Merge "Track input shaders java-side for heap tooling" into udc-dev am: 18396b26dd

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/23089668

Change-Id: If5ed06f4927506dbc9c75326800a933aa8c5260a
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
This commit is contained in:
Treehugger Robot
2023-05-09 21:42:00 +00:00
committed by Automerger Merge Worker

View File

@@ -19,6 +19,7 @@ package android.graphics;
import android.annotation.ColorInt;
import android.annotation.ColorLong;
import android.annotation.NonNull;
import android.util.ArrayMap;
import android.view.Window;
import libcore.util.NativeAllocationRegistry;
@@ -255,6 +256,12 @@ public class RuntimeShader extends Shader {
*/
private long mNativeInstanceRuntimeShaderBuilder;
/**
* For tracking GC usage. Keep a java-side reference for reachable objects to
* enable better heap tracking & tooling support
*/
private ArrayMap<String, Shader> mShaderUniforms = new ArrayMap<>();
/**
* Creates a new RuntimeShader.
*
@@ -490,6 +497,7 @@ public class RuntimeShader extends Shader {
if (shader == null) {
throw new NullPointerException("The shader parameter must not be null");
}
mShaderUniforms.put(shaderName, shader);
nativeUpdateShader(
mNativeInstanceRuntimeShaderBuilder, shaderName, shader.getNativeInstance());
discardNativeInstance();
@@ -511,6 +519,7 @@ public class RuntimeShader extends Shader {
throw new NullPointerException("The shader parameter must not be null");
}
mShaderUniforms.put(shaderName, shader);
nativeUpdateShader(mNativeInstanceRuntimeShaderBuilder, shaderName,
shader.getNativeInstanceWithDirectSampling());
discardNativeInstance();