Add Android keycodes for stylus buttons
Ensure the new stylus buttons are not yet sent to apps. DD: go/android-stylus-buttons Bug: 246394583 Test: Build, Presubmit Change-Id: I440a359ec8cffb60b9e87f2e51304c9b0320e16f
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@@ -48770,6 +48770,10 @@ package android.view {
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field public static final int KEYCODE_STEM_2 = 266; // 0x10a
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field public static final int KEYCODE_STEM_3 = 267; // 0x10b
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field public static final int KEYCODE_STEM_PRIMARY = 264; // 0x108
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field public static final int KEYCODE_STYLUS_BUTTON_PRIMARY = 308; // 0x134
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field public static final int KEYCODE_STYLUS_BUTTON_SECONDARY = 309; // 0x135
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field public static final int KEYCODE_STYLUS_BUTTON_TAIL = 311; // 0x137
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field public static final int KEYCODE_STYLUS_BUTTON_TERTIARY = 310; // 0x136
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field public static final int KEYCODE_SWITCH_CHARSET = 95; // 0x5f
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field public static final int KEYCODE_SYM = 63; // 0x3f
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field public static final int KEYCODE_SYSRQ = 120; // 0x78
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@@ -2849,7 +2849,7 @@ package android.view {
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method public static String actionToString(int);
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method public final void setDisplayId(int);
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field public static final int FLAG_IS_ACCESSIBILITY_EVENT = 2048; // 0x800
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field public static final int LAST_KEYCODE = 307; // 0x133
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field public static final int LAST_KEYCODE = 311; // 0x137
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}
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public final class KeyboardShortcutGroup implements android.os.Parcelable {
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@@ -872,13 +872,33 @@ public class KeyEvent extends InputEvent implements Parcelable {
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public static final int KEYCODE_KEYBOARD_BACKLIGHT_UP = 306;
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/** Key code constant: Keyboard backlight toggle */
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public static final int KEYCODE_KEYBOARD_BACKLIGHT_TOGGLE = 307;
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/**
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* Key code constant: The primary button on the barrel of a stylus.
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* This is usually the button closest to the tip of the stylus.
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*/
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public static final int KEYCODE_STYLUS_BUTTON_PRIMARY = 308;
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/**
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* Key code constant: The secondary button on the barrel of a stylus.
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* This is usually the second button from the tip of the stylus.
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*/
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public static final int KEYCODE_STYLUS_BUTTON_SECONDARY = 309;
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/**
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* Key code constant: The tertiary button on the barrel of a stylus.
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* This is usually the third button from the tip of the stylus.
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*/
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public static final int KEYCODE_STYLUS_BUTTON_TERTIARY = 310;
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/**
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* Key code constant: A button on the tail end of a stylus.
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* The use of this button does not usually correspond to the function of an eraser.
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*/
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public static final int KEYCODE_STYLUS_BUTTON_TAIL = 311;
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/**
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* Integer value of the last KEYCODE. Increases as new keycodes are added to KeyEvent.
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* @hide
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*/
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@TestApi
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public static final int LAST_KEYCODE = KEYCODE_KEYBOARD_BACKLIGHT_TOGGLE;
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public static final int LAST_KEYCODE = KEYCODE_STYLUS_BUTTON_TAIL;
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// NOTE: If you add a new keycode here you must also add it to:
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// isSystem()
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@@ -302,6 +302,11 @@ key 317 BUTTON_THUMBL
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key 318 BUTTON_THUMBR
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key 329 STYLUS_BUTTON_TERTIARY
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key 331 STYLUS_BUTTON_PRIMARY
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key 332 STYLUS_BUTTON_SECONDARY
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# key 352 "KEY_OK"
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key 353 DPAD_CENTER
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# key 354 "KEY_GOTO"
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@@ -424,6 +429,8 @@ key usage 0x0c007C KEYBOARD_BACKLIGHT_TOGGLE
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key usage 0x0c0173 MEDIA_AUDIO_TRACK
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key usage 0x0c019C PROFILE_SWITCH
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key usage 0x0c01A2 ALL_APPS
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key usage 0x0d0044 STYLUS_BUTTON_PRIMARY
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key usage 0x0d005a STYLUS_BUTTON_SECONDARY
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# Joystick and game controller axes.
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# Axes that are not mapped will be assigned generic axis numbers by the input subsystem.
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@@ -3052,6 +3052,13 @@ public class PhoneWindowManager implements WindowManagerPolicy {
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}
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}
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break;
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case KeyEvent.KEYCODE_STYLUS_BUTTON_PRIMARY:
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case KeyEvent.KEYCODE_STYLUS_BUTTON_SECONDARY:
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case KeyEvent.KEYCODE_STYLUS_BUTTON_TERTIARY:
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case KeyEvent.KEYCODE_STYLUS_BUTTON_TAIL:
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Slog.wtf(TAG, "KEYCODE_STYLUS_BUTTON_* should be handled in"
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+ " interceptKeyBeforeQueueing");
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return key_consumed;
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}
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if (isValidGlobalKey(keyCode)
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@@ -4104,6 +4111,14 @@ public class PhoneWindowManager implements WindowManagerPolicy {
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result &= ~ACTION_PASS_TO_USER;
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break;
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}
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case KeyEvent.KEYCODE_STYLUS_BUTTON_PRIMARY:
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case KeyEvent.KEYCODE_STYLUS_BUTTON_SECONDARY:
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case KeyEvent.KEYCODE_STYLUS_BUTTON_TERTIARY:
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case KeyEvent.KEYCODE_STYLUS_BUTTON_TAIL: {
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// TODO(go/android-stylus-buttons): Handle stylus button presses.
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result &= ~ACTION_PASS_TO_USER;
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break;
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}
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}
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if (useHapticFeedback) {
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