Merge "Only create clip bound object when RenderNode is not quick rejected" am: b9c3e68a5d
Original change: https://android-review.googlesource.com/c/platform/frameworks/base/+/2255675 Change-Id: I74843dc257f75de076267be4cbe4bc30fbbba464 Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
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@@ -224,10 +224,10 @@ void RenderNodeDrawable::drawContent(SkCanvas* canvas) const {
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// TODO should we let the bound of the drawable do this for us?
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// TODO should we let the bound of the drawable do this for us?
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const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
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const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
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bool quickRejected = properties.getClipToBounds() && canvas->quickReject(bounds);
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bool quickRejected = properties.getClipToBounds() && canvas->quickReject(bounds);
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auto clipBounds = canvas->getLocalClipBounds();
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SkIRect srcBounds = SkIRect::MakeWH(bounds.width(), bounds.height());
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SkIPoint offset = SkIPoint::Make(0.0f, 0.0f);
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if (!quickRejected) {
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if (!quickRejected) {
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auto clipBounds = canvas->getLocalClipBounds();
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SkIRect srcBounds = SkIRect::MakeWH(bounds.width(), bounds.height());
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SkIPoint offset = SkIPoint::Make(0.0f, 0.0f);
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SkiaDisplayList* displayList = renderNode->getDisplayList().asSkiaDl();
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SkiaDisplayList* displayList = renderNode->getDisplayList().asSkiaDl();
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const LayerProperties& layerProperties = properties.layerProperties();
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const LayerProperties& layerProperties = properties.layerProperties();
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// composing a hardware layer
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// composing a hardware layer
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