Files
frameworks_base/libs/input/PointerController.cpp
Liam Harrington c782be6e6f Refactor of PointerController
Abstracted logic that applies to all pointer types into general
PointerController class and moved implementation of logic specific
to the mouse cursor and touch spots to MouseCursorController and
TouchSpotController, respectively.
Test: Pixel 3XL device, atest PointerController_test, compile

Change-Id: Ia5825c37ca75951cc8bcd7d5102c986bd957e69f
2020-08-06 20:22:26 +00:00

232 lines
7.5 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "PointerController"
//#define LOG_NDEBUG 0
// Log debug messages about pointer updates
#define DEBUG_POINTER_UPDATES 0
#include "PointerController.h"
#include "MouseCursorController.h"
#include "PointerControllerContext.h"
#include "TouchSpotController.h"
#include <log/log.h>
#include <SkBitmap.h>
#include <SkBlendMode.h>
#include <SkCanvas.h>
#include <SkColor.h>
#include <SkPaint.h>
namespace android {
// --- PointerController ---
std::shared_ptr<PointerController> PointerController::create(
const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper,
const sp<SpriteController>& spriteController) {
// using 'new' to access non-public constructor
std::shared_ptr<PointerController> controller = std::shared_ptr<PointerController>(
new PointerController(policy, looper, spriteController));
/*
* Now we need to hook up the constructed PointerController object to its callbacks.
*
* This must be executed after the constructor but before any other methods on PointerController
* in order to ensure that the fully constructed object is visible on the Looper thread, since
* that may be a different thread than where the PointerController is initially constructed.
*
* Unfortunately, this cannot be done as part of the constructor since we need to hand out
* weak_ptr's which themselves cannot be constructed until there's at least one shared_ptr.
*/
controller->mContext.setHandlerController(controller);
controller->mContext.setCallbackController(controller);
controller->mContext.initializeDisplayEventReceiver();
return controller;
}
PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy,
const sp<Looper>& looper,
const sp<SpriteController>& spriteController)
: mContext(policy, looper, spriteController, *this), mCursorController(mContext) {
std::scoped_lock lock(mLock);
mLocked.presentation = Presentation::SPOT;
}
bool PointerController::getBounds(float* outMinX, float* outMinY, float* outMaxX,
float* outMaxY) const {
return mCursorController.getBounds(outMinX, outMinY, outMaxX, outMaxY);
}
void PointerController::move(float deltaX, float deltaY) {
mCursorController.move(deltaX, deltaY);
}
void PointerController::setButtonState(int32_t buttonState) {
mCursorController.setButtonState(buttonState);
}
int32_t PointerController::getButtonState() const {
return mCursorController.getButtonState();
}
void PointerController::setPosition(float x, float y) {
std::scoped_lock lock(mLock);
mCursorController.setPosition(x, y);
}
void PointerController::getPosition(float* outX, float* outY) const {
mCursorController.getPosition(outX, outY);
}
int32_t PointerController::getDisplayId() const {
return mCursorController.getDisplayId();
}
void PointerController::fade(Transition transition) {
std::scoped_lock lock(mLock);
mCursorController.fade(transition);
}
void PointerController::unfade(Transition transition) {
std::scoped_lock lock(mLock);
mCursorController.unfade(transition);
}
void PointerController::setPresentation(Presentation presentation) {
std::scoped_lock lock(mLock);
if (mLocked.presentation == presentation) {
return;
}
mLocked.presentation = presentation;
if (!mCursorController.isViewportValid()) {
return;
}
if (presentation == Presentation::POINTER) {
mCursorController.getAdditionalMouseResources();
clearSpotsLocked();
}
}
void PointerController::setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex,
BitSet32 spotIdBits, int32_t displayId) {
std::scoped_lock lock(mLock);
auto it = mLocked.spotControllers.find(displayId);
if (it == mLocked.spotControllers.end()) {
mLocked.spotControllers.try_emplace(displayId, displayId, mContext);
}
mLocked.spotControllers.at(displayId).setSpots(spotCoords, spotIdToIndex, spotIdBits);
}
void PointerController::clearSpots() {
std::scoped_lock lock(mLock);
clearSpotsLocked();
}
void PointerController::clearSpotsLocked() REQUIRES(mLock) {
for (auto& [displayID, spotController] : mLocked.spotControllers) {
spotController.clearSpots();
}
}
void PointerController::setInactivityTimeout(InactivityTimeout inactivityTimeout) {
mContext.setInactivityTimeout(inactivityTimeout);
}
void PointerController::reloadPointerResources() {
std::scoped_lock lock(mLock);
for (auto& [displayID, spotController] : mLocked.spotControllers) {
spotController.reloadSpotResources();
}
if (mCursorController.resourcesLoaded()) {
bool getAdditionalMouseResources = false;
if (mLocked.presentation == PointerController::Presentation::POINTER) {
getAdditionalMouseResources = true;
}
mCursorController.reloadPointerResources(getAdditionalMouseResources);
}
}
void PointerController::setDisplayViewport(const DisplayViewport& viewport) {
std::scoped_lock lock(mLock);
bool getAdditionalMouseResources = false;
if (mLocked.presentation == PointerController::Presentation::POINTER) {
getAdditionalMouseResources = true;
}
mCursorController.setDisplayViewport(viewport, getAdditionalMouseResources);
}
void PointerController::updatePointerIcon(int32_t iconId) {
std::scoped_lock lock(mLock);
mCursorController.updatePointerIcon(iconId);
}
void PointerController::setCustomPointerIcon(const SpriteIcon& icon) {
std::scoped_lock lock(mLock);
mCursorController.setCustomPointerIcon(icon);
}
void PointerController::doAnimate(nsecs_t timestamp) {
std::scoped_lock lock(mLock);
mContext.setAnimationPending(false);
bool keepFading = false;
keepFading = mCursorController.doFadingAnimation(timestamp, keepFading);
for (auto& [displayID, spotController] : mLocked.spotControllers) {
keepFading = spotController.doFadingAnimation(timestamp, keepFading);
}
bool keepBitmapFlipping = mCursorController.doBitmapAnimation(timestamp);
if (keepFading || keepBitmapFlipping) {
mContext.startAnimation();
}
}
void PointerController::doInactivityTimeout() {
fade(Transition::GRADUAL);
}
void PointerController::onDisplayViewportsUpdated(std::vector<DisplayViewport>& viewports) {
std::unordered_set<int32_t> displayIdSet;
for (DisplayViewport viewport : viewports) {
displayIdSet.insert(viewport.displayId);
}
std::scoped_lock lock(mLock);
for (auto it = mLocked.spotControllers.begin(); it != mLocked.spotControllers.end();) {
int32_t displayID = it->first;
if (!displayIdSet.count(displayID)) {
it = mLocked.spotControllers.erase(it);
} else {
++it;
}
}
}
} // namespace android