Wait "launch_second_activity" button to be gone
When running on slow devices (e.g. cuttlefish), the animation may take some time to start. The previous checks would pass if the animation didn't start and this causes an exception on the flicker tests Test: atest FlickerTests Change-Id: I8de4410e1c169d90d69d9a440daa82ec005fe222
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@@ -37,16 +37,21 @@ class TwoActivitiesAppHelper @JvmOverloads constructor(
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.launcherStrategy
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) : StandardAppHelper(instr, launcherName, component, launcherStrategy) {
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fun openSecondActivity(device: UiDevice, wmHelper: WindowManagerStateHelper) {
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val button = device.wait(
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Until.findObject(By.res(getPackage(), "launch_second_activity")),
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FIND_TIMEOUT)
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val launchActivityButton = By.res(getPackage(), LAUNCH_SECOND_ACTIVITY)
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val button = device.wait(Until.findObject(launchActivityButton), FIND_TIMEOUT)
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require(button != null) {
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"Button not found, this usually happens when the device " +
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"was left in an unknown state (e.g. in split screen)"
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}
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button.click()
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device.wait(Until.gone(launchActivityButton), FIND_TIMEOUT)
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wmHelper.waitForAppTransitionIdle()
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wmHelper.waitForFullScreenApp(component)
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}
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companion object {
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private const val LAUNCH_SECOND_ACTIVITY = "launch_second_activity"
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}
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}
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