Merge "Revert "SoundPool: Use caller thread for sound playback""

This commit is contained in:
Stefania Halac
2019-12-09 16:17:56 +00:00
committed by Android (Google) Code Review

View File

@@ -38,7 +38,7 @@ static constexpr bool kStealActiveStream_OldestFirst = true;
// kPlayOnCallingThread = true prior to R.
// Changing to false means calls to play() are almost instantaneous instead of taking around
// ~10ms to launch the AudioTrack. It is perhaps 100x faster.
static constexpr bool kPlayOnCallingThread = true;
static constexpr bool kPlayOnCallingThread = false;
// Amount of time for a StreamManager thread to wait before closing.
static constexpr int64_t kWaitTimeBeforeCloseNs = 9 * NANOS_PER_SECOND;
@@ -170,7 +170,6 @@ int32_t StreamManager::queueForPlay(const std::shared_ptr<Sound> &sound,
if (stream->getSoundID() == soundID) {
ALOGV("%s: found soundID %d in restart queue", __func__, soundID);
newStream = stream;
fromAvailableQueue = false;
break;
} else if (newStream == nullptr) {
ALOGV("%s: found stream in restart queue", __func__);