Merge "Only create clip bound object when RenderNode is not quick rejected"

This commit is contained in:
Treehugger Robot
2022-11-02 05:44:07 +00:00
committed by Gerrit Code Review

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@@ -224,10 +224,10 @@ void RenderNodeDrawable::drawContent(SkCanvas* canvas) const {
// TODO should we let the bound of the drawable do this for us?
const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
bool quickRejected = properties.getClipToBounds() && canvas->quickReject(bounds);
auto clipBounds = canvas->getLocalClipBounds();
SkIRect srcBounds = SkIRect::MakeWH(bounds.width(), bounds.height());
SkIPoint offset = SkIPoint::Make(0.0f, 0.0f);
if (!quickRejected) {
auto clipBounds = canvas->getLocalClipBounds();
SkIRect srcBounds = SkIRect::MakeWH(bounds.width(), bounds.height());
SkIPoint offset = SkIPoint::Make(0.0f, 0.0f);
SkiaDisplayList* displayList = renderNode->getDisplayList().asSkiaDl();
const LayerProperties& layerProperties = properties.layerProperties();
// composing a hardware layer