Merge "Use only one GL context per process, share chaches."

This commit is contained in:
Romain Guy
2010-08-24 17:20:20 -07:00
committed by Android (Google) Code Review
23 changed files with 392 additions and 245 deletions

View File

@@ -44,7 +44,7 @@ class GLES20Canvas extends Canvas {
@SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"})
private final GL mGl;
private final boolean mOpaque;
private final int mRenderer;
private int mRenderer;
private int mWidth;
private int mHeight;
@@ -76,16 +76,25 @@ class GLES20Canvas extends Canvas {
mOpaque = !translucent;
mRenderer = nCreateRenderer();
if (mRenderer == 0) {
throw new IllegalStateException("Could not create GLES20Canvas renderer");
}
}
private native int nCreateRenderer();
@Override
protected void finalize() throws Throwable {
try {
super.finalize();
} finally {
/**
* This method <strong>must</strong> be called before releasing a
* reference to a GLES20Canvas. This method is responsible for freeing
* native resources associated with the hardware. Not invoking this
* method properly can result in memory leaks.
*
* @hide
*/
public synchronized void destroy() {
if (mRenderer != 0) {
nDestroyRenderer(mRenderer);
mRenderer = 0;
}
}

View File

@@ -35,9 +35,10 @@ import javax.microedition.khronos.opengles.GL;
* @hide
*/
public abstract class HardwareRenderer {
private static final String LOG_TAG = "HardwareRenderer";
private boolean mEnabled;
private boolean mRequested = true;
private static final String LOG_TAG = "HardwareRenderer";
/**
* Indicates whether hardware acceleration is available under any form for
@@ -70,9 +71,8 @@ public abstract class HardwareRenderer {
*
* @param width Width of the drawing surface.
* @param height Height of the drawing surface.
* @param attachInfo The AttachInfo used to render the ViewRoot.
*/
abstract void setup(int width, int height, View.AttachInfo attachInfo);
abstract void setup(int width, int height);
/**
* Draws the specified view.
@@ -96,12 +96,11 @@ public abstract class HardwareRenderer {
*/
void initializeIfNeeded(int width, int height, View.AttachInfo attachInfo,
SurfaceHolder holder) {
if (isRequested()) {
// We lost the gl context, so recreate it.
if (!isEnabled()) {
if (initialize(holder)) {
setup(width, height, attachInfo);
setup(width, height);
}
}
}
@@ -165,18 +164,23 @@ public abstract class HardwareRenderer {
static abstract class GlRenderer extends HardwareRenderer {
private static final int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
EGL10 mEgl;
EGLDisplay mEglDisplay;
EGLContext mEglContext;
EGLSurface mEglSurface;
EGLConfig mEglConfig;
static EGLContext sEglContext;
static EGL10 sEgl;
static EGLDisplay sEglDisplay;
static EGLConfig sEglConfig;
private static Thread sEglThread;
EGLSurface mEglSurface;
GL mGl;
Canvas mCanvas;
GLES20Canvas mCanvas;
final int mGlVersion;
final boolean mTranslucent;
private boolean mDestroyed;
GlRenderer(int glVersion, boolean translucent) {
mGlVersion = glVersion;
mTranslucent = translucent;
@@ -189,7 +193,7 @@ public abstract class HardwareRenderer {
*/
void checkErrors() {
if (isEnabled()) {
int error = mEgl.eglGetError();
int error = sEgl.eglGetError();
if (error != EGL10.EGL_SUCCESS) {
// something bad has happened revert to
// normal rendering.
@@ -208,13 +212,17 @@ public abstract class HardwareRenderer {
if (isRequested() && !isEnabled()) {
initializeEgl();
mGl = createEglSurface(holder);
mDestroyed = false;
if (mGl != null) {
int err = mEgl.eglGetError();
int err = sEgl.eglGetError();
if (err != EGL10.EGL_SUCCESS) {
destroy();
setRequested(false);
} else {
if (mCanvas != null) {
destroyCanvas();
}
mCanvas = createCanvas();
if (mCanvas != null) {
setEnabled(true);
@@ -229,64 +237,75 @@ public abstract class HardwareRenderer {
return false;
}
abstract Canvas createCanvas();
private void destroyCanvas() {
mCanvas.destroy();
mCanvas = null;
}
abstract GLES20Canvas createCanvas();
void initializeEgl() {
mEgl = (EGL10) EGLContext.getEGL();
if (sEglContext != null) return;
sEglThread = Thread.currentThread();
sEgl = (EGL10) EGLContext.getEGL();
// Get to the default display.
mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
sEglDisplay = sEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
if (sEglDisplay == EGL10.EGL_NO_DISPLAY) {
throw new RuntimeException("eglGetDisplay failed");
}
// We can now initialize EGL for that display
int[] version = new int[2];
if (!mEgl.eglInitialize(mEglDisplay, version)) {
if (!sEgl.eglInitialize(sEglDisplay, version)) {
throw new RuntimeException("eglInitialize failed");
}
mEglConfig = getConfigChooser(mGlVersion).chooseConfig(mEgl, mEglDisplay);
sEglConfig = getConfigChooser(mGlVersion).chooseConfig(sEgl, sEglDisplay);
/*
* Create an EGL context. We want to do this as rarely as we can, because an
* EGL context is a somewhat heavy object.
*/
mEglContext = createContext(mEgl, mEglDisplay, mEglConfig);
sEglContext = createContext(sEgl, sEglDisplay, sEglConfig);
}
GL createEglSurface(SurfaceHolder holder) {
// Check preconditions.
if (mEgl == null) {
if (sEgl == null) {
throw new RuntimeException("egl not initialized");
}
if (mEglDisplay == null) {
if (sEglDisplay == null) {
throw new RuntimeException("eglDisplay not initialized");
}
if (mEglConfig == null) {
if (sEglConfig == null) {
throw new RuntimeException("mEglConfig not initialized");
}
if (Thread.currentThread() != sEglThread) {
throw new IllegalStateException("HardwareRenderer cannot be used "
+ "from multiple threads");
}
/*
* The window size has changed, so we need to create a new
* surface.
*/
if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
/*
* Unbind and destroy the old EGL surface, if
* there is one.
*/
mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,
sEgl.eglMakeCurrent(sEglDisplay, EGL10.EGL_NO_SURFACE,
EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
mEgl.eglDestroySurface(mEglDisplay, mEglSurface);
sEgl.eglDestroySurface(sEglDisplay, mEglSurface);
}
// Create an EGL surface we can render into.
mEglSurface = mEgl.eglCreateWindowSurface(mEglDisplay, mEglConfig, holder, null);
mEglSurface = sEgl.eglCreateWindowSurface(sEglDisplay, sEglConfig, holder, null);
if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
int error = mEgl.eglGetError();
int error = sEgl.eglGetError();
if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
return null;
@@ -298,11 +317,11 @@ public abstract class HardwareRenderer {
* Before we can issue GL commands, we need to make sure
* the context is current and bound to a surface.
*/
if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
if (!sEgl.eglMakeCurrent(sEglDisplay, mEglSurface, mEglSurface, sEglContext)) {
throw new RuntimeException("eglMakeCurrent failed");
}
return mEglContext.getGL();
return sEglContext.getGL();
}
EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig) {
@@ -315,7 +334,6 @@ public abstract class HardwareRenderer {
@Override
void initializeIfNeeded(int width, int height, View.AttachInfo attachInfo,
SurfaceHolder holder) {
if (isRequested()) {
checkErrors();
super.initializeIfNeeded(width, height, attachInfo, holder);
@@ -324,28 +342,34 @@ public abstract class HardwareRenderer {
@Override
void destroy() {
if (!isEnabled()) return;
if (!isEnabled() || mDestroyed) return;
mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,
mDestroyed = true;
checkCurrent();
// Destroy the Canvas first in case it needs to use a GL context
// to perform its cleanup.
destroyCanvas();
sEgl.eglMakeCurrent(sEglDisplay, EGL10.EGL_NO_SURFACE,
EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
mEgl.eglDestroyContext(mEglDisplay, mEglContext);
mEgl.eglDestroySurface(mEglDisplay, mEglSurface);
mEgl.eglTerminate(mEglDisplay);
sEgl.eglDestroySurface(sEglDisplay, mEglSurface);
mEglContext = null;
mEglSurface = null;
mEglDisplay = null;
mEgl = null;
mGl = null;
mCanvas = null;
// mEgl.eglDestroyContext(mEglDisplay, mEglContext);
// mEglContext = null;
// mEgl.eglTerminate(mEglDisplay);
// mEgl = null;
// mEglDisplay = null;
setEnabled(false);
}
}
@Override
void setup(int width, int height, View.AttachInfo attachInfo) {
final float scale = attachInfo.mApplicationScale;
mCanvas.setViewport((int) (width * scale + 0.5f), (int) (height * scale + 0.5f));
void setup(int width, int height) {
mCanvas.setViewport(width, height);
}
boolean canDraw() {
@@ -363,7 +387,8 @@ public abstract class HardwareRenderer {
* @param glVersion
*/
EglConfigChooser getConfigChooser(int glVersion) {
return new ComponentSizeChooser(glVersion, 8, 8, 8, mTranslucent ? 8 : 0, 0, 0);
// TODO: Check for mTranslucent here, which means at least 2 EGL contexts
return new ComponentSizeChooser(glVersion, 8, 8, 8, 8, 0, 0);
}
@Override
@@ -373,14 +398,7 @@ public abstract class HardwareRenderer {
attachInfo.mIgnoreDirtyState = true;
view.mPrivateFlags |= View.DRAWN;
// TODO: Don't check the current context when we have one per UI thread
// TODO: Use a threadlocal flag to know whether the surface has changed
if (mEgl.eglGetCurrentContext() != mEglContext ||
mEgl.eglGetCurrentSurface(EGL10.EGL_DRAW) != mEglSurface) {
if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
throw new RuntimeException("eglMakeCurrent failed");
}
}
checkCurrent();
onPreDraw();
@@ -396,11 +414,22 @@ public abstract class HardwareRenderer {
attachInfo.mIgnoreDirtyState = false;
mEgl.eglSwapBuffers(mEglDisplay, mEglSurface);
sEgl.eglSwapBuffers(sEglDisplay, mEglSurface);
checkErrors();
}
}
private void checkCurrent() {
// TODO: Don't check the current context when we have one per UI thread
// TODO: Use a threadlocal flag to know whether the surface has changed
if (sEgl.eglGetCurrentContext() != sEglContext ||
sEgl.eglGetCurrentSurface(EGL10.EGL_DRAW) != mEglSurface) {
if (!sEgl.eglMakeCurrent(sEglDisplay, mEglSurface, mEglSurface, sEglContext)) {
throw new RuntimeException("eglMakeCurrent failed");
}
}
}
static abstract class EglConfigChooser {
final int[] mConfigSpec;
private final int mGlVersion;
@@ -496,7 +525,7 @@ public abstract class HardwareRenderer {
int g = findConfigAttrib(egl, display, config, EGL10.EGL_GREEN_SIZE, 0);
int b = findConfigAttrib(egl, display, config, EGL10.EGL_BLUE_SIZE, 0);
int a = findConfigAttrib(egl, display, config, EGL10.EGL_ALPHA_SIZE, 0);
if (r == mRedSize && g == mGreenSize && b == mBlueSize && a >= mAlphaSize) {
if (r >= mRedSize && g >= mGreenSize && b >= mBlueSize && a >= mAlphaSize) {
return config;
}
}
@@ -514,7 +543,7 @@ public abstract class HardwareRenderer {
}
}
}
/**
* Hardware renderer using OpenGL ES 2.0.
*/
@@ -526,8 +555,9 @@ public abstract class HardwareRenderer {
}
@Override
Canvas createCanvas() {
return mGlCanvas = new GLES20Canvas(mGl, mTranslucent);
GLES20Canvas createCanvas() {
// TODO: Pass mTranslucent instead of true
return mGlCanvas = new GLES20Canvas(mGl, true);
}
@Override

View File

@@ -251,7 +251,7 @@ public final class ViewRoot extends Handler implements ViewParent, View.AttachIn
mTempRect = new Rect();
mVisRect = new Rect();
mWinFrame = new Rect();
mWindow = new W(this, context);
mWindow = new W(this);
mInputMethodCallback = new InputMethodCallback(this);
mViewVisibility = View.GONE;
mTransparentRegion = new Region();
@@ -469,6 +469,7 @@ public final class ViewRoot extends Handler implements ViewParent, View.AttachIn
if (attrs != null &&
(attrs.flags & WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED) != 0) {
final boolean translucent = attrs.format != PixelFormat.OPAQUE;
destroyHardwareRenderer();
mHwRenderer = HardwareRenderer.createGlRenderer(2, translucent);
}
}
@@ -677,9 +678,7 @@ public final class ViewRoot extends Handler implements ViewParent, View.AttachIn
attachInfo.mWindowVisibility = viewVisibility;
host.dispatchWindowVisibilityChanged(viewVisibility);
if (viewVisibility != View.VISIBLE || mNewSurfaceNeeded) {
if (mHwRenderer != null) {
mHwRenderer.destroy();
}
destroyHardwareRenderer();
}
if (viewVisibility == View.GONE) {
// After making a window gone, we will count it as being
@@ -963,7 +962,7 @@ public final class ViewRoot extends Handler implements ViewParent, View.AttachIn
}
if (hwIntialized) {
mHwRenderer.setup(mWidth, mHeight, mAttachInfo);
mHwRenderer.setup(mWidth, mHeight);
}
boolean focusChangedDueToTouchMode = ensureTouchModeLocally(
@@ -1598,9 +1597,9 @@ public final class ViewRoot extends Handler implements ViewParent, View.AttachIn
mAttachInfo.mRootView = null;
mAttachInfo.mSurface = null;
if (mHwRenderer != null) {
mHwRenderer.destroy();
}
destroyHardwareRenderer();
mHwRenderer = null;
mSurface.release();
if (mInputChannel != null) {
@@ -1625,6 +1624,12 @@ public final class ViewRoot extends Handler implements ViewParent, View.AttachIn
}
}
private void destroyHardwareRenderer() {
if (mHwRenderer != null) {
mHwRenderer.destroy();
}
}
void updateConfiguration(Configuration config, boolean force) {
if (DEBUG_CONFIGURATION) Log.v(TAG,
"Applying new config to window "
@@ -2734,10 +2739,6 @@ public final class ViewRoot extends Handler implements ViewParent, View.AttachIn
public void childDrawableStateChanged(View child) {
}
protected Rect getWindowFrame() {
return mWinFrame;
}
void checkThread() {
if (mThread != Thread.currentThread()) {
throw new CalledFromWrongThreadException(
@@ -2816,16 +2817,15 @@ public final class ViewRoot extends Handler implements ViewParent, View.AttachIn
static class W extends IWindow.Stub {
private final WeakReference<ViewRoot> mViewRoot;
public W(ViewRoot viewRoot, Context context) {
W(ViewRoot viewRoot) {
mViewRoot = new WeakReference<ViewRoot>(viewRoot);
}
public void resized(int w, int h, Rect coveredInsets,
Rect visibleInsets, boolean reportDraw, Configuration newConfig) {
public void resized(int w, int h, Rect coveredInsets, Rect visibleInsets,
boolean reportDraw, Configuration newConfig) {
final ViewRoot viewRoot = mViewRoot.get();
if (viewRoot != null) {
viewRoot.dispatchResized(w, h, coveredInsets,
visibleInsets, reportDraw, newConfig);
viewRoot.dispatchResized(w, h, coveredInsets, visibleInsets, reportDraw, newConfig);
}
}

View File

@@ -34,7 +34,6 @@
#include <SkiaShader.h>
#include <SkiaColorFilter.h>
#include <Rect.h>
#include <ui/Rect.h>
#include "TextLayout.h"
@@ -418,7 +417,7 @@ static JNINativeMethod gMethods[] = {
{ "nDrawTextRun", "(ILjava/lang/String;IIIIFFII)V",
(void*) android_view_GLES20Canvas_drawTextRun },
{ "nGetClipBounds", "(ILandroid/graphics/Rect;)Z",
{ "nGetClipBounds", "(ILandroid/graphics/Rect;)Z",
(void*) android_view_GLES20Canvas_getClipBounds },
#endif
};

75
libs/hwui/Caches.h Normal file
View File

@@ -0,0 +1,75 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_UI_CACHES_H
#define ANDROID_UI_CACHES_H
#define LOG_TAG "OpenGLRenderer"
#include <utils/Singleton.h>
#include "TextureCache.h"
#include "LayerCache.h"
#include "GradientCache.h"
#include "PatchCache.h"
#include "FontRenderer.h"
#include "ProgramCache.h"
#include "PathCache.h"
#include "TextDropShadowCache.h"
namespace android {
namespace uirenderer {
struct CacheLogger {
CacheLogger() {
LOGD("Creating caches");
}
}; // struct CacheLogger
class Caches: public Singleton<Caches> {
Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO),
lastDstMode(GL_ZERO), currentProgram(NULL) {
dropShadowCache.setFontRenderer(fontRenderer);
}
friend class Singleton<Caches>;
CacheLogger logger;
public:
bool blend;
GLenum lastSrcMode;
GLenum lastDstMode;
Program* currentProgram;
TextureCache textureCache;
LayerCache layerCache;
GradientCache gradientCache;
ProgramCache programCache;
PathCache pathCache;
PatchCache patchCache;
TextDropShadowCache dropShadowCache;
FontRenderer fontRenderer;
}; // class Caches
}; // namespace uirenderer
using namespace uirenderer;
ANDROID_SINGLETON_STATIC_INSTANCE(Caches);
}; // namespace android
#endif // ANDROID_UI_CACHES_H

View File

@@ -104,12 +104,14 @@ void GenerationCache<K, V>::setOnEntryRemovedListener(OnEntryRemoved<K, V>* list
template<typename K, typename V>
void GenerationCache<K, V>::clear() {
if (mListener) {
while (mCache.size() > 0) {
removeOldest();
for (uint32_t i = 0; i < mCache.size(); i++) {
sp<Entry<K, V> > entry = mCache.valueAt(i);
if (mListener) {
(*mListener)(entry->key, entry->value);
}
}
} else {
mCache.clear();
}
mCache.clear();
mYoungest.clear();
mOldest.clear();
}

View File

@@ -22,6 +22,7 @@
#include <SkGradientShader.h>
#include "GradientCache.h"
#include "Properties.h"
namespace android {
namespace uirenderer {
@@ -30,6 +31,20 @@ namespace uirenderer {
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
GradientCache::GradientCache():
mCache(GenerationCache<SkShader*, Texture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(MB(DEFAULT_GRADIENT_CACHE_SIZE)) {
char property[PROPERTY_VALUE_MAX];
if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
LOGD(" Setting gradient cache size to %sMB", property);
setMaxSize(MB(atof(property)));
} else {
LOGD(" Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
}
mCache.setOnEntryRemovedListener(this);
}
GradientCache::GradientCache(uint32_t maxByteSize):
mCache(GenerationCache<SkShader*, Texture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(maxByteSize) {

View File

@@ -32,6 +32,7 @@ namespace uirenderer {
*/
class GradientCache: public OnEntryRemoved<SkShader*, Texture*> {
public:
GradientCache();
GradientCache(uint32_t maxByteSize);
~GradientCache();

View File

@@ -21,6 +21,7 @@
#include <utils/Log.h>
#include "LayerCache.h"
#include "Properties.h"
namespace android {
namespace uirenderer {
@@ -29,6 +30,18 @@ namespace uirenderer {
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
LayerCache::LayerCache():
mCache(GenerationCache<LayerSize, Layer*>::kUnlimitedCapacity),
mIdGenerator(1), mSize(0), mMaxSize(MB(DEFAULT_LAYER_CACHE_SIZE)) {
char property[PROPERTY_VALUE_MAX];
if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
LOGD(" Setting layer cache size to %sMB", property);
setMaxSize(MB(atof(property)));
} else {
LOGD(" Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
}
}
LayerCache::LayerCache(uint32_t maxByteSize):
mCache(GenerationCache<LayerSize, Layer*>::kUnlimitedCapacity),
mIdGenerator(1), mSize(0), mMaxSize(maxByteSize) {

View File

@@ -43,6 +43,7 @@ namespace uirenderer {
class LayerCache: public OnEntryRemoved<LayerSize, Layer*> {
public:
LayerCache();
LayerCache(uint32_t maxByteSize);
~LayerCache();

View File

@@ -23,11 +23,9 @@
#include <SkCanvas.h>
#include <SkTypeface.h>
#include <cutils/properties.h>
#include <utils/Log.h>
#include "OpenGLRenderer.h"
#include "Properties.h"
namespace android {
namespace uirenderer {
@@ -36,18 +34,8 @@ namespace uirenderer {
// Defines
///////////////////////////////////////////////////////////////////////////////
#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f
#define DEFAULT_LAYER_CACHE_SIZE 6.0f
#define DEFAULT_PATH_CACHE_SIZE 6.0f
#define DEFAULT_PATCH_CACHE_SIZE 100
#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
#define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f
#define REQUIRED_TEXTURE_UNITS_COUNT 3
// Converts a number of mega-bytes into bytes
#define MB(s) s * 1024 * 1024
// Generates simple and textured vertices
#define FV(x, y, u, v) { { x, y }, { u, v } }
@@ -102,54 +90,9 @@ static const GLenum gTextureUnits[] = {
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
OpenGLRenderer::OpenGLRenderer():
mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO),
mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)),
mGradientCache(MB(DEFAULT_GRADIENT_CACHE_SIZE)),
mPathCache(MB(DEFAULT_PATH_CACHE_SIZE)),
mPatchCache(DEFAULT_PATCH_CACHE_SIZE),
mDropShadowCache(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) {
OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
LOGD("Create OpenGLRenderer");
char property[PROPERTY_VALUE_MAX];
if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
LOGD(" Setting texture cache size to %sMB", property);
mTextureCache.setMaxSize(MB(atof(property)));
} else {
LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
}
if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
LOGD(" Setting layer cache size to %sMB", property);
mLayerCache.setMaxSize(MB(atof(property)));
} else {
LOGD(" Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
}
if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
LOGD(" Setting gradient cache size to %sMB", property);
mGradientCache.setMaxSize(MB(atof(property)));
} else {
LOGD(" Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
}
if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) {
LOGD(" Setting path cache size to %sMB", property);
mPathCache.setMaxSize(MB(atof(property)));
} else {
LOGD(" Using default path cache size of %.2fMB", DEFAULT_PATH_CACHE_SIZE);
}
if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, NULL) > 0) {
LOGD(" Setting drop shadow cache size to %sMB", property);
mDropShadowCache.setMaxSize(MB(atof(property)));
} else {
LOGD(" Using default drop shadow cache size of %.2fMB", DEFAULT_DROP_SHADOW_CACHE_SIZE);
}
mDropShadowCache.setFontRenderer(mFontRenderer);
mCurrentProgram = NULL;
mShader = NULL;
mColorFilter = NULL;
mHasShadow = false;
@@ -167,14 +110,6 @@ OpenGLRenderer::OpenGLRenderer():
OpenGLRenderer::~OpenGLRenderer() {
LOGD("Destroy OpenGLRenderer");
mTextureCache.clear();
mLayerCache.clear();
mGradientCache.clear();
mPathCache.clear();
mPatchCache.clear();
mProgramCache.clear();
mDropShadowCache.clear();
}
///////////////////////////////////////////////////////////////////////////////
@@ -195,6 +130,8 @@ void OpenGLRenderer::prepare() {
mSnapshot = new Snapshot(mFirstSnapshot);
mSaveCount = 1;
glViewport(0, 0, mWidth, mHeight);
glDisable(GL_SCISSOR_TEST);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
@@ -310,12 +247,12 @@ int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bot
bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
LayerSize size(right - left, bottom - top);
Layer* layer = mLayerCache.get(size, previousFbo);
Layer* layer = mCaches.layerCache.get(size, previousFbo);
if (!layer) {
return false;
}
@@ -380,7 +317,7 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
LayerSize size(rect.getWidth(), rect.getHeight());
// Failing to add the layer to the cache should happen only if the
// layer is too large
if (!mLayerCache.put(size, layer)) {
if (!mCaches.layerCache.put(size, layer)) {
LAYER_LOGD("Deleting layer");
glDeleteFramebuffers(1, &layer->fbo);
@@ -461,7 +398,7 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const S
}
glActiveTexture(GL_TEXTURE0);
const Texture* texture = mTextureCache.get(bitmap);
const Texture* texture = mCaches.textureCache.get(bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
@@ -478,7 +415,7 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const
}
glActiveTexture(GL_TEXTURE0);
const Texture* texture = mTextureCache.get(bitmap);
const Texture* texture = mCaches.textureCache.get(bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
@@ -494,7 +431,7 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
}
glActiveTexture(GL_TEXTURE0);
const Texture* texture = mTextureCache.get(bitmap);
const Texture* texture = mCaches.textureCache.get(bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
@@ -520,7 +457,7 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
}
glActiveTexture(GL_TEXTURE0);
const Texture* texture = mTextureCache.get(bitmap);
const Texture* texture = mCaches.textureCache.get(bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
@@ -528,7 +465,7 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
SkXfermode::Mode mode;
getAlphaAndMode(paint, &alpha, &mode);
Patch* mesh = mPatchCache.get(patch);
Patch* mesh = mCaches.patchCache.get(patch);
mesh->updateVertices(bitmap, left, top, right, bottom,
&patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
@@ -607,10 +544,11 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
mFontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), paint->getTextSize());
mCaches.fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
paint->getTextSize());
if (mHasShadow) {
glActiveTexture(gTextureUnits[0]);
const ShadowTexture* shadow = mDropShadowCache.get(paint, text, bytesCount,
const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
count, mShadowRadius);
const AutoTexture autoCleanup(shadow);
@@ -618,20 +556,20 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
// Draw the mesh
glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords"));
glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
}
GLuint textureUnit = 0;
glActiveTexture(gTextureUnits[textureUnit]);
setupTextureAlpha8(mFontRenderer.getTexture(), 0, 0, textureUnit, x, y, r, g, b, a,
setupTextureAlpha8(mCaches.fontRenderer.getTexture(), 0, 0, textureUnit, x, y, r, g, b, a,
mode, false, true);
const Rect& clip = mSnapshot->getLocalClip();
mFontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
mCaches.fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords"));
glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
drawTextDecorations(text, bytesCount, length, x, y, paint);
@@ -646,7 +584,7 @@ void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
GLuint textureUnit = 0;
glActiveTexture(gTextureUnits[textureUnit]);
const PathTexture* texture = mPathCache.get(path, paint);
const PathTexture* texture = mCaches.pathCache.get(path, paint);
if (!texture) return;
const AutoTexture autoCleanup(texture);
@@ -671,7 +609,7 @@ void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
// Draw the mesh
glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords"));
glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
}
///////////////////////////////////////////////////////////////////////////////
@@ -685,7 +623,7 @@ void OpenGLRenderer::resetShader() {
void OpenGLRenderer::setupShader(SkiaShader* shader) {
mShader = shader;
if (mShader) {
mShader->set(&mTextureCache, &mGradientCache);
mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
}
}
@@ -761,18 +699,18 @@ void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t
}
// Build and use the appropriate shader
useProgram(mProgramCache.get(description));
useProgram(mCaches.programCache.get(description));
// Setup the blending mode
chooseBlending(true, mode);
bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
glUniform1i(mCurrentProgram->getUniform("sampler"), textureUnit);
glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
int texCoordsSlot = mCurrentProgram->getAttrib("texCoords");
int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
glEnableVertexAttribArray(texCoordsSlot);
// Setup attributes
glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
gMeshStride, &mMeshVertices[0].position[0]);
glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
gMeshStride, &mMeshVertices[0].texture[0]);
@@ -784,17 +722,17 @@ void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t
} else {
mModelView.loadIdentity();
}
mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
glUniform4f(mCurrentProgram->color, r, g, b, a);
mCaches.currentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
glUniform4f(mCaches.currentProgram->color, r, g, b, a);
textureUnit++;
if (applyFilters) {
// Setup attributes and uniforms required by the shaders
if (mShader) {
mShader->setupProgram(mCurrentProgram, mModelView, *mSnapshot, &textureUnit);
mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
}
if (mColorFilter) {
mColorFilter->setupProgram(mCurrentProgram);
mColorFilter->setupProgram(mCaches.currentProgram);
}
}
}
@@ -879,29 +817,29 @@ void OpenGLRenderer::drawColorRect(float left, float top, float right, float bot
}
// Build and use the appropriate shader
useProgram(mProgramCache.get(description));
useProgram(mCaches.programCache.get(description));
// Setup attributes
glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
gMeshStride, &mMeshVertices[0].position[0]);
// Setup uniforms
mModelView.loadTranslate(left, top, 0.0f);
mModelView.scale(right - left, bottom - top, 1.0f);
if (!ignoreTransform) {
mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
mCaches.currentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
} else {
mat4 identity;
mCurrentProgram->set(mOrthoMatrix, mModelView, identity);
mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
}
glUniform4f(mCurrentProgram->color, r, g, b, a);
glUniform4f(mCaches.currentProgram->color, r, g, b, a);
// Setup attributes and uniforms required by the shaders
if (mShader) {
mShader->setupProgram(mCurrentProgram, mModelView, *mSnapshot, &textureUnit);
mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
}
if (mColorFilter) {
mColorFilter->setupProgram(mCurrentProgram);
mColorFilter->setupProgram(mCaches.currentProgram);
}
// Draw the mesh
@@ -936,28 +874,28 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b
mModelView.loadTranslate(left, top, 0.0f);
mModelView.scale(right - left, bottom - top, 1.0f);
useProgram(mProgramCache.get(description));
mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
useProgram(mCaches.programCache.get(description));
mCaches.currentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
chooseBlending(blend || alpha < 1.0f, mode);
// Texture
bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
glUniform1i(mCurrentProgram->getUniform("sampler"), 0);
glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
// Always premultiplied
glUniform4f(mCurrentProgram->color, alpha, alpha, alpha, alpha);
glUniform4f(mCaches.currentProgram->color, alpha, alpha, alpha, alpha);
// Mesh
int texCoordsSlot = mCurrentProgram->getAttrib("texCoords");
int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
glEnableVertexAttribArray(texCoordsSlot);
glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
gMeshStride, vertices);
glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
// Color filter
if (mColorFilter) {
mColorFilter->setupProgram(mCurrentProgram);
mColorFilter->setupProgram(mCaches.currentProgram);
}
if (!indices) {
@@ -971,7 +909,7 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b
void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
blend = blend || mode != SkXfermode::kSrcOver_Mode;
if (blend) {
if (!mBlend) {
if (!mCaches.blend) {
glEnable(GL_BLEND);
}
@@ -981,22 +919,22 @@ void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPr
sourceMode = GL_SRC_ALPHA;
}
if (sourceMode != mLastSrcMode || destMode != mLastDstMode) {
if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
glBlendFunc(sourceMode, destMode);
mLastSrcMode = sourceMode;
mLastDstMode = destMode;
mCaches.lastSrcMode = sourceMode;
mCaches.lastDstMode = destMode;
}
} else if (mBlend) {
} else if (mCaches.blend) {
glDisable(GL_BLEND);
}
mBlend = blend;
mCaches.blend = blend;
}
bool OpenGLRenderer::useProgram(Program* program) {
if (!program->isInUse()) {
if (mCurrentProgram != NULL) mCurrentProgram->remove();
if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
program->use();
mCurrentProgram = program;
mCaches.currentProgram = program;
return false;
}
return true;

View File

@@ -35,17 +35,10 @@
#include "Program.h"
#include "Rect.h"
#include "Snapshot.h"
#include "TextureCache.h"
#include "LayerCache.h"
#include "GradientCache.h"
#include "PatchCache.h"
#include "Vertex.h"
#include "FontRenderer.h"
#include "ProgramCache.h"
#include "SkiaShader.h"
#include "SkiaColorFilter.h"
#include "PathCache.h"
#include "TextDropShadowCache.h"
#include "Caches.h"
namespace android {
namespace uirenderer {
@@ -356,7 +349,6 @@ private:
sp<Snapshot> mSnapshot;
// Shaders
Program* mCurrentProgram;
SkiaShader* mShader;
// Color filters
@@ -365,17 +357,9 @@ private:
// Used to draw textured quads
TextureVertex mMeshVertices[4];
// Last known blend state
bool mBlend;
GLenum mLastSrcMode;
GLenum mLastDstMode;
// GL extensions
Extensions mExtensions;
// Font renderer
FontRenderer mFontRenderer;
// Drop shadow
bool mHasShadow;
float mShadowRadius;
@@ -384,13 +368,7 @@ private:
int mShadowColor;
// Various caches
TextureCache mTextureCache;
LayerCache mLayerCache;
GradientCache mGradientCache;
ProgramCache mProgramCache;
PathCache mPathCache;
PatchCache mPatchCache;
TextDropShadowCache mDropShadowCache;
Caches& mCaches;
}; // class OpenGLRenderer
}; // namespace uirenderer

View File

@@ -20,6 +20,7 @@
#include <utils/ResourceTypes.h>
#include "PatchCache.h"
#include "Properties.h"
namespace android {
namespace uirenderer {
@@ -28,6 +29,9 @@ namespace uirenderer {
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
PatchCache::PatchCache(): mCache(DEFAULT_PATCH_CACHE_SIZE) {
}
PatchCache::PatchCache(uint32_t maxEntries): mCache(maxEntries) {
}

View File

@@ -43,6 +43,7 @@ namespace uirenderer {
class PatchCache: public OnEntryRemoved<PatchDescription, Patch*> {
public:
PatchCache();
PatchCache(uint32_t maxCapacity);
~PatchCache();

View File

@@ -22,6 +22,7 @@
#include <SkRect.h>
#include "PathCache.h"
#include "Properties.h"
namespace android {
namespace uirenderer {
@@ -30,9 +31,30 @@ namespace uirenderer {
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
PathCache::PathCache():
mCache(GenerationCache<PathCacheEntry, PathTexture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(MB(DEFAULT_PATH_CACHE_SIZE)) {
char property[PROPERTY_VALUE_MAX];
if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) {
LOGD(" Setting path cache size to %sMB", property);
setMaxSize(MB(atof(property)));
} else {
LOGD(" Using default path cache size of %.2fMB", DEFAULT_PATH_CACHE_SIZE);
}
init();
}
PathCache::PathCache(uint32_t maxByteSize):
mCache(GenerationCache<PathCacheEntry, PathTexture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(maxByteSize) {
init();
}
PathCache::~PathCache() {
mCache.clear();
}
void PathCache::init() {
mCache.setOnEntryRemovedListener(this);
GLint maxTextureSize;
@@ -40,10 +62,6 @@ PathCache::PathCache(uint32_t maxByteSize):
mMaxTextureSize = maxTextureSize;
}
PathCache::~PathCache() {
mCache.clear();
}
///////////////////////////////////////////////////////////////////////////////
// Size management
///////////////////////////////////////////////////////////////////////////////

View File

@@ -95,6 +95,7 @@ struct PathTexture: public Texture {
*/
class PathCache: public OnEntryRemoved<PathCacheEntry, PathTexture*> {
public:
PathCache();
PathCache(uint32_t maxByteSize);
~PathCache();
@@ -135,6 +136,8 @@ private:
PathTexture* addTexture(const PathCacheEntry& entry, const SkPath *path, const SkPaint* paint);
void init();
GenerationCache<PathCacheEntry, PathTexture*> mCache;
uint32_t mSize;

View File

@@ -183,7 +183,6 @@ private:
void printLongString(const String8& shader) const;
KeyedVector<programid, Program*> mCache;
}; // class ProgramCache
}; // namespace uirenderer

View File

@@ -17,6 +17,8 @@
#ifndef ANDROID_UI_PROPERTIES_H
#define ANDROID_UI_PROPERTIES_H
#include <cutils/properties.h>
/**
* This file contains the list of system properties used to configure
* the OpenGLRenderer.
@@ -33,4 +35,14 @@
#define PROPERTY_TEXT_CACHE_WIDTH "ro.hwui.text_cache_width"
#define PROPERTY_TEXT_CACHE_HEIGHT "ro.hwui.text_cache_height"
// Converts a number of mega-bytes into bytes
#define MB(s) s * 1024 * 1024
#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f
#define DEFAULT_LAYER_CACHE_SIZE 6.0f
#define DEFAULT_PATH_CACHE_SIZE 6.0f
#define DEFAULT_PATCH_CACHE_SIZE 100
#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
#define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f
#endif // ANDROID_UI_PROPERTIES_H

View File

@@ -25,6 +25,20 @@ namespace uirenderer {
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
TextDropShadowCache::TextDropShadowCache():
mCache(GenerationCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) {
char property[PROPERTY_VALUE_MAX];
if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, NULL) > 0) {
LOGD(" Setting drop shadow cache size to %sMB", property);
setMaxSize(MB(atof(property)));
} else {
LOGD(" Using default drop shadow cache size of %.2fMB", DEFAULT_DROP_SHADOW_CACHE_SIZE);
}
mCache.setOnEntryRemovedListener(this);
}
TextDropShadowCache::TextDropShadowCache(uint32_t maxByteSize):
mCache(GenerationCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(maxByteSize) {

View File

@@ -69,16 +69,16 @@ struct ShadowText {
char *text;
bool operator<(const ShadowText& rhs) const {
if (len < rhs.len) return true;
else if (len == rhs.len) {
if (radius < rhs.radius) return true;
else if (radius == rhs.radius) {
if (textSize < rhs.textSize) return true;
else if (textSize == rhs.textSize) {
if (typeface < rhs.typeface) return true;
else if (typeface == rhs.typeface) {
if (hash < rhs.hash) return true;
if (hash == rhs.hash) {
if (hash < rhs.hash) return true;
else if (hash == rhs.hash) {
if (len < rhs.len) return true;
else if (len == rhs.len) {
if (radius < rhs.radius) return true;
else if (radius == rhs.radius) {
if (textSize < rhs.textSize) return true;
else if (textSize == rhs.textSize) {
if (typeface < rhs.typeface) return true;
else if (typeface == rhs.typeface) {
return strncmp(text, rhs.text, len) < 0;
}
}
@@ -102,6 +102,7 @@ struct ShadowTexture: public Texture {
class TextDropShadowCache: public OnEntryRemoved<ShadowText, ShadowTexture*> {
public:
TextDropShadowCache();
TextDropShadowCache(uint32_t maxByteSize);
~TextDropShadowCache();

View File

@@ -19,6 +19,7 @@
#include <GLES2/gl2.h>
#include "TextureCache.h"
#include "Properties.h"
namespace android {
namespace uirenderer {
@@ -27,19 +28,37 @@ namespace uirenderer {
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
TextureCache::TextureCache():
mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)) {
char property[PROPERTY_VALUE_MAX];
if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
LOGD(" Setting texture cache size to %sMB", property);
setMaxSize(MB(atof(property)));
} else {
LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
}
init();
}
TextureCache::TextureCache(uint32_t maxByteSize):
mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(maxByteSize) {
mCache.setOnEntryRemovedListener(this);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
LOGD("Maximum texture dimension is %d pixels", mMaxTextureSize);
init();
}
TextureCache::~TextureCache() {
mCache.clear();
}
void TextureCache::init() {
mCache.setOnEntryRemovedListener(this);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize);
}
///////////////////////////////////////////////////////////////////////////////
// Size management
///////////////////////////////////////////////////////////////////////////////

View File

@@ -32,6 +32,7 @@ namespace uirenderer {
*/
class TextureCache: public OnEntryRemoved<SkBitmap*, Texture*> {
public:
TextureCache();
TextureCache(uint32_t maxByteSize);
~TextureCache();
@@ -78,6 +79,8 @@ private:
*/
void generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate = false);
void init();
GenerationCache<SkBitmap*, Texture*> mCache;
uint32_t mSize;

View File

@@ -21,6 +21,7 @@ import android.content.Context;
import android.content.res.Resources;
import android.os.Bundle;
import android.util.DisplayMetrics;
import android.view.ContextMenu;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ArrayAdapter;
@@ -83,6 +84,17 @@ public class ListActivity extends Activity {
ListView list = (ListView) findViewById(R.id.list);
list.setAdapter(adapter);
registerForContextMenu(list);
}
@Override
public void onCreateContextMenu(ContextMenu menu, View v, ContextMenu.ContextMenuInfo menuInfo) {
super.onCreateContextMenu(menu, v, menuInfo);
menu.setHeaderTitle("Context menu");
menu.add("List item 1");
menu.add("List item 2");
menu.add("List item 3");
}
private static class SimpleListAdapter extends ArrayAdapter<String> {