Use a linear interpolator for screen off, since the reveal effects already interpolate the reveal amount internally.
This was 'doubling up' interpolators causing unwanted timing effects, such as a seeming pause at the beginning. Fixes: 191149706 Test: screen off begins faster Change-Id: I92ad0cd5059b84a79069a4d3da37da1f92d03548
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@@ -57,7 +57,7 @@ class UnlockedScreenOffAnimationController @Inject constructor(
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private val lightRevealAnimator = ValueAnimator.ofFloat(1f, 0f).apply {
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duration = LIGHT_REVEAL_ANIMATION_DURATION
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interpolator = Interpolators.FAST_OUT_SLOW_IN_REVERSE
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interpolator = Interpolators.LINEAR
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addUpdateListener { lightRevealScrim.revealAmount = it.animatedValue as Float }
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addListener(object : AnimatorListenerAdapter() {
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override fun onAnimationCancel(animation: Animator?) {
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