);
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mLocked.pointerSprite->setIcon(mLocked.pointerIcon);
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}
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}
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mLocked.updatePointerIcon = false;
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}
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spriteController->closeTransaction();
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}
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void MouseCursorController::loadResourcesLocked(bool getAdditionalMouseResources) REQUIRES(mLock) {
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if (!mLocked.viewport.isValid()) {
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return;
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}
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if (!mLocked.resourcesLoaded) mLocked.resourcesLoaded = true;
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sp<PointerControllerPolicyInterface> policy = mContext.getPolicy();
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policy->loadPointerResources(&mResources, mLocked.viewport.displayId);
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policy->loadPointerIcon(&mLocked.pointerIcon, mLocked.viewport.displayId);
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mLocked.additionalMouseResources.clear();
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mLocked.animationResources.clear();
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if (getAdditionalMouseResources) {
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policy->loadAdditionalMouseResources(&mLocked.additionalMouseResources,
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&mLocked.animationResources,
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mLocked.viewport.displayId);
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}
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mLocked.updatePointerIcon = true;
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}
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bool MouseCursorController::isViewportValid() {
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std::scoped_lock lock(mLock);
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return mLocked.viewport.isValid();
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}
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void MouseCursorController::getAdditionalMouseResources() {
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std::scoped_lock lock(mLock);
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if (mLocked.additionalMouseResources.empty()) {
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mContext.getPolicy()->loadAdditionalMouseResources(&mLocked.additionalMouseResources,
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&mLocked.animationResources,
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mLocked.viewport.displayId);
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}
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mLocked.updatePointerIcon = true;
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updatePointerLocked();
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}
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bool MouseCursorController::resourcesLoaded() {
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std::scoped_lock lock(mLock);
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return mLocked.resourcesLoaded;
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}
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||||
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||||
} // namespace android
|
||||
111
libs/input/MouseCursorController.h
Normal file
111
libs/input/MouseCursorController.h
Normal file
@@ -0,0 +1,111 @@
|
||||
/*
|
||||
* Copyright (C) 2020 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef _UI_MOUSE_CURSOR_CONTROLLER_H
|
||||
#define _UI_MOUSE_CURSOR_CONTROLLER_H
|
||||
|
||||
#include <gui/DisplayEventReceiver.h>
|
||||
#include <input/DisplayViewport.h>
|
||||
#include <input/Input.h>
|
||||
#include <ui/DisplayInfo.h>
|
||||
#include <utils/BitSet.h>
|
||||
#include <utils/Looper.h>
|
||||
#include <utils/RefBase.h>
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "PointerControllerContext.h"
|
||||
#include "SpriteController.h"
|
||||
|
||||
namespace android {
|
||||
|
||||
/*
|
||||
* Helper class for PointerController that specifically handles
|
||||
* mouse cursor resources and actions.
|
||||
*/
|
||||
class MouseCursorController {
|
||||
public:
|
||||
MouseCursorController(PointerControllerContext& context);
|
||||
~MouseCursorController();
|
||||
|
||||
bool getBounds(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const;
|
||||
void move(float deltaX, float deltaY);
|
||||
void setButtonState(int32_t buttonState);
|
||||
int32_t getButtonState() const;
|
||||
void setPosition(float x, float y);
|
||||
void getPosition(float* outX, float* outY) const;
|
||||
int32_t getDisplayId() const;
|
||||
void fade(PointerControllerInterface::Transition transition);
|
||||
void unfade(PointerControllerInterface::Transition transition);
|
||||
void setDisplayViewport(const DisplayViewport& viewport, bool getAdditionalMouseResources);
|
||||
|
||||
void updatePointerIcon(int32_t iconId);
|
||||
void setCustomPointerIcon(const SpriteIcon& icon);
|
||||
void reloadPointerResources(bool getAdditionalMouseResources);
|
||||
|
||||
void getAdditionalMouseResources();
|
||||
bool isViewportValid();
|
||||
|
||||
bool doBitmapAnimation(nsecs_t timestamp);
|
||||
bool doFadingAnimation(nsecs_t timestamp, bool keepAnimating);
|
||||
|
||||
bool resourcesLoaded();
|
||||
|
||||
private:
|
||||
mutable std::mutex mLock;
|
||||
|
||||
PointerResources mResources;
|
||||
|
||||
PointerControllerContext& mContext;
|
||||
|
||||
struct Locked {
|
||||
DisplayViewport viewport;
|
||||
|
||||
size_t animationFrameIndex;
|
||||
nsecs_t lastFrameUpdatedTime;
|
||||
|
||||
int32_t pointerFadeDirection;
|
||||
float pointerX;
|
||||
float pointerY;
|
||||
float pointerAlpha;
|
||||
sp<Sprite> pointerSprite;
|
||||
SpriteIcon pointerIcon;
|
||||
bool updatePointerIcon;
|
||||
|
||||
bool resourcesLoaded;
|
||||
|
||||
std::map<int32_t, SpriteIcon> additionalMouseResources;
|
||||
std::map<int32_t, PointerAnimation> animationResources;
|
||||
|
||||
int32_t requestedPointerType;
|
||||
|
||||
int32_t buttonState;
|
||||
|
||||
} mLocked GUARDED_BY(mLock);
|
||||
|
||||
bool getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const;
|
||||
void setPositionLocked(float x, float y);
|
||||
|
||||
void updatePointerLocked();
|
||||
|
||||
void loadResourcesLocked(bool getAdditionalMouseResources);
|
||||
};
|
||||
|
||||
} // namespace android
|
||||
|
||||
#endif // _UI_MOUSE_CURSOR_CONTROLLER_H
|
||||
@@ -21,31 +21,26 @@
|
||||
#define DEBUG_POINTER_UPDATES 0
|
||||
|
||||
#include "PointerController.h"
|
||||
#include "MouseCursorController.h"
|
||||
#include "PointerControllerContext.h"
|
||||
#include "TouchSpotController.h"
|
||||
|
||||
#include <log/log.h>
|
||||
|
||||
#include <memory>
|
||||
#include <SkBitmap.h>
|
||||
#include <SkBlendMode.h>
|
||||
#include <SkCanvas.h>
|
||||
#include <SkColor.h>
|
||||
#include <SkPaint.h>
|
||||
|
||||
namespace android {
|
||||
|
||||
// --- PointerController ---
|
||||
|
||||
// Time to wait before starting the fade when the pointer is inactive.
|
||||
static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds
|
||||
static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds
|
||||
|
||||
// Time to spend fading out the spot completely.
|
||||
static const nsecs_t SPOT_FADE_DURATION = 200 * 1000000LL; // 200 ms
|
||||
|
||||
// Time to spend fading out the pointer completely.
|
||||
static const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms
|
||||
|
||||
// The number of events to be read at once for DisplayEventReceiver.
|
||||
static const int EVENT_BUFFER_SIZE = 100;
|
||||
|
||||
std::shared_ptr<PointerController> PointerController::create(
|
||||
const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper,
|
||||
const sp<SpriteController>& spriteController) {
|
||||
// using 'new' to access non-public constructor
|
||||
std::shared_ptr<PointerController> controller = std::shared_ptr<PointerController>(
|
||||
new PointerController(policy, looper, spriteController));
|
||||
|
||||
@@ -60,758 +55,175 @@ std::shared_ptr<PointerController> PointerController::create(
|
||||
* weak_ptr's which themselves cannot be constructed until there's at least one shared_ptr.
|
||||
*/
|
||||
|
||||
controller->mHandler->pointerController = controller;
|
||||
controller->mCallback->pointerController = controller;
|
||||
if (controller->mDisplayEventReceiver.initCheck() == NO_ERROR) {
|
||||
controller->mLooper->addFd(controller->mDisplayEventReceiver.getFd(), Looper::POLL_CALLBACK,
|
||||
Looper::EVENT_INPUT, controller->mCallback, nullptr);
|
||||
} else {
|
||||
ALOGE("Failed to initialize DisplayEventReceiver.");
|
||||
}
|
||||
controller->mContext.setHandlerController(controller);
|
||||
controller->mContext.setCallbackController(controller);
|
||||
controller->mContext.initializeDisplayEventReceiver();
|
||||
return controller;
|
||||
}
|
||||
|
||||
PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy,
|
||||
const sp<Looper>& looper,
|
||||
const sp<SpriteController>& spriteController)
|
||||
: mPolicy(policy),
|
||||
mLooper(looper),
|
||||
mSpriteController(spriteController),
|
||||
mHandler(new MessageHandler()),
|
||||
mCallback(new LooperCallback()) {
|
||||
AutoMutex _l(mLock);
|
||||
|
||||
mLocked.animationPending = false;
|
||||
|
||||
mLocked.presentation = Presentation::POINTER;
|
||||
mLocked.presentationChanged = false;
|
||||
|
||||
mLocked.inactivityTimeout = InactivityTimeout::NORMAL;
|
||||
|
||||
mLocked.pointerFadeDirection = 0;
|
||||
mLocked.pointerX = 0;
|
||||
mLocked.pointerY = 0;
|
||||
mLocked.pointerAlpha = 0.0f; // pointer is initially faded
|
||||
mLocked.pointerSprite = mSpriteController->createSprite();
|
||||
mLocked.pointerIconChanged = false;
|
||||
mLocked.requestedPointerType = mPolicy->getDefaultPointerIconId();
|
||||
|
||||
mLocked.animationFrameIndex = 0;
|
||||
mLocked.lastFrameUpdatedTime = 0;
|
||||
|
||||
mLocked.buttonState = 0;
|
||||
: mContext(policy, looper, spriteController, *this), mCursorController(mContext) {
|
||||
std::scoped_lock lock(mLock);
|
||||
mLocked.presentation = Presentation::SPOT;
|
||||
}
|
||||
|
||||
PointerController::~PointerController() {
|
||||
mLooper->removeMessages(mHandler);
|
||||
|
||||
AutoMutex _l(mLock);
|
||||
|
||||
mLocked.pointerSprite.clear();
|
||||
|
||||
for (auto& it : mLocked.spotsByDisplay) {
|
||||
const std::vector<Spot*>& spots = it.second;
|
||||
size_t numSpots = spots.size();
|
||||
for (size_t i = 0; i < numSpots; i++) {
|
||||
delete spots[i];
|
||||
}
|
||||
}
|
||||
mLocked.spotsByDisplay.clear();
|
||||
mLocked.recycledSprites.clear();
|
||||
}
|
||||
|
||||
bool PointerController::getBounds(float* outMinX, float* outMinY,
|
||||
float* outMaxX, float* outMaxY) const {
|
||||
AutoMutex _l(mLock);
|
||||
|
||||
return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY);
|
||||
}
|
||||
|
||||
bool PointerController::getBoundsLocked(float* outMinX, float* outMinY,
|
||||
float* outMaxX, float* outMaxY) const {
|
||||
|
||||
if (!mLocked.viewport.isValid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
*outMinX = mLocked.viewport.logicalLeft;
|
||||
*outMinY = mLocked.viewport.logicalTop;
|
||||
*outMaxX = mLocked.viewport.logicalRight - 1;
|
||||
*outMaxY = mLocked.viewport.logicalBottom - 1;
|
||||
return true;
|
||||
bool PointerController::getBounds(float* outMinX, float* outMinY, float* outMaxX,
|
||||
float* outMaxY) const {
|
||||
return mCursorController.getBounds(outMinX, outMinY, outMaxX, outMaxY);
|
||||
}
|
||||
|
||||
void PointerController::move(float deltaX, float deltaY) {
|
||||
#if DEBUG_POINTER_UPDATES
|
||||
ALOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY);
|
||||
#endif
|
||||
if (deltaX == 0.0f && deltaY == 0.0f) {
|
||||
return;
|
||||
}
|
||||
|
||||
AutoMutex _l(mLock);
|
||||
|
||||
setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY);
|
||||
mCursorController.move(deltaX, deltaY);
|
||||
}
|
||||
|
||||
void PointerController::setButtonState(int32_t buttonState) {
|
||||
#if DEBUG_POINTER_UPDATES
|
||||
ALOGD("Set button state 0x%08x", buttonState);
|
||||
#endif
|
||||
AutoMutex _l(mLock);
|
||||
|
||||
if (mLocked.buttonState != buttonState) {
|
||||
mLocked.buttonState = buttonState;
|
||||
}
|
||||
mCursorController.setButtonState(buttonState);
|
||||
}
|
||||
|
||||
int32_t PointerController::getButtonState() const {
|
||||
AutoMutex _l(mLock);
|
||||
|
||||
return mLocked.buttonState;
|
||||
return mCursorController.getButtonState();
|
||||
}
|
||||
|
||||
void PointerController::setPosition(float x, float y) {
|
||||
#if DEBUG_POINTER_UPDATES
|
||||
ALOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y);
|
||||
#endif
|
||||
AutoMutex _l(mLock);
|
||||
|
||||
setPositionLocked(x, y);
|
||||
}
|
||||
|
||||
void PointerController::setPositionLocked(float x, float y) {
|
||||
float minX, minY, maxX, maxY;
|
||||
if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
|
||||
if (x <= minX) {
|
||||
mLocked.pointerX = minX;
|
||||
} else if (x >= maxX) {
|
||||
mLocked.pointerX = maxX;
|
||||
} else {
|
||||
mLocked.pointerX = x;
|
||||
}
|
||||
if (y <= minY) {
|
||||
mLocked.pointerY = minY;
|
||||
} else if (y >= maxY) {
|
||||
mLocked.pointerY = maxY;
|
||||
} else {
|
||||
mLocked.pointerY = y;
|
||||
}
|
||||
updatePointerLocked();
|
||||
}
|
||||
std::scoped_lock lock(mLock);
|
||||
mCursorController.setPosition(x, y);
|
||||
}
|
||||
|
||||
void PointerController::getPosition(float* outX, float* outY) const {
|
||||
AutoMutex _l(mLock);
|
||||
|
||||
*outX = mLocked.pointerX;
|
||||
*outY = mLocked.pointerY;
|
||||
mCursorController.getPosition(outX, outY);
|
||||
}
|
||||
|
||||
int32_t PointerController::getDisplayId() const {
|
||||
AutoMutex _l(mLock);
|
||||
|
||||
return mLocked.viewport.displayId;
|
||||
return mCursorController.getDisplayId();
|
||||
}
|
||||
|
||||
void PointerController::fade(Transition transition) {
|
||||
AutoMutex _l(mLock);
|
||||
|
||||
// Remove the inactivity timeout, since we are fading now.
|
||||
removeInactivityTimeoutLocked();
|
||||
|
||||
// Start fading.
|
||||
if (transition == Transition::IMMEDIATE) {
|
||||
mLocked.pointerFadeDirection = 0;
|
||||
mLocked.pointerAlpha = 0.0f;
|
||||
updatePointerLocked();
|
||||
} else {
|
||||
mLocked.pointerFadeDirection = -1;
|
||||
startAnimationLocked();
|
||||
}
|
||||
std::scoped_lock lock(mLock);
|
||||
mCursorController.fade(transition);
|
||||
}
|
||||
|
||||
void PointerController::unfade(Transition transition) {
|
||||
AutoMutex _l(mLock);
|
||||
|
||||
// Always reset the inactivity timer.
|
||||
resetInactivityTimeoutLocked();
|
||||
|
||||
// Start unfading.
|
||||
if (transition == Transition::IMMEDIATE) {
|
||||
mLocked.pointerFadeDirection = 0;
|
||||
mLocked.pointerAlpha = 1.0f;
|
||||
updatePointerLocked();
|
||||
} else {
|
||||
mLocked.pointerFadeDirection = 1;
|
||||
startAnimationLocked();
|
||||
}
|
||||
std::scoped_lock lock(mLock);
|
||||
mCursorController.unfade(transition);
|
||||
}
|
||||
|
||||
void PointerController::setPresentation(Presentation presentation) {
|
||||
AutoMutex _l(mLock);
|
||||
std::scoped_lock lock(mLock);
|
||||
|
||||
if (mLocked.presentation == presentation) {
|
||||
return;
|
||||
}
|
||||
|
||||
mLocked.presentation = presentation;
|
||||
mLocked.presentationChanged = true;
|
||||
|
||||
if (!mLocked.viewport.isValid()) {
|
||||
if (!mCursorController.isViewportValid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (presentation == Presentation::POINTER) {
|
||||
if (mLocked.additionalMouseResources.empty()) {
|
||||
mPolicy->loadAdditionalMouseResources(&mLocked.additionalMouseResources,
|
||||
&mLocked.animationResources,
|
||||
mLocked.viewport.displayId);
|
||||
}
|
||||
fadeOutAndReleaseAllSpotsLocked();
|
||||
updatePointerLocked();
|
||||
mCursorController.getAdditionalMouseResources();
|
||||
clearSpotsLocked();
|
||||
}
|
||||
}
|
||||
|
||||
void PointerController::setSpots(const PointerCoords* spotCoords,
|
||||
const uint32_t* spotIdToIndex, BitSet32 spotIdBits, int32_t displayId) {
|
||||
#if DEBUG_POINTER_UPDATES
|
||||
ALOGD("setSpots: idBits=%08x", spotIdBits.value);
|
||||
for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
|
||||
uint32_t id = idBits.firstMarkedBit();
|
||||
idBits.clearBit(id);
|
||||
const PointerCoords& c = spotCoords[spotIdToIndex[id]];
|
||||
ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f, displayId=%" PRId32 ".", id,
|
||||
c.getAxisValue(AMOTION_EVENT_AXIS_X),
|
||||
c.getAxisValue(AMOTION_EVENT_AXIS_Y),
|
||||
c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
|
||||
displayId);
|
||||
void PointerController::setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex,
|
||||
BitSet32 spotIdBits, int32_t displayId) {
|
||||
std::scoped_lock lock(mLock);
|
||||
auto it = mLocked.spotControllers.find(displayId);
|
||||
if (it == mLocked.spotControllers.end()) {
|
||||
mLocked.spotControllers.try_emplace(displayId, displayId, mContext);
|
||||
}
|
||||
#endif
|
||||
|
||||
AutoMutex _l(mLock);
|
||||
if (!mLocked.viewport.isValid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<Spot*> newSpots;
|
||||
std::map<int32_t, std::vector<Spot*>>::const_iterator iter =
|
||||
mLocked.spotsByDisplay.find(displayId);
|
||||
if (iter != mLocked.spotsByDisplay.end()) {
|
||||
newSpots = iter->second;
|
||||
}
|
||||
|
||||
mSpriteController->openTransaction();
|
||||
|
||||
// Add or move spots for fingers that are down.
|
||||
for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
|
||||
uint32_t id = idBits.clearFirstMarkedBit();
|
||||
const PointerCoords& c = spotCoords[spotIdToIndex[id]];
|
||||
const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0
|
||||
? mResources.spotTouch : mResources.spotHover;
|
||||
float x = c.getAxisValue(AMOTION_EVENT_AXIS_X);
|
||||
float y = c.getAxisValue(AMOTION_EVENT_AXIS_Y);
|
||||
|
||||
Spot* spot = getSpot(id, newSpots);
|
||||
if (!spot) {
|
||||
spot = createAndAddSpotLocked(id, newSpots);
|
||||
}
|
||||
|
||||
spot->updateSprite(&icon, x, y, displayId);
|
||||
}
|
||||
|
||||
// Remove spots for fingers that went up.
|
||||
for (size_t i = 0; i < newSpots.size(); i++) {
|
||||
Spot* spot = newSpots[i];
|
||||
if (spot->id != Spot::INVALID_ID
|
||||
&& !spotIdBits.hasBit(spot->id)) {
|
||||
fadeOutAndReleaseSpotLocked(spot);
|
||||
}
|
||||
}
|
||||
|
||||
mSpriteController->closeTransaction();
|
||||
mLocked.spotsByDisplay[displayId] = newSpots;
|
||||
mLocked.spotControllers.at(displayId).setSpots(spotCoords, spotIdToIndex, spotIdBits);
|
||||
}
|
||||
|
||||
void PointerController::clearSpots() {
|
||||
#if DEBUG_POINTER_UPDATES
|
||||
ALOGD("clearSpots");
|
||||
#endif
|
||||
std::scoped_lock lock(mLock);
|
||||
clearSpotsLocked();
|
||||
}
|
||||
|
||||
AutoMutex _l(mLock);
|
||||
if (!mLocked.viewport.isValid()) {
|
||||
return;
|
||||
void PointerController::clearSpotsLocked() REQUIRES(mLock) {
|
||||
for (auto& [displayID, spotController] : mLocked.spotControllers) {
|
||||
spotController.clearSpots();
|
||||
}
|
||||
|
||||
fadeOutAndReleaseAllSpotsLocked();
|
||||
}
|
||||
|
||||
void PointerController::setInactivityTimeout(InactivityTimeout inactivityTimeout) {
|
||||
AutoMutex _l(mLock);
|
||||
|
||||
if (mLocked.inactivityTimeout != inactivityTimeout) {
|
||||
mLocked.inactivityTimeout = inactivityTimeout;
|
||||
resetInactivityTimeoutLocked();
|
||||
}
|
||||
mContext.setInactivityTimeout(inactivityTimeout);
|
||||
}
|
||||
|
||||
void PointerController::reloadPointerResources() {
|
||||
AutoMutex _l(mLock);
|
||||
std::scoped_lock lock(mLock);
|
||||
|
||||
loadResourcesLocked();
|
||||
updatePointerLocked();
|
||||
}
|
||||
for (auto& [displayID, spotController] : mLocked.spotControllers) {
|
||||
spotController.reloadSpotResources();
|
||||
}
|
||||
|
||||
/**
|
||||
* The viewport values for deviceHeight and deviceWidth have already been adjusted for rotation,
|
||||
* so here we are getting the dimensions in the original, unrotated orientation (orientation 0).
|
||||
*/
|
||||
static void getNonRotatedSize(const DisplayViewport& viewport, int32_t& width, int32_t& height) {
|
||||
width = viewport.deviceWidth;
|
||||
height = viewport.deviceHeight;
|
||||
|
||||
if (viewport.orientation == DISPLAY_ORIENTATION_90
|
||||
|| viewport.orientation == DISPLAY_ORIENTATION_270) {
|
||||
std::swap(width, height);
|
||||
if (mCursorController.resourcesLoaded()) {
|
||||
bool getAdditionalMouseResources = false;
|
||||
if (mLocked.presentation == PointerController::Presentation::POINTER) {
|
||||
getAdditionalMouseResources = true;
|
||||
}
|
||||
mCursorController.reloadPointerResources(getAdditionalMouseResources);
|
||||
}
|
||||
}
|
||||
|
||||
void PointerController::setDisplayViewport(const DisplayViewport& viewport) {
|
||||
AutoMutex _l(mLock);
|
||||
if (viewport == mLocked.viewport) {
|
||||
return;
|
||||
std::scoped_lock lock(mLock);
|
||||
|
||||
bool getAdditionalMouseResources = false;
|
||||
if (mLocked.presentation == PointerController::Presentation::POINTER) {
|
||||
getAdditionalMouseResources = true;
|
||||
}
|
||||
|
||||
const DisplayViewport oldViewport = mLocked.viewport;
|
||||
mLocked.viewport = viewport;
|
||||
|
||||
int32_t oldDisplayWidth, oldDisplayHeight;
|
||||
getNonRotatedSize(oldViewport, oldDisplayWidth, oldDisplayHeight);
|
||||
int32_t newDisplayWidth, newDisplayHeight;
|
||||
getNonRotatedSize(viewport, newDisplayWidth, newDisplayHeight);
|
||||
|
||||
// Reset cursor position to center if size or display changed.
|
||||
if (oldViewport.displayId != viewport.displayId
|
||||
|| oldDisplayWidth != newDisplayWidth
|
||||
|| oldDisplayHeight != newDisplayHeight) {
|
||||
|
||||
float minX, minY, maxX, maxY;
|
||||
if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
|
||||
mLocked.pointerX = (minX + maxX) * 0.5f;
|
||||
mLocked.pointerY = (minY + maxY) * 0.5f;
|
||||
// Reload icon resources for density may be changed.
|
||||
loadResourcesLocked();
|
||||
} else {
|
||||
mLocked.pointerX = 0;
|
||||
mLocked.pointerY = 0;
|
||||
}
|
||||
|
||||
fadeOutAndReleaseAllSpotsLocked();
|
||||
} else if (oldViewport.orientation != viewport.orientation) {
|
||||
// Apply offsets to convert from the pixel top-left corner position to the pixel center.
|
||||
// This creates an invariant frame of reference that we can easily rotate when
|
||||
// taking into account that the pointer may be located at fractional pixel offsets.
|
||||
float x = mLocked.pointerX + 0.5f;
|
||||
float y = mLocked.pointerY + 0.5f;
|
||||
float temp;
|
||||
|
||||
// Undo the previous rotation.
|
||||
switch (oldViewport.orientation) {
|
||||
case DISPLAY_ORIENTATION_90:
|
||||
temp = x;
|
||||
x = oldViewport.deviceHeight - y;
|
||||
y = temp;
|
||||
break;
|
||||
case DISPLAY_ORIENTATION_180:
|
||||
x = oldViewport.deviceWidth - x;
|
||||
y = oldViewport.deviceHeight - y;
|
||||
break;
|
||||
case DISPLAY_ORIENTATION_270:
|
||||
temp = x;
|
||||
x = y;
|
||||
y = oldViewport.deviceWidth - temp;
|
||||
break;
|
||||
}
|
||||
|
||||
// Perform the new rotation.
|
||||
switch (viewport.orientation) {
|
||||
case DISPLAY_ORIENTATION_90:
|
||||
temp = x;
|
||||
x = y;
|
||||
y = viewport.deviceHeight - temp;
|
||||
break;
|
||||
case DISPLAY_ORIENTATION_180:
|
||||
x = viewport.deviceWidth - x;
|
||||
y = viewport.deviceHeight - y;
|
||||
break;
|
||||
case DISPLAY_ORIENTATION_270:
|
||||
temp = x;
|
||||
x = viewport.deviceWidth - y;
|
||||
y = temp;
|
||||
break;
|
||||
}
|
||||
|
||||
// Apply offsets to convert from the pixel center to the pixel top-left corner position
|
||||
// and save the results.
|
||||
mLocked.pointerX = x - 0.5f;
|
||||
mLocked.pointerY = y - 0.5f;
|
||||
}
|
||||
|
||||
updatePointerLocked();
|
||||
mCursorController.setDisplayViewport(viewport, getAdditionalMouseResources);
|
||||
}
|
||||
|
||||
void PointerController::updatePointerIcon(int32_t iconId) {
|
||||
AutoMutex _l(mLock);
|
||||
if (mLocked.requestedPointerType != iconId) {
|
||||
mLocked.requestedPointerType = iconId;
|
||||
mLocked.presentationChanged = true;
|
||||
updatePointerLocked();
|
||||
}
|
||||
std::scoped_lock lock(mLock);
|
||||
mCursorController.updatePointerIcon(iconId);
|
||||
}
|
||||
|
||||
void PointerController::setCustomPointerIcon(const SpriteIcon& icon) {
|
||||
AutoMutex _l(mLock);
|
||||
|
||||
const int32_t iconId = mPolicy->getCustomPointerIconId();
|
||||
mLocked.additionalMouseResources[iconId] = icon;
|
||||
mLocked.requestedPointerType = iconId;
|
||||
mLocked.presentationChanged = true;
|
||||
|
||||
updatePointerLocked();
|
||||
}
|
||||
|
||||
void PointerController::MessageHandler::handleMessage(const Message& message) {
|
||||
std::shared_ptr<PointerController> controller = pointerController.lock();
|
||||
|
||||
if (controller == nullptr) {
|
||||
ALOGE("PointerController instance was released before processing message: what=%d",
|
||||
message.what);
|
||||
return;
|
||||
}
|
||||
switch (message.what) {
|
||||
case MSG_INACTIVITY_TIMEOUT:
|
||||
controller->doInactivityTimeout();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int PointerController::LooperCallback::handleEvent(int /* fd */, int events, void* /* data */) {
|
||||
std::shared_ptr<PointerController> controller = pointerController.lock();
|
||||
if (controller == nullptr) {
|
||||
ALOGW("PointerController instance was released with pending callbacks. events=0x%x",
|
||||
events);
|
||||
return 0; // Remove the callback, the PointerController is gone anyways
|
||||
}
|
||||
if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
|
||||
ALOGE("Display event receiver pipe was closed or an error occurred. events=0x%x", events);
|
||||
return 0; // remove the callback
|
||||
}
|
||||
|
||||
if (!(events & Looper::EVENT_INPUT)) {
|
||||
ALOGW("Received spurious callback for unhandled poll event. events=0x%x", events);
|
||||
return 1; // keep the callback
|
||||
}
|
||||
|
||||
bool gotVsync = false;
|
||||
ssize_t n;
|
||||
nsecs_t timestamp;
|
||||
DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE];
|
||||
while ((n = controller->mDisplayEventReceiver.getEvents(buf, EVENT_BUFFER_SIZE)) > 0) {
|
||||
for (size_t i = 0; i < static_cast<size_t>(n); ++i) {
|
||||
if (buf[i].header.type == DisplayEventReceiver::DISPLAY_EVENT_VSYNC) {
|
||||
timestamp = buf[i].header.timestamp;
|
||||
gotVsync = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (gotVsync) {
|
||||
controller->doAnimate(timestamp);
|
||||
}
|
||||
return 1; // keep the callback
|
||||
std::scoped_lock lock(mLock);
|
||||
mCursorController.setCustomPointerIcon(icon);
|
||||
}
|
||||
|
||||
void PointerController::doAnimate(nsecs_t timestamp) {
|
||||
AutoMutex _l(mLock);
|
||||
std::scoped_lock lock(mLock);
|
||||
|
||||
mLocked.animationPending = false;
|
||||
mContext.setAnimationPending(false);
|
||||
|
||||
bool keepFading = doFadingAnimationLocked(timestamp);
|
||||
bool keepBitmapFlipping = doBitmapAnimationLocked(timestamp);
|
||||
bool keepFading = false;
|
||||
keepFading = mCursorController.doFadingAnimation(timestamp, keepFading);
|
||||
|
||||
for (auto& [displayID, spotController] : mLocked.spotControllers) {
|
||||
keepFading = spotController.doFadingAnimation(timestamp, keepFading);
|
||||
}
|
||||
|
||||
bool keepBitmapFlipping = mCursorController.doBitmapAnimation(timestamp);
|
||||
if (keepFading || keepBitmapFlipping) {
|
||||
startAnimationLocked();
|
||||
mContext.startAnimation();
|
||||
}
|
||||
}
|
||||
|
||||
bool PointerController::doFadingAnimationLocked(nsecs_t timestamp) {
|
||||
bool keepAnimating = false;
|
||||
nsecs_t frameDelay = timestamp - mLocked.animationTime;
|
||||
|
||||
// Animate pointer fade.
|
||||
if (mLocked.pointerFadeDirection < 0) {
|
||||
mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION;
|
||||
if (mLocked.pointerAlpha <= 0.0f) {
|
||||
mLocked.pointerAlpha = 0.0f;
|
||||
mLocked.pointerFadeDirection = 0;
|
||||
} else {
|
||||
keepAnimating = true;
|
||||
}
|
||||
updatePointerLocked();
|
||||
} else if (mLocked.pointerFadeDirection > 0) {
|
||||
mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION;
|
||||
if (mLocked.pointerAlpha >= 1.0f) {
|
||||
mLocked.pointerAlpha = 1.0f;
|
||||
mLocked.pointerFadeDirection = 0;
|
||||
} else {
|
||||
keepAnimating = true;
|
||||
}
|
||||
updatePointerLocked();
|
||||
}
|
||||
|
||||
// Animate spots that are fading out and being removed.
|
||||
for(auto it = mLocked.spotsByDisplay.begin(); it != mLocked.spotsByDisplay.end();) {
|
||||
std::vector<Spot*>& spots = it->second;
|
||||
size_t numSpots = spots.size();
|
||||
for (size_t i = 0; i < numSpots;) {
|
||||
Spot* spot = spots[i];
|
||||
if (spot->id == Spot::INVALID_ID) {
|
||||
spot->alpha -= float(frameDelay) / SPOT_FADE_DURATION;
|
||||
if (spot->alpha <= 0) {
|
||||
spots.erase(spots.begin() + i);
|
||||
releaseSpotLocked(spot);
|
||||
numSpots--;
|
||||
continue;
|
||||
} else {
|
||||
spot->sprite->setAlpha(spot->alpha);
|
||||
keepAnimating = true;
|
||||
}
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
if (spots.size() == 0) {
|
||||
it = mLocked.spotsByDisplay.erase(it);
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
return keepAnimating;
|
||||
}
|
||||
|
||||
bool PointerController::doBitmapAnimationLocked(nsecs_t timestamp) {
|
||||
std::map<int32_t, PointerAnimation>::const_iterator iter = mLocked.animationResources.find(
|
||||
mLocked.requestedPointerType);
|
||||
if (iter == mLocked.animationResources.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (timestamp - mLocked.lastFrameUpdatedTime > iter->second.durationPerFrame) {
|
||||
mSpriteController->openTransaction();
|
||||
|
||||
int incr = (timestamp - mLocked.lastFrameUpdatedTime) / iter->second.durationPerFrame;
|
||||
mLocked.animationFrameIndex += incr;
|
||||
mLocked.lastFrameUpdatedTime += iter->second.durationPerFrame * incr;
|
||||
while (mLocked.animationFrameIndex >= iter->second.animationFrames.size()) {
|
||||
mLocked.animationFrameIndex -= iter->second.animationFrames.size();
|
||||
}
|
||||
mLocked.pointerSprite->setIcon(iter->second.animationFrames[mLocked.animationFrameIndex]);
|
||||
|
||||
mSpriteController->closeTransaction();
|
||||
}
|
||||
|
||||
// Keep animating.
|
||||
return true;
|
||||
}
|
||||
|
||||
void PointerController::doInactivityTimeout() {
|
||||
fade(Transition::GRADUAL);
|
||||
}
|
||||
|
||||
void PointerController::startAnimationLocked() {
|
||||
if (!mLocked.animationPending) {
|
||||
mLocked.animationPending = true;
|
||||
mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC);
|
||||
mDisplayEventReceiver.requestNextVsync();
|
||||
}
|
||||
}
|
||||
|
||||
void PointerController::resetInactivityTimeoutLocked() {
|
||||
mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
|
||||
|
||||
nsecs_t timeout = mLocked.inactivityTimeout == InactivityTimeout::SHORT
|
||||
? INACTIVITY_TIMEOUT_DELAY_TIME_SHORT
|
||||
: INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL;
|
||||
mLooper->sendMessageDelayed(timeout, mHandler, MSG_INACTIVITY_TIMEOUT);
|
||||
}
|
||||
|
||||
void PointerController::removeInactivityTimeoutLocked() {
|
||||
mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
|
||||
}
|
||||
|
||||
void PointerController::updatePointerLocked() REQUIRES(mLock) {
|
||||
if (!mLocked.viewport.isValid()) {
|
||||
return;
|
||||
void PointerController::onDisplayViewportsUpdated(std::vector<DisplayViewport>& viewports) {
|
||||
std::unordered_set<int32_t> displayIdSet;
|
||||
for (DisplayViewport viewport : viewports) {
|
||||
displayIdSet.insert(viewport.displayId);
|
||||
}
|
||||
|
||||
mSpriteController->openTransaction();
|
||||
|
||||
mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER);
|
||||
mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY);
|
||||
mLocked.pointerSprite->setDisplayId(mLocked.viewport.displayId);
|
||||
|
||||
if (mLocked.pointerAlpha > 0) {
|
||||
mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha);
|
||||
mLocked.pointerSprite->setVisible(true);
|
||||
} else {
|
||||
mLocked.pointerSprite->setVisible(false);
|
||||
}
|
||||
|
||||
if (mLocked.pointerIconChanged || mLocked.presentationChanged) {
|
||||
if (mLocked.presentation == Presentation::POINTER) {
|
||||
if (mLocked.requestedPointerType == mPolicy->getDefaultPointerIconId()) {
|
||||
mLocked.pointerSprite->setIcon(mLocked.pointerIcon);
|
||||
} else {
|
||||
std::map<int32_t, SpriteIcon>::const_iterator iter =
|
||||
mLocked.additionalMouseResources.find(mLocked.requestedPointerType);
|
||||
if (iter != mLocked.additionalMouseResources.end()) {
|
||||
std::map<int32_t, PointerAnimation>::const_iterator anim_iter =
|
||||
mLocked.animationResources.find(mLocked.requestedPointerType);
|
||||
if (anim_iter != mLocked.animationResources.end()) {
|
||||
mLocked.animationFrameIndex = 0;
|
||||
mLocked.lastFrameUpdatedTime = systemTime(SYSTEM_TIME_MONOTONIC);
|
||||
startAnimationLocked();
|
||||
}
|
||||
mLocked.pointerSprite->setIcon(iter->second);
|
||||
} else {
|
||||
ALOGW("Can't find the resource for icon id %d", mLocked.requestedPointerType);
|
||||
mLocked.pointerSprite->setIcon(mLocked.pointerIcon);
|
||||
}
|
||||
}
|
||||
std::scoped_lock lock(mLock);
|
||||
for (auto it = mLocked.spotControllers.begin(); it != mLocked.spotControllers.end();) {
|
||||
int32_t displayID = it->first;
|
||||
if (!displayIdSet.count(displayID)) {
|
||||
it = mLocked.spotControllers.erase(it);
|
||||
} else {
|
||||
mLocked.pointerSprite->setIcon(mResources.spotAnchor);
|
||||
}
|
||||
mLocked.pointerIconChanged = false;
|
||||
mLocked.presentationChanged = false;
|
||||
}
|
||||
|
||||
mSpriteController->closeTransaction();
|
||||
}
|
||||
|
||||
PointerController::Spot* PointerController::getSpot(uint32_t id, const std::vector<Spot*>& spots) {
|
||||
for (size_t i = 0; i < spots.size(); i++) {
|
||||
Spot* spot = spots[i];
|
||||
if (spot->id == id) {
|
||||
return spot;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id,
|
||||
std::vector<Spot*>& spots) {
|
||||
// Remove spots until we have fewer than MAX_SPOTS remaining.
|
||||
while (spots.size() >= MAX_SPOTS) {
|
||||
Spot* spot = removeFirstFadingSpotLocked(spots);
|
||||
if (!spot) {
|
||||
spot = spots[0];
|
||||
spots.erase(spots.begin());
|
||||
}
|
||||
releaseSpotLocked(spot);
|
||||
}
|
||||
|
||||
// Obtain a sprite from the recycled pool.
|
||||
sp<Sprite> sprite;
|
||||
if (! mLocked.recycledSprites.empty()) {
|
||||
sprite = mLocked.recycledSprites.back();
|
||||
mLocked.recycledSprites.pop_back();
|
||||
} else {
|
||||
sprite = mSpriteController->createSprite();
|
||||
}
|
||||
|
||||
// Return the new spot.
|
||||
Spot* spot = new Spot(id, sprite);
|
||||
spots.push_back(spot);
|
||||
return spot;
|
||||
}
|
||||
|
||||
PointerController::Spot* PointerController::removeFirstFadingSpotLocked(std::vector<Spot*>& spots) {
|
||||
for (size_t i = 0; i < spots.size(); i++) {
|
||||
Spot* spot = spots[i];
|
||||
if (spot->id == Spot::INVALID_ID) {
|
||||
spots.erase(spots.begin() + i);
|
||||
return spot;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void PointerController::releaseSpotLocked(Spot* spot) {
|
||||
spot->sprite->clearIcon();
|
||||
|
||||
if (mLocked.recycledSprites.size() < MAX_RECYCLED_SPRITES) {
|
||||
mLocked.recycledSprites.push_back(spot->sprite);
|
||||
}
|
||||
|
||||
delete spot;
|
||||
}
|
||||
|
||||
void PointerController::fadeOutAndReleaseSpotLocked(Spot* spot) {
|
||||
if (spot->id != Spot::INVALID_ID) {
|
||||
spot->id = Spot::INVALID_ID;
|
||||
startAnimationLocked();
|
||||
}
|
||||
}
|
||||
|
||||
void PointerController::fadeOutAndReleaseAllSpotsLocked() {
|
||||
for (auto& it : mLocked.spotsByDisplay) {
|
||||
const std::vector<Spot*>& spots = it.second;
|
||||
size_t numSpots = spots.size();
|
||||
for (size_t i = 0; i < numSpots; i++) {
|
||||
Spot* spot = spots[i];
|
||||
fadeOutAndReleaseSpotLocked(spot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PointerController::loadResourcesLocked() REQUIRES(mLock) {
|
||||
if (!mLocked.viewport.isValid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
mPolicy->loadPointerResources(&mResources, mLocked.viewport.displayId);
|
||||
mPolicy->loadPointerIcon(&mLocked.pointerIcon, mLocked.viewport.displayId);
|
||||
|
||||
mLocked.additionalMouseResources.clear();
|
||||
mLocked.animationResources.clear();
|
||||
if (mLocked.presentation == Presentation::POINTER) {
|
||||
mPolicy->loadAdditionalMouseResources(&mLocked.additionalMouseResources,
|
||||
&mLocked.animationResources, mLocked.viewport.displayId);
|
||||
}
|
||||
|
||||
mLocked.pointerIconChanged = true;
|
||||
}
|
||||
|
||||
|
||||
// --- PointerController::Spot ---
|
||||
|
||||
void PointerController::Spot::updateSprite(const SpriteIcon* icon, float x, float y,
|
||||
int32_t displayId) {
|
||||
sprite->setLayer(Sprite::BASE_LAYER_SPOT + id);
|
||||
sprite->setAlpha(alpha);
|
||||
sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale));
|
||||
sprite->setPosition(x, y);
|
||||
sprite->setDisplayId(displayId);
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
|
||||
if (icon != lastIcon) {
|
||||
lastIcon = icon;
|
||||
if (icon) {
|
||||
sprite->setIcon(*icon);
|
||||
sprite->setVisible(true);
|
||||
} else {
|
||||
sprite->setVisible(false);
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,47 +30,13 @@
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "MouseCursorController.h"
|
||||
#include "PointerControllerContext.h"
|
||||
#include "SpriteController.h"
|
||||
#include "TouchSpotController.h"
|
||||
|
||||
namespace android {
|
||||
|
||||
/*
|
||||
* Pointer resources.
|
||||
*/
|
||||
struct PointerResources {
|
||||
SpriteIcon spotHover;
|
||||
SpriteIcon spotTouch;
|
||||
SpriteIcon spotAnchor;
|
||||
};
|
||||
|
||||
struct PointerAnimation {
|
||||
std::vector<SpriteIcon> animationFrames;
|
||||
nsecs_t durationPerFrame;
|
||||
};
|
||||
|
||||
/*
|
||||
* Pointer controller policy interface.
|
||||
*
|
||||
* The pointer controller policy is used by the pointer controller to interact with
|
||||
* the Window Manager and other system components.
|
||||
*
|
||||
* The actual implementation is partially supported by callbacks into the DVM
|
||||
* via JNI. This interface is also mocked in the unit tests.
|
||||
*/
|
||||
class PointerControllerPolicyInterface : public virtual RefBase {
|
||||
protected:
|
||||
PointerControllerPolicyInterface() { }
|
||||
virtual ~PointerControllerPolicyInterface() { }
|
||||
|
||||
public:
|
||||
virtual void loadPointerIcon(SpriteIcon* icon, int32_t displayId) = 0;
|
||||
virtual void loadPointerResources(PointerResources* outResources, int32_t displayId) = 0;
|
||||
virtual void loadAdditionalMouseResources(std::map<int32_t, SpriteIcon>* outResources,
|
||||
std::map<int32_t, PointerAnimation>* outAnimationResources, int32_t displayId) = 0;
|
||||
virtual int32_t getDefaultPointerIconId() = 0;
|
||||
virtual int32_t getCustomPointerIconId() = 0;
|
||||
};
|
||||
|
||||
/*
|
||||
* Tracks pointer movements and draws the pointer sprite to a surface.
|
||||
*
|
||||
@@ -81,15 +47,10 @@ public:
|
||||
static std::shared_ptr<PointerController> create(
|
||||
const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper,
|
||||
const sp<SpriteController>& spriteController);
|
||||
enum class InactivityTimeout {
|
||||
NORMAL = 0,
|
||||
SHORT = 1,
|
||||
};
|
||||
|
||||
virtual ~PointerController();
|
||||
virtual ~PointerController() = default;
|
||||
|
||||
virtual bool getBounds(float* outMinX, float* outMinY,
|
||||
float* outMaxX, float* outMaxY) const;
|
||||
virtual bool getBounds(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const;
|
||||
virtual void move(float deltaX, float deltaY);
|
||||
virtual void setButtonState(int32_t buttonState);
|
||||
virtual int32_t getButtonState() const;
|
||||
@@ -101,129 +62,37 @@ public:
|
||||
virtual void setDisplayViewport(const DisplayViewport& viewport);
|
||||
|
||||
virtual void setPresentation(Presentation presentation);
|
||||
virtual void setSpots(const PointerCoords* spotCoords,
|
||||
const uint32_t* spotIdToIndex, BitSet32 spotIdBits, int32_t displayId);
|
||||
virtual void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex,
|
||||
BitSet32 spotIdBits, int32_t displayId);
|
||||
virtual void clearSpots();
|
||||
|
||||
void updatePointerIcon(int32_t iconId);
|
||||
void setCustomPointerIcon(const SpriteIcon& icon);
|
||||
void setInactivityTimeout(InactivityTimeout inactivityTimeout);
|
||||
void doInactivityTimeout();
|
||||
void doAnimate(nsecs_t timestamp);
|
||||
void reloadPointerResources();
|
||||
void onDisplayViewportsUpdated(std::vector<DisplayViewport>& viewports);
|
||||
|
||||
private:
|
||||
static constexpr size_t MAX_RECYCLED_SPRITES = 12;
|
||||
static constexpr size_t MAX_SPOTS = 12;
|
||||
friend PointerControllerContext::LooperCallback;
|
||||
friend PointerControllerContext::MessageHandler;
|
||||
|
||||
enum {
|
||||
MSG_INACTIVITY_TIMEOUT,
|
||||
};
|
||||
mutable std::mutex mLock;
|
||||
|
||||
struct Spot {
|
||||
static const uint32_t INVALID_ID = 0xffffffff;
|
||||
PointerControllerContext mContext;
|
||||
|
||||
uint32_t id;
|
||||
sp<Sprite> sprite;
|
||||
float alpha;
|
||||
float scale;
|
||||
float x, y;
|
||||
|
||||
inline Spot(uint32_t id, const sp<Sprite>& sprite)
|
||||
: id(id),
|
||||
sprite(sprite),
|
||||
alpha(1.0f),
|
||||
scale(1.0f),
|
||||
x(0.0f),
|
||||
y(0.0f),
|
||||
lastIcon(nullptr) {}
|
||||
|
||||
void updateSprite(const SpriteIcon* icon, float x, float y, int32_t displayId);
|
||||
|
||||
private:
|
||||
const SpriteIcon* lastIcon;
|
||||
};
|
||||
|
||||
class MessageHandler : public virtual android::MessageHandler {
|
||||
public:
|
||||
void handleMessage(const Message& message) override;
|
||||
std::weak_ptr<PointerController> pointerController;
|
||||
};
|
||||
|
||||
class LooperCallback : public virtual android::LooperCallback {
|
||||
public:
|
||||
int handleEvent(int fd, int events, void* data) override;
|
||||
std::weak_ptr<PointerController> pointerController;
|
||||
};
|
||||
|
||||
mutable Mutex mLock;
|
||||
|
||||
sp<PointerControllerPolicyInterface> mPolicy;
|
||||
sp<Looper> mLooper;
|
||||
sp<SpriteController> mSpriteController;
|
||||
sp<MessageHandler> mHandler;
|
||||
sp<LooperCallback> mCallback;
|
||||
|
||||
DisplayEventReceiver mDisplayEventReceiver;
|
||||
|
||||
PointerResources mResources;
|
||||
MouseCursorController mCursorController;
|
||||
|
||||
struct Locked {
|
||||
bool animationPending;
|
||||
nsecs_t animationTime;
|
||||
|
||||
size_t animationFrameIndex;
|
||||
nsecs_t lastFrameUpdatedTime;
|
||||
|
||||
DisplayViewport viewport;
|
||||
|
||||
InactivityTimeout inactivityTimeout;
|
||||
|
||||
Presentation presentation;
|
||||
bool presentationChanged;
|
||||
|
||||
int32_t pointerFadeDirection;
|
||||
float pointerX;
|
||||
float pointerY;
|
||||
float pointerAlpha;
|
||||
sp<Sprite> pointerSprite;
|
||||
SpriteIcon pointerIcon;
|
||||
bool pointerIconChanged;
|
||||
|
||||
std::map<int32_t, SpriteIcon> additionalMouseResources;
|
||||
std::map<int32_t, PointerAnimation> animationResources;
|
||||
|
||||
int32_t requestedPointerType;
|
||||
|
||||
int32_t buttonState;
|
||||
|
||||
std::map<int32_t /* displayId */, std::vector<Spot*>> spotsByDisplay;
|
||||
std::vector<sp<Sprite>> recycledSprites;
|
||||
std::unordered_map<int32_t /* displayId */, TouchSpotController> spotControllers;
|
||||
} mLocked GUARDED_BY(mLock);
|
||||
|
||||
PointerController(const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper,
|
||||
const sp<SpriteController>& spriteController);
|
||||
|
||||
bool getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const;
|
||||
void setPositionLocked(float x, float y);
|
||||
|
||||
void doAnimate(nsecs_t timestamp);
|
||||
bool doFadingAnimationLocked(nsecs_t timestamp);
|
||||
bool doBitmapAnimationLocked(nsecs_t timestamp);
|
||||
void doInactivityTimeout();
|
||||
|
||||
void startAnimationLocked();
|
||||
|
||||
void resetInactivityTimeoutLocked();
|
||||
void removeInactivityTimeoutLocked();
|
||||
void updatePointerLocked();
|
||||
|
||||
Spot* getSpot(uint32_t id, const std::vector<Spot*>& spots);
|
||||
Spot* createAndAddSpotLocked(uint32_t id, std::vector<Spot*>& spots);
|
||||
Spot* removeFirstFadingSpotLocked(std::vector<Spot*>& spots);
|
||||
void releaseSpotLocked(Spot* spot);
|
||||
void fadeOutAndReleaseSpotLocked(Spot* spot);
|
||||
void fadeOutAndReleaseAllSpotsLocked();
|
||||
|
||||
void loadResourcesLocked();
|
||||
void clearSpotsLocked();
|
||||
};
|
||||
|
||||
} // namespace android
|
||||
|
||||
179
libs/input/PointerControllerContext.cpp
Normal file
179
libs/input/PointerControllerContext.cpp
Normal file
@@ -0,0 +1,179 @@
|
||||
/*
|
||||
* Copyright (C) 2020 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "PointerControllerContext.h"
|
||||
#include "PointerController.h"
|
||||
|
||||
namespace {
|
||||
// Time to wait before starting the fade when the pointer is inactive.
|
||||
const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds
|
||||
const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds
|
||||
|
||||
// The number of events to be read at once for DisplayEventReceiver.
|
||||
const int EVENT_BUFFER_SIZE = 100;
|
||||
} // namespace
|
||||
|
||||
namespace android {
|
||||
|
||||
// --- PointerControllerContext ---
|
||||
|
||||
PointerControllerContext::PointerControllerContext(
|
||||
const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper,
|
||||
const sp<SpriteController>& spriteController, PointerController& controller)
|
||||
: mPolicy(policy),
|
||||
mLooper(looper),
|
||||
mSpriteController(spriteController),
|
||||
mHandler(new MessageHandler()),
|
||||
mCallback(new LooperCallback()),
|
||||
mController(controller) {
|
||||
std::scoped_lock lock(mLock);
|
||||
mLocked.inactivityTimeout = InactivityTimeout::NORMAL;
|
||||
mLocked.animationPending = false;
|
||||
}
|
||||
|
||||
PointerControllerContext::~PointerControllerContext() {
|
||||
mLooper->removeMessages(mHandler);
|
||||
}
|
||||
|
||||
void PointerControllerContext::setInactivityTimeout(InactivityTimeout inactivityTimeout) {
|
||||
std::scoped_lock lock(mLock);
|
||||
|
||||
if (mLocked.inactivityTimeout != inactivityTimeout) {
|
||||
mLocked.inactivityTimeout = inactivityTimeout;
|
||||
resetInactivityTimeoutLocked();
|
||||
}
|
||||
}
|
||||
|
||||
void PointerControllerContext::startAnimation() {
|
||||
std::scoped_lock lock(mLock);
|
||||
if (!mLocked.animationPending) {
|
||||
mLocked.animationPending = true;
|
||||
mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC);
|
||||
mDisplayEventReceiver.requestNextVsync();
|
||||
}
|
||||
}
|
||||
|
||||
void PointerControllerContext::resetInactivityTimeout() {
|
||||
std::scoped_lock lock(mLock);
|
||||
resetInactivityTimeoutLocked();
|
||||
}
|
||||
|
||||
void PointerControllerContext::resetInactivityTimeoutLocked() REQUIRES(mLock) {
|
||||
mLooper->removeMessages(mHandler, MessageHandler::MSG_INACTIVITY_TIMEOUT);
|
||||
|
||||
nsecs_t timeout = mLocked.inactivityTimeout == InactivityTimeout::SHORT
|
||||
? INACTIVITY_TIMEOUT_DELAY_TIME_SHORT
|
||||
: INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL;
|
||||
mLooper->sendMessageDelayed(timeout, mHandler, MessageHandler::MSG_INACTIVITY_TIMEOUT);
|
||||
}
|
||||
|
||||
void PointerControllerContext::removeInactivityTimeout() {
|
||||
std::scoped_lock lock(mLock);
|
||||
mLooper->removeMessages(mHandler, MessageHandler::MSG_INACTIVITY_TIMEOUT);
|
||||
}
|
||||
|
||||
void PointerControllerContext::setAnimationPending(bool animationPending) {
|
||||
std::scoped_lock lock(mLock);
|
||||
mLocked.animationPending = animationPending;
|
||||
}
|
||||
|
||||
nsecs_t PointerControllerContext::getAnimationTime() {
|
||||
std::scoped_lock lock(mLock);
|
||||
return mLocked.animationTime;
|
||||
}
|
||||
|
||||
void PointerControllerContext::setHandlerController(std::shared_ptr<PointerController> controller) {
|
||||
mHandler->pointerController = controller;
|
||||
}
|
||||
|
||||
void PointerControllerContext::setCallbackController(
|
||||
std::shared_ptr<PointerController> controller) {
|
||||
mCallback->pointerController = controller;
|
||||
}
|
||||
|
||||
sp<PointerControllerPolicyInterface> PointerControllerContext::getPolicy() {
|
||||
return mPolicy;
|
||||
}
|
||||
|
||||
sp<SpriteController> PointerControllerContext::getSpriteController() {
|
||||
return mSpriteController;
|
||||
}
|
||||
|
||||
void PointerControllerContext::initializeDisplayEventReceiver() {
|
||||
if (mDisplayEventReceiver.initCheck() == NO_ERROR) {
|
||||
mLooper->addFd(mDisplayEventReceiver.getFd(), Looper::POLL_CALLBACK, Looper::EVENT_INPUT,
|
||||
mCallback, nullptr);
|
||||
} else {
|
||||
ALOGE("Failed to initialize DisplayEventReceiver.");
|
||||
}
|
||||
}
|
||||
|
||||
void PointerControllerContext::handleDisplayEvents() {
|
||||
bool gotVsync = false;
|
||||
ssize_t n;
|
||||
nsecs_t timestamp;
|
||||
DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE];
|
||||
while ((n = mDisplayEventReceiver.getEvents(buf, EVENT_BUFFER_SIZE)) > 0) {
|
||||
for (size_t i = 0; i < static_cast<size_t>(n); ++i) {
|
||||
if (buf[i].header.type == DisplayEventReceiver::DISPLAY_EVENT_VSYNC) {
|
||||
timestamp = buf[i].header.timestamp;
|
||||
gotVsync = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (gotVsync) {
|
||||
mController.doAnimate(timestamp);
|
||||
}
|
||||
}
|
||||
|
||||
void PointerControllerContext::MessageHandler::handleMessage(const Message& message) {
|
||||
std::shared_ptr<PointerController> controller = pointerController.lock();
|
||||
|
||||
if (controller == nullptr) {
|
||||
ALOGE("PointerController instance was released before processing message: what=%d",
|
||||
message.what);
|
||||
return;
|
||||
}
|
||||
switch (message.what) {
|
||||
case MSG_INACTIVITY_TIMEOUT:
|
||||
controller->doInactivityTimeout();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int PointerControllerContext::LooperCallback::handleEvent(int /* fd */, int events,
|
||||
void* /* data */) {
|
||||
std::shared_ptr<PointerController> controller = pointerController.lock();
|
||||
if (controller == nullptr) {
|
||||
ALOGW("PointerController instance was released with pending callbacks. events=0x%x",
|
||||
events);
|
||||
return 0; // Remove the callback, the PointerController is gone anyways
|
||||
}
|
||||
if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
|
||||
ALOGE("Display event receiver pipe was closed or an error occurred. events=0x%x", events);
|
||||
return 0; // remove the callback
|
||||
}
|
||||
|
||||
if (!(events & Looper::EVENT_INPUT)) {
|
||||
ALOGW("Received spurious callback for unhandled poll event. events=0x%x", events);
|
||||
return 1; // keep the callback
|
||||
}
|
||||
|
||||
controller->mContext.handleDisplayEvents();
|
||||
return 1; // keep the callback
|
||||
}
|
||||
|
||||
} // namespace android
|
||||
154
libs/input/PointerControllerContext.h
Normal file
154
libs/input/PointerControllerContext.h
Normal file
@@ -0,0 +1,154 @@
|
||||
/*
|
||||
* Copyright (C) 2020 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef _UI_POINTER_CONTROLLER_CONTEXT_H
|
||||
#define _UI_POINTER_CONTROLLER_CONTEXT_H
|
||||
|
||||
#include <PointerControllerInterface.h>
|
||||
#include <gui/DisplayEventReceiver.h>
|
||||
#include <input/DisplayViewport.h>
|
||||
#include <input/Input.h>
|
||||
#include <ui/DisplayInfo.h>
|
||||
#include <utils/BitSet.h>
|
||||
#include <utils/Looper.h>
|
||||
#include <utils/RefBase.h>
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "SpriteController.h"
|
||||
|
||||
namespace android {
|
||||
|
||||
class PointerController;
|
||||
|
||||
/*
|
||||
* Pointer resources.
|
||||
*/
|
||||
struct PointerResources {
|
||||
SpriteIcon spotHover;
|
||||
SpriteIcon spotTouch;
|
||||
SpriteIcon spotAnchor;
|
||||
};
|
||||
|
||||
struct PointerAnimation {
|
||||
std::vector<SpriteIcon> animationFrames;
|
||||
nsecs_t durationPerFrame;
|
||||
};
|
||||
|
||||
enum class InactivityTimeout {
|
||||
NORMAL = 0,
|
||||
SHORT = 1,
|
||||
};
|
||||
|
||||
/*
|
||||
* Pointer controller policy interface.
|
||||
*
|
||||
* The pointer controller policy is used by the pointer controller to interact with
|
||||
* the Window Manager and other system components.
|
||||
*
|
||||
* The actual implementation is partially supported by callbacks into the DVM
|
||||
* via JNI. This interface is also mocked in the unit tests.
|
||||
*/
|
||||
class PointerControllerPolicyInterface : public virtual RefBase {
|
||||
protected:
|
||||
PointerControllerPolicyInterface() {}
|
||||
virtual ~PointerControllerPolicyInterface() {}
|
||||
|
||||
public:
|
||||
virtual void loadPointerIcon(SpriteIcon* icon, int32_t displayId) = 0;
|
||||
virtual void loadPointerResources(PointerResources* outResources, int32_t displayId) = 0;
|
||||
virtual void loadAdditionalMouseResources(
|
||||
std::map<int32_t, SpriteIcon>* outResources,
|
||||
std::map<int32_t, PointerAnimation>* outAnimationResources, int32_t displayId) = 0;
|
||||
virtual int32_t getDefaultPointerIconId() = 0;
|
||||
virtual int32_t getCustomPointerIconId() = 0;
|
||||
};
|
||||
|
||||
/*
|
||||
* Contains logic and resources shared among PointerController,
|
||||
* MouseCursorController, and TouchSpotController.
|
||||
*/
|
||||
|
||||
class PointerControllerContext {
|
||||
public:
|
||||
PointerControllerContext(const sp<PointerControllerPolicyInterface>& policy,
|
||||
const sp<Looper>& looper, const sp<SpriteController>& spriteController,
|
||||
PointerController& controller);
|
||||
~PointerControllerContext();
|
||||
|
||||
void removeInactivityTimeout();
|
||||
void resetInactivityTimeout();
|
||||
void startAnimation();
|
||||
void setInactivityTimeout(InactivityTimeout inactivityTimeout);
|
||||
|
||||
void setAnimationPending(bool animationPending);
|
||||
nsecs_t getAnimationTime();
|
||||
|
||||
void clearSpotsByDisplay(int32_t displayId);
|
||||
|
||||
void setHandlerController(std::shared_ptr<PointerController> controller);
|
||||
void setCallbackController(std::shared_ptr<PointerController> controller);
|
||||
|
||||
sp<PointerControllerPolicyInterface> getPolicy();
|
||||
sp<SpriteController> getSpriteController();
|
||||
|
||||
void initializeDisplayEventReceiver();
|
||||
void handleDisplayEvents();
|
||||
|
||||
class MessageHandler : public virtual android::MessageHandler {
|
||||
public:
|
||||
enum {
|
||||
MSG_INACTIVITY_TIMEOUT,
|
||||
};
|
||||
|
||||
void handleMessage(const Message& message) override;
|
||||
std::weak_ptr<PointerController> pointerController;
|
||||
};
|
||||
|
||||
class LooperCallback : public virtual android::LooperCallback {
|
||||
public:
|
||||
int handleEvent(int fd, int events, void* data) override;
|
||||
std::weak_ptr<PointerController> pointerController;
|
||||
};
|
||||
|
||||
private:
|
||||
sp<PointerControllerPolicyInterface> mPolicy;
|
||||
sp<Looper> mLooper;
|
||||
sp<SpriteController> mSpriteController;
|
||||
sp<MessageHandler> mHandler;
|
||||
sp<LooperCallback> mCallback;
|
||||
|
||||
DisplayEventReceiver mDisplayEventReceiver;
|
||||
|
||||
PointerController& mController;
|
||||
|
||||
mutable std::mutex mLock;
|
||||
|
||||
struct Locked {
|
||||
bool animationPending;
|
||||
nsecs_t animationTime;
|
||||
|
||||
InactivityTimeout inactivityTimeout;
|
||||
} mLocked GUARDED_BY(mLock);
|
||||
|
||||
void resetInactivityTimeoutLocked();
|
||||
};
|
||||
|
||||
} // namespace android
|
||||
|
||||
#endif // _UI_POINTER_CONTROLLER_CONTEXT_H
|
||||
236
libs/input/TouchSpotController.cpp
Normal file
236
libs/input/TouchSpotController.cpp
Normal file
@@ -0,0 +1,236 @@
|
||||
/*
|
||||
* Copyright (C) 2020 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#define LOG_TAG "TouchSpotController"
|
||||
|
||||
// Log debug messages about pointer updates
|
||||
#define DEBUG_SPOT_UPDATES 0
|
||||
|
||||
#include "TouchSpotController.h"
|
||||
|
||||
#include <log/log.h>
|
||||
|
||||
#include <SkBitmap.h>
|
||||
#include <SkBlendMode.h>
|
||||
#include <SkCanvas.h>
|
||||
#include <SkColor.h>
|
||||
#include <SkPaint.h>
|
||||
|
||||
namespace {
|
||||
// Time to spend fading out the spot completely.
|
||||
const nsecs_t SPOT_FADE_DURATION = 200 * 1000000LL; // 200 ms
|
||||
} // namespace
|
||||
|
||||
namespace android {
|
||||
|
||||
// --- Spot ---
|
||||
|
||||
void TouchSpotController::Spot::updateSprite(const SpriteIcon* icon, float x, float y,
|
||||
int32_t displayId) {
|
||||
sprite->setLayer(Sprite::BASE_LAYER_SPOT + id);
|
||||
sprite->setAlpha(alpha);
|
||||
sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale));
|
||||
sprite->setPosition(x, y);
|
||||
sprite->setDisplayId(displayId);
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
|
||||
if (icon != mLastIcon) {
|
||||
mLastIcon = icon;
|
||||
if (icon) {
|
||||
sprite->setIcon(*icon);
|
||||
sprite->setVisible(true);
|
||||
} else {
|
||||
sprite->setVisible(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --- TouchSpotController ---
|
||||
|
||||
TouchSpotController::TouchSpotController(int32_t displayId, PointerControllerContext& context)
|
||||
: mDisplayId(displayId), mContext(context) {
|
||||
mContext.getPolicy()->loadPointerResources(&mResources, mDisplayId);
|
||||
}
|
||||
|
||||
TouchSpotController::~TouchSpotController() {
|
||||
std::scoped_lock lock(mLock);
|
||||
|
||||
size_t numSpots = mLocked.displaySpots.size();
|
||||
for (size_t i = 0; i < numSpots; i++) {
|
||||
delete mLocked.displaySpots[i];
|
||||
}
|
||||
mLocked.displaySpots.clear();
|
||||
}
|
||||
|
||||
void TouchSpotController::setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex,
|
||||
BitSet32 spotIdBits) {
|
||||
#if DEBUG_SPOT_UPDATES
|
||||
ALOGD("setSpots: idBits=%08x", spotIdBits.value);
|
||||
for (BitSet32 idBits(spotIdBits); !idBits.isEmpty();) {
|
||||
uint32_t id = idBits.firstMarkedBit();
|
||||
idBits.clearBit(id);
|
||||
const PointerCoords& c = spotCoords[spotIdToIndex[id]];
|
||||
ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f, displayId=%" PRId32 ".", id,
|
||||
c.getAxisValue(AMOTION_EVENT_AXIS_X), c.getAxisValue(AMOTION_EVENT_AXIS_Y),
|
||||
c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), displayId);
|
||||
}
|
||||
#endif
|
||||
|
||||
std::scoped_lock lock(mLock);
|
||||
sp<SpriteController> spriteController = mContext.getSpriteController();
|
||||
spriteController->openTransaction();
|
||||
|
||||
// Add or move spots for fingers that are down.
|
||||
for (BitSet32 idBits(spotIdBits); !idBits.isEmpty();) {
|
||||
uint32_t id = idBits.clearFirstMarkedBit();
|
||||
const PointerCoords& c = spotCoords[spotIdToIndex[id]];
|
||||
const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0
|
||||
? mResources.spotTouch
|
||||
: mResources.spotHover;
|
||||
float x = c.getAxisValue(AMOTION_EVENT_AXIS_X);
|
||||
float y = c.getAxisValue(AMOTION_EVENT_AXIS_Y);
|
||||
|
||||
Spot* spot = getSpot(id, mLocked.displaySpots);
|
||||
if (!spot) {
|
||||
spot = createAndAddSpotLocked(id, mLocked.displaySpots);
|
||||
}
|
||||
|
||||
spot->updateSprite(&icon, x, y, mDisplayId);
|
||||
}
|
||||
|
||||
for (Spot* spot : mLocked.displaySpots) {
|
||||
if (spot->id != Spot::INVALID_ID && !spotIdBits.hasBit(spot->id)) {
|
||||
fadeOutAndReleaseSpotLocked(spot);
|
||||
}
|
||||
}
|
||||
|
||||
spriteController->closeTransaction();
|
||||
}
|
||||
|
||||
void TouchSpotController::clearSpots() {
|
||||
#if DEBUG_SPOT_UPDATES
|
||||
ALOGD("clearSpots");
|
||||
#endif
|
||||
|
||||
std::scoped_lock lock(mLock);
|
||||
fadeOutAndReleaseAllSpotsLocked();
|
||||
}
|
||||
|
||||
TouchSpotController::Spot* TouchSpotController::getSpot(uint32_t id,
|
||||
const std::vector<Spot*>& spots) {
|
||||
for (size_t i = 0; i < spots.size(); i++) {
|
||||
Spot* spot = spots[i];
|
||||
if (spot->id == id) {
|
||||
return spot;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
TouchSpotController::Spot* TouchSpotController::createAndAddSpotLocked(uint32_t id,
|
||||
std::vector<Spot*>& spots) {
|
||||
// Remove spots until we have fewer than MAX_SPOTS remaining.
|
||||
while (spots.size() >= MAX_SPOTS) {
|
||||
Spot* spot = removeFirstFadingSpotLocked(spots);
|
||||
if (!spot) {
|
||||
spot = spots[0];
|
||||
spots.erase(spots.begin());
|
||||
}
|
||||
releaseSpotLocked(spot);
|
||||
}
|
||||
|
||||
// Obtain a sprite from the recycled pool.
|
||||
sp<Sprite> sprite;
|
||||
if (!mLocked.recycledSprites.empty()) {
|
||||
sprite = mLocked.recycledSprites.back();
|
||||
mLocked.recycledSprites.pop_back();
|
||||
} else {
|
||||
sprite = mContext.getSpriteController()->createSprite();
|
||||
}
|
||||
|
||||
// Return the new spot.
|
||||
Spot* spot = new Spot(id, sprite);
|
||||
spots.push_back(spot);
|
||||
return spot;
|
||||
}
|
||||
|
||||
TouchSpotController::Spot* TouchSpotController::removeFirstFadingSpotLocked(
|
||||
std::vector<Spot*>& spots) REQUIRES(mLock) {
|
||||
for (size_t i = 0; i < spots.size(); i++) {
|
||||
Spot* spot = spots[i];
|
||||
if (spot->id == Spot::INVALID_ID) {
|
||||
spots.erase(spots.begin() + i);
|
||||
return spot;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void TouchSpotController::releaseSpotLocked(Spot* spot) REQUIRES(mLock) {
|
||||
spot->sprite->clearIcon();
|
||||
|
||||
if (mLocked.recycledSprites.size() < MAX_RECYCLED_SPRITES) {
|
||||
mLocked.recycledSprites.push_back(spot->sprite);
|
||||
}
|
||||
|
||||
delete spot;
|
||||
}
|
||||
|
||||
void TouchSpotController::fadeOutAndReleaseSpotLocked(Spot* spot) REQUIRES(mLock) {
|
||||
if (spot->id != Spot::INVALID_ID) {
|
||||
spot->id = Spot::INVALID_ID;
|
||||
mContext.startAnimation();
|
||||
}
|
||||
}
|
||||
|
||||
void TouchSpotController::fadeOutAndReleaseAllSpotsLocked() REQUIRES(mLock) {
|
||||
size_t numSpots = mLocked.displaySpots.size();
|
||||
for (size_t i = 0; i < numSpots; i++) {
|
||||
Spot* spot = mLocked.displaySpots[i];
|
||||
fadeOutAndReleaseSpotLocked(spot);
|
||||
}
|
||||
}
|
||||
|
||||
void TouchSpotController::reloadSpotResources() {
|
||||
mContext.getPolicy()->loadPointerResources(&mResources, mDisplayId);
|
||||
}
|
||||
|
||||
bool TouchSpotController::doFadingAnimation(nsecs_t timestamp, bool keepAnimating) {
|
||||
std::scoped_lock lock(mLock);
|
||||
nsecs_t animationTime = mContext.getAnimationTime();
|
||||
nsecs_t frameDelay = timestamp - animationTime;
|
||||
size_t numSpots = mLocked.displaySpots.size();
|
||||
for (size_t i = 0; i < numSpots;) {
|
||||
Spot* spot = mLocked.displaySpots[i];
|
||||
if (spot->id == Spot::INVALID_ID) {
|
||||
spot->alpha -= float(frameDelay) / SPOT_FADE_DURATION;
|
||||
if (spot->alpha <= 0) {
|
||||
mLocked.displaySpots.erase(mLocked.displaySpots.begin() + i);
|
||||
releaseSpotLocked(spot);
|
||||
numSpots--;
|
||||
continue;
|
||||
} else {
|
||||
spot->sprite->setAlpha(spot->alpha);
|
||||
keepAnimating = true;
|
||||
}
|
||||
}
|
||||
++i;
|
||||
}
|
||||
return keepAnimating;
|
||||
}
|
||||
|
||||
} // namespace android
|
||||
91
libs/input/TouchSpotController.h
Normal file
91
libs/input/TouchSpotController.h
Normal file
@@ -0,0 +1,91 @@
|
||||
/*
|
||||
* Copyright (C) 2020 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef _UI_TOUCH_SPOT_CONTROLLER_H
|
||||
#define _UI_TOUCH_SPOT_CONTROLLER_H
|
||||
|
||||
#include "PointerControllerContext.h"
|
||||
|
||||
namespace android {
|
||||
|
||||
/*
|
||||
* Helper class for PointerController that specifically handles
|
||||
* touch spot resources and actions for a single display.
|
||||
*/
|
||||
class TouchSpotController {
|
||||
public:
|
||||
TouchSpotController(int32_t displayId, PointerControllerContext& context);
|
||||
~TouchSpotController();
|
||||
void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex,
|
||||
BitSet32 spotIdBits);
|
||||
void clearSpots();
|
||||
|
||||
void reloadSpotResources();
|
||||
bool doFadingAnimation(nsecs_t timestamp, bool keepAnimating);
|
||||
|
||||
private:
|
||||
struct Spot {
|
||||
static const uint32_t INVALID_ID = 0xffffffff;
|
||||
|
||||
uint32_t id;
|
||||
sp<Sprite> sprite;
|
||||
float alpha;
|
||||
float scale;
|
||||
float x, y;
|
||||
|
||||
inline Spot(uint32_t id, const sp<Sprite>& sprite)
|
||||
: id(id),
|
||||
sprite(sprite),
|
||||
alpha(1.0f),
|
||||
scale(1.0f),
|
||||
x(0.0f),
|
||||
y(0.0f),
|
||||
mLastIcon(nullptr) {}
|
||||
|
||||
void updateSprite(const SpriteIcon* icon, float x, float y, int32_t displayId);
|
||||
|
||||
private:
|
||||
const SpriteIcon* mLastIcon;
|
||||
};
|
||||
|
||||
int32_t mDisplayId;
|
||||
|
||||
mutable std::mutex mLock;
|
||||
|
||||
PointerResources mResources;
|
||||
|
||||
PointerControllerContext& mContext;
|
||||
|
||||
static constexpr size_t MAX_RECYCLED_SPRITES = 12;
|
||||
static constexpr size_t MAX_SPOTS = 12;
|
||||
|
||||
struct Locked {
|
||||
std::vector<Spot*> displaySpots;
|
||||
std::vector<sp<Sprite>> recycledSprites;
|
||||
|
||||
} mLocked GUARDED_BY(mLock);
|
||||
|
||||
Spot* getSpot(uint32_t id, const std::vector<Spot*>& spots);
|
||||
Spot* createAndAddSpotLocked(uint32_t id, std::vector<Spot*>& spots);
|
||||
Spot* removeFirstFadingSpotLocked(std::vector<Spot*>& spots);
|
||||
void releaseSpotLocked(Spot* spot);
|
||||
void fadeOutAndReleaseSpotLocked(Spot* spot);
|
||||
void fadeOutAndReleaseAllSpotsLocked();
|
||||
};
|
||||
|
||||
} // namespace android
|
||||
|
||||
#endif // _UI_TOUCH_SPOT_CONTROLLER_H
|
||||
@@ -178,9 +178,6 @@ void PointerControllerTest::ensureDisplayViewportIsSet() {
|
||||
viewport.deviceWidth = 400;
|
||||
viewport.deviceHeight = 300;
|
||||
mPointerController->setDisplayViewport(viewport);
|
||||
|
||||
// The first call to setDisplayViewport should trigger the loading of the necessary resources.
|
||||
EXPECT_TRUE(mPolicy->allResourcesAreLoaded());
|
||||
}
|
||||
|
||||
void PointerControllerTest::loopThread() {
|
||||
@@ -208,6 +205,7 @@ TEST_F(PointerControllerTest, useDefaultCursorTypeByDefault) {
|
||||
|
||||
TEST_F(PointerControllerTest, updatePointerIcon) {
|
||||
ensureDisplayViewportIsSet();
|
||||
mPointerController->setPresentation(PointerController::Presentation::POINTER);
|
||||
mPointerController->unfade(PointerController::Transition::IMMEDIATE);
|
||||
|
||||
int32_t type = CURSOR_TYPE_ADDITIONAL;
|
||||
@@ -247,8 +245,6 @@ TEST_F(PointerControllerTest, setCustomPointerIcon) {
|
||||
|
||||
TEST_F(PointerControllerTest, doesNotGetResourcesBeforeSettingViewport) {
|
||||
mPointerController->setPresentation(PointerController::Presentation::POINTER);
|
||||
mPointerController->setSpots(nullptr, nullptr, BitSet32(), -1);
|
||||
mPointerController->clearSpots();
|
||||
mPointerController->setPosition(1.0f, 1.0f);
|
||||
mPointerController->move(1.0f, 1.0f);
|
||||
mPointerController->unfade(PointerController::Transition::IMMEDIATE);
|
||||
|
||||
@@ -424,6 +424,10 @@ void NativeInputManager::setDisplayViewports(JNIEnv* env, jobjectArray viewportO
|
||||
AutoMutex _l(mLock);
|
||||
mLocked.viewports = viewports;
|
||||
mLocked.pointerDisplayId = pointerDisplayId;
|
||||
std::shared_ptr<PointerController> controller = mLocked.pointerController.lock();
|
||||
if (controller != nullptr) {
|
||||
controller->onDisplayViewportsUpdated(mLocked.viewports);
|
||||
}
|
||||
} // release lock
|
||||
|
||||
mInputManager->getReader()->requestRefreshConfiguration(
|
||||
@@ -847,8 +851,8 @@ void NativeInputManager::updateInactivityTimeoutLocked() REQUIRES(mLock) {
|
||||
}
|
||||
|
||||
bool lightsOut = mLocked.systemUiVisibility & ASYSTEM_UI_VISIBILITY_STATUS_BAR_HIDDEN;
|
||||
controller->setInactivityTimeout(lightsOut ? PointerController::InactivityTimeout::SHORT
|
||||
: PointerController::InactivityTimeout::NORMAL);
|
||||
controller->setInactivityTimeout(lightsOut ? InactivityTimeout::SHORT
|
||||
: InactivityTimeout::NORMAL);
|
||||
}
|
||||
|
||||
void NativeInputManager::setPointerSpeed(int32_t speed) {
|
||||
|
||||
Reference in New Issue
Block a user